Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$395.78
Buy

0 Likes 0 Comments
Avg. CMC 3.9
Card Color Breakdown
Card Type Breakdown

Final Fantasy
releases on June 13, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Final Fantasy
releases on June 13, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 68 cards, 34 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
1 Craterhoof Behemoth
$11.76 Creature - Beast
1 Genesis Hydra
$0.32 Creature - Plant Hydra
1 Heroes' Bane
$0.22 Creature - Hydra
1 Hooded Hydra
$0.32 Creature - Snake Hydra
1 Hydra Broodmaster
$0.33 Creature - Hydra
1 Kalonian Hydra
$4.19 Creature - Hydra
1 Karametra's Acolyte
$0.25 Creature - Human Druid
3 Llanowar Elves
$0.12 Creature - Elf Druid
2 Mistcutter Hydra
$1.05 Creature - Hydra
1 Nessian Wilds Ravager
$0.29 Creature - Hydra
1 Nyxbloom Ancient
$31.51 Enchantment Creature - Elemental
1 Oran-Rief Hydra
$0.35 Creature - Hydra
2 Pelakka Wurm
$0.12 Creature - Wurm
1 Polukranos, World Eater
$0.93 Legendary Creature - Hydra
2 Sylvan Caryatid
$0.65 Creature - Plant
1 Vastwood Hydra
$1.08 Creature - Hydra
3 Voracious Hydra
$4.86 Creature - Hydra
1 Walking Ballista
$6.64 Artifact Creature - Construct
1 Whisperer of the Wilds
$0.08 Creature - Human Shaman
Instant (3)
1 Momentous Fall
$2.43 Instant
2 Return of the Wildspeaker
$0.89 Instant
Sorcery (6)
3 Cultivate
$0.54 Sorcery
2 Primal Might
$0.15 Sorcery
1 Rishkar's Expertise
$1.92 Sorcery
Artifact (2)
2 The Great Henge
$69.07 Legendary Artifact
Enchantment (6)
2 Garruk's Uprising
$0.49 Enchantment
1 Greater Good
$2.63 Enchantment
1 Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
$3.56 Legendary Enchantment // Legendary Land
2 Unbound Flourishing
$18.59 Enchantment
Land (25)
1 Boseiju, Who Endures
$34.04 Legendary Land
1 Castle Garenbrig
$5.01 Land
21 Forest
$0.07 Basic Land - Forest
1 Nykthos, Shrine to Nyx
$42.79 Legendary Land
1 Yavimaya, Cradle of Growth
$8.27 Legendary Land
Sideboard - 35 cards, 11 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (6)
1 Kogla, the Titan Ape
$1.81 Legendary Creature - Ape
1 Mistcutter Hydra
$1.05 Creature - Hydra
2 Reclamation Sage
$0.16 Creature - Elf Shaman
2 Scavenging Ooze
$0.19 Creature - Ooze
Instant (8)
2 Heroic Intervention
$10.71 Instant
1 Mystic Repeal
$0.09 Instant
1 Unravel the Aether
$0.22 Instant
2 Veil of Summer
$5.53 Instant
2 Wilt
$0.09 Instant
Sorcery (1)
1 Gaea's Blessing
$0.28 Sorcery
Token (20)
20 Snake // Hydra
N/A Token
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: Hydra’s Genesis

Format: Modern
Deck Type: Mechanic-Based Big Mana Ramp
Deck Theme: Mana Ramp & X-Cost Hydra Domination
Colors: Mono-Green

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Description

Hydra’s Genesis is a ramp-fueled engine of massive creatures and unstoppable board presence. This mono-green deck uses devotion-based ramp, X-cost creatures, and card draw engines to scale higher each turn until it floods the board with giant Hydras and tramples opponents into submission.

With synergistic pieces like Nykthos, Shrine to Nyx, The Great Henge, Unbound Flourishing, and Hydra Broodmaster, the deck turns explosive mana into overwhelming threats. Whether casting a huge Voracious Hydra to control the board or using Craterhoof Behemoth for a one-turn kill, every creature is a turning point in the game.

What starts as ramp becomes domination — welcome to the genesis of hydras.

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How to Play

Early Game:
Ramp aggressively with Llanowar Elves, Sylvan Caryatid, and Cultivate.
Set up devotion with early green permanents for Nykthos.
Play Unbound Flourishing or Garruk’s Uprising to prepare for value.

Mid-Game:
Play impactful X-cost threats like Voracious Hydra, Pelakka Wurm, or Polukranos.
Establish The Great Henge or Growing Rites of Itlimoc to gain momentum.
Draw cards with Return of the Wildspeaker, Rishkar’s Expertise, or Greater Good.

Late Game:
Explode the board with Hydra Broodmaster, Nyxbloom Ancient, or Kalonian Hydra.
Finish opponents with Craterhoof Behemoth or Walking Ballista.
Hold Heroic Intervention or Veil of Summer to protect against board wipes.

Ideal Opening Hand
A strong starting hand for Hydra’s Genesis includes:
2–3 lands, ideally with one being Nykthos, Castle Garenbrig, or a basic Forest
1–2 mana dorks or ramp spells, such as Llanowar Elves, Sylvan Caryatid, or Cultivate
1 value engine or scaling threat, such as Unbound Flourishing, Garruk’s Uprising, or Voracious Hydra

Mulligan If:
You have no ramp or no lands
Your hand is full of 5+ mana spells with no way to accelerate
You have multiple reactive/protection cards (e.g., Heroic Intervention, Veil of Summer) but nothing proactive

Tip:
Prioritize hands that accelerate into value or draw over hands that are simply full of big threats. Drawing into more gas is often stronger than having a board full of uncastables.

-----------------------------------------------------------------------------------------------
How the Deck Works

Mana Ramp Engine – The Heart
Nykthos, Shrine to Nyx and Karametra’s Acolyte scale with green devotion.
Nyxbloom Ancient triples output for explosive combos.
Castle Garenbrig and Growing Rites of Itlimoc push your ramp over the top.

Hydra Synergy Engine – The Body
Unbound Flourishing doubles X spells.
Voracious Hydra, Primal Might, and Polukranos act as removal and threats.
Hydra Broodmaster creates wide boards.
Kalonian Hydra and The Great Henge snowball the battlefield.

Draw & Value Engine – The Mind
Return of the Wildspeaker, Rishkar’s Expertise, Momentous Fall provide burst draw.
Greater Good ensures you never run out of fuel.
Garruk’s Uprising and card advantage make every big creature better.

-----------------------------------------------------------------------------------------------
Sideboard Strategy

Against Aggro Decks:
+2 Heroic Intervention to survive wipes
+2 Scavenging Ooze for life gain and graveyard hate
+1 Kogla, the Titan Ape as removal and threat

Against Control Decks:
+2 Veil of Summer for counter/discard protection
+1 Mistcutter Hydra for uncounterable pressure
+1 Gaea’s Blessing against mill and infinite loops

Against Enchantments & Artifacts:
+2 Wilt and +2 Reclamation Sage for flexibility
+1 Mystic Repeal, +1 Unravel the Aether for problem permanents

-----------------------------------------------------------------------------------------------
Skill Level and Playability

Hydra’s Genesis is perfect for players who enjoy scaling power and board-centric strategy. It rewards those who ramp wisely, draw explosively, and hold key protection at the right moment.

Difficulty Level: Intermediate
Playstyle: Mana ramp, value, board pressure
Best For: Multiplayer and casual Modern tables

-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings

Power Level: ⭐⭐⭐⭐☆ (4/5)
Can overwhelm games quickly with ramp into massive creatures.

Mechanic-Based vs Tribal: 85% Mechanic-Based / 15% Tribal Flavor
Although built around Hydras, the deck doesn’t rely on tribal synergies. Instead, it leverages X-cost mechanics, doubling effects, and ramp scaling. The Hydra tribe serves more as a thematic foundation than a mechanical core.

Speed: ⭐⭐⭐☆☆ (3/5)
Accelerates from Turn 4 with ramp, peaks around Turn 6–7.

Resilience: ⭐⭐⭐☆☆ (3/5)
Good protection tools and draw engines, but vulnerable to fast combo.

Best Format Fit:
⭐⭐⭐⭐⭐ Multiplayer Tables
⭐⭐⭐☆☆ High-Power Casual
⭐☆☆☆☆ Tournament Modern

Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires resource sequencing, threat evaluation, and timing protection.

-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck

Don’t overextend before you're ready.
Let opponents use removal on smaller creatures; your real threats come later. Timing is everything — one board wipe too early could leave you with the advantage.

Track devotion carefully.
Cards like Karametra’s Acolyte and Nykthos, Shrine to Nyx scale explosively — sometimes giving 20+ mana alone.

Draw before committing fully.
Use Return of the Wildspeaker, Greater Good, or Rishkar’s Expertise before going wide. Having cards in hand after a board wipe or failed push keeps you in the game.

Be patient with your finishers.
Don’t drop Craterhoof Behemoth, Walking Ballista, or activate Hydra Broodmaster until your board and mana base are ready to explode. Overcommitting early can leave you exposed.

Protect the setup, not just the finish.
Cards like Heroic Intervention or Veil of Summer aren’t just for saving creatures — they’re for protecting your engines like The Great Henge and Unbound Flourishing, which win you the game over time.

Bonus Tip:
If you suspect a board wipe, use Greater Good or Momentous Fall to cash in your biggest Hydra for a full grip of cards and bonus life — turning loss into opportunity.

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Quote:
"A single Hydra is a nightmare. A horde of them? Pure extinction."

Last Update: 06/06/2025
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