Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$72.99

0 Likes 0 Comments
Avg. CMC 2.56
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 22 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (24)
2 Butcher Ghoul
$0.19 Creature - Zombie
2 Clinging Anemones
$0.02 Creature - Jellyfish
2 Cloudfin Raptor
$0.18 Creature - Bird Mutant
4 Dead Reveler
$0.09 Creature - Zombie
3 Grim Roustabout
$0.06 Creature - Skeleton Warrior
1 Rakdos Cackler
$0.23 Creature - Devil
2 Simic Fluxmage
$0.10 Creature - Merfolk Wizard
2 Stormbound Geist
$0.16 Creature - Spirit
2 Thrill-Kill Assassin
$0.19 Creature - Human Assassin
4 Thrummingbird
$0.30 Creature - Phyrexian Bird Horror
Instant (11)
2 Fuel for the Cause
$0.36 Instant
3 Grim Affliction
$0.25 Instant
3 Steady Progress
$0.27 Instant
3 Undying Evil
$0.42 Instant
Artifact (3)
3 Contagion Clasp
$0.54 Artifact
Enchantment (2)
2 Inexorable Tide
$13.57 Enchantment
Land (20)
2 Darkslick Shores
$5.10 Land
2 Drowned Catacomb
$2.45 Land
7 Island
$0.09 Basic Land - Island
1 River of Tears
$0.46 Land
7 Swamp
$1.15 Basic Land - Swamp
1 Watery Grave
$12.80 Land - Island Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Coming right off of Solarizer, I wanted to let blue, with its strong proliferate component, pair up with someone new. I used blue's evolve and black's combination of unleash and undying to start things off here. Some creatures get bigger and can both attack and block. Some creatures start bigger, but can't block. Some creatures start smaller, but can die and come back bigger. Once the counters are going, things can become quite dangerous for the opposition. The 6/14/14/4/2 curve is higher than I would have liked, averaging 2.55, but the ability to grow value makes it worthwhile.
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