Type: Deck Idea
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staStandard
Approx. Value:
$11,525.57

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Reality Fracture
releases on October 02, 2026!

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Main Deck - 0 cards, 0 distinct
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Sideboard - 6001 cards, 3300 distinct
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3300 total results       First Previous Page 14 of 33 Next Last
Name  Ed. Price Type Cost Modified
Rarity Color
1 Havenwood Wurm
$0.08
Creature - Wurm
22-Sep-2020 20:29
1 Haze Frog
$0.33
Creature - Frog
22-Sep-2020 20:29
2 Haze of Pollen
$0.21
Instant
22-Sep-2020 20:28
1 Haze of Rage
$2.45
Sorcery
22-Sep-2020 20:26
1 Head to Head
$0.30
Instant
22-Sep-2020 20:28
1 Headlong Rush
$0.18
Instant
22-Sep-2020 20:28
1 Headstone
$0.16
Instant
22-Sep-2020 20:28
3 Heal
$0.33
Instant
22-Sep-2020 20:28
1 Heal the Scars
$0.15
Instant
22-Sep-2020 20:28
1 Healing Grace
$0.15
Instant
22-Sep-2020 20:28
1 Healing Leaves
$0.15
Instant
22-Sep-2020 20:28
15 Healing Salve
$0.04
Instant
22-Sep-2020 20:28
2 Heartfire
$0.07
Instant
22-Sep-2020 20:28
1 Hearth Charm
$0.18
Instant
22-Sep-2020 20:28
1 Heartless Act
$0.24
Instant
22-Sep-2020 20:28
1 Heartwarming Redemption
$0.27
Instant
22-Sep-2020 20:28
5 Heat Ray
$0.10
Instant
22-Sep-2020 20:28
1 Heaven // Earth
$0.21
Instant // Sorcery
// 22-Sep-2020 20:28
1 Heaven's Gate
$14.56
Instant
22-Sep-2020 20:28
2 Heavy Fog
$27.75
Instant
22-Sep-2020 20:28
1 Hedron Alignment
$0.14
Enchantment
22-Sep-2020 20:26
1 Heightened Reflexes
$0.24
Instant
22-Sep-2020 20:28
1 Hekma Sentinels
$0.04
Creature - Human Cleric
22-Sep-2020 20:29
1 Heliod's Intervention
$1.86
Instant
22-Sep-2020 20:28
1 Hell Swarm
$0.46
Instant
22-Sep-2020 20:28
1 Hermit of the Natterknolls // Lone Wolf of the Natterknolls
$0.36
Creature - Human Werewolf // Creature - Werewolf
22-Sep-2020 20:29
1 Hero's Demise
$1.38
Instant
22-Sep-2020 20:28
1 Hero's Downfall
$0.30
Instant
22-Sep-2020 20:28
4 Heroes' Reunion
$0.20
Instant
22-Sep-2020 20:28
3 Heroic Intervention
$9.09
Instant
22-Sep-2020 20:28
1 Heron's Grace Champion
$0.19
Creature - Human Knight
22-Sep-2020 20:29
3 Hibernation
$0.24
Instant
22-Sep-2020 20:28
1 Hidden Stockpile
$0.25
Enchantment
22-Sep-2020 20:26
1 Hide // Seek
$1.07
Instant // Instant
// 22-Sep-2020 20:28
6 Hideous End
$0.20
Instant
22-Sep-2020 20:28
1 Hideous Laughter
$0.21
Instant - Arcane
22-Sep-2020 20:28
1 Hidetsugu's Second Rite
$0.15
Instant
22-Sep-2020 20:28
3 Hieroglyphic Illumination
$0.09
Instant
22-Sep-2020 20:28
5 High Tide
$0.79
Instant
22-Sep-2020 20:28
1 Highspire Infusion
$0.18
Instant
22-Sep-2020 20:28
2 Hinder
$0.26
Instant
22-Sep-2020 20:28
1 Hindering Light
$0.28
Instant
22-Sep-2020 20:28
2 Hindering Touch
$0.11
Instant
22-Sep-2020 20:28
1 Hindervines
$0.16
Instant
22-Sep-2020 20:28
1 Hinterland Hermit // Hinterland Scourge
$0.06
Creature - Human Werewolf // Creature - Werewolf
22-Sep-2020 20:29
1 Hinterland Logger // Timber Shredder
$0.08
Creature - Human Werewolf // Creature - Werewolf
22-Sep-2020 20:29
1 Hired Blade
$0.22
Creature - Human Assassin
22-Sep-2020 20:29
1 Hisoka's Defiance
$0.07
Instant
22-Sep-2020 20:28
1 Hit // Run
$0.21
Instant // Instant
// 22-Sep-2020 20:28
1 Hixus, Prison Warden
$0.29
Legendary Creature - Human Soldier
22-Sep-2020 20:29
1 Hold at Bay
$0.06
Instant
22-Sep-2020 20:28
2 Hold the Line
$0.47
Instant
22-Sep-2020 20:28
1 Hollow One
$0.48
Artifact Creature - Golem
22-Sep-2020 20:29
2 Hollowhenge Spirit
$0.17
Creature - Spirit
22-Sep-2020 20:29
5 Holy Day
$0.52
Instant
22-Sep-2020 20:28
2 Holy Light
$2.41
Instant
22-Sep-2020 20:28
2 Homing Lightning
$0.06
Instant
22-Sep-2020 20:28
1 Homing Sliver
$0.36
Creature - Sliver
22-Sep-2020 20:29
1 Honor the Fallen
$10.87
Instant
22-Sep-2020 20:28
1 Honor's Reward
$0.06
Instant
22-Sep-2020 20:28
2 Honorable Passage
$0.26
Instant
22-Sep-2020 20:28
1 Hoodwink
$0.31
Instant
22-Sep-2020 20:28
1 Hope and Glory
$0.19
Instant
22-Sep-2020 20:28
1 Hope Charm
$0.20
Instant
22-Sep-2020 20:28
3 Horizon Chimera
$0.13
Creature - Chimera
22-Sep-2020 20:29
1 Horizon Scholar
$0.19
Creature - Sphinx
22-Sep-2020 20:29
1 Hornet Sting
$0.15
Instant
22-Sep-2020 20:28
1 Hornswoggle
$0.17
Instant
22-Sep-2020 20:28
2 Horobi's Whisper
$0.09
Instant - Arcane
22-Sep-2020 20:28
1 Horribly Awry
$0.08
Instant
22-Sep-2020 20:28
1 Horror of the Broken Lands
$0.10
Creature - Horror
22-Sep-2020 20:29
1 Hour of Glory
$0.13
Instant
22-Sep-2020 20:28
1 Hour of Need
$0.10
Instant
22-Sep-2020 20:28
10 Howl from Beyond
$0.11
Instant
22-Sep-2020 20:28
1 Howling Gale
$0.13
Instant
22-Sep-2020 20:28
1 Howlpack Resurgence
$0.31
Enchantment
22-Sep-2020 20:26
1 Huatli's Spurring
$0.24
Instant
22-Sep-2020 20:28
1 Hubris
$0.05
Instant
22-Sep-2020 20:28
2 Human Frailty
$0.09
Instant
22-Sep-2020 20:28
2 Humble
$0.23
Instant
22-Sep-2020 20:28
1 Humble the Brute
$0.06
Instant
22-Sep-2020 20:28
1 Hundred-Talon Strike
$0.19
Instant - Arcane
22-Sep-2020 20:28
1 Hundroog
$0.07
Creature - Beast
22-Sep-2020 20:29
2 Hunger of the Howlpack
$0.19
Instant
22-Sep-2020 20:28
1 Hungering Yeti
$0.12
Creature - Yeti
22-Sep-2020 20:29
2 Hungry Flames
$0.06
Instant
22-Sep-2020 20:28
1 Hunter's Ambush
$0.13
Instant
22-Sep-2020 20:28
3 Hunter's Insight
$0.60
Instant
22-Sep-2020 20:28
8 Hunting Pack
$0.31
Instant
22-Sep-2020 20:28
2 Huntmaster of the Fells // Ravager of the Fells
$0.34
Creature - Human Werewolf // Creature - Werewolf
22-Sep-2020 20:29
6 Hurkyl's Recall
$2.36
Instant
22-Sep-2020 20:28
1 Hush
$0.20
Sorcery
22-Sep-2020 20:26
2 Hushwing Gryff
$0.35
Creature - Hippogriff
22-Sep-2020 20:29
2 Hussar Patrol
$0.07
Creature - Human Knight
22-Sep-2020 20:29
4 Hydroblast
$5.25
Instant
22-Sep-2020 20:28
1 Hydroform
$0.09
Instant
22-Sep-2020 20:28
2 Hydrolash
$0.07
Instant
22-Sep-2020 20:28
2 Hydrosurge
$0.09
Instant
22-Sep-2020 20:28
3 Hypersonic Dragon
$0.30
Creature - Dragon
22-Sep-2020 20:29
2 Hypnotic Sprite // Mesmeric Glare
$0.13
Creature - Faerie // Instant - Adventure
// 22-Sep-2020 20:29
3300 total results       First Previous Page 14 of 33 Next Last

Notes
 
Flash, Instants, Cycling, Scry. Almost nothing that doesn't not have an instant speed option. Things that do have a big payoff but at a big cost of tapping out. Everyone is holding out for end step, things happen on the stack. Very tense games, counterspells are king. Combo's and flash beats abound, aggro options will very non traditional, or perhaps lean into more direct damage. Blue hosers shall abound, all the anti blue green hate like seedtime go way up. Maybe stack subthemes, like surge, storm, werewolves, addendum, the fated cycle. The opposite of prowess. With all that scrying miracles seem cool too.

Instants are the last big pull I got to do with the gatherer checklist method I've devised. 2613 currently (and always growing), like 26 full pages of checklist. I got about 40 minutes left at my work computer today, and this is bigger than a 40 minute job. I should be able to really sculpt an interesting cube from this full list though.

Actually the excel/gatherer/list import from checklist takes less than 20 minutes, so shazaam! I've got some cleaning up to do in terms of numbers and manual entry of split cards but damn that's efficient.

What's more is that if I get my cards inputed into an excel this way, I can appaise my whole collection pretty easily.

In the sideboard are the trumps. Spells that be countered or have split second. I have to be thoughtful about how I use these cards in the cube. Trumps are an important part of the stack in their own right, but I don't want to provide an overly simple way to ignore the stack. Players should do well in the cube because they understand and have mastery over the stack. Also, What trumps are too good versus what is interesting? Carnage Tyrant is likely too good, but what about Great Sable Stag? Also I could use trumps to balance the color pie. For example, outside of through the breach, I have not identified a way that red put's creatures in at instant speed. Perhaps to make up for this defecit, they could have the lion's share of trumps.

The Stack is a cube environment that rewards and teaches players the ways of the stack. An Advanced concept, but basically everything being done for the most part at Instant speed means that those who can manuveur timing and the stack should do better. Also, the most iconic flash spells gain admittance.

So creature balancing is a little trickier than usual. Red and Green get werewolves which are probably some of the biggest "The stack matters" cards for those colors on creatures, so they need to be playable in the cube. Luckily all of the low drops upgrade really well. We start to get in trouble with 3,4,5 drops, as many are below rate and not neccessarily worth the restriction. For these to be good, many creatures at the same CMC need to be appreciably weaker for these to be played. For example, if many of the best 5 drop flash creatures look like archangel avacyn, Gatsraf Arsonists is going to be pretty bad. If instead they look more like 5 3/3 flying flash, that's more compatible. We also trim the top end werewolves, leaving the low drop wolves as good payoffs.

So what's my plan here? I'm going to cycle multiple times with these big pulls. I need to do some parameter setting and work backwords. I do like my 450 usual for variability, but a 360 cube might make the concept tight. Let's tray a 360 version. A Concise battle of the stack, as opposed to the larger exploration of a theme. This might help the non-blue colors show off what they can do more. Stack matters versus all the good flash stuff. What if it was about 1 artifact per pack, 2 land per pack, 2 multicolor, and then 2 of each color?

24 Artifact + a little variance= 25
48 everything else + a little variance= 50 everything else
375 cube
For Cards of Color, 2/5 threats (20), 3/5 (30) interaction seem right.

So far my initial pull from red has reinforced some lessons about the stack for me. Mastery of the stack is not just a preponderance of instant speed effects. Mastery means skills around evaluation of what you have and what your opponent has both in hand, in their deck, on the field, and what mana they have available. It means creating lines through interaction. Card advantage and mana advantage are key aspects of winning a fight on the stack, so these need to be non-issues for the cube. Fixing should be somewhat automatic, meaning high end land cycles and perhaps signet's. Card advantage should be available to all colors, so i need to actively prioritize 2-1's in all colors and low cost artifacts that assist in this as well as selection. Also the reason why cycling and scrying are desirable. Green's ability to put lands into play are a key feature, but can get overwpowering. I think it will be pretty feasible to seed the cube with enough anti-blue tech to keep the counterspell wars interesting.

Deciding on utilizing bouncelands and flip lands I an incentivized to play things that flicker only your own permanents (if it hits lands) and limit the number of boomerang/LD effects as they will more powerful than they ought to be usually. I've also realized that a smaller cube size enables me to have more specific combos like splinter twin, pergrine drake, Ral, Storm conduit but not bigger combos like storm.
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