Type: Deck Idea
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staStandard
Approx. Value:
$11,525.57

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Reality Fracture
releases on October 02, 2026!

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Main Deck - 0 cards, 0 distinct
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Sideboard - 6001 cards, 3300 distinct
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3300 total results       First Previous Page 25 of 33 Next Last
Name  Ed. Price Type Cost Modified
Rarity Color
1 Scour from Existence
$0.21
Instant
22-Sep-2020 20:27
1 Scour the Laboratory
$0.09
Instant
22-Sep-2020 20:27
1 Scouring Sands
$0.20
Sorcery
22-Sep-2020 20:26
1 Scout's Warning
$0.93
Instant
22-Sep-2020 20:27
2 Scrap
$0.23
Instant
22-Sep-2020 20:27
1 Scroll Rack
$35.33
Artifact
22-Sep-2020 20:26
1 Scryb Ranger
$0.58
Creature - Faerie Ranger
22-Sep-2020 20:29
1 Sea God's Revenge
$0.09
Sorcery
22-Sep-2020 20:26
1 Sea Kings' Blessing
$5.63
Instant
22-Sep-2020 20:27
1 Sea Legs
$0.04
Enchantment - Aura
22-Sep-2020 20:26
1 Sea-Dasher Octopus
$1.15
Creature - Octopus
22-Sep-2020 20:29
1 Seal Away
$0.22
Enchantment
22-Sep-2020 20:26
1 Searing Barrage
$0.05
Instant
22-Sep-2020 20:27
2 Searing Blaze
$0.58
Instant
22-Sep-2020 20:27
1 Searing Blood
$0.25
Instant
22-Sep-2020 20:27
1 Searing Light
$0.11
Instant
22-Sep-2020 20:27
2 Searing Spear
$0.19
Instant
22-Sep-2020 20:27
2 Searing Touch
$3.00
Instant
22-Sep-2020 20:27
2 Searing Wind
$0.61
Instant
22-Sep-2020 20:27
1 Season of Growth
$0.27
Enchantment
22-Sep-2020 20:26
1 Secluded Steppe
$0.24
Land
22-Sep-2020 20:26
1 Second Guess
$0.10
Instant
22-Sep-2020 20:27
2 Second Harvest
$4.51
Instant
22-Sep-2020 20:27
1 Second Sight
$0.14
Instant
22-Sep-2020 20:27
1 Second Sunrise
$2.88
Instant
22-Sep-2020 20:27
2 Second Thoughts
$0.17
Instant
22-Sep-2020 20:27
2 Secure the Wastes
$3.18
Instant
22-Sep-2020 20:27
1 Seed Spark
$0.23
Instant
22-Sep-2020 20:27
1 Seedborn Muse
$18.20
Creature - Spirit
22-Sep-2020 20:29
1 Seedling Charm
$0.23
Instant
22-Sep-2020 20:27
1 Seeds of Strength
$0.10
Instant
22-Sep-2020 20:27
2 Seedtime
$4.14
Instant
22-Sep-2020 20:27
1 Seer's Lantern
$0.06
Artifact
22-Sep-2020 20:26
4 Seething Song
$9.95
Instant
22-Sep-2020 20:27
2 Seht's Tiger
$0.60
Creature - Cat
22-Sep-2020 20:29
1 Seismic Shudder
$0.10
Instant
22-Sep-2020 20:27
4 Seismic Strike
$0.11
Instant
22-Sep-2020 20:27
1 Seize the Initiative
$0.09
Instant
22-Sep-2020 20:27
1 Seize the Soul
$0.32
Instant
22-Sep-2020 20:27
2 Select for Inspection
$0.14
Instant
22-Sep-2020 20:27
4 Selesnya Charm
$0.25
Instant
22-Sep-2020 20:27
1 Selfless Squire
$0.38
Creature - Human Soldier
22-Sep-2020 20:29
1 Senate Griffin
$0.07
Creature - Griffin
22-Sep-2020 20:29
1 Send to Sleep
$0.07
Instant
22-Sep-2020 20:27
1 Sensei's Divining Top
$43.55
Artifact
22-Sep-2020 20:26
2 Sentinel of the Pearl Trident
$0.10
Creature - Merfolk Soldier
22-Sep-2020 20:29
1 Sentinel Totem
$0.21
Artifact
22-Sep-2020 20:26
2 Sentinel's Mark
$0.20
Enchantment - Aura
22-Sep-2020 20:26
1 Sentinels of Glen Elendra
$0.20
Creature - Faerie Soldier
22-Sep-2020 20:29
1 Serene Heart
$0.23
Instant
22-Sep-2020 20:27
1 Serene Offering
$0.21
Instant
22-Sep-2020 20:27
1 Serene Sunset
$0.23
Instant
22-Sep-2020 20:27
1 Serpent Skin
$0.23
Enchantment - Aura
22-Sep-2020 20:26
1 Serpent's Gift
$0.15
Instant
22-Sep-2020 20:27
1 Serum Visions
$1.06
Sorcery
22-Sep-2020 20:26
1 Setessan Tactics
$0.56
Instant
22-Sep-2020 20:27
1 Settle the Wreckage
$0.40
Instant
22-Sep-2020 20:27
1 Sewers of Estark
$1.41
Instant
22-Sep-2020 20:27
1 Sex Appeal
$0.64
Instant
22-Sep-2020 20:27
1 Shade's Breath
$0.17
Instant
22-Sep-2020 20:27
1 Shadow of Doubt
$3.61
Instant
22-Sep-2020 20:27
1 Shadow of the Grave
$0.70
Instant
22-Sep-2020 20:27
2 Shadow Rift
$1.47
Instant
22-Sep-2020 20:27
1 Shadowbane
$0.24
Instant
22-Sep-2020 20:27
1 Shadowfeed
$0.11
Instant
22-Sep-2020 20:27
1 Shadows of the Past
$0.15
Enchantment
22-Sep-2020 20:26
1 Shadowstorm Vizier
$0.07
Creature - Human Cleric
22-Sep-2020 20:29
1 Shake the Foundations
$0.28
Instant
22-Sep-2020 20:27
1 Shallow Grave
$112.77
Instant
22-Sep-2020 20:27
1 Shaman's Trance
$0.65
Instant
22-Sep-2020 20:27
1 Shambleshark
$0.19
Creature - Shark Crab
22-Sep-2020 20:29
1 Shape the Sands
$0.06
Instant
22-Sep-2020 20:27
1 Shard Volley
$0.26
Instant
22-Sep-2020 20:27
1 Shared Summons
$1.23
Instant
22-Sep-2020 20:27
18 Shatter
$0.12
Instant
22-Sep-2020 20:27
1 Shattering Blow
$0.15
Instant
22-Sep-2020 20:27
1 Shattering Pulse
$0.27
Instant
22-Sep-2020 20:27
2 Shed Weakness
$0.05
Instant
22-Sep-2020 20:27
1 Shefet Monitor
$0.28
Creature - Lizard
22-Sep-2020 20:29
4 Shelter
$0.26
Instant
22-Sep-2020 20:27
1 Sheltered Thicket
$0.31
Land - Mountain Forest
22-Sep-2020 20:26
2 Sheltering Light
$0.33
Instant
22-Sep-2020 20:27
1 Sheltering Word
$0.19
Instant
22-Sep-2020 20:27
2 Shepherd of the Flock // Usher to Safety
$0.18
Creature - Human Peasant // Instant - Adventure
// 22-Sep-2020 20:29
4 Shield Wall
$0.23
Instant
22-Sep-2020 20:27
1 Shielded Aether Thief
$0.25
Creature - Vedalken Rogue
22-Sep-2020 20:29
1 Shielded Passage
$0.05
Instant
22-Sep-2020 20:27
1 Shieldmate's Blessing
$0.05
Instant
22-Sep-2020 20:27
1 Shields of Velis Vel
$1.07
Kindred Instant - Shapeshifter
22-Sep-2020 20:27
1 Shifting Borders
$0.31
Instant - Arcane
22-Sep-2020 20:27
2 Shimmer Myr
N/A
Artifact Creature - Myr
22-Sep-2020 20:29
1 Shimmering Barrier
$0.28
Creature - Wall
22-Sep-2020 20:29
1 Shimmering Mirage
$0.24
Instant
22-Sep-2020 20:27
1 Shimmerscale Drake
$0.03
Creature - Drake
22-Sep-2020 20:29
1 Shining Armor
$0.17
Artifact - Equipment
22-Sep-2020 20:26
1 Shining Shoal
$1.89
Instant - Arcane
22-Sep-2020 20:27
1 Shivan Fire
$0.13
Instant
22-Sep-2020 20:27
17 Shock
$0.20
Instant
22-Sep-2020 20:27
1 Shoreline Ranger
$0.14
Creature - Bird Soldier Ranger
22-Sep-2020 20:29
1 Shoving Match
$0.38
Instant
22-Sep-2020 20:27
3300 total results       First Previous Page 25 of 33 Next Last

Notes
 
Flash, Instants, Cycling, Scry. Almost nothing that doesn't not have an instant speed option. Things that do have a big payoff but at a big cost of tapping out. Everyone is holding out for end step, things happen on the stack. Very tense games, counterspells are king. Combo's and flash beats abound, aggro options will very non traditional, or perhaps lean into more direct damage. Blue hosers shall abound, all the anti blue green hate like seedtime go way up. Maybe stack subthemes, like surge, storm, werewolves, addendum, the fated cycle. The opposite of prowess. With all that scrying miracles seem cool too.

Instants are the last big pull I got to do with the gatherer checklist method I've devised. 2613 currently (and always growing), like 26 full pages of checklist. I got about 40 minutes left at my work computer today, and this is bigger than a 40 minute job. I should be able to really sculpt an interesting cube from this full list though.

Actually the excel/gatherer/list import from checklist takes less than 20 minutes, so shazaam! I've got some cleaning up to do in terms of numbers and manual entry of split cards but damn that's efficient.

What's more is that if I get my cards inputed into an excel this way, I can appaise my whole collection pretty easily.

In the sideboard are the trumps. Spells that be countered or have split second. I have to be thoughtful about how I use these cards in the cube. Trumps are an important part of the stack in their own right, but I don't want to provide an overly simple way to ignore the stack. Players should do well in the cube because they understand and have mastery over the stack. Also, What trumps are too good versus what is interesting? Carnage Tyrant is likely too good, but what about Great Sable Stag? Also I could use trumps to balance the color pie. For example, outside of through the breach, I have not identified a way that red put's creatures in at instant speed. Perhaps to make up for this defecit, they could have the lion's share of trumps.

The Stack is a cube environment that rewards and teaches players the ways of the stack. An Advanced concept, but basically everything being done for the most part at Instant speed means that those who can manuveur timing and the stack should do better. Also, the most iconic flash spells gain admittance.

So creature balancing is a little trickier than usual. Red and Green get werewolves which are probably some of the biggest "The stack matters" cards for those colors on creatures, so they need to be playable in the cube. Luckily all of the low drops upgrade really well. We start to get in trouble with 3,4,5 drops, as many are below rate and not neccessarily worth the restriction. For these to be good, many creatures at the same CMC need to be appreciably weaker for these to be played. For example, if many of the best 5 drop flash creatures look like archangel avacyn, Gatsraf Arsonists is going to be pretty bad. If instead they look more like 5 3/3 flying flash, that's more compatible. We also trim the top end werewolves, leaving the low drop wolves as good payoffs.

So what's my plan here? I'm going to cycle multiple times with these big pulls. I need to do some parameter setting and work backwords. I do like my 450 usual for variability, but a 360 cube might make the concept tight. Let's tray a 360 version. A Concise battle of the stack, as opposed to the larger exploration of a theme. This might help the non-blue colors show off what they can do more. Stack matters versus all the good flash stuff. What if it was about 1 artifact per pack, 2 land per pack, 2 multicolor, and then 2 of each color?

24 Artifact + a little variance= 25
48 everything else + a little variance= 50 everything else
375 cube
For Cards of Color, 2/5 threats (20), 3/5 (30) interaction seem right.

So far my initial pull from red has reinforced some lessons about the stack for me. Mastery of the stack is not just a preponderance of instant speed effects. Mastery means skills around evaluation of what you have and what your opponent has both in hand, in their deck, on the field, and what mana they have available. It means creating lines through interaction. Card advantage and mana advantage are key aspects of winning a fight on the stack, so these need to be non-issues for the cube. Fixing should be somewhat automatic, meaning high end land cycles and perhaps signet's. Card advantage should be available to all colors, so i need to actively prioritize 2-1's in all colors and low cost artifacts that assist in this as well as selection. Also the reason why cycling and scrying are desirable. Green's ability to put lands into play are a key feature, but can get overwpowering. I think it will be pretty feasible to seed the cube with enough anti-blue tech to keep the counterspell wars interesting.

Deciding on utilizing bouncelands and flip lands I an incentivized to play things that flicker only your own permanents (if it hits lands) and limit the number of boomerang/LD effects as they will more powerful than they ought to be usually. I've also realized that a smaller cube size enables me to have more specific combos like splinter twin, pergrine drake, Ral, Storm conduit but not bigger combos like storm.
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