Type: Deck Idea
Format (legal 👍)
othOther
Approx. Value:
$595.01
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Avg. CMC 3.72
Card Color Breakdown
Card Type Breakdown

Final Fantasy
was released on June 13, 2025!

Order now on CardKingdom Order now on TcgPlayer

Final Fantasy
was released on June 13, 2025!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 75 cards, 63 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (19)
1 Bruvac the Grandiloquent
$36.27 Legendary Creature - Human Advisor
1 Consecrated Sphinx
$25.12 Creature - Sphinx
1 Consuming Aberration
$0.20 Creature - Horror
1 Cruel Somnophage // Can't Wake Up
$0.29 Creature - Nightmare // Sorcery - Adventure //
1 Dauthi Voidwalker
$5.34 Creature - Dauthi Rogue
1 Eater of the Dead
$1.29 Creature - Horror
1 Nemesis of Reason
$1.75 Creature - Leviathan Horror
1 Oblivion Sower
$0.38 Creature - Eldrazi
1 Oona, Queen of the Fae
$0.35 Legendary Creature - Faerie Wizard
1 Phenax, God of Deception
$9.64 Legendary Enchantment Creature - God
1 Silent Arbiter
$7.38 Artifact Creature - Construct
1 Sire of Stagnation
$0.99 Creature - Eldrazi
1 Solemn Simulacrum
$0.34 Artifact Creature - Golem
1 Syr Konrad, the Grim
$0.59 Legendary Creature - Human Knight
1 The Haunt of Hightower
$2.04 Legendary Creature - Vampire
1 Thief of Sanity
$0.28 Creature - Specter
1 Toxrill, the Corrosive
$12.96 Legendary Creature - Slug Horror
1 Undead Alchemist
$0.58 Creature - Zombie
1 Zellix, Sanity Flayer
$17.64 Legendary Creature - Horror
Instant (5)
1 Archive Trap
$0.75 Instant - Trap
1 Cyclonic Rift
$30.24 Instant
1 Deadly Rollick
$17.08 Instant
1 Force of Negation
$46.85 Instant
1 Mana Drain
$39.27 Instant
Sorcery (13)
1 Breach the Multiverse
$5.22 Sorcery
1 Damnation
$22.08 Sorcery
1 Demonic Tutor
$50.82 Sorcery
1 Dread Summons
$0.20 Sorcery
1 Extinction Event
$0.38 Sorcery
1 Fractured Sanity
$1.54 Sorcery
1 Life's Finale
$1.48 Sorcery
1 Maddening Cacophony
$6.29 Sorcery
1 Mind Funeral
$1.01 Sorcery
1 Mind Grind
$3.10 Sorcery
1 Nightmare Unmaking
$0.26 Sorcery
1 Tasha's Hideous Laughter
$2.58 Sorcery
1 Traumatize
$3.56 Sorcery
Artifact (7)
1 Dimir Signet
$0.45 Artifact
1 Lightning Greaves
$4.45 Artifact - Equipment
1 Mesmeric Orb
$19.36 Artifact
1 Midnight Clock
$0.31 Artifact
1 Realmbreaker, the Invasion Tree
$0.52 Legendary Artifact
1 Skyclave Relic
$1.17 Artifact
1 Soul-Guide Lantern
$0.18 Artifact
Enchantment (6)
1 Leyline of Anticipation
$1.75 Enchantment
1 Leyline of the Void
$0.39 Enchantment
1 Planar Void
$7.93 Enchantment
1 Psychic Corrosion
$4.02 Enchantment
1 Rhystic Study
$47.11 Enchantment
1 Sphinx's Tutelage
$1.24 Enchantment
Planeswalker (3)
1 Ashiok, Dream Render
$0.87 Legendary Planeswalker - Ashiok
1 Ashiok, Nightmare Muse
$1.94 Legendary Planeswalker - Ashiok
1 Jace, the Perfected Mind
$3.78 Legendary Planeswalker - Jace
Land (22)
1 Clearwater Pathway // Murkwater Pathway
$3.73 Land // Land
1 Drowned Catacomb
$1.47 Land
1 Field of Ruin
$0.18 Land
8 Island
$0.14 Basic Land - Island
1 Scavenger Grounds
$0.22 Land - Desert
1 Shipwreck Marsh
$3.12 Land
1 Sunken Hollow
$0.46 Land - Island Swamp
6 Swamp
$0.27 Basic Land - Swamp
1 Urborg, Tomb of Yawgmoth
$47.30 Legendary Land
1 Watery Grave
$13.93 Land - Island Swamp
Sideboard - 35 cards, 18 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (9)
1 Aetherize
$0.27 Instant
1 Crypt Incursion
$0.30 Instant
1 Deadly Rollick
$17.08 Instant
1 Disdainful Stroke
$0.09 Instant
1 Flusterstorm
$5.90 Instant
1 Mystical Dispute
$0.27 Instant
1 Narset's Reversal
$2.00 Instant
1 Negate
$0.25 Instant
1 Surgical Extraction
$0.80 Instant
Sorcery (3)
1 Consuming Tide
$0.40 Sorcery
1 Damnation
$22.08 Sorcery
1 Extinction Event
$0.38 Sorcery
Artifact (1)
1 Pithing Needle
$0.34 Artifact
Planeswalker (2)
1 Ashiok, Dream Render
$0.87 Legendary Planeswalker - Ashiok
1 Narset, Parter of Veils
$0.76 Legendary Planeswalker - Narset
Land (1)
1 Morphic Pool
$15.53 Land
Token (19)
4 Token: Nightmare
$0.32 Token Creature - Nightmare
15 Zombie
$0.11 Token Creature - Zombie
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: Millborn Horrors

Format: Casual Multiplayer
Deck Type: Mechanic-Based Control with Combo Finish
Deck Theme: Library Depletion & Graveyard Lock – Bruvac + Phenax Engine
Colors: Blue-Black (Dimir)

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Description

"Millborn Horrors" is a mechanic-driven control deck designed to erase your opponents' libraries and deny any chance of graveyard recursion. Its core strategy revolves around persistent mill effects and graveyard lockdown, leveraging multiplayer dynamics for exponential impact.

The deck builds pressure with cards like Phenax, God of Deception, Bruvac the Grandiloquent, and Mesmeric Orb, while defending its position with powerful spells like Mana Drain, Damnation, and Deadly Rollick. Victory can come slowly through sustained attrition or abruptly with Traumatize + Bruvac or a massive Mind Grind.

Graveyard-focused opponents are dismantled by Leyline of the Void, Planar Void, and Soul-Guide Lantern, while Undead Alchemist offers a secondary win condition through Zombie token swarms. In a multiplayer pod, every draw step becomes a danger, and every untap step grinds them closer to defeat.

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How to Play

Early Game:
Develop your mana base with Dimir Signet, Midnight Clock, and Solemn Simulacrum.
Begin applying pressure with low-cost mill like Maddening Cacophony, Mesmeric Orb, or Psychic Corrosion.
Protect key pieces using Mana Drain, Force of Negation, and Deadly Rollick.

Mid-Game:
Deploy your mill engines — Phenax, Consuming Aberration, and Sphinx's Tutelage.
Disrupt graveyards with Leyline of the Void, Dauthi Voidwalker, and Planar Void.
Control the board with Extinction Event, Damnation, or Cyclonic Rift when needed.

Late Game:
Finish opponents with Mind Grind, Breach the Multiverse, or Traumatize with Bruvac in play.
Phenax + Eater of the Dead can form a semi-infinite mill engine.
If necessary, create Zombie token pressure via Undead Alchemist to clean up remaining threats.

Ideal Opening Hand

You want:
2 lands (at least one blue and one black)
1 ramp piece like Dimir Signet
1 early mill piece (Mesmeric Orb or Psychic Corrosion)
1 interaction spell (Mana Drain, Deadly Rollick)
Optional: one engine card like Phenax or Bruvac

Mulligan if no mana, no protection, or all top-end.

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How the Combo Works

The deck builds through mechanic-based synergies, gradually milling opponents down with repeatable triggers from Mesmeric Orb, Psychic Corrosion, and Sphinx’s Tutelage.

If you find Bruvac, you can instantly win with Traumatize on a single opponent, or double the effectiveness of Mind Grind and Fractured Sanity.

Phenax, combined with creatures like Eater of the Dead or Sire of Stagnation, allows you to turn board presence into repeatable mill.

To prevent opponents from recovering, cards like Leyline of the Void, Dauthi Voidwalker, and Soul-Guide Lantern exile everything that touches their graveyard.

Ultimately, you win by being the last player with cards left in your library—or the only one drawing from it.

-----------------------------------------------------------------------------------------------
Sideboard Strategy

Against Aggro Decks:
Use Aetherize to bounce attackers.
Wipe the board with Damnation or Extinction Event.
Use Consuming Tide when you want to reset while keeping your own engine online.

Against Control Decks:
Negate and Mystical Dispute win counter wars.
Narset, Parter of Veils locks out enemy draw engines.
Flusterstorm is excellent versus instant-heavy stacks.

Against Combo Decks:
Surgical Extraction removes key pieces for good.
Ashiok, Dream Render shuts down tutoring and recursion.
Narset’s Reversal turns their game-winning spell against them.

Against Artifact/Enchantment Strategies:
Pithing Needle silences activated abilities.
Crypt Incursion wipes graveyards and swings life totals in your favor.

-----------------------------------------------------------------------------------------------
Skill Level and Playability

"Millborn Horrors" is ideal for players who enjoy long-game strategy, meta-awareness, and gradual inevitability. It rewards patience, timing, and smart sequencing.
You win by dismantling your opponents’ resources over time — not by rushing to the finish line.

Difficulty Level: Intermediate to Advanced
Playstyle: Mechanic-Based Control with Optional Combo Finish
Best For: Multiplayer pods, semi-competitive tables, and control-loving players

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Competitive Profile and Ratings

Power Level: ⭐⭐⭐⭐☆ (4/5)
Lethal in multiplayer environments with proper setup.

Speed: ⭐⭐☆☆☆ (2/5)
Starts slow, ramps steadily into a powerful board and engine state.

Resilience: ⭐⭐⭐⭐☆ (4/5)
Multiple layers of disruption, exile, and recursion denial make it hard to break.

Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires strong sequencing, bluffing, and stack discipline.

Mechanic vs Control vs Combo Ratio:
50% Mechanic-Based / 30% Control / 20% Combo
Built on the Mill engine with flexible control and occasional combo finishes.

Best Format Fit:
⭐⭐⭐⭐☆ Casual / Semi-Competitive Multiplayer
⭐⭐☆☆☆ Casual 1v1
⭐☆☆☆☆ Legacy (Not format-legal due to banned/restricted cards)

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Play Like a Pro – 5 Tips for Mastering the Deck

Don’t rush the mill. Let passive effects do their job while you build defenses.

Bruvac = combo time. Always hold Traumatize or Mind Grind for maximum value post-Bruvac.

Lock the graveyards. If recursion is active, your mill becomes a weapon for them.

Don’t look dangerous too early. Lay low, don’t overcommit, and strike when they least expect it.

Use zombies as pressure. Undead Alchemist can help you win even if opponents run recursion-proof.

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Quote:
"Your mind unravels, your thoughts scatter, and soon, all that remains is the void."

Last Update: 20/06/25
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