Type: Built Deck
Format (legal 👍)
modModern
Approx. Value:
$3.98
Buy

0 Likes 0 Comments
Avg. CMC 3.43
Card Color Breakdown
Card Type Breakdown

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 24 distinct
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Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (22)
2 Anointer of Champions
$0.03 Creature - Human Cleric 1 20-Apr-2017 12:44
2 Citadel Castellan
$0.05 Creature - Human Knight 2 20-Apr-2017 12:44
3 Cleric of the Forward Order
$0.04 Creature - Human Cleric 2 20-Apr-2017 12:44
1 Heavy Infantry
$0.02 Creature - Human Soldier 3 20-Apr-2017 12:44
1 Hixus, Prison Warden
$0.13 Legendary Creature - Human Soldier 4 20-Apr-2017 12:44
2 Knight of the Pilgrim's Road
$0.05 Creature - Human Knight 3 20-Apr-2017 12:44
1 Outland Colossus
$0.20 Creature - Giant 6 20-Apr-2017 12:44
1 Patron of the Valiant
$0.08 Creature - Angel 4 20-Apr-2017 12:44
2 Sentinel of the Eternal Watch
$0.19 Creature - Giant Soldier 4 20-Apr-2017 12:44
2 Stalwart Aven
$0.02 Creature - Bird Soldier 1 20-Apr-2017 12:44
2 Topan Freeblade
$0.03 Creature - Human Soldier 2 20-Apr-2017 12:44
2 Valeron Wardens
$0.07 Creature - Human Monk 1 20-Apr-2017 12:44
1 Vastwood Gorger
$0.20 Creature - Wurm 5 20-Apr-2017 12:44
Instant (6)
2 Enshrouding Mist
$0.02 Instant 20-Apr-2017 12:44
2 Mighty Leap
$0.03 Instant 20-Apr-2017 12:44
1 Titanic Growth
$0.12 Instant 20-Apr-2017 12:44
1 Vine Snare
$0.03 Instant 20-Apr-2017 12:44
Sorcery (2)
2 Wild Instincts
$0.06 Sorcery 20-Apr-2017 12:44
Enchantment (5)
2 Grasp of the Hieromancer
$0.06 Enchantment - Aura 20-Apr-2017 12:44
2 Knightly Valor
$0.05 Enchantment - Aura 20-Apr-2017 12:44
1 Valor in Akros
$0.10 Enchantment 20-Apr-2017 12:44
Land (25)
1 Evolving Wilds
$0.06 Land 20-Apr-2017 12:44
10 Forest
$0.09 Basic Land - Forest 20-Apr-2017 12:44
14 Plains
$0.05 Basic Land - Plains 20-Apr-2017 12:44
Sideboard - 0 cards, 0 distinct
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Notes
 
Boost your troops as you charge into battle! Many of the creatures in this deck have renown, an ability that rewards the creature with one or more permanent +1/+1 counters the first time it deals combat damage to your opponent.

Focus your efforts on getting your renown creatures onto the battlefield so they can start attacking as soon as possible. As the game goes on, use Heavy Infantry or Grasp of the Hieromancer to tap potential blockers and clear the path for your attackers, and finish the game with a timely Mighty Leap or Titanic Growth. Not many decks can deal with a 12/12 Outland Colossus, let alone a 14/14 Outland Colossus with flying!

With most of your creatures on offense, you'll rely on tricks like Vine Snare and Hixus, Prison Warden to protect your life total. The best time to cast Hixus is during your opponent's turn, right after attackers are declared. He can block one creature and then exile others  after they deal damage to you - and you'll be able to attack with him on your next turn.

When your're ready to add new cards to the deck, look for renown creatures with other abilities. Whenever Consul's Lieutenant attacks while it's renowned, it gives all your other attacking creatures +1/+1, and Kytheon's Irregulars can tap any number of potential blockers as long as you have enough white mana to spend. Kytheon, Hero of Akros can lead your attack as a 2/1 creature for only W and later transform into a Planeswalker with battle plans of his own.
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