Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$192.75

0 Likes 0 Comments
Avg. CMC 2.33
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 24 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (25)
4 Agadeem Occultist
$0.35 Creature - Human Shaman Ally
4 Bojuka Brigand
$0.04 Creature - Human Warrior Ally
2 Hagra Diabolist
$0.21 Creature - Ogre Shaman Ally
4 Halimar Excavator
$0.11 Creature - Human Wizard Ally
2 Jace's Phantasm
$0.21 Creature - Illusion
3 Jwari Shapeshifter
$0.38 Creature - Shapeshifter Ally
4 Mothdust Changeling
$0.39 Creature - Shapeshifter
2 Sea Gate Loremaster
$0.37 Creature - Merfolk Wizard Ally
Instant (9)
4 Dark Ritual
$1.95 Instant
2 Essence Vortex
$0.28 Instant
2 Extirpate
$1.51 Instant
1 Surgical Extraction
$2.57 Instant
Sorcery (3)
1 Demonic Tutor
$38.26 Sorcery
2 Lobotomy
$0.26 Sorcery
Enchantment (3)
3 Jace's Erasure
$0.16 Enchantment
Land (20)
2 Darkslick Shores
$5.17 Land
2 Drowned Catacomb
$2.44 Land
5 Island
$0.09 Basic Land - Island
1 Nephalia Drownyard
$0.65 Land
1 River of Tears
$0.46 Land
5 Swamp
$1.15 Basic Land - Swamp
1 Urborg
$16.41 Legendary Land
2 Urborg, Tomb of Yawgmoth
$40.82 Legendary Land
1 Watery Grave
$12.68 Land - Island Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This one was inspired by Stage Left, an ally deck for grinding. As before, the Agadeem Occultists provide additional defense. Essence Vortex keeps the big creatures from getting out of control. Sea Gate Loremaster and Jace’s Erasure can be devastating. Hagra Diabolists can cause life loss later in the game, which is useful against life gaining. Removing Jace’s Erasure for Amoeboid Changlings and another card might be a good trade, further dropping the curve and increasing the number of allies. The curve is very low at 13/15/6/2/4, for a 2.23 average, with only Lobotomy, Hagra Diabolist, and Sea Gate Loremaster coming in above the 3-spot, and only two copies of each. Extirpate and Surgical Extraction can also get rid of a lot of the more annoying little spells that can cause problems, cutting them down to one use each, potentially. A good thing to consider from the old deck would also be Echoing Truth.
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