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Name ![]() |
Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (19) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Breaker of Armies | $0.27 | Creature - Eldrazi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Endbringer | $0.27 | Creature - Eldrazi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Kozilek, Butcher of Truth | $42.72 | Legendary Creature - Eldrazi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Matter Reshaper | $0.33 | Creature - Eldrazi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Thought-Knot Seer | $2.64 | Creature - Eldrazi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Ulamog, the Ceaseless Hunger | $17.70 | Legendary Creature - Eldrazi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Void Winnower | $20.08 | Creature - Eldrazi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Walking Ballista | $6.67 | Artifact Creature - Construct | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Titan's Presence | $0.21 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Warping Wail | $0.29 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | All Is Dust | $3.65 | Tribal Sorcery - Eldrazi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Expedition Map | $0.81 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Oblivion Stone | $0.15 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Karn, the Great Creator | $3.80 | Legendary Planeswalker - Karn | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Ugin, the Ineffable | $0.79 | Legendary Planeswalker - Ugin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Ugin, the Spirit Dragon | $10.64 | Legendary Planeswalker - Ugin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (24) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Blast Zone | $0.22 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Eldrazi Temple | $4.83 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Sanctum of Ugin | $1.85 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Urza's Mine | $0.52 | Land - Urza’s Mine | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Urza's Power Plant | $0.48 | Land - Urza’s Power-Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Urza's Tower | $0.46 | Land - Urza’s Tower | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Wastes | $0.31 | Basic Land |
Sideboard - 30 cards, 10 distinct
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Name ![]() |
Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Conduit of Ruin | $4.45 | Creature - Eldrazi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Silent Arbiter | $7.60 | Artifact Creature - Construct | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Spatial Contortion | $0.13 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Warping Wail | $0.29 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Chalice of the Void | $22.74 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Mindslaver | $0.78 | Legendary Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Oblivion Stone | $0.15 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Relic of Progenitus | $4.97 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Token (15) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Eldrazi Scion | $0.51 | Token Creature - Eldrazi Scion | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | Spirit | $0.12 | Token Creature - Spirit |
Scratchpad - 0 cards, 0 distinct

No cards here. :(
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Notes
Deck Name: Urza’s Rift to Oblivion
Format: Legacy
Deck Type: Ramp-Control
Deck Theme: Big Mana Eldrazi Dominance via Tron and Colorless Synergy
Colors: Colorless
-----------------------------------------------------------------------------------------------
Description
"Urza’s Rift to Oblivion" is a Legacy colorless ramp-control deck that weaponizes the power of the Urza lands (Mine, Power Plant, Tower) and Eldrazi Temple to summon world-ending threats. With titans like Ulamog, Kozilek, and Void Winnower, the deck dominates the board while All Is Dust, Oblivion Stone, and Titan's Presence act as brutal sweepers and control tools. The support of Karn, the Great Creator and Ugin planeswalkers adds reach and resiliency to an already explosive mana base.
This deck shines in 1v1 and multiplayer Legacy environments, punishing any opponent who can’t close fast or counter ramp early. It plays with inevitability, answering threats one by one until it drops creatures that win the game on entry.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Use Expedition Map to assemble Urza's Tron (Mine, Power Plant, Tower).
Disrupt early plays with Warping Wail or Thought-Knot Seer.
Play Matter Reshaper for defensive body and card advantage.
Mid-Game:
Ramp into threats like Endbringer, Void Winnower, and Kozilek.
Use Titan’s Presence and All Is Dust to clear the board efficiently.
Activate Karn, the Great Creator to access silver bullets from the sideboard.
Late Game:
Deploy Ulamog, the Ceaseless Hunger or Walking Ballista to close the game.
Use Ugin, the Spirit Dragon to sweep or finish off planeswalkers.
Chain into more threats with Sanctum of Ugin triggers.
Ideal Opening Hand:
2 lands (ideally 1 Tron piece and 1 Temple)
1 Expedition Map
1 early threat (Thought-Knot or Matter Reshaper)
1 sweeper or removal (Titan’s Presence, Warping Wail)
Mulligan aggressively if you don’t have at least one land tutor (Expedition Map or Tron piece + Temple), or if your hand is full of top-end threats with no early interaction. A good hand curves out with ramp and one midgame threat.
-----------------------------------------------------------------------------------------------
How the Ramp-Control Strategy Works
The deck revolves around assembling Urza’s Mine + Power Plant + Tower for a consistent 7-mana engine by turn 3–4. With support from Eldrazi Temple and Sanctum of Ugin, you can cast devastating threats far earlier than most decks expect.
Control comes from powerful colorless board wipes and instant-speed disruption (Warping Wail, All Is Dust, Titan’s Presence), while creatures like Thought-Knot Seer and Endbringer maintain pressure and deny resources.
Once ahead, you chain Sanctum of Ugin triggers into a snowball of titans that cannot be stopped.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Spatial Contortion, Silent Arbiter for early board control.
Ratchet Bomb, All Is Dust for reset buttons.
Against Control Decks:
Mindslaver disrupts draw-go opponents.
Warping Wail to counter sorceries and exile creatures.
Against Combo Decks:
Relic of Progenitus shuts down graveyard lines.
Chalice of the Void (at 1 or 2) to lock low-cost combo chains.
Against Artifact/Toolbox Decks:
Karn, the Great Creator + Oblivion Stone for board dominance.
Conduit of Ruin for tutoring win conditions.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"Urza’s Rift to Oblivion" is ideal for players who enjoy inevitability, controlling the board with massive threats, and assembling a powerful mana engine to outscale every opponent.
Difficulty Level: Intermediate to Advanced
Playstyle: Mana ramp and board control into crushing threats
Best For: Multiplayer pods or 1v1 with relaxed Legacy banlists
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Devastating board presence, especially with Ulamog/Kozilek chains.
Mechanic-Based vs Control vs Combo Ratio:
60% Mechanic-Based / 30% Control / 10% Tribal
Speed: ⭐⭐⭐☆☆ (3/5)
Turn 3–4 threats possible with ideal hands; otherwise stabilizes on 5–6.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Hard to disrupt once Tron is online. Recovers from wipes easily.
Best Format Fit:
⭐⭐⭐⭐⭐ Legacy Multiplayer (3–5 players)
⭐⭐⭐☆☆ 1v1 Competitive Casual
⭐☆☆☆☆ Legacy Events (unless highly tuned)
Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires planning, sequencing, and prioritization of threats.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Always Map first. Expedition Map turn 1–2 is your best opener.
Sequence mana sources carefully. Prioritize Tron before Temples if not under pressure.
Don’t overcommit threats. Just one titan is often enough to win.
Abuse Karn’s toolbox. Sideboard artifacts can turn the tide instantly.
Recognize inevitability. You win by scaling, not racing. Let others burn out.
Bonus: Don’t crack Sanctum of Ugin without a solid follow-up. It’s your value engine.
-----------------------------------------------------------------------------------------------
Quote:
"Urza's brilliance forged the path, but the Eldrazi claimed the void."
Last Update: 08/07/25
Format: Legacy
Deck Type: Ramp-Control
Deck Theme: Big Mana Eldrazi Dominance via Tron and Colorless Synergy
Colors: Colorless
-----------------------------------------------------------------------------------------------
Description
"Urza’s Rift to Oblivion" is a Legacy colorless ramp-control deck that weaponizes the power of the Urza lands (Mine, Power Plant, Tower) and Eldrazi Temple to summon world-ending threats. With titans like Ulamog, Kozilek, and Void Winnower, the deck dominates the board while All Is Dust, Oblivion Stone, and Titan's Presence act as brutal sweepers and control tools. The support of Karn, the Great Creator and Ugin planeswalkers adds reach and resiliency to an already explosive mana base.
This deck shines in 1v1 and multiplayer Legacy environments, punishing any opponent who can’t close fast or counter ramp early. It plays with inevitability, answering threats one by one until it drops creatures that win the game on entry.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Use Expedition Map to assemble Urza's Tron (Mine, Power Plant, Tower).
Disrupt early plays with Warping Wail or Thought-Knot Seer.
Play Matter Reshaper for defensive body and card advantage.
Mid-Game:
Ramp into threats like Endbringer, Void Winnower, and Kozilek.
Use Titan’s Presence and All Is Dust to clear the board efficiently.
Activate Karn, the Great Creator to access silver bullets from the sideboard.
Late Game:
Deploy Ulamog, the Ceaseless Hunger or Walking Ballista to close the game.
Use Ugin, the Spirit Dragon to sweep or finish off planeswalkers.
Chain into more threats with Sanctum of Ugin triggers.
Ideal Opening Hand:
2 lands (ideally 1 Tron piece and 1 Temple)
1 Expedition Map
1 early threat (Thought-Knot or Matter Reshaper)
1 sweeper or removal (Titan’s Presence, Warping Wail)
Mulligan aggressively if you don’t have at least one land tutor (Expedition Map or Tron piece + Temple), or if your hand is full of top-end threats with no early interaction. A good hand curves out with ramp and one midgame threat.
-----------------------------------------------------------------------------------------------
How the Ramp-Control Strategy Works
The deck revolves around assembling Urza’s Mine + Power Plant + Tower for a consistent 7-mana engine by turn 3–4. With support from Eldrazi Temple and Sanctum of Ugin, you can cast devastating threats far earlier than most decks expect.
Control comes from powerful colorless board wipes and instant-speed disruption (Warping Wail, All Is Dust, Titan’s Presence), while creatures like Thought-Knot Seer and Endbringer maintain pressure and deny resources.
Once ahead, you chain Sanctum of Ugin triggers into a snowball of titans that cannot be stopped.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Spatial Contortion, Silent Arbiter for early board control.
Ratchet Bomb, All Is Dust for reset buttons.
Against Control Decks:
Mindslaver disrupts draw-go opponents.
Warping Wail to counter sorceries and exile creatures.
Against Combo Decks:
Relic of Progenitus shuts down graveyard lines.
Chalice of the Void (at 1 or 2) to lock low-cost combo chains.
Against Artifact/Toolbox Decks:
Karn, the Great Creator + Oblivion Stone for board dominance.
Conduit of Ruin for tutoring win conditions.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"Urza’s Rift to Oblivion" is ideal for players who enjoy inevitability, controlling the board with massive threats, and assembling a powerful mana engine to outscale every opponent.
Difficulty Level: Intermediate to Advanced
Playstyle: Mana ramp and board control into crushing threats
Best For: Multiplayer pods or 1v1 with relaxed Legacy banlists
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Devastating board presence, especially with Ulamog/Kozilek chains.
Mechanic-Based vs Control vs Combo Ratio:
60% Mechanic-Based / 30% Control / 10% Tribal
Speed: ⭐⭐⭐☆☆ (3/5)
Turn 3–4 threats possible with ideal hands; otherwise stabilizes on 5–6.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Hard to disrupt once Tron is online. Recovers from wipes easily.
Best Format Fit:
⭐⭐⭐⭐⭐ Legacy Multiplayer (3–5 players)
⭐⭐⭐☆☆ 1v1 Competitive Casual
⭐☆☆☆☆ Legacy Events (unless highly tuned)
Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires planning, sequencing, and prioritization of threats.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Always Map first. Expedition Map turn 1–2 is your best opener.
Sequence mana sources carefully. Prioritize Tron before Temples if not under pressure.
Don’t overcommit threats. Just one titan is often enough to win.
Abuse Karn’s toolbox. Sideboard artifacts can turn the tide instantly.
Recognize inevitability. You win by scaling, not racing. Let others burn out.
Bonus: Don’t crack Sanctum of Ugin without a solid follow-up. It’s your value engine.
-----------------------------------------------------------------------------------------------
Quote:
"Urza's brilliance forged the path, but the Eldrazi claimed the void."
Last Update: 08/07/25
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