Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$50.88

0 Likes 0 Comments
Avg. CMC 2.07
Card Color Breakdown
Card Type Breakdown

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Remove ads
Main Deck - 60 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (24)
4 Agadeem Occultist
$0.34 Creature - Human Shaman Ally
4 Akoum Battlesinger
$0.10 Creature - Human Berserker Ally
3 Bojuka Brigand
$0.04 Creature - Human Warrior Ally
4 Gorilla Shaman
$0.41 Creature - Ape Shaman
2 Highland Berserker
$0.07 Creature - Human Berserker Ally
4 Tuktuk Scrapper
$0.23 Creature - Goblin Artificer Ally
3 Xenic Poltergeist
$0.35 Creature - Spirit
Instant (5)
3 Dark Ritual
$2.02 Instant
2 Lightning Bolt
$1.05 Instant
Sorcery (3)
3 Infernal Plunge
$0.28 Sorcery
Artifact (6)
1 Aether Vial
$5.98 Artifact
4 Liquimetal Coating
$0.77 Artifact
1 Sol Ring
$1.26 Artifact
Enchantment (2)
2 Curse of Death's Hold
$0.73 Enchantment - Aura Curse
Land (20)
3 Blackcleave Cliffs
$3.80 Land
2 Dragonskull Summit
$2.07 Land
8 Mountain
$0.11 Basic Land - Mountain
7 Swamp
$1.15 Basic Land - Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This came out as an ally deck, though it started as a proper nuke deck. It just worked out that the allies best supported my evil plans, so they came along for the ride. This brings a return to Xenic Poltergeists as a means to taking out land. Make land an artifact, then animate it as a 0/0 and watch it go poof. The Gorilla Shamans are there too, of course, and the Curse of Death’s Holds are a means of managing smaller creatures (and making the big ones less dangerous). There are many of the usual standby cards, but I cut back on mana enhancements, preferring to push the destruction over the fight. I get a nice little 2.18 average out of the 14/13/7/4/2 curve.
Comments
Log in to comment