Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$5.56

0 Likes 0 Comments
Avg. CMC 2.96
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 26 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (24)
2 Firehoof Cavalry
$0.02 Creature - Human Berserker
1 Flamerush Rider
$0.13 Creature - Human Warrior
1 Geist of the Moors
$0.02 Creature - Spirit
2 Goblin Heelcutter
$0.10 Creature - Goblin Berserker
2 Goblin Roughrider
$0.02 Creature - Goblin Knight
2 Highspire Mantis
$0.10 Creature - Insect
2 Leaping Master
$0.06 Creature - Human Monk
2 Mardu Scout
$0.05 Creature - Goblin Scout
1 Razorfoot Griffin
$0.02 Creature - Griffin
2 Sandsteppe Outcast
$0.01 Creature - Human Warrior
1 Thundering Giant
$0.02 Creature - Giant
2 Valley Dasher
$0.02 Creature - Human Berserker
2 Vaultbreaker
$0.09 Creature - Orc Rogue
2 Wandering Champion
$0.02 Creature - Human Monk
Instant (8)
1 Collateral Damage
$0.05 Instant
1 Deflecting Palm
$1.27 Instant
1 Dragonrage
$0.12 Instant
2 Heat Ray
$0.03 Instant
1 Ride Down
$0.08 Instant
2 War Flare
$0.04 Instant
Sorcery (3)
1 Act of Treason
$0.03 Sorcery
1 Bathe in Dragonfire
$0.04 Sorcery
1 Pyrotechnics
$0.05 Sorcery
Land (25)
13 Mountain
$0.12 Basic Land - Mountain
9 Plains
$0.09 Basic Land - Plains
3 Wind-Scarred Crag
$0.08 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
STAMPEDING HORDES

In the aggressive "Stampeding Hordes" deck, you'll find all sorts of creatures willing to go to battle for you. Us ethe dash ability to deal damage quickly and overwhelm your opponents before they can get set up.

It might be tempting to use dash as soon as possible to get some damage in, but it's also important to build up a presence on the battlefield. The more creatures you control when you cast War Flare, the better. Mardu Scout is valuable because of it's cheap dash and mana costs, but don't count out Goblin Heelcutter's ability to fend off the opponent's blockers or Vaultbreaker's ability to trade in excess lands for more threats.

You will usually want to avoid losing creatures in combat, but sometimes you'll have so many that you can afford to attack with them all anyway. Bathe in Dragonfire, Ride Down and Act of Treason are all effective at getting blockers out of the way, and if an opponent is foolish enough to attack you, Deflecting Palm will teach him or her a lesson that won't soon be forgotten!

If you're looking for new cards to try in this deck, the Fate Reforged set provides a number of options. Outpost Siege is an enchantment that lets you either play an extra card each turn or deal damage when your creatures leave the battlefield (which combines well with dash creatures). If you've lost creatures in combat or to opposing removal spells, Alesha, Who Smiles at Death will bring back some of these fallen minions. And the impressive Monastery Mentor can generate an entire school of Monks with prowess if you cast enough non-creature spells.
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