Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$625.57

0 Likes 0 Comments
Avg. CMC 2.84
Card Color Breakdown
Card Type Breakdown

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Main Deck - 50 cards, 50 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (5)
1 Dreadhorde Arcanist
Last Important Printing - War of the Spark
$0.85 Creature - Zombie Wizard
1 Feather, the Redeemed
Last Important Printing - War of the Spark
$0.49 Legendary Creature - Angel
1 Goblin Anarchomancer
Last Important Printing - Modern Horizons 2
$0.72 Creature - Goblin Shaman
1 Karvanista, Loyal Lupari // Lupari Shield
Last Important Printing - Doctor Who
$0.12 Legendary Creature - Alien Dog Soldier // Sorcery - Adventure //
1 Kellan, the Fae-Blooded // Birthright Boon
Last Important Printing - Wilds of Eldraine
$1.55 Legendary Creature - Human Faerie // Sorcery - Adventure //
Instant (19)
1 Archdruid's Charm
Last Important Printing - Murders at Karlov Manor
$4.24 Instant
1 Boros Charm
Last Important Printing - Commander Legends
$3.42 Instant
1 Cache Grab
Last Important Printing - Bloomburrow
$0.07 Instant
1 Collective Resistance
Last Important Printing - Modern Horizons 3
$0.48 Instant
1 Congregation at Dawn
Last Important Printing - Ravnica: City of Guilds
$3.34 Instant
1 Cosmic Rebirth
Last Important Printing - March of the Machine: The Aftermath
$0.10 Instant
1 Eladamri's Call
Last Important Printing - Modern Horizons
$8.68 Instant
1 Enlightened Tutor
Last Important Printing - Eternal Masters
$19.83 Instant
1 Final Showdown
Last Important Printing - Outlaws of Thunder Junction
$6.37 Instant
1 Legion Leadership // Legion Stronghold
Last Important Printing - Modern Horizons 3
$0.38 Instant // Land
1 Naya Charm
Last Important Printing - Commander 2019
$0.44 Instant
1 Pull from Eternity
Last Important Printing - Time Spiral
$1.22 Instant
1 Response // Resurgence
Last Important Printing - Commander Legends
$0.21 Instant // Sorcery //
1 Savage Beating
Last Important Printing - Darksteel
$5.14 Instant
1 Sejiri Shelter // Sejiri Glacier
Last Important Printing - Zendikar Rising
$0.78 Instant // Land
1 Smuggler's Surprise
Last Important Printing - Outlaws of Thunder Junction
$2.70 Instant
1 Valakut Awakening // Valakut Stoneforge
Last Important Printing - Zendikar Rising
$8.11 Instant // Land
1 Vastwood Fortification // Vastwood Thicket
Last Important Printing - Zendikar Rising
$0.14 Instant // Land
1 Wasteful Harvest
Last Important Printing - The Brothers' War
$0.06 Instant
Sorcery (21)
1 Bala Ged Recovery // Bala Ged Sanctuary
Last Important Printing - Zendikar Rising
$4.79 Sorcery // Land
1 Farseek
Last Important Printing - Commander 2019
$1.15 Sorcery
1 Fury of the Horde
Last Important Printing - Coldsnap
$4.17 Sorcery
1 Gamble
Last Important Printing - Ultimate Masters
$5.96 Sorcery
1 Glimpse the Core
Last Important Printing - The Lost Caverns of Ixalan
$0.16 Sorcery
1 Last Night Together
Last Important Printing - Doctor Who
$0.15 Sorcery
1 Life from the Loam
Last Important Printing - Ravnica: City of Guilds
$9.08 Sorcery
1 Nature's Lore
Last Important Printing - Fifth Edition
$1.87 Sorcery
1 Overpowering Attack
Last Important Printing - Assassin's Creed
$1.27 Sorcery
1 Rampant Growth
Last Important Printing - Commander Legends
$0.34 Sorcery
1 Regrowth
Last Important Printing - Modern Horizons
$0.49 Sorcery
1 Relentless Assault
Last Important Printing - Commander Legends
$7.01 Sorcery
1 Restore
Last Important Printing - Commander 2013
$0.27 Sorcery
1 Seize the Day
Last Important Printing - Ultimate Masters
$11.22 Sorcery
1 Sevinne's Reclamation
Last Important Printing - Commander 2019
$0.23 Sorcery
1 Stump Stomp // Burnwillow Clearing
Last Important Printing - Modern Horizons 3
$0.28 Sorcery // Land
1 Three Visits
Last Important Printing - Commander Legends
$5.06 Sorcery
1 Traverse the Ulvenwald
Last Important Printing - Shadows over Innistrad
$1.38 Sorcery
1 Waves of Aggression
Last Important Printing - Eventide
$15.59 Sorcery
1 World at War
Last Important Printing - Rise of the Eldrazi
$6.63 Sorcery
1 Wreck and Rebuild
Last Important Printing - Doctor Who
$0.02 Sorcery
Artifact (5)
1 Glamdring
Last Important Printing - The Lord of the Rings: Tales of Middle-earth
$1.33 Legendary Artifact - Equipment
1 Leyline Dowser
Last Important Printing - Outlaws of Thunder Junction Commander
$0.25 Artifact
1 Primal Amulet // Primal Wellspring
Last Important Printing - Ixalan
$12.27 Artifact // Land
1 Pyromancer's Goggles
Last Important Printing - Magic Origins
$1.90 Legendary Artifact
1 Sword of Once and Future
Last Important Printing - March of the Machine
$3.57 Artifact - Equipment
Sideboard - 73 cards, 73 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (39)
1 Battlefield Improvisation
Last Important Printing - Assassin's Creed
$3.83 Instant
1 Beast Within
Last Important Printing - Commander Legends
$1.52 Instant
1 Benefactor's Draught
Last Important Printing - Commander 2016
$14.97 Instant
1 Boon of Boseiju
Last Important Printing - Kamigawa: Neon Dynasty
$0.05 Instant
1 Boon of Safety
Last Important Printing - Streets of New Capenna
$0.05 Instant
1 Bull's Strength
Last Important Printing - Adventures in the Forgotten Realms
$0.04 Instant
1 Burst of Strength
Last Important Printing - Gatecrash
$0.07 Instant
1 Courageous Resolve
Last Important Printing - The Lord of the Rings: Tales of Middle-earth Commander
$0.26 Instant
1 Dawn's Truce
Last Important Printing - Bloomburrow
$4.82 Instant
1 Decaying Time Loop
Last Important Printing - Doctor Who
$0.10 Instant
1 Delayed Blast Fireball
Last Important Printing - Commander Legends: Battle for Baldur's Gate
$14.80 Instant
1 Entish Restoration
Last Important Printing - The Lord of the Rings: Tales of Middle-earth
$2.04 Instant
1 Faith's Reward
Last Important Printing - Magic 2013
$1.18 Instant
1 Fertilid's Favor
Last Important Printing - March of the Machine
$0.02 Instant
1 Gaea's Gift
Last Important Printing - The Brothers' War
$0.53 Instant
1 Galadriel's Dismissal
Last Important Printing - The Lord of the Rings: Tales of Middle-earth Commander
$9.83 Instant
1 Generous Gift
Last Important Printing - Commander Legends
$0.59 Instant
1 Gift of the Viper
Last Important Printing - Modern Horizons 3
$0.19 Instant
1 Heroic Intervention
Last Important Printing - Aether Revolt
$10.44 Instant
1 Impact Resonance
Last Important Printing - Commander Anthology Volume II
$0.77 Instant
1 Increasing Vengeance
Last Important Printing - Commander 2019
$0.41 Instant
1 Inventory Management
Last Important Printing - Fallout
$0.55 Instant
1 Legolas's Quick Reflexes
Last Important Printing - The Lord of the Rings: Tales of Middle-earth Commander
$17.43 Instant
1 Light the Way
Last Important Printing - Kamigawa: Neon Dynasty
$0.04 Instant
1 Moment of Valor
Last Important Printing - Wilds of Eldraine
$0.02 Instant
1 Noxious Revival
Last Important Printing - New Phyrexia
$5.40 Instant
1 Olórin's Searing Light
Last Important Printing - The Lord of the Rings: Tales of Middle-earth Commander
$0.67 Instant
1 Overprotect
Last Important Printing - Bloomburrow
$0.26 Instant
1 Prepare // Fight
Last Important Printing - Amonkhet
$0.19 Instant // Sorcery //
1 Primal Bellow
Last Important Printing - Zendikar
$0.33 Instant
1 Pyroblast
Last Important Printing - Eternal Masters
$5.77 Instant
1 Rally the Righteous
Last Important Printing - Ravnica: City of Guilds
$0.17 Instant
1 Red Elemental Blast
Last Important Printing - Masters 25
$9.23 Instant
1 Ruinous Intrusion
Last Important Printing - Innistrad: Midnight Hunt Commander
$0.29 Instant
1 Stony Strength
Last Important Printing - Ravnica Allegiance
$0.04 Instant
1 Sudden Spinnerets
Last Important Printing - Ikoria: Lair of Behemoths
$0.03 Instant
1 Teferi's Protection
Last Important Printing - Commander 2017
$36.02 Instant
1 Thraben Charm
Last Important Printing - Modern Horizons 3
$0.15 Instant
1 You Find Some Prisoners
Last Important Printing - Adventures in the Forgotten Realms
$0.17 Instant
Sorcery (31)
1 Angelfire Ignition
Last Important Printing - Innistrad: Midnight Hunt
$0.52 Sorcery
1 Cathartic Reunion
Last Important Printing - Ikoria: Lair of Behemoths
$0.09 Sorcery
1 Divine Reckoning
Last Important Printing - Commander 2019
$0.43 Sorcery
1 Faithless Looting
Last Important Printing - Commander 2019
$0.23 Sorcery
1 Far Wanderings
Last Important Printing - Commander 2018
$0.32 Sorcery
1 Howl of the Horde
Last Important Printing - Khans of Tarkir
$0.18 Sorcery
1 Hunter's Prowess
Last Important Printing - Commander 2017
$0.30 Sorcery
1 Impending Flux
Last Important Printing - Doctor Who
$0.08 Sorcery
1 Jeska's Will
Last Important Printing - Commander Legends
$18.43 Sorcery
1 Kayla's Command
Last Important Printing - The Brothers' War
$0.15 Sorcery
1 Mizzium Mortars
Last Important Printing - Guilds of Ravnica Guild Kit
$0.86 Sorcery
1 Mizzix's Mastery
Last Important Printing - Commander 2015
$1.94 Sorcery
1 Mulch
Last Important Printing - Commander 2015
$0.15 Sorcery
1 One Last Job
Last Important Printing - Outlaws of Thunder Junction
$0.22 Sorcery
1 Open the Armory
Last Important Printing - Commander Legends
$2.36 Sorcery
1 Requisition Raid
Last Important Printing - Outlaws of Thunder Junction
$0.27 Sorcery
1 Roots of Wisdom
Last Important Printing - Kaldheim
$0.03 Sorcery
1 Rousing Refrain
Last Important Printing - Commander 2021
$1.55 Sorcery
1 Season of Gathering
Last Important Printing - Bloomburrow
$6.08 Sorcery
1 Steelshaper's Gift
Last Important Printing - Fifth Dawn
$3.33 Sorcery
1 Thrilling Discovery
Last Important Printing - Strixhaven: School of Mages
$0.09 Sorcery
1 Time of Need
Last Important Printing - Champions of Kamigawa
$2.00 Sorcery
1 Traverse the Outlands
Last Important Printing - Commander 2017
$1.66 Sorcery
1 Unfinished Business
Last Important Printing - Wilds of Eldraine Commander
$0.22 Sorcery
1 Verdant Confluence
Last Important Printing - Commander 2015
$0.37 Sorcery
1 Viewpoint Synchronization
Last Important Printing - Assassin's Creed
$0.23 Sorcery
1 What Must Be Done
Last Important Printing - Assassin's Creed
$0.22 Sorcery
1 Wheel of Fortune
Last Important Printing - Revised Edition
$257.16 Sorcery
1 Winding Way
Last Important Printing - Modern Horizons
$0.27 Sorcery
1 Winds of Abandon
Last Important Printing - Modern Horizons
$4.42 Sorcery
1 Worldsoul's Rage
Last Important Printing - Murders at Karlov Manor
$0.43 Sorcery
Artifact (1)
1 Sunforger
Last Important Printing - Commander Legends
$1.27 Artifact - Equipment
Enchantment (2)
1 Virtue of Loyalty // Ardenvale Fealty
Last Important Printing - Wilds of Eldraine
$6.83 Enchantment // Instant - Adventure //
1 Virtue of Strength // Garenbrig Growth
Last Important Printing - Wilds of Eldraine
$3.73 Enchantment // Sorcery - Adventure //

Notes
 
Answers of once and future and dreadhord arcaniet are big parts of This deck. I figure we need at least 20 cards to be instant and sorceries CMC 2 or less to feature these cards, and more is better. Because of that 4 best dfc lands at CMC 2 or less are mandatory for the manabase. One is great in many contexts but has a small timing issue, bit that's negated by it being a dfc land as well, as long as it's part of the manabase. The other 3 are marginal but serviceable, and being free inclusions through the manabase helps with much needed density.

The rest of the twenty is 6 2 mana ramp spells, the best self mill enablers that have a broad range or recursive targets. The creature or lands are generally limited, but smuggler's surprise also being a heroic intervention + made the cut. The lands one would be better, but our land density will unusually low due to dfc lands. So that takes us to 10. Then comes the broad 1 mana tutors that best fit the deck, enlightened tutor, traverse the ulvenwald, and gamble, 13. Then self mill of cache grab, smuggler's surprise, and life from the loam 16. And then the best recursion pieces in regrowth and pull from eternity. Pull and later wish will allow us to get exiled pieces from Annie back at prime moments.

Then it slows down a bit, and it's unclear what comes next. It's clear any large packages need to be included up front, so we have to ask ourselves about the untap effects. At first I thought they were the nuts with relic and earthcraft, allowing a pseudo storm. But I think now that is fairly lackluster and likely to just bit amount to much. I think forgoing these effects outside any playable for their own merit is probably correct. Benefactor's draught is such a card because of the amount card draw it entails and potential lines. With that said, then we are mostly getting some value out of Annie's attacks, and should prioritize flexible power cards. The real payoff is having extra combats, and hexproof Indy, keywords, and power play a larger part of that. The last card does a lot towards that in final showdown.

Then comes the extra combat steps.  We also added two more primo dfc lands. The only other inclusion outside of this is wreak and rebuild. The card is the perfect enabler for the deck. Like always to mana, self mill, and option to naturalize. And it has flashback to boot! We also added wasteful harvest as an efficient enabler, and thinks that caps up that need. Also the aforementioned wish. That leaves 6 spots min to fill our quota. More of we want to not include dfcs. The deck will play every card it can.

This is no longer a sunforger deck, so we don't have to worry about that.

The last part's came in a wave. Realizing we have a low creature count, need creatures to function, and instant sorcery spells matter, the next cards needed are eladamri's call, archdruid's charm, and congragation at dawn. I don't love tutoring limitedly to the top, But congregation fit's the deck's needs well, is potentially busted with a Annie activation, and is flavorful as the "drawing of the three" to boot, so is permissable. We then realize that recursion of 3 cmc or less is a feature not a bug, so cosmic rebirth, sevinne's, and sun titan get in, as does charmbreaker devil. From there we need to enable Feather to at least ten cards, so we add the best of the bunch that are instant speed, also offer protection, and proactive options, boros charm and collective resistance. That leaves with a final card, and although there are many teeming cards wanting to get in the deck, the most worthy one of inclusion is Naya charm, which truth be told should have been added when we added regrowth. I don't think this is the final list, but a good bust of the decks main priorities without interaction for it's own sake. I feel like it's a good leverage on the final ten of the deck in permanents to have to contend against pyroblast and red elemental blast, the one sided sweepers uniquely suited for the deck, the spell coying effects, as well as the stand alones powerhouses that didn't make the initial cut. How exciting to have a face for this package. What's surprising is that the universal board protection effects didn't take a large space. With Feather ultimately being enabled enough that we wanted it, especially with the ceiling of recurring 2 extra combat step effects, the two slots devoted to "enabling her" were so well fufilled for the deck in every capacity by boros charm and collective resistance that something like teferi's protection (which end's my turn) and heroic intervention (exactly what we want for the most part but not a synergy piece or have other proactive uses) just didn't seem as good. Wild. This made it clear that dauntless escort then made the cut to fufill this (and likely saryth), and synergizes with the 3 cmc recursion besides.
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