Type: Built Deck
Format (legal 👍)
modModern
Approx. Value:
$13.47
Buy

0 Likes 0 Comments
Avg. CMC 3.47
Card Color Breakdown
Card Type Breakdown

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 24 distinct
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Name  Ed. Price Type Cost P T Modified
Rarity Color
Creature (25)
2 Bloodbond Vampire
$0.17
Creature - Vampire Shaman Ally
3 3 30-Mar-2017 08:26
2 Courier Griffin
$0.08
Creature - Griffin
2 3 30-Mar-2017 08:26
1 Defiant Bloodlord
$0.32
Creature - Vampire
4 5 30-Mar-2017 08:26
2 Drana's Emissary
$0.47
Creature - Vampire Cleric Ally
2 2 30-Mar-2017 08:26
1 Felidar Sovereign
$4.09
Creature - Cat Beast
4 6 30-Mar-2017 08:26
1 Hagra Sharpshooter
$0.08
Creature - Human Assassin Ally
2 2 30-Mar-2017 08:26
2 Kalastria Nightwatch
$0.04
Creature - Vampire Warrior Ally
4 5 30-Mar-2017 08:26
2 Kitesail Scout
$0.05
Creature - Kor Scout
1 1 30-Mar-2017 08:26
2 Malakir Familiar
$0.11
Creature - Bat
2 1 30-Mar-2017 08:26
3 Nirkana Assassin
$0.06
Creature - Vampire Assassin Ally
2 3 30-Mar-2017 08:26
2 Serene Steward
$0.08
Creature - Human Cleric Ally
2 2 30-Mar-2017 08:26
1 Shadow Glider
$0.05
Creature - Kor Soldier
2 2 30-Mar-2017 08:26
3 Stone Haven Medic
$0.03
Creature - Kor Cleric
1 3 30-Mar-2017 08:26
1 Zulaport Cutthroat
$1.52
Creature - Human Rogue Ally
1 1 30-Mar-2017 08:26
Instant (5)
2 Gideon's Reproach
$0.06
Instant
30-Mar-2017 08:26
1 Roil's Retribution
$0.07
Instant
30-Mar-2017 08:26
2 Tandem Tactics
$0.09
Instant
30-Mar-2017 08:26
Sorcery (4)
2 Demon's Grasp
$0.06
Sorcery
30-Mar-2017 08:26
2 Dutiful Return
$0.05
Sorcery
30-Mar-2017 08:26
Land (26)
1 Blighted Steppe
$0.22
Land
30-Mar-2017 08:26
2 Evolving Wilds
$0.20
Land
30-Mar-2017 08:26
2 Mortuary Mire
$0.37
Land
30-Mar-2017 08:26
11 Plains
$0.19
Basic Land - Plains
30-Mar-2017 08:26
10 Swamp
$0.11
Basic Land - Swamp
30-Mar-2017 08:26
Sideboard - 0 cards, 0 distinct
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Notes
 
CALL OF BLOOD

The vampire houses of Zendikar are yours to command when you play the "Call of Blood" deck. Use spells and abilities that gain life alongside creatures that grow more powerful whenever you gain life, enabling you to outlive your opponent's offensive and overcome his or her defenses.

Early in the game, you can gain life using creatures like Stone Haven Medic and Drana's Emissary. Serene Steward and Bloodbond Vampire use this life gain to create massive threats. Your extra life and other creatures should neutralize smaller attackers, while Malakir Familiar and Nirkana Assassin can handle larger threats thanks to the deathtouch ability.

While those creatures defend the ground, use your creatures with flying to soar to victory. If your opponents are able to hold off your fliers, and neither Serene Steward nor Bloodbond Vampire can break through their blockers, you've still got backup plans. Defiant Bloodlord turns your life gain into your opponent's life loss, and Felidar Sovereign can win the game outright if you have 40 or more life.

The Battle for Zendikar set includes several potential additions to the " Call of Blood" deck. You can halt the advance of a small army with Rising Miasma, potentially clearing the board. Shambling Vent offers you a source of white and black mana that doubles as a creature with lifelink. The legendary Drana, Liberator of Malakir is a powerful vampire that adds a +1/+1 counter to each of your creatures after spilling opposing blood.
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