Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$1,520.29

0 Likes 0 Comments
Avg. CMC 2.97
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 42 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
1 An-Havva Constable
$0.27 Creature - Human
1 Auspicious Ancestor
$0.71 Creature - Human Cleric
1 Elder Druid
$0.31 Creature - Elf Cleric Druid
1 Farrel's Zealot
$0.18 Creature - Human
1 Grandmother Sengir
$0.59 Legendary Creature - Human Wizard
1 Hazduhr the Abbot
$0.48 Legendary Creature - Human Cleric
1 Ley Druid
$0.10 Creature - Human Druid
1 Nebuchadnezzar
$27.59 Legendary Creature - Human Wizard
1 Nicol Bolas
$1.28 Legendary Creature - Elder Dragon
1 Old Man of the Sea
$355.35 Creature - Djinn
1 Phyrexian Walker
$1.61 Artifact Creature - Phyrexian Construct
1 Sage of Lat-Nam
$0.09 Creature - Human Artificer
1 Spinal Villain
$39.14 Creature - Beast
1 Uncle Istvan
$0.34 Creature - Human
1 Yavimaya Ancients
$0.17 Creature - Treefolk
Instant (3)
1 Ancestral Recall
N/A Instant
1 Memory Lapse
$0.35 Instant
1 Worldly Tutor
$12.37 Instant
Sorcery (6)
1 Amnesia
$2.95 Sorcery
1 Ancestral Memories
$0.25 Sorcery
1 Forget
$0.28 Sorcery
1 Forgotten Lore
$0.22 Sorcery
1 Martyr's Cry
$10.73 Sorcery
1 Shahrazad
$573.99 Sorcery
Artifact (8)
1 Elixir of Vitality
$0.24 Artifact
1 Feldon's Cane
$1.25 Artifact
1 Glasses of Urza
$0.28 Artifact
1 Horn of Deafening
$13.80 Artifact
1 Lion's Eye Diamond
$464.22 Artifact
1 Sands of Time
$2.64 Artifact
1 Staff of the Ages
$0.27 Artifact
1 War Chariot
$0.21 Artifact
Enchantment (4)
1 Enfeeblement
$0.08 Enchantment - Aura
1 Inheritance
$0.11 Enchantment
1 Presence of the Master
$0.31 Enchantment
1 Weakness
$0.14 Enchantment - Aura
Land (24)
1 Everglades
$1.00 Land
5 Forest
$0.08 Basic Land - Forest
6 Island
$0.09 Basic Land - Island
3 Mountain
$0.12 Basic Land - Mountain
5 Plains
$0.09 Basic Land - Plains
4 Swamp
$1.16 Basic Land - Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Source: Inquest #23 (Apr 1997), p.31; authors: Jeff Hannes & Jason Schneiderman

"Boy, they sure don't make 'em like they used to - Magic decks, that is.  For all those who though that Magic was just a kids' game, here's the deck that breaks the generation gap.  You've got the wise Elder Druid, the venerable abbot Hazduhr, and even your good ole Uncle Istvan.

While many of Magic's older folk stand on their own pretty well (those Yavimaya Ancients are no slouches!) it doesn't hurt to give them a few aids.  Special devices like Feldon's Cane, the Phyrexian Walker and the Glasses of Urza are sure to help them out.

Not to sound too insensitive, but many of these creatures are nearing their final days, and you know what that means.  When that Auspicious Ancestor does finally exit the bus (you'll pardon the crude expression), there's an Inheritance waiting for you."
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