Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$70.21

0 Likes 0 Comments
Avg. CMC 2.6
Card Color Breakdown
Card Type Breakdown

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Main Deck - 20 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (19)
1 Battlefield Improvisation
Last Important Printing - Assassin's Creed
$3.83 Instant
1 Benefactor's Draught
Last Important Printing - Commander 2016
$14.97 Instant
1 Boon of Boseiju
Last Important Printing - Kamigawa: Neon Dynasty
$0.05 Instant
1 Boros Charm
Last Important Printing - Commander Legends
$3.42 Instant
1 Bull's Strength
Last Important Printing - Adventures in the Forgotten Realms
$0.04 Instant
1 Cache Grab
Last Important Printing - Bloomburrow
$0.07 Instant
1 Collective Resistance
Last Important Printing - Modern Horizons 3
$0.48 Instant
1 Dawn's Truce
Last Important Printing - Bloomburrow
$4.82 Instant
1 Eladamri's Call
Last Important Printing - Modern Horizons
$8.68 Instant
1 Gaea's Gift
Last Important Printing - The Brothers' War
$0.53 Instant
1 Heroic Intervention
Last Important Printing - Aether Revolt
$10.44 Instant
1 Impact Resonance
Last Important Printing - Commander Anthology Volume II
$0.77 Instant
1 Increasing Vengeance
Last Important Printing - Commander 2019
$0.41 Instant
1 Inventory Management
Last Important Printing - Fallout
$0.55 Instant
1 Overprotect
Last Important Printing - Bloomburrow
$0.26 Instant
1 Prepare // Fight
Last Important Printing - Amonkhet
$0.19 Instant // Sorcery //
1 Response // Resurgence
Last Important Printing - Commander Legends
$0.21 Instant // Sorcery //
1 Thraben Charm
Last Important Printing - Modern Horizons 3
$0.15 Instant
1 You Find Some Prisoners
Last Important Printing - Adventures in the Forgotten Realms
$0.17 Instant
Enchantment (1)
1 Virtue of Loyalty // Ardenvale Fealty
Last Important Printing - Wilds of Eldraine
$6.83 Enchantment // Instant - Adventure //
Sideboard - 36 cards, 36 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (36)
1 Ancient Grudge
Last Important Printing - Modern Masters 2017 Edition
$0.21 Instant
1 Atarka's Command
Last Important Printing - Dragons of Tarkir
$2.20 Instant
1 Bite Down
Last Important Printing - Dominaria United
$0.15 Instant
1 Brought Back
Last Important Printing - Core Set 2020
$1.21 Instant
1 Cathartic Pyre
Last Important Printing - Innistrad: Midnight Hunt
$0.25 Instant
1 Cosmic Hunger
Last Important Printing - March of the Machine
$0.16 Instant
1 Demand Answers
Last Important Printing - Murders at Karlov Manor
$0.26 Instant
1 Destroy Evil
Last Important Printing - Dominaria United
$0.68 Instant
1 Dual Strike
Last Important Printing - Kaldheim
$0.15 Instant
1 Evolution Charm
Last Important Printing - Commander 2020
$0.10 Instant
1 Faithless Salvaging
Last Important Printing - Modern Horizons 2
$0.04 Instant
1 Fateful Absence
Last Important Printing - Innistrad: Midnight Hunt
$0.35 Instant
1 Fists of Flame
Last Important Printing - Commander Legends
$0.15 Instant
1 Friendly Rivalry
Last Important Printing - The Lord of the Rings: Tales of Middle-earth
$0.02 Instant
1 Grapple with the Past
Last Important Printing - Commander 2018
$0.16 Instant
1 Immortal Obligation
Last Important Printing - Murders at Karlov Manor Commander
$0.10 Instant
1 March of Reckless Joy
Last Important Printing - Kamigawa: Neon Dynasty
$0.10 Instant
1 Once Upon a Time
Last Important Printing - Throne of Eldraine
$0.67 Instant
1 Peerless Recycling
Last Important Printing - Bloomburrow
$0.17 Instant
1 Psychotic Fury
Last Important Printing - Dissension
$0.85 Instant
1 Rabid Gnaw
Last Important Printing - Bloomburrow
$0.06 Instant
1 Radiant Purge
Last Important Printing - Dragons of Tarkir
$0.23 Instant
1 Ram Through
Last Important Printing - Ikoria: Lair of Behemoths
$0.14 Instant
1 Return the Favor
Last Important Printing - Outlaws of Thunder Junction
$2.19 Instant
1 Return to Nature
Last Important Printing - Theros Beyond Death
$0.08 Instant
1 Ride Down
Last Important Printing - Eldritch Moon
$0.07 Instant
1 Selesnya Charm
Last Important Printing - Guilds of Ravnica Guild Kit
$0.56 Instant
1 Show of Confidence
Last Important Printing - Strixhaven: School of Mages
$0.11 Instant
1 Siege Smash
Last Important Printing - Modern Horizons 3
$0.04 Instant
1 Thrill of Possibility
Last Important Printing - Theros Beyond Death
$0.06 Instant
1 Tribute to the Wild
Last Important Printing - Commander 2020
$0.04 Instant
1 Twinferno
Last Important Printing - Dominaria United
$0.14 Instant
1 Unleash Fury
Last Important Printing - Core Set 2021
$0.45 Instant
1 Valorous Stance
Last Important Printing - Commander Legends
$0.08 Instant
1 Wear // Tear
Last Important Printing - Commander Legends
$1.01 Instant // Instant //
1 Wildwood Rebirth
Last Important Printing - Gatecrash
$0.10 Instant

Notes
 
Starting with cutting what was easy from our lessons in making CMC 1 which reduced it by a third. I think it's already clear to conserve space, and because the self mill plan is what's up anyway, that we need to lean into the incarnations. Flavor wise they are good, it's just wot them with Annie it's a non bo. But we are going to have a huge stack of spells if we are trying to reliably get effects that way. More likely the spells with multiple keywords will rise to the top.

We start with rituals and untap effects. We are not really storming hard, so straight rituals are not the way. They will be useful at times but dead at others, and I think will prove unwieldly. For untap effects we are out of the range of free with earthcraft, but consider that a one mana reduction that continues the chain is still pretty valuable of they have a decent effect. Benefactor's draught is such a card which will draw 2 for one and enable another Annie, as well as being a neat effect politically, and potentially draws more. It is unclear if bull's strength, boon of bossing, and prepare/fight are worth it. We get some offense grit with these cards incidentally, so that's probably good enough and to chain further. We get our first extra turn options. We can't not lose the game, so we will forgoe those. Extra combats are pretty much perfect though, and I think we will likely Include all of these. The only problem I foresee with that is being prohibited by cost and ending up exiling a lot, but we will try it out.

I've cut purely fight cards, we have one sided fights straight damage, and clean removal as options. We don't need fight. I've also cut more single use keyword stuff. In terms of protection, boros charm and collective resistance are great pro with proactive use. Heroic intervent and dawn's gift are team saves for a low cost. Overprotect and gaea's gift are considerable given that they give so many keywords even though for a single creature.  I've moved two Notable cards mainboard, one sided board wipes are a Hallmark of the deck. Also, quality tutor. Like 1cmc I've left removal, CA, recursion, as well as equipment matters, spell copies, and a few singletons that need more context.

I had an idea that ramp could incorporate effects like brought back if I load my deck with fetchlands and hold them for these spells. Allows me to put in these powerful recursion spells while also filling my need and desire for instant speed ramp.
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