Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$11.45

0 Likes 0 Comments
Avg. CMC 2.53
Card Color Breakdown
Card Type Breakdown

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Remove ads
Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (32)
2 Caller of Gales
$0.13 Creature - Merfolk Wizard
2 Graypelt Hunter
$0.13 Creature - Human Warrior Ally
4 Halimar Excavator
$0.11 Creature - Human Wizard Ally
1 Harabaz Druid
$1.09 Creature - Human Druid Ally
3 Jwari Shapeshifter
$0.38 Creature - Shapeshifter Ally
2 Merrow Levitator
$0.13 Creature - Merfolk Wizard
3 Mothdust Changeling
$0.39 Creature - Shapeshifter
4 Oran-Rief Survivalist
$0.09 Creature - Human Warrior Ally
2 Sea Gate Loremaster
$0.37 Creature - Merfolk Wizard Ally
4 Tajuru Archer
$0.14 Creature - Elf Archer Ally
1 Tajuru Warcaller
$0.03 Creature - Elf Warrior Ally
4 Vastwood Animist
$0.10 Creature - Elf Shaman Ally
Instant (4)
2 Leaf Arrow
$0.09 Instant
2 Wing Puncture
$0.09 Instant
Enchantment (4)
4 Skygames
$0.04 Enchantment - Aura
Land (20)
1 Alchemist's Refuge
$1.27 Land
8 Forest
$0.08 Basic Land - Forest
1 Hinterland Harbor
$1.29 Land
8 Island
$0.09 Basic Land - Island
2 Simic Guildgate
$0.15 Land - Gate
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
For all of its apparent similarity to Air Disaster, they share only 20 cards. They both seek to do the same thing but this deck more aggressively, leaning, as it does, on allies to drive things. It probably could use more non-creature cards (only 8), if only by adding a couple more copies of Skygames. I actually started out by using my new scratchpad feature, going through 1-spot creatures and tagging the ones I seem always to have to consider in any deck of that color. I did it for the 2-spot, and then the 3-spot. So much was coming through, even as I forced myself to pare everything down. When I saw some patterns emerging, I stopped and got working here. I grind, and launch things into the air and shoot them down, and I just start spewing out cards to make it all worse. The deck manages a respectable 2.40 average on a 9/16/8/4/3 curve.
Comments
Log in to comment