
Sideboard - 25 cards, 12 distinct
![]() |
Name ![]() |
Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Silent Arbiter | $7.52 | Artifact Creature - Construct | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (9) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Aetherize | $0.26 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Dispel | $0.32 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Echoing Truth | $0.28 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Engulf the Shore | $0.58 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Mystical Dispute | $0.29 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Stern Dismissal | $0.07 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Fade Away | $0.64 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Ravenform | $0.19 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Relic of Progenitus | $2.60 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Narset, Parter of Veils | $0.60 | Legendary Planeswalker - Narset | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Token (10) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | Thopter // Copy | N/A | Token |
Scratchpad - 0 cards, 0 distinct

No cards here. :(
|
Notes
Deck Name: Unesh-pected Sphinxes
Format: Legacy
Deck Type: Tribal-Control
Deck Theme: Mono-Blue Value Engine – Sphinxes + Unesh Draw Loops
Colors: Blue (Mono-U)
-----------------------------------------------------------------------------------------------
Description
Unesh-pected Sphinxes is a Legacy-legal mono-blue tribal-control deck focused on maximizing value through the power of Sphinx synergy and Unesh, Criosphinx Sovereign. With every Sphinx you cast, you trigger a pseudo-Fact or Fiction, gaining card advantage while reducing casting costs for your flying army.
Supported by a blend of bounce spells, counterspells, and artifact ramp, this deck controls the pace of the game while slowly building air superiority. Once Unesh is online, the deck snowballs quickly, generating overwhelming momentum through recursion, cloning effects, and relentless card draw.
Whether in multiplayer or 1v1 casual formats, this deck excels against midrange and non-interactive decks, punishing opponents who can't stop its increasingly powerful threats in the sky.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Ramp with Everflowing Chalice, Guardian Idol, and Palladium Myr.
Use cheap interaction (Negate, Lofty Denial, Reality Shift) to hold off pressure.
Play card selection tools like Ponder and Serum Visions to find Unesh or your setup pieces.
Mid-Game:
Resolve Unesh, Criosphinx Sovereign and begin exploiting the cost reduction and draw triggers.
Drop mid-size Sphinxes like Curator of Mysteries or clone Unesh with Spark Double for double value.
Control tempo with bounce spells (Cyclonic Rift, Wash Out) and keep the board manageable.
Late Game:
Take over the game with Windreader Sphinx, Sphinx of the Second Sun, and Consecrated Sphinx.
Use Flood of Tears or Cyclonic Rift to clear blockers and win through air assault.
Protect key cards with Force of Negation and Unwind, keeping your advantage intact.
Ideal Opening Hand:
2 Lands (ideally one Island and one utility land or mana rock)
1 Ramp piece (Everflowing Chalice or Guardian Idol)
1 Counterspell (Negate, Lofty Denial)
1 Cantrip or Filtering spell (Ponder, Impulse)
Optional: Unesh, or a mid-curve Sphinx to curve into value
-----------------------------------------------------------------------------------------------
How the Tribal Strategy Works
The core engine revolves around Unesh:
Each Sphinx costs {2} less and triggers a mini-Fact or Fiction when cast.
Spark Double or Mirror Image can copy Unesh, creating multiple triggers per cast.
Most Sphinxes have flying and value-based abilities (ETBs, card draw, tempo effects), reinforcing the control shell.
Your goal is to stabilize, then overwhelm with card advantage and evasive damage.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
2 Aetherize: Cheap instant bounce for swarm attacks.
1 Engulf the Shore: Board wipe based on your Island count.
1 Fade Away: Taxes nonland permanents vs creature-heavy decks.
1 Silent Arbiter: Limits attackers and buys time.
Against Control Decks:
2 Mystical Dispute: Strong anti-blue answer.
2 Dispel: Protect your own spells or break counter wars.
1 Narset, Parter of Veils: Shuts down enemy card draw engines.
Against Combo/Graveyard Decks:
2 Relic of Progenitus: Disrupts reanimator and delve strategies.
1 Ravenform: Flexible exile for threats your bounce can't answer.
1 Stern Dismissal: Cheap tempo tool to break enchantment-based combos.
Against Tokens or Lock Pieces:
1 Echoing Truth: Clean answer to swarm boards or duplicated permanents.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
Unesh-pected Sphinxes rewards strategic players who enjoy sequencing, value snowballing, and board manipulation. While not blazing fast, it provides constant pressure and control once established. Playing around interaction, optimizing draws, and managing tempo is key.
Difficulty Level: Intermediate to Advanced
Playstyle: Tempo-control tribal engine with scalable pressure
Best For: Multiplayer and high-power casual 1v1
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Dominates with repeatable value loops and evasive pressure.
Tribal vs Control Ratio: 70% Tribal / 30% Control
Plays as a synergistic creature deck with a strong control shell.
Speed: ⭐⭐☆☆☆ (2/5)
Stabilizes around turn 4–5; dominates turn 6+.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Clones, card draw, and bounce spells provide redundancy and protection.
Best Format Fit:
⭐⭐⭐⭐⭐ Multiplayer (3–5 players)
⭐⭐⭐☆☆ 1v1 Casual
⭐☆☆☆☆ Legacy Events (not tournament optimized)
Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires good sequencing, matchup awareness, and knowing when to shift from defense to offense.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
1. Mulligan for ramp + protection.
Don’t keep slow hands. You need early mana and interaction to hit curve safely.
2. Never play Unesh without mana for a follow-up Sphinx.
The value comes immediately with the cast trigger — don't pass turn defenseless.
3. Learn when to counter and when to bounce.
Don’t waste Force of Negation on bait — save it for game-breaking threats.
4. Abuse cloning effects.
A Spark Double on Unesh turns every Sphinx into a game-shifting event.
5. Respect exile and stack interaction.
Reality Shift, Ravenform, and Relic let you disrupt grave-based or indestructible threats.
Bonus: Always keep 1–2 cards in hand. The illusion of interaction is often better than the interaction itself.
-----------------------------------------------------------------------------------------------
Quote:
"One Sphinx asks the question. The others already know the answer."
Last Update: 08/07/2025
Format: Legacy
Deck Type: Tribal-Control
Deck Theme: Mono-Blue Value Engine – Sphinxes + Unesh Draw Loops
Colors: Blue (Mono-U)
-----------------------------------------------------------------------------------------------
Description
Unesh-pected Sphinxes is a Legacy-legal mono-blue tribal-control deck focused on maximizing value through the power of Sphinx synergy and Unesh, Criosphinx Sovereign. With every Sphinx you cast, you trigger a pseudo-Fact or Fiction, gaining card advantage while reducing casting costs for your flying army.
Supported by a blend of bounce spells, counterspells, and artifact ramp, this deck controls the pace of the game while slowly building air superiority. Once Unesh is online, the deck snowballs quickly, generating overwhelming momentum through recursion, cloning effects, and relentless card draw.
Whether in multiplayer or 1v1 casual formats, this deck excels against midrange and non-interactive decks, punishing opponents who can't stop its increasingly powerful threats in the sky.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Ramp with Everflowing Chalice, Guardian Idol, and Palladium Myr.
Use cheap interaction (Negate, Lofty Denial, Reality Shift) to hold off pressure.
Play card selection tools like Ponder and Serum Visions to find Unesh or your setup pieces.
Mid-Game:
Resolve Unesh, Criosphinx Sovereign and begin exploiting the cost reduction and draw triggers.
Drop mid-size Sphinxes like Curator of Mysteries or clone Unesh with Spark Double for double value.
Control tempo with bounce spells (Cyclonic Rift, Wash Out) and keep the board manageable.
Late Game:
Take over the game with Windreader Sphinx, Sphinx of the Second Sun, and Consecrated Sphinx.
Use Flood of Tears or Cyclonic Rift to clear blockers and win through air assault.
Protect key cards with Force of Negation and Unwind, keeping your advantage intact.
Ideal Opening Hand:
2 Lands (ideally one Island and one utility land or mana rock)
1 Ramp piece (Everflowing Chalice or Guardian Idol)
1 Counterspell (Negate, Lofty Denial)
1 Cantrip or Filtering spell (Ponder, Impulse)
Optional: Unesh, or a mid-curve Sphinx to curve into value
-----------------------------------------------------------------------------------------------
How the Tribal Strategy Works
The core engine revolves around Unesh:
Each Sphinx costs {2} less and triggers a mini-Fact or Fiction when cast.
Spark Double or Mirror Image can copy Unesh, creating multiple triggers per cast.
Most Sphinxes have flying and value-based abilities (ETBs, card draw, tempo effects), reinforcing the control shell.
Your goal is to stabilize, then overwhelm with card advantage and evasive damage.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
2 Aetherize: Cheap instant bounce for swarm attacks.
1 Engulf the Shore: Board wipe based on your Island count.
1 Fade Away: Taxes nonland permanents vs creature-heavy decks.
1 Silent Arbiter: Limits attackers and buys time.
Against Control Decks:
2 Mystical Dispute: Strong anti-blue answer.
2 Dispel: Protect your own spells or break counter wars.
1 Narset, Parter of Veils: Shuts down enemy card draw engines.
Against Combo/Graveyard Decks:
2 Relic of Progenitus: Disrupts reanimator and delve strategies.
1 Ravenform: Flexible exile for threats your bounce can't answer.
1 Stern Dismissal: Cheap tempo tool to break enchantment-based combos.
Against Tokens or Lock Pieces:
1 Echoing Truth: Clean answer to swarm boards or duplicated permanents.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
Unesh-pected Sphinxes rewards strategic players who enjoy sequencing, value snowballing, and board manipulation. While not blazing fast, it provides constant pressure and control once established. Playing around interaction, optimizing draws, and managing tempo is key.
Difficulty Level: Intermediate to Advanced
Playstyle: Tempo-control tribal engine with scalable pressure
Best For: Multiplayer and high-power casual 1v1
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Dominates with repeatable value loops and evasive pressure.
Tribal vs Control Ratio: 70% Tribal / 30% Control
Plays as a synergistic creature deck with a strong control shell.
Speed: ⭐⭐☆☆☆ (2/5)
Stabilizes around turn 4–5; dominates turn 6+.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Clones, card draw, and bounce spells provide redundancy and protection.
Best Format Fit:
⭐⭐⭐⭐⭐ Multiplayer (3–5 players)
⭐⭐⭐☆☆ 1v1 Casual
⭐☆☆☆☆ Legacy Events (not tournament optimized)
Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires good sequencing, matchup awareness, and knowing when to shift from defense to offense.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
1. Mulligan for ramp + protection.
Don’t keep slow hands. You need early mana and interaction to hit curve safely.
2. Never play Unesh without mana for a follow-up Sphinx.
The value comes immediately with the cast trigger — don't pass turn defenseless.
3. Learn when to counter and when to bounce.
Don’t waste Force of Negation on bait — save it for game-breaking threats.
4. Abuse cloning effects.
A Spark Double on Unesh turns every Sphinx into a game-shifting event.
5. Respect exile and stack interaction.
Reality Shift, Ravenform, and Relic let you disrupt grave-based or indestructible threats.
Bonus: Always keep 1–2 cards in hand. The illusion of interaction is often better than the interaction itself.
-----------------------------------------------------------------------------------------------
Quote:
"One Sphinx asks the question. The others already know the answer."
Last Update: 08/07/2025
Comments
No comments yet.