Type: Deck Idea
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staStandard
Approx. Value:
$11,525.57

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Reality Fracture
releases on October 02, 2026!

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Main Deck - 0 cards, 0 distinct
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Sideboard - 6001 cards, 3300 distinct
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3300 total results       First Previous Page 17 of 33 Next Last
Name  Ed. Price Type Cost Modified
Rarity Color
1 Lethargy Trap
$0.07
Instant - Trap
22-Sep-2020 20:27
2 Leyline of Anticipation
$6.04
Enchantment
22-Sep-2020 20:26
1 Liberate
$0.33
Instant
22-Sep-2020 20:27
1 Life Burst
$0.16
Instant
22-Sep-2020 20:27
2 Life Goes On
$0.16
Instant
22-Sep-2020 20:27
1 Lifecraft Awakening
$0.06
Instant
22-Sep-2020 20:27
1 Lifecrafter's Bestiary
$0.69
Artifact
22-Sep-2020 20:26
2 Lifecrafter's Gift
$0.06
Instant
22-Sep-2020 20:27
5 Lifelace
$0.44
Instant
22-Sep-2020 20:27
1 Lifted by Clouds
$0.11
Instant - Arcane
22-Sep-2020 20:27
1 Light of Hope
$0.28
Instant
22-Sep-2020 20:27
4 Lightning Axe
$0.25
Instant
22-Sep-2020 20:27
5 Lightning Blast
$0.24
Instant
22-Sep-2020 20:27
2 Lightning Blow
$1.00
Instant
22-Sep-2020 20:27
18 Lightning Bolt
N/A
Instant
22-Sep-2020 20:27
1 Lightning Colt
$0.38
Instant Creature - Horse
22-Sep-2020 20:29
1 Lightning Dart
$0.15
Instant
22-Sep-2020 20:27
8 Lightning Helix
$0.32
Instant
22-Sep-2020 20:27
1 Lightning Javelin
$0.10
Sorcery
22-Sep-2020 20:26
1 Lightning Reflexes
$0.08
Enchantment - Aura
22-Sep-2020 20:26
1 Lightning Rift
$0.32
Enchantment
22-Sep-2020 20:26
2 Lightning Storm
$0.27
Instant
22-Sep-2020 20:27
5 Lightning Strike
$0.18
Instant
22-Sep-2020 20:27
1 Lightning Volley
$0.25
Instant
22-Sep-2020 20:27
2 Liliana's Standard Bearer
$0.26
Creature - Zombie Knight
22-Sep-2020 20:29
1 Liliana's Triumph
$0.28
Instant
22-Sep-2020 20:27
3 Lim-Dûl's Vault
$1.79
Instant
22-Sep-2020 20:27
1 Limits of Solidarity
$0.23
Sorcery
22-Sep-2020 20:26
1 Lingering Mirage
$0.35
Enchantment - Aura
22-Sep-2020 20:26
1 Liquify
$0.12
Instant
22-Sep-2020 20:27
1 Lithomancer's Focus
$0.05
Instant
22-Sep-2020 20:27
1 Living Destiny
$0.09
Instant
22-Sep-2020 20:27
1 Llanowar Empath
$0.08
Creature - Elf Shaman
22-Sep-2020 20:29
1 Lochmere Serpent
$0.31
Creature - Serpent
22-Sep-2020 20:29
1 Lofty Denial
$0.26
Instant
22-Sep-2020 20:27
2 Logic Knot
$0.24
Instant
22-Sep-2020 20:27
1 Lonely Sandbar
$0.32
Land
22-Sep-2020 20:26
3 Long Road Home
$0.12
Instant
22-Sep-2020 20:27
1 Long-Term Plans
$5.73
Instant
22-Sep-2020 20:27
1 Lookout's Dispersal
$0.22
Instant
22-Sep-2020 20:27
2 Lose Hope
$0.16
Instant
22-Sep-2020 20:27
2 Lost in a Labyrinth
$0.03
Instant
22-Sep-2020 20:27
1 Lost in the Mist
$0.14
Instant
22-Sep-2020 20:27
1 Lost Legion
$0.12
Creature - Spirit Knight
22-Sep-2020 20:29
1 Lotus Bloom
$5.04
Artifact
22-Sep-2020 20:26
3 Lull
$0.27
Instant
22-Sep-2020 20:27
1 Luminarch Ascension
$13.02
Enchantment
22-Sep-2020 20:26
2 Luminesce
$0.25
Instant
22-Sep-2020 20:27
1 Luminescent Rain
$0.10
Instant
22-Sep-2020 20:27
1 Lunge
$0.14
Instant
22-Sep-2020 20:27
1 Lurching Rotbeast
$0.14
Creature - Zombie Beast
22-Sep-2020 20:29
1 Lure of Prey
$3.47
Instant
22-Sep-2020 20:27
1 Lurking Deadeye
$0.09
Creature - Human Assassin
22-Sep-2020 20:29
1 Lutri, the Spellchaser
$0.50
Legendary Creature - Elemental Otter
22-Sep-2020 20:29
1 Macabre Mockery
$0.12
Instant
22-Sep-2020 20:27
1 Macetail Hystrodon
$0.08
Creature - Beast
22-Sep-2020 20:29
1 Machinate
$0.07
Instant
22-Sep-2020 20:27
2 Mage's Guile
$0.23
Instant
22-Sep-2020 20:27
1 Mages' Contest
$15.36
Instant
22-Sep-2020 20:27
1 Mageta's Boon
$0.12
Enchantment - Aura
22-Sep-2020 20:26
1 Maggot Therapy
$0.24
Enchantment - Aura
22-Sep-2020 20:26
6 Magical Hack
$2.88
Instant
22-Sep-2020 20:27
1 Magma Burst
$0.13
Instant
22-Sep-2020 20:27
8 Magma Jet
$0.07
Instant
22-Sep-2020 20:27
4 Magma Spray
$0.16
Instant
22-Sep-2020 20:27
7 Magmaquake
$0.35
Instant
22-Sep-2020 20:27
1 Magmatic Sinkhole
$0.25
Instant
22-Sep-2020 20:27
1 Magnetic Flux
$0.05
Instant
22-Sep-2020 20:27
1 Magnetic Theft
$5.73
Instant
22-Sep-2020 20:27
1 Magnify
$0.24
Instant
22-Sep-2020 20:27
1 Magus of the Mirror
$0.72
Creature - Human Wizard
22-Sep-2020 20:29
1 Magus of the Wheel
$1.35
Creature - Human Wizard
22-Sep-2020 20:29
1 Magus of the Will
$0.37
Creature - Human Wizard
22-Sep-2020 20:29
2 Make a Stand
$0.14
Instant
22-Sep-2020 20:27
1 Make Obsolete
$0.14
Instant
22-Sep-2020 20:27
3 Makeshift Mannequin
$0.27
Instant
22-Sep-2020 20:27
1 Malicious Advice
$0.07
Instant
22-Sep-2020 20:27
2 Malicious Affliction
$1.83
Instant
22-Sep-2020 20:27
4 Mana Drain
$55.97
Instant
22-Sep-2020 20:27
1 Mana Flair
$0.18
Instant
22-Sep-2020 20:27
1 Mana Geode
$0.22
Artifact
22-Sep-2020 20:26
10 Mana Leak
$0.27
Instant
22-Sep-2020 20:27
7 Mana Short
$0.39
Instant
22-Sep-2020 20:27
1 Mana Tithe
$1.07
Instant
22-Sep-2020 20:27
3 Manamorphose
$4.75
Instant
22-Sep-2020 20:27
2 Mandate of Peace
$2.20
Instant
22-Sep-2020 20:27
1 Mangara of Corondor
$0.37
Legendary Creature - Human Wizard
22-Sep-2020 20:29
1 Mangara's Blessing
$0.23
Instant
22-Sep-2020 20:27
1 Mantle of Leadership
$0.29
Enchantment - Aura
22-Sep-2020 20:26
2 March of the Multitudes
$0.97
Instant
22-Sep-2020 20:27
1 Mardu Charm
$0.07
Instant
22-Sep-2020 20:27
1 Marit Lage's Slumber
$0.63
Legendary Snow Enchantment
22-Sep-2020 20:26
1 Marrow Shards
$0.10
Instant
22-Sep-2020 20:27
2 Marsh Gas
$0.10
Instant
22-Sep-2020 20:27
1 Marshaling Cry
$0.27
Sorcery
22-Sep-2020 20:26
2 Martial Glory
$0.18
Instant
22-Sep-2020 20:27
2 Martyrdom
$0.33
Instant
22-Sep-2020 20:27
1 Masako the Humorless
$23.05
Legendary Creature - Human Advisor
22-Sep-2020 20:29
1 Mask of the Mimic
$0.40
Instant
22-Sep-2020 20:27
1 Masked Blackguard
$0.10
Creature - Human Rogue
22-Sep-2020 20:29
3300 total results       First Previous Page 17 of 33 Next Last

Notes
 
Flash, Instants, Cycling, Scry. Almost nothing that doesn't not have an instant speed option. Things that do have a big payoff but at a big cost of tapping out. Everyone is holding out for end step, things happen on the stack. Very tense games, counterspells are king. Combo's and flash beats abound, aggro options will very non traditional, or perhaps lean into more direct damage. Blue hosers shall abound, all the anti blue green hate like seedtime go way up. Maybe stack subthemes, like surge, storm, werewolves, addendum, the fated cycle. The opposite of prowess. With all that scrying miracles seem cool too.

Instants are the last big pull I got to do with the gatherer checklist method I've devised. 2613 currently (and always growing), like 26 full pages of checklist. I got about 40 minutes left at my work computer today, and this is bigger than a 40 minute job. I should be able to really sculpt an interesting cube from this full list though.

Actually the excel/gatherer/list import from checklist takes less than 20 minutes, so shazaam! I've got some cleaning up to do in terms of numbers and manual entry of split cards but damn that's efficient.

What's more is that if I get my cards inputed into an excel this way, I can appaise my whole collection pretty easily.

In the sideboard are the trumps. Spells that be countered or have split second. I have to be thoughtful about how I use these cards in the cube. Trumps are an important part of the stack in their own right, but I don't want to provide an overly simple way to ignore the stack. Players should do well in the cube because they understand and have mastery over the stack. Also, What trumps are too good versus what is interesting? Carnage Tyrant is likely too good, but what about Great Sable Stag? Also I could use trumps to balance the color pie. For example, outside of through the breach, I have not identified a way that red put's creatures in at instant speed. Perhaps to make up for this defecit, they could have the lion's share of trumps.

The Stack is a cube environment that rewards and teaches players the ways of the stack. An Advanced concept, but basically everything being done for the most part at Instant speed means that those who can manuveur timing and the stack should do better. Also, the most iconic flash spells gain admittance.

So creature balancing is a little trickier than usual. Red and Green get werewolves which are probably some of the biggest "The stack matters" cards for those colors on creatures, so they need to be playable in the cube. Luckily all of the low drops upgrade really well. We start to get in trouble with 3,4,5 drops, as many are below rate and not neccessarily worth the restriction. For these to be good, many creatures at the same CMC need to be appreciably weaker for these to be played. For example, if many of the best 5 drop flash creatures look like archangel avacyn, Gatsraf Arsonists is going to be pretty bad. If instead they look more like 5 3/3 flying flash, that's more compatible. We also trim the top end werewolves, leaving the low drop wolves as good payoffs.

So what's my plan here? I'm going to cycle multiple times with these big pulls. I need to do some parameter setting and work backwords. I do like my 450 usual for variability, but a 360 cube might make the concept tight. Let's tray a 360 version. A Concise battle of the stack, as opposed to the larger exploration of a theme. This might help the non-blue colors show off what they can do more. Stack matters versus all the good flash stuff. What if it was about 1 artifact per pack, 2 land per pack, 2 multicolor, and then 2 of each color?

24 Artifact + a little variance= 25
48 everything else + a little variance= 50 everything else
375 cube
For Cards of Color, 2/5 threats (20), 3/5 (30) interaction seem right.

So far my initial pull from red has reinforced some lessons about the stack for me. Mastery of the stack is not just a preponderance of instant speed effects. Mastery means skills around evaluation of what you have and what your opponent has both in hand, in their deck, on the field, and what mana they have available. It means creating lines through interaction. Card advantage and mana advantage are key aspects of winning a fight on the stack, so these need to be non-issues for the cube. Fixing should be somewhat automatic, meaning high end land cycles and perhaps signet's. Card advantage should be available to all colors, so i need to actively prioritize 2-1's in all colors and low cost artifacts that assist in this as well as selection. Also the reason why cycling and scrying are desirable. Green's ability to put lands into play are a key feature, but can get overwpowering. I think it will be pretty feasible to seed the cube with enough anti-blue tech to keep the counterspell wars interesting.

Deciding on utilizing bouncelands and flip lands I an incentivized to play things that flicker only your own permanents (if it hits lands) and limit the number of boomerang/LD effects as they will more powerful than they ought to be usually. I've also realized that a smaller cube size enables me to have more specific combos like splinter twin, pergrine drake, Ral, Storm conduit but not bigger combos like storm.
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