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Name ![]() |
Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (11) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Blighted Agent | ![]() ![]() |
$0.90 | Creature - Phyrexian Human Rogue | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Elvish Mystic | ![]() ![]() |
$0.38 | Creature - Elf Druid | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Glistener Elf | ![]() ![]() |
$0.39 | Creature - Phyrexian Elf Warrior | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (22) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Giant Growth | ![]() ![]() |
$0.05 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Groundswell | ![]() ![]() |
$0.30 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Invigorate | ![]() ![]() |
$0.23 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Invigorate | ![]() ![]() |
$0.26 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Mutagenic Growth | ![]() ![]() |
$2.59 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Opt | ![]() ![]() |
$0.14 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Opt | ![]() ![]() |
$0.84 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Vines of Vastwood | ![]() ![]() |
$1.29 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (8) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Artful Dodge | ![]() ![]() |
$0.64 | Sorcery | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Distortion Strike | ![]() ![]() |
$0.54 | Sorcery | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Ponder | ![]() ![]() |
$2.17 | Sorcery | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (19) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | Forest | ![]() ![]() |
$0.39 | Basic Land - Forest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Island | ![]() ![]() |
$0.41 | Basic Land - Island | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Thornwood Falls | ![]() ![]() |
$0.06 | Land |
Sideboard - 14 cards, 6 distinct
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Name ![]() |
Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Blighted Agent | ![]() ![]() |
$0.90 | Creature - Phyrexian Human Rogue | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (13) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Mortal's Resolve | ![]() ![]() |
$0.13 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Ranger's Guile | ![]() ![]() |
$0.10 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Sheltering Word | ![]() ![]() |
$0.18 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Vines of Vastwood | ![]() ![]() |
$1.29 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Withstand Death | ![]() ![]() |
$0.22 | Instant |
Scratchpad - 0 cards, 0 distinct

No cards here. :(
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Notes
Deck Name: Swift Sickness
Format: Legacy
Deck Type: Mechanic-Based Combo
Deck Theme: Infect Blitz Kill
Colors: Blue-Green (Simic)
-----------------------------------------------------------------------------------------------
Description
"Swift Sickness" is a Legacy mechanic-based combo deck that weaponizes the Infect mechanic for lightning-fast kills — often by turn 2. It doesn’t care about your opponent’s life total; it only needs 10 poison counters to win. Every draw is engineered to produce that outcome with brutal efficiency.
The game plan is simple yet deadly: land a Glistener Elf or Blighted Agent, make it unblockable if necessary, and stack up Invigorate, Mutagenic Growth, and other pump spells to push through lethal poison damage in a single strike.
This deck thrives in casual Legacy environments and punishes opponents who aren't prepared to deal with a fragile but explosive combo strategy. When executed correctly, the kill is so fast it feels unfair.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Play Glistener Elf on turn 1 whenever possible.
Follow up with pump spells like Groundswell, Mutagenic Growth, and Invigorate to attempt a turn 2 kill.
Use Opt and Ponder to sculpt your hand toward a winning combination.
Against blockers, use Artful Dodge or Distortion Strike to make your attacker unblockable.
Mid Game:
If the first creature is removed, rebuild with another infect creature and repeat the burst kill attempt.
Play more cautiously vs removal-heavy decks; keep mana open for protection like Vines of Vastwood or Ranger’s Guile.
Late Game:
You rarely go long — if you’re still playing after turn 5, the advantage is slipping.
Flashback Artful Dodge or dig with cantrips for one final strike.
Ideal Opening Hand:
1–2 Lands (preferably 1 Forest + 1 Blue source)
1 Infect creature (Glistener Elf or Blighted Agent)
2–3 pump spells
1 protection or cantrip spell
Mulligan if no creature or too many lands/spells without synergy.
-----------------------------------------------------------------------------------------------
How the Mechanic Works
Infect + Pump = Death:
Infect creatures deal poison counters instead of regular damage.
Your pump spells massively increase their power for a potential one-hit kill.
Glistener Elf + Invigorate + Mutagenic Growth + Groundswell can deal 10 poison by turn 2.
Unblockable Line:
Blighted Agent or Artful Dodge guarantees the creature gets through.
Once unblockable, the math becomes a puzzle — and you’re holding all the pieces.
Protection Plan:
Vines of Vastwood, Sheltering Word, and Ranger's Guile protect your wincon.
Withstand Death in the sideboard helps fight through wraths and targeted hate.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Removal / Burn:
+3 Sheltering Word (life gain + hexproof)
+3 Mortal's Resolve
+3 Ranger's Guile
⮕ Swap out extra Opt, Ponder, or redundant pump.
Against Control / Bounce:
+3 Withstand Death
+1 Blighted Agent to increase threat density
+1 Vines of Vastwood for more backup
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"Swift Sickness" is perfect for players who enjoy fast-paced, calculated risk-reward plays. It rewards those who know how to read combat math, bait interaction, and bluff with precision.
Difficulty Level: Intermediate
Playstyle: Explosive combo through Infect mechanics
Best For: 1v1 Legacy (Casual Competitive)
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Kills fast and decisively when unchallenged.
Mechanic-Based vs Combo Ratio: 70% Mechanic-Based / 30% Combo
Wins through a consistent mechanic (Infect) using a combo kill engine.
Speed: ⭐⭐⭐⭐⭐ (5/5)
Regular turn 2–3 kills. Among the fastest Legacy-legal strategies.
Resilience: ⭐⭐☆☆☆ (2/5)
Vulnerable to interaction-heavy decks without protection in hand.
Best Format Fit:
⭐⭐⭐⭐⭐ 1v1 Competitive Casual
⭐⭐⭐☆☆ Multiplayer (only in duels)
⭐☆☆☆☆ Tournament Legacy (due to high disruption in meta)
Complexity: ⭐⭐⭐☆☆ (3/5)
Easy to pilot when goldfishing, but punishing if protection is misused.
-----------------------------------------------------------------------------------------------
Pro Tips for Infect Dominance
Count before committing. Infect math is lethal — but only if you hit 10.
Respect removal. Always leave mana up if you suspect Lightning Bolt or Swords.
Bluffing matters. Holding 2 cards and passing can force mistakes.
Use Opt wisely. It's not just for filtering — it helps you find that one missing piece.
Don’t waste pump. If they block and you can't push lethal, sometimes it's better to wait.
-----------------------------------------------------------------------------------------------
Quote:
"One scratch is all it takes. The rest is just watching them wither."
Last Update: 17/7/2025
Format: Legacy
Deck Type: Mechanic-Based Combo
Deck Theme: Infect Blitz Kill
Colors: Blue-Green (Simic)
-----------------------------------------------------------------------------------------------
Description
"Swift Sickness" is a Legacy mechanic-based combo deck that weaponizes the Infect mechanic for lightning-fast kills — often by turn 2. It doesn’t care about your opponent’s life total; it only needs 10 poison counters to win. Every draw is engineered to produce that outcome with brutal efficiency.
The game plan is simple yet deadly: land a Glistener Elf or Blighted Agent, make it unblockable if necessary, and stack up Invigorate, Mutagenic Growth, and other pump spells to push through lethal poison damage in a single strike.
This deck thrives in casual Legacy environments and punishes opponents who aren't prepared to deal with a fragile but explosive combo strategy. When executed correctly, the kill is so fast it feels unfair.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Play Glistener Elf on turn 1 whenever possible.
Follow up with pump spells like Groundswell, Mutagenic Growth, and Invigorate to attempt a turn 2 kill.
Use Opt and Ponder to sculpt your hand toward a winning combination.
Against blockers, use Artful Dodge or Distortion Strike to make your attacker unblockable.
Mid Game:
If the first creature is removed, rebuild with another infect creature and repeat the burst kill attempt.
Play more cautiously vs removal-heavy decks; keep mana open for protection like Vines of Vastwood or Ranger’s Guile.
Late Game:
You rarely go long — if you’re still playing after turn 5, the advantage is slipping.
Flashback Artful Dodge or dig with cantrips for one final strike.
Ideal Opening Hand:
1–2 Lands (preferably 1 Forest + 1 Blue source)
1 Infect creature (Glistener Elf or Blighted Agent)
2–3 pump spells
1 protection or cantrip spell
Mulligan if no creature or too many lands/spells without synergy.
-----------------------------------------------------------------------------------------------
How the Mechanic Works
Infect + Pump = Death:
Infect creatures deal poison counters instead of regular damage.
Your pump spells massively increase their power for a potential one-hit kill.
Glistener Elf + Invigorate + Mutagenic Growth + Groundswell can deal 10 poison by turn 2.
Unblockable Line:
Blighted Agent or Artful Dodge guarantees the creature gets through.
Once unblockable, the math becomes a puzzle — and you’re holding all the pieces.
Protection Plan:
Vines of Vastwood, Sheltering Word, and Ranger's Guile protect your wincon.
Withstand Death in the sideboard helps fight through wraths and targeted hate.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Removal / Burn:
+3 Sheltering Word (life gain + hexproof)
+3 Mortal's Resolve
+3 Ranger's Guile
⮕ Swap out extra Opt, Ponder, or redundant pump.
Against Control / Bounce:
+3 Withstand Death
+1 Blighted Agent to increase threat density
+1 Vines of Vastwood for more backup
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"Swift Sickness" is perfect for players who enjoy fast-paced, calculated risk-reward plays. It rewards those who know how to read combat math, bait interaction, and bluff with precision.
Difficulty Level: Intermediate
Playstyle: Explosive combo through Infect mechanics
Best For: 1v1 Legacy (Casual Competitive)
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Kills fast and decisively when unchallenged.
Mechanic-Based vs Combo Ratio: 70% Mechanic-Based / 30% Combo
Wins through a consistent mechanic (Infect) using a combo kill engine.
Speed: ⭐⭐⭐⭐⭐ (5/5)
Regular turn 2–3 kills. Among the fastest Legacy-legal strategies.
Resilience: ⭐⭐☆☆☆ (2/5)
Vulnerable to interaction-heavy decks without protection in hand.
Best Format Fit:
⭐⭐⭐⭐⭐ 1v1 Competitive Casual
⭐⭐⭐☆☆ Multiplayer (only in duels)
⭐☆☆☆☆ Tournament Legacy (due to high disruption in meta)
Complexity: ⭐⭐⭐☆☆ (3/5)
Easy to pilot when goldfishing, but punishing if protection is misused.
-----------------------------------------------------------------------------------------------
Pro Tips for Infect Dominance
Count before committing. Infect math is lethal — but only if you hit 10.
Respect removal. Always leave mana up if you suspect Lightning Bolt or Swords.
Bluffing matters. Holding 2 cards and passing can force mistakes.
Use Opt wisely. It's not just for filtering — it helps you find that one missing piece.
Don’t waste pump. If they block and you can't push lethal, sometimes it's better to wait.
-----------------------------------------------------------------------------------------------
Quote:
"One scratch is all it takes. The rest is just watching them wither."
Last Update: 17/7/2025
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