Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$350.71

0 Likes 0 Comments
Avg. CMC 2.82
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (18)
3 Air Elemental
$0.05 Creature - Elemental
3 Earth Elemental
$0.02 Creature - Elemental
3 Fire Elemental
$0.02 Creature - Elemental
2 Krovikan Elementalist
$0.24 Creature - Human Wizard
3 Storm Elemental
$0.13 Creature - Elemental
1 Time Elemental
$0.30 Creature - Elemental
3 Water Elemental
$0.16 Creature - Elemental
Instant (15)
3 Blue Elemental Blast
$0.72 Instant
3 Chaoslace
$0.23 Instant
3 Lightning Bolt
$1.05 Instant
3 Red Elemental Blast
$8.59 Instant
3 Thoughtlace
$0.26 Instant
Sorcery (3)
2 Earthquake
$0.78 Sorcery
1 Wheel of Fortune
$278.60 Sorcery
Artifact (2)
1 Sol Ring
$1.26 Artifact
1 Vexing Arcanix
$0.11 Artifact
Enchantment (1)
1 Elemental Augury
$0.42 Enchantment
Land (21)
7 Island
$0.09 Basic Land - Island
8 Mountain
$0.12 Basic Land - Mountain
3 Sulfurous Springs
$6.55 Land
3 Underground River
$4.35 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Source: Inquest Magazine - Spotlight #7

"Elemental Pro Tips:

- What would an Elemental Deck be without Elemental Blasts?  Cross-blasting is an effective (although costly) way to destroy any permanent or counter any spell.  Just 'Lace the offending spell or land and then blast it away with the opposite colour Elemental Blast.

- Another way to eliminate your opponent's key permanent is with the Time Elemental / Wheel of Fortune combo.  Use the Elemental at the end of your opponent's turn, use it again during your turn, and then fire off the Wheel to send those offending permanents to the graveyard.  Take that, Blinking Spirit!

- Elemental Augury: There are a ton of uses for this card.  The simplest is to keep a card your opponent needs from ever getting to the top.  However, don't forget to use the Augury on yourself as well to get the best card every turn.  With the Vexing Arcanix, you're really raring to go.  You can knock off your opponent's best spells (unless they're lucky enough to guess them) or help yourself with an extra card draw.

- Once of the nice things about Elementals is that they're BIG!  If you're homing in on the win, don't be afraid to try and seal it by using a three- or four-point Earthquake to pick off your opponent's blockers.  If you've got a Fire or Water Elemental that you want to protect for the attack, make 'em flying with the Krovikan Elementalist and then send 'em in for the kill."
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