Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$135.01

0 Likes 0 Comments
Avg. CMC 2.44
Card Color Breakdown
Card Type Breakdown

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Remove ads
Main Deck - 60 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (23)
4 Arbor Elf
$0.33 Creature - Elf Druid
4 Bramblesnap
$0.10 Creature - Elemental
2 Charging Badger
$0.06 Creature - Badger
4 Garruk's Companion
$0.14 Creature - Beast
3 Juniper Order Druid
$0.11 Creature - Human Cleric Druid
1 Kavu Predator
$0.16 Creature - Kavu
3 Ley Druid
$0.10 Creature - Human Druid
2 Worldspine Wurm
$6.56 Creature - Wurm
Instant (1)
1 Berserk
$98.82 Instant
Artifact (2)
2 Loxodon Warhammer
$0.39 Artifact - Equipment
Enchantment (12)
1 Alpha Authority
$2.68 Enchantment - Aura
1 Aspect of Wolf
$0.37 Enchantment - Aura
2 Forced Adaptation
$0.12 Enchantment - Aura
2 Rancor
$1.20 Enchantment - Aura
2 Snake Umbra
$0.29 Enchantment - Aura
4 Wild Growth
$0.52 Enchantment - Aura
Land (22)
19 Forest
$0.08 Basic Land - Forest
2 Heart of Yavimaya
$2.12 Land
1 Maze of Ith
$4.99 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This is a trample deck at its heart. Every creature either works the land or has trample. This may make Loxodon Warhammer seem redundant in some ways, but its boost to power and the life gaining are worth it. The return-on-death feature of Rancor is similarly useful. Both can also be added to non-trample support creatures in a pinch. I have a lot of mana assists and a couple cards to enhance draws (though maybe upping that is worth a look). The deck title refers to Wordlspine Wurm's ability to spawn big replacements and come back and to the totem armor element of Snake Umbra. There are 23 creatures in here, but they all can pick a fight with the best of them. The inclusion of Maze of Ith and a pair of Heart of Yavimaya (along with 19 forests) makes the druid contingent very powerful, as I can pump creatures or send attackers home with ease. The 15/11/10/0/0/0/0/0/0/0/2 curve is still only averaging 2.34 (it is 1.86 if the two cards at the 11-spot are not counted), so it can be ridiculously fast.
Comments
Log in to comment