
Sideboard - 50 cards, 12 distinct
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Name ![]() |
Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Aven Mindcensor | $0.58 | Creature - Bird Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sanctifier en-Vec | $0.26 | Creature - Human Cleric | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Dawn Charm | $1.11 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Disenchant | $0.15 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Lapse of Certainty | $0.66 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Damping Sphere | $0.34 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Grafdigger's Cage | $3.01 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Pithing Needle | $0.32 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Authority of the Consuls | $3.79 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Ghostly Prison | $3.87 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Token (35) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 | Angel | $0.35 | Token Creature - Angel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Token: Ajani's Pridemate | $0.25 | Token Creature - Cat Soldier |
Scratchpad - 0 cards, 0 distinct

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Notes
Deck Name: Sanctum of Angels
Format: Legacy
Deck Type: Angel Tribal Midrange
Deck Theme: Angelic Synergy with Lifegain and Token Multiplication
Colors: White (Mono-White)
-----------------------------------------------------------------------------------------------
Description
Sanctum of Angels is a Legacy-ready mono-white tribal deck that brings divine wrath and celestial dominance to the battlefield. Built around powerful Angel creatures, efficient lifegain engines, and token multiplication, the deck combines inevitability with resilience — delivering overwhelming force from the skies.
With the support of anthem effects, recursive spells, and utility artifacts, Sanctum balances defense and pressure in multiplayer and 1v1 formats. Resplendent Angel, Lyra Dawnbringer, and Archangel of Thune anchor its lifegain core, while Entreat the Angels and Anointed Procession flood the board with flying threats.
The deck thrives on incremental value. It neutralizes threats with board wipes like Wrath of God and Urza's Ruinous Blast, recovers with Sevinne’s Reclamation and Faith’s Reward, and protects itself through Shalai, Dawn Charm, and lifelink-fueled tempo.
It doesn’t seek to rush. It builds heaven — and then calls down angels.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Establish lifegain with Seraph Sanctuary, Esper Sentinel, or Ajani.
Drop ramp (Marble Diamond, Pearl Medallion) and value engines (Mask of Memory, Tome of Legends).
Prepare defense with Archangel of Tithes or Shalai, Voice of Plenty.
Mid-Game:
Start producing pressure with Resplendent Angel and Lyra Dawnbringer.
Use Divine Deflection and Dawn Charm to bait opponents into traps.
Deploy Anointed Procession for scaling token production.
Late Game:
Overwhelm the board with Entreat the Angels and token doublers.
Use Avacyn, Angel of Hope for indestructibility and final lock.
Clean the board with Urza’s Ruinous Blast, Cleansing Nova, or Descend upon the Sinful, then repopulate effortlessly.
Ideal Opening Hand:
2 lands (1 Plains, 1 Seraph Sanctuary preferred)
1 ramp source (Pearl Medallion or Marble Diamond)
1 lifegain enabler or Angel (Resplendent, Lyra, Ajani)
1 card advantage piece or protection (Esper Sentinel, Shalai, Dawn Charm)
Mulligan hands with no land, no lifegain, or no pressure.
-----------------------------------------------------------------------------------------------
How the Tribal Synergy Works
Angels as Finishers:
Big flying creatures like Lyra, Avacyn, and Sublime Archangel take over the game once you stabilize.
Lifegain Engine:
Lyra Dawnbringer gives lifelink to all angels.
Archangel of Thune turns lifegain into +1/+1 counters for exponential growth.
Sigarda’s Splendor gives card draw based on lifegain thresholds.
Token Production + Scaling:
Resplendent Angel and Entreat the Angels create 4/4 flyers.
Anointed Procession doubles them.
Always Watching and Angel of Jubilation boost them further.
Recovery and Recursion:
Faith’s Reward and Sevinne’s Reclamation let you bounce back after wipes or overextension.
Soul-Guide Lantern gives selective graveyard control without harming recursion.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Authority of the Consuls slows hasty starts and stabilizes your life total.
Ghostly Prison taxes wide boards.
Dawn Charm prevents alpha strikes or protects against burn.
Against Control Decks:
Lapse of Certainty surprises and delays key spells.
Pithing Needle can shut down planeswalkers or activated win-cons.
Against Combo Decks:
Damping Sphere stalls Storm or multi-spell turns.
Sanctifier en-Vec disrupts red/black-based combo pieces and graveyards.
Against Artifact/Enchantment Strategies:
Disenchant provides clean removal for lock pieces or win engines.
Grafdigger’s Cage prevents tutoring into creature recursion.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
Sanctum of Angels is perfect for players who enjoy developing board presence, leveraging lifegain synergies, and grinding value through resilient tribal engines. This deck does not rush toward victory — it builds inevitability by layering threats, protecting key pieces, and punishing opponents who overextend.
You’ll need to understand how to manage resources and protect your board. Choosing when to cast sweepers, when to deploy your angels, and when to recover with recursion effects are key decisions that separate a good game from a great one.
While each individual card is powerful, mastering their timing is what unlocks the deck’s full potential. Understanding threat pacing and knowing when to pivot from defense to pressure will give you the edge — especially in multiplayer tables.
Difficulty Level: Intermediate to Advanced
Playstyle: Resilient midrange with tribal lifegain scaling and token-based pressure
Best For: High-power multiplayer games and slower 1v1 environments where you have time to stabilize, scale, and dominate through synergy rather than speed
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Can dominate board-centric and tempo decks once set up.
Tribal vs Mechanic-Based Ratio: 70% Tribal / 30% Mechanic-Based
The tribal synergy of Angels is the core strength, backed by utility and recursion tools.
Speed: ⭐⭐⭐☆☆ (3/5)
Stabilizes early and turns the corner fast with double-token pressure.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Can survive wipes and rebuild thanks to recursion and lifelink. Difficult to kill when Avacyn is online.
Best Format Fit:
⭐⭐⭐⭐⭐ Multiplayer (3–5 players)
You thrive in drawn-out board battles with time to stabilize and scale.
⭐⭐⭐☆☆ 1v1 Casual
Excellent if opponents don’t combo too quickly.
⭐⭐☆☆☆ Legacy Events (with budget tuning)
Lacks true top-tier speed or disruption, but can be strong in non-combo metas.
Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires careful timing of removal, token scaling, and lifegain bursts to maximize value.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Don't overcommit pre-wipe.
Play angels one at a time and hold recursion cards until needed.
Lyra is your engine. Protect her.
She turns every angel into a lifegain machine. Shalai and Dawn Charm are your shield.
Use Procession like a finisher.
Don’t cast it without a token source unless you’re baiting removal. Stack it with Entreat or Resplendent for max effect.
Soul-Guide Lantern is surgical.
Wait for the right moment to exile graveyards — don’t rush it. It won’t hurt you like Rest in Peace.
Recognize inevitability.
The deck doesn’t win fast — it wins when no one else can answer you. Trust the sanctum.
-----------------------------------------------------------------------------------------------
Quote:
"The heavens are not merciful — they are absolute."
Last Update: 01/07/25
Format: Legacy
Deck Type: Angel Tribal Midrange
Deck Theme: Angelic Synergy with Lifegain and Token Multiplication
Colors: White (Mono-White)
-----------------------------------------------------------------------------------------------
Description
Sanctum of Angels is a Legacy-ready mono-white tribal deck that brings divine wrath and celestial dominance to the battlefield. Built around powerful Angel creatures, efficient lifegain engines, and token multiplication, the deck combines inevitability with resilience — delivering overwhelming force from the skies.
With the support of anthem effects, recursive spells, and utility artifacts, Sanctum balances defense and pressure in multiplayer and 1v1 formats. Resplendent Angel, Lyra Dawnbringer, and Archangel of Thune anchor its lifegain core, while Entreat the Angels and Anointed Procession flood the board with flying threats.
The deck thrives on incremental value. It neutralizes threats with board wipes like Wrath of God and Urza's Ruinous Blast, recovers with Sevinne’s Reclamation and Faith’s Reward, and protects itself through Shalai, Dawn Charm, and lifelink-fueled tempo.
It doesn’t seek to rush. It builds heaven — and then calls down angels.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Establish lifegain with Seraph Sanctuary, Esper Sentinel, or Ajani.
Drop ramp (Marble Diamond, Pearl Medallion) and value engines (Mask of Memory, Tome of Legends).
Prepare defense with Archangel of Tithes or Shalai, Voice of Plenty.
Mid-Game:
Start producing pressure with Resplendent Angel and Lyra Dawnbringer.
Use Divine Deflection and Dawn Charm to bait opponents into traps.
Deploy Anointed Procession for scaling token production.
Late Game:
Overwhelm the board with Entreat the Angels and token doublers.
Use Avacyn, Angel of Hope for indestructibility and final lock.
Clean the board with Urza’s Ruinous Blast, Cleansing Nova, or Descend upon the Sinful, then repopulate effortlessly.
Ideal Opening Hand:
2 lands (1 Plains, 1 Seraph Sanctuary preferred)
1 ramp source (Pearl Medallion or Marble Diamond)
1 lifegain enabler or Angel (Resplendent, Lyra, Ajani)
1 card advantage piece or protection (Esper Sentinel, Shalai, Dawn Charm)
Mulligan hands with no land, no lifegain, or no pressure.
-----------------------------------------------------------------------------------------------
How the Tribal Synergy Works
Angels as Finishers:
Big flying creatures like Lyra, Avacyn, and Sublime Archangel take over the game once you stabilize.
Lifegain Engine:
Lyra Dawnbringer gives lifelink to all angels.
Archangel of Thune turns lifegain into +1/+1 counters for exponential growth.
Sigarda’s Splendor gives card draw based on lifegain thresholds.
Token Production + Scaling:
Resplendent Angel and Entreat the Angels create 4/4 flyers.
Anointed Procession doubles them.
Always Watching and Angel of Jubilation boost them further.
Recovery and Recursion:
Faith’s Reward and Sevinne’s Reclamation let you bounce back after wipes or overextension.
Soul-Guide Lantern gives selective graveyard control without harming recursion.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Authority of the Consuls slows hasty starts and stabilizes your life total.
Ghostly Prison taxes wide boards.
Dawn Charm prevents alpha strikes or protects against burn.
Against Control Decks:
Lapse of Certainty surprises and delays key spells.
Pithing Needle can shut down planeswalkers or activated win-cons.
Against Combo Decks:
Damping Sphere stalls Storm or multi-spell turns.
Sanctifier en-Vec disrupts red/black-based combo pieces and graveyards.
Against Artifact/Enchantment Strategies:
Disenchant provides clean removal for lock pieces or win engines.
Grafdigger’s Cage prevents tutoring into creature recursion.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
Sanctum of Angels is perfect for players who enjoy developing board presence, leveraging lifegain synergies, and grinding value through resilient tribal engines. This deck does not rush toward victory — it builds inevitability by layering threats, protecting key pieces, and punishing opponents who overextend.
You’ll need to understand how to manage resources and protect your board. Choosing when to cast sweepers, when to deploy your angels, and when to recover with recursion effects are key decisions that separate a good game from a great one.
While each individual card is powerful, mastering their timing is what unlocks the deck’s full potential. Understanding threat pacing and knowing when to pivot from defense to pressure will give you the edge — especially in multiplayer tables.
Difficulty Level: Intermediate to Advanced
Playstyle: Resilient midrange with tribal lifegain scaling and token-based pressure
Best For: High-power multiplayer games and slower 1v1 environments where you have time to stabilize, scale, and dominate through synergy rather than speed
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Can dominate board-centric and tempo decks once set up.
Tribal vs Mechanic-Based Ratio: 70% Tribal / 30% Mechanic-Based
The tribal synergy of Angels is the core strength, backed by utility and recursion tools.
Speed: ⭐⭐⭐☆☆ (3/5)
Stabilizes early and turns the corner fast with double-token pressure.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Can survive wipes and rebuild thanks to recursion and lifelink. Difficult to kill when Avacyn is online.
Best Format Fit:
⭐⭐⭐⭐⭐ Multiplayer (3–5 players)
You thrive in drawn-out board battles with time to stabilize and scale.
⭐⭐⭐☆☆ 1v1 Casual
Excellent if opponents don’t combo too quickly.
⭐⭐☆☆☆ Legacy Events (with budget tuning)
Lacks true top-tier speed or disruption, but can be strong in non-combo metas.
Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires careful timing of removal, token scaling, and lifegain bursts to maximize value.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Don't overcommit pre-wipe.
Play angels one at a time and hold recursion cards until needed.
Lyra is your engine. Protect her.
She turns every angel into a lifegain machine. Shalai and Dawn Charm are your shield.
Use Procession like a finisher.
Don’t cast it without a token source unless you’re baiting removal. Stack it with Entreat or Resplendent for max effect.
Soul-Guide Lantern is surgical.
Wait for the right moment to exile graveyards — don’t rush it. It won’t hurt you like Rest in Peace.
Recognize inevitability.
The deck doesn’t win fast — it wins when no one else can answer you. Trust the sanctum.
-----------------------------------------------------------------------------------------------
Quote:
"The heavens are not merciful — they are absolute."
Last Update: 01/07/25
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