Type: Deck Idea
Format (invalid)
staStandard
Approx. Value:
$3,432.67
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Avg. CMC 2.58
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Tarkir: Dragonstorm
releases on April 11, 2025!

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Tarkir: Dragonstorm
releases on April 11, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 80 cards, 41 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (17)
1 Bay Falcon
$0.17 Creature - Bird
2 Ghost Ship
$0.06 Creature - Spirit
2 Kukemssa Pirates
$2.56 Creature - Human Pirate
2 Merchant Ship
$35.34 Creature - Human
3 Merfolk Raiders
$0.13 Creature - Merfolk Soldier
2 Pirate Ship
$0.77 Creature - Human Pirate
1 Ramirez DePietro
$6.79 Legendary Creature - Human Pirate
2 Reef Pirates
$0.23 Creature - Zombie Pirate
1 Seasinger
$0.25 Creature - Merfolk
1 Skeleton Ship
$4.25 Legendary Creature - Skeleton
Instant (4)
2 High Tide
$0.76 Instant
2 Ray of Command
$0.20 Instant
Artifact (17)
1 Ashnod's Altar
$7.83 Artifact
1 Astrolabe
$0.20 Artifact
1 Charcoal Diamond
$0.23 Artifact
1 Crown of the Ages
$0.42 Artifact
1 Gustha's Scepter
$5.47 Artifact
1 Jandor's Ring
$0.56 Artifact
1 Jeweled Amulet
$7.22 Artifact
1 Jeweled Bird
$25.81 Artifact
1 Lodestone Bauble
$2.88 Artifact
1 Mystic Compass
$0.33 Artifact
2 Skull Catapult
$0.28 Artifact
1 Sky Diamond
$0.17 Artifact
1 Soul Net
$0.19 Artifact
1 Urza's Bauble
$3.87 Artifact
1 Urza's Chalice
$1.55 Artifact
1 War Barge
$0.24 Artifact
Enchantment (15)
3 Control Magic
$1.04 Enchantment - Aura
1 Greed
$0.44 Enchantment
3 Phantasmal Terrain
$0.08 Enchantment - Aura
2 Steal Artifact
$0.16 Enchantment - Aura
2 Sunken City
$0.09 Enchantment
1 Tidal Influence
$0.19 Enchantment
2 Torture
$0.13 Enchantment - Aura
1 Venarian Gold
$0.35 Enchantment - Aura
Land (27)
16 Island
$0.14 Basic Land - Island
1 Seafarer's Quay
$5.51 Land
2 Swamp
$1.18 Basic Land - Swamp
4 Underground River
$4.51 Land
4 Underground Sea
$812.55 Land - Island Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Source: Inquest #20 (Dec 1996), p.37; author: Jason Schneiderman

"In addition to being a cool theme... the Pirate Deck is actually pretty playable.  Use techniques like islandwalk and permanent-stealing to take advantage of your opponent's weak spots, then sail on over and keelhaul the scurvy dogs."
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