- ADAM HAGGERTY's profile
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 2.6 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 20 cards, 20 distinct
Columns
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (19) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Battlefield Improvisation | $1.37 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Benefactor's Draught | $14.24 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Boon of Boseiju | $0.05 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Boros Charm | $3.55 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Bull's Strength | $0.02 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Cache Grab | $0.07 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Collective Resistance | $2.97 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Dawn's Truce | $7.23 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Eladamri's Call | $8.77 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Gaea's Gift | $0.41 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Heroic Intervention | $10.02 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Impact Resonance | $0.76 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Increasing Vengeance | $0.39 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Inventory Management | $4.94 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Overprotect | $0.42 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Prepare // Fight | $0.20 | Instant // Sorcery | // | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Response // Resurgence | $0.21 | Instant // Sorcery | // | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Thraben Charm | $0.15 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | You Find Some Prisoners | $0.16 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Virtue of Loyalty // Ardenvale Fealty | $6.73 | Enchantment // Instant - Adventure | // |
Sideboard - 36 cards, 36 distinct
Notes
Starting with cutting what was easy from our lessons in making CMC 1 which reduced it by a third. I think it's already clear to conserve space, and because the self mill plan is what's up anyway, that we need to lean into the incarnations. Flavor wise they are good, it's just wot them with Annie it's a non bo. But we are going to have a huge stack of spells if we are trying to reliably get effects that way. More likely the spells with multiple keywords will rise to the top.
We start with rituals and untap effects. We are not really storming hard, so straight rituals are not the way. They will be useful at times but dead at others, and I think will prove unwieldly. For untap effects we are out of the range of free with earthcraft, but consider that a one mana reduction that continues the chain is still pretty valuable of they have a decent effect. Benefactor's draught is such a card which will draw 2 for one and enable another Annie, as well as being a neat effect politically, and potentially draws more. It is unclear if bull's strength, boon of bossing, and prepare/fight are worth it. We get some offense grit with these cards incidentally, so that's probably good enough and to chain further. We get our first extra turn options. We can't not lose the game, so we will forgoe those. Extra combats are pretty much perfect though, and I think we will likely Include all of these. The only problem I foresee with that is being prohibited by cost and ending up exiling a lot, but we will try it out.
I've cut purely fight cards, we have one sided fights straight damage, and clean removal as options. We don't need fight. I've also cut more single use keyword stuff. In terms of protection, boros charm and collective resistance are great pro with proactive use. Heroic intervent and dawn's gift are team saves for a low cost. Overprotect and gaea's gift are considerable given that they give so many keywords even though for a single creature. I've moved two Notable cards mainboard, one sided board wipes are a Hallmark of the deck. Also, quality tutor. Like 1cmc I've left removal, CA, recursion, as well as equipment matters, spell copies, and a few singletons that need more context.
I had an idea that ramp could incorporate effects like brought back if I load my deck with fetchlands and hold them for these spells. Allows me to put in these powerful recursion spells while also filling my need and desire for instant speed ramp.
We start with rituals and untap effects. We are not really storming hard, so straight rituals are not the way. They will be useful at times but dead at others, and I think will prove unwieldly. For untap effects we are out of the range of free with earthcraft, but consider that a one mana reduction that continues the chain is still pretty valuable of they have a decent effect. Benefactor's draught is such a card which will draw 2 for one and enable another Annie, as well as being a neat effect politically, and potentially draws more. It is unclear if bull's strength, boon of bossing, and prepare/fight are worth it. We get some offense grit with these cards incidentally, so that's probably good enough and to chain further. We get our first extra turn options. We can't not lose the game, so we will forgoe those. Extra combats are pretty much perfect though, and I think we will likely Include all of these. The only problem I foresee with that is being prohibited by cost and ending up exiling a lot, but we will try it out.
I've cut purely fight cards, we have one sided fights straight damage, and clean removal as options. We don't need fight. I've also cut more single use keyword stuff. In terms of protection, boros charm and collective resistance are great pro with proactive use. Heroic intervent and dawn's gift are team saves for a low cost. Overprotect and gaea's gift are considerable given that they give so many keywords even though for a single creature. I've moved two Notable cards mainboard, one sided board wipes are a Hallmark of the deck. Also, quality tutor. Like 1cmc I've left removal, CA, recursion, as well as equipment matters, spell copies, and a few singletons that need more context.
I had an idea that ramp could incorporate effects like brought back if I load my deck with fetchlands and hold them for these spells. Allows me to put in these powerful recursion spells while also filling my need and desire for instant speed ramp.
Comments
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