Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$51.40
Buy

0 Likes 0 Comments
Avg. CMC 2.53
Card Color Breakdown
Card Type Breakdown

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 17 distinct
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:
Name  Ed. Price Type Cost P T Modified
Rarity Color
Creature (9)
4 Cadaverous Knight
$0.14
Creature - Zombie Knight
2 2 15-Jun-2019 09:32
1 Dwarven Miner
$0.29
Creature - Dwarf
1 2 15-Jun-2019 09:33
4 Searing Spear Askari
$0.15
Creature - Human Knight
2 2 15-Jun-2019 09:34
Instant (10)
2 Dark Banishing
$0.16
Instant
15-Jun-2019 09:32
4 Dark Ritual
$3.19
Instant
15-Jun-2019 09:32
4 Incinerate
$0.10
Instant
15-Jun-2019 09:33
Sorcery (13)
1 Builder's Bane
$0.13
Sorcery
15-Jun-2019 09:33
3 Drain Life
$0.25
Sorcery
15-Jun-2019 09:32
1 Hammer of Bogardan
$0.29
Sorcery
15-Jun-2019 09:33
1 Infernal Contract
$0.64
Sorcery
15-Jun-2019 09:33
3 Kaervek's Torch
$0.18
Sorcery
15-Jun-2019 09:33
4 Stupor
$0.38
Sorcery
15-Jun-2019 09:33
Artifact (3)
2 Elixir of Vitality
$0.17
Artifact
15-Jun-2019 09:32
1 Grinning Totem
$0.32
Artifact
15-Jun-2019 09:32
Enchantment (2)
2 Forsaken Wastes
$14.42
World Enchantment
15-Jun-2019 09:32
Land (23)
9 Mountain
$0.08
Basic Land - Mountain
15-Jun-2019 09:34
14 Swamp
$0.17
Basic Land - Swamp
15-Jun-2019 09:34
Sideboard - 0 cards, 0 distinct
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Notes
 
Source: Inquest #20 (Dec 1996), p.33; author: Jeff Hannes

Fourth Place (5-3)

"With the inclusion of Elixir of Vitality, Mirage gives black / red decks something they sorely needed - an effective way of gaining life.  Combine this with a ton of direct damage, incedibly annoying flanking knights and some funky new rares and you've got the makings of a pretty tough deck.

The goal is simple: blow your opponent away with Incinerates, Torches, Drain Lifes and the Hammer and hope you kill them before they kill you.  The flankers supply you with a steady source of damage early in the game.

Set MVP: Infernal Contract.  Four cards for three mana is huge, even with the stiff penalty that Infernal Contract comes with.  Usually the life loss wasn't even an issue.  After filling up its hand, Mirage was usually able to follow up with an Elixir of Vitality or a Drain Life.  When the games were close, the Infernal Contract gave Mirage the edge it needed to ensure victory."
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