Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$489.27
Buy

0 Likes 0 Comments
Avg. CMC 3.21
Card Color Breakdown
Card Type Breakdown

Final Fantasy
releases on June 13, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Final Fantasy
releases on June 13, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 72 cards, 33 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (38)
4 Elvish Mystic
$0.41 Creature - Elf Druid
2 Elvish Piper
$0.81 Creature - Elf Shaman
2 Genesis Hydra
$0.29 Creature - Plant Hydra
1 Heroes' Bane
$0.21 Creature - Hydra
1 Hooded Hydra
$0.30 Creature - Snake Hydra
2 Hydra Broodmaster
$0.34 Creature - Hydra
1 Hydra Omnivore
$0.56 Creature - Hydra
3 Kalonian Hydra
$4.14 Creature - Hydra
2 Khalni Hydra
$10.91 Creature - Hydra
1 Lifeblood Hydra
$2.32 Creature - Hydra
3 Llanowar Elves
$0.10 Creature - Elf Druid
3 Llanowar Tribe
$0.82 Creature - Elf Druid
3 Managorger Hydra
$1.22 Creature - Hydra
1 Mistcutter Hydra
$1.04 Creature - Hydra
3 Priest of Titania
$0.23 Creature - Elf Druid
3 Primordial Hydra
$6.87 Creature - Hydra
2 Rofellos, Llanowar Emissary
$54.43 Legendary Creature - Elf Druid
1 Ulvenwald Hydra
$0.76 Creature - Hydra
Instant (6)
2 Heroic Intervention
$10.68 Instant
1 Return of the Wildspeaker
$0.87 Instant
1 Tamiyo's Safekeeping
$1.91 Instant
2 Vines of Vastwood
$1.05 Instant
Sorcery (5)
2 Finale of Devastation
$26.41 Sorcery
1 Green Sun's Zenith
$32.44 Sorcery
2 Natural Order
$10.58 Sorcery
Enchantment (3)
1 Asceticism
$4.93 Enchantment
1 Garruk's Uprising
$0.54 Enchantment
1 Sylvan Library
$23.53 Enchantment
Planeswalker (1)
1 Vivien, Monsters' Advocate
$2.54 Legendary Planeswalker - Vivien
Land (19)
2 Castle Garenbrig
$4.97 Land
14 Forest
$0.06 Basic Land - Forest
2 Nykthos, Shrine to Nyx
$43.71 Legendary Land
1 Yavimaya, Cradle of Growth
$7.58 Legendary Land
Sideboard - 25 cards, 14 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Reclamation Sage
$0.17 Creature - Elf Shaman
Instant (11)
1 Beast Within
$0.84 Instant
1 Chord of Calling
$3.84 Instant
2 Heroic Intervention
$10.68 Instant
1 Krosan Grip
$1.02 Instant
2 Nature's Claim
$1.11 Instant
1 Ram Through
$0.25 Instant
1 Return of the Wildspeaker
$0.87 Instant
1 Tamiyo's Safekeeping
$1.91 Instant
1 Wrap in Vigor
$1.05 Instant
Sorcery (1)
1 Gaea's Blessing
$0.28 Sorcery
Artifact (2)
1 Pithing Needle
$0.36 Artifact
1 Relic of Progenitus
$4.59 Artifact
Token (10)
10 Hydra
N/A Token Creature - Hydra
Scratchpad - 0 cards, 0 distinct
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Notes
 
Deck Name: Hydrafolk Rising

Format: Legacy
Deck Type: Mechanic-Based Tribal Ramp
Deck Theme: Elf Ramp + Hydra Finishers with Cheat Effects
Colors: Mono-Green (G)

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Description

"Hydrafolk Rising" is a mono-green tribal ramp deck that unites the ancient mana-weaving elves with the monstrous might of hydras. Focused on explosive development and overwhelming threats, the deck rapidly ramps mana through a dense network of elves like Priest of Titania, Llanowar Tribe, and Rofellos, Llanowar Emissary, then transitions into devastating hydra finishers.

With a toolbox arsenal enabled by Finale of Devastation, Green Sun's Zenith, Natural Order, and Elvish Piper, you cheat massive creatures into play or tutor exactly what you need. Whether you're doubling power with Kalonian Hydra, going wide with Hydra Broodmaster, or finding a lethal route via Genesis Hydra or Hydra Omnivore, "Hydrafolk Rising" brings flexible power at every phase of the game.

Capable of competing in both 1v1 and multiplayer formats, this deck thrives on raw green mana, scaling threats, and relentless tempo.

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How to Play

Early Game:
Establish mana quickly with Elvish Mystic, Llanowar Elves, and Priest of Titania.
Rofellos or Llanowar Tribe accelerates into 5+ mana by turn 3.
Keep a 2-land opener with at least 1 ramp creature and a payoff or tutor.

Mid-Game:
Use Natural Order or Elvish Piper to cheat in Kalonian Hydra, Broodmaster, or Khalni Hydra.
Set up Garruk's Uprising or Return of the Wildspeaker to maintain card flow.
Use Vines of Vastwood or Heroic Intervention to protect your board.

Late Game:
Resolve a big X-spell Hydra (Genesis, Primordial, Lifeblood) or cast Finale of Devastation for 10+ to win instantly.
Use Asceticism for near-lock protection and overwhelm opponents with tall or wide creatures.
Finish with massive trampling attacks or token swarms.

Ideal Opening Hand:
2 Forests
1-2 mana dorks (Elvish Mystic, Llanowar Elves, Priest)
1 tutor (Green Sun's Zenith or Natural Order)
1 payoff (Kalonian Hydra or Broodmaster)
Optional: 1 protection spell (Vines, Heroic Intervention)

Mulligan Guidance:
Mulligan any hand with fewer than 2 lands, or with no mana dorks. You want ramp in the opener almost always. Avoid hands that are heavy on top-end Hydras with no way to cast or cheat them out by turn 3–4.

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How the Tribal Ramp Works

This deck fuses two classic archetypes: elfball and hydra ramp. The elf package generates enormous amounts of green mana rapidly, enabling explosive turns. Rather than going for combo loops, the deck uses that mana to summon giant hydras with scaling effects or cheat them into play with Piper or Order.

Hydras make perfect mana sinks — most scale with either X costs or +1/+1 counters over turns. Kalonian Hydra doubles your board's power, Broodmaster builds a token army, Genesis Hydra gives card advantage, and Hydra Omnivore punishes blockers or lifegain decks.

The tribal synergy comes not from lords or tribal effects, but from a thematic and functional fusion: elves bring the fuel, and hydras bring the fire. This interaction makes every creature meaningful — rampers matter early, tutors and cheat cards accelerate mid-game, and hydras seal the game with flexibility and dominance.

-----------------------------------------------------------------------------------------------
Sideboard Strategy

Against Aggro:
Bring in 2 Nature’s Claim to handle fast artifacts like Skullclamp or problem enchantments.
Use Ram Through and Reclamation Sage for tempo-positive removal.
Beast Within helps deal with planeswalkers or large creatures.

Against Control:
Heroic Intervention and Wrap in Vigor protect you from wrath effects like Supreme Verdict.
Tamiyo’s Safekeeping offers single-target protection for key permanents.
Sylvan Library improves card selection and helps recover after a wipe.

Against Combo / Graveyard:
Pithing Needle disables key combo pieces (Planeswalkers, artifacts, etc).
Relic of Progenitus and Gaea’s Blessing help against graveyard recursion strategies.
Krosan Grip is uncounterable and answers enchantment-based combos.

Against Value / Toolbox decks:
Chord of Calling offers instant-speed answers or pressure via tutoring.
Return of the Wildspeaker functions as a flexible overrun effect or card draw engine.

Always consider the number of threats you expect post-board. Against control, trimming top-heavy Hydras for protection is optimal. Against aggro, prioritize tempo and removal. In longer games, lean on Vivien and Broodmaster.

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Skill Level and Playability

"Hydrafolk Rising" is a powerful but intuitive deck. It rewards sequencing and timing, but doesn’t require intricate combo knowledge. With proper ramp, the game plan is straightforward: cast big things, protect them, win.

Difficulty Level: Intermediate
Playstyle: Explosive ramp with high-impact threats and adaptable toolbox
Best For: Competitive casual 1v1 and multiplayer green lovers

-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings

Power Level: ⭐⭐⭐⭐☆ (4/5)
Unleashes devastating threats early, especially if unopposed.

Mechanic-Based vs Tribal Ratio: 60% Mechanic-Based / 40% Tribal Creature Pressure
The deck focuses on mana engines, tutor chains, and scaling hydras, while maintaining strong tribal identity.

Speed: ⭐⭐⭐⭐☆ (4/5)
Can explode into 6+ mana threats as early as turn 3.

Resilience: ⭐⭐⭐⭐☆ (4/5)
Redundant ramp, draw power, and protection make recovery strong.

Best Format Fit:
⭐⭐⭐⭐⭐ Competitive Casual 1v1
⭐⭐⭐⭐☆ Multiplayer (3-5 players)
⭐☆☆☆☆ Legacy Tournament (flavor over optimal speed)

Complexity: ⭐⭐⭐☆☆ (3/5)
Accessible but with decisions that reward mastery over time.

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Play Like a Pro – 5 Tips for Mastering the Deck

1. Mulligan for mana. This deck can win games on turn 4, but not if you keep clunky hands.
2. Treat Elvish Piper like a spell: never tap out the turn you play it.
3. Know your hydras. Some go tall (Primordial), some go wide (Broodmaster), others deal direct (Omnivore). Tutor wisely.
4. Finale of Devastation is a win condition. Use it at X=10+ to give haste and close the game.
5. Protect the ramp, not just the threats. Priest and Rofellos dying early can cost you the match.

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Quote:
"It began with whispers in the forest. It ended with roars that shook the roots of the world."

Last Update: 6/6/2025
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