Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$379.84
Buy

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Avg. CMC 4.97
Card Color Breakdown
Card Type Breakdown

Final Fantasy
releases on June 13, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Final Fantasy
releases on June 13, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 67 cards, 41 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (27)
1 Bramble Sovereign
$1.30 Creature - Dryad
1 Craterhoof Behemoth
$10.63 Creature - Beast
1 Elderscale Wurm
$3.15 Creature - Wurm
2 Elvish Archdruid
$0.31 Creature - Elf Druid
3 Elvish Mystic
$0.37 Creature - Elf Druid
1 Engulfing Slagwurm
$0.50 Creature - Wurm
2 Fierce Empath
$0.12 Creature - Elf
1 Genesis Hydra
$0.31 Creature - Plant Hydra
1 Grothama, All-Devouring
$0.20 Legendary Creature - Wurm
1 Impervious Greatwurm
$3.60 Creature - Wurm
3 Llanowar Elves
$0.20 Creature - Elf Druid
1 Nyxbloom Ancient
$29.41 Enchantment Creature - Elemental
1 Pathbreaker Ibex
$10.58 Creature - Goat
1 Pelakka Wurm
$0.11 Creature - Wurm
1 Plated Slagwurm
$0.37 Creature - Wurm
3 Priest of Titania
$0.32 Creature - Elf Druid
1 Reclamation Sage
$0.12 Creature - Elf Shaman
1 Ulvenwald Hydra
$0.77 Creature - Hydra
1 Worldspine Wurm
$1.15 Creature - Wurm
Instant (5)
1 Beast Within
$0.87 Instant
1 Heroic Intervention
$9.89 Instant
2 Lure of Prey
$3.71 Instant
1 Return of the Wildspeaker
$0.91 Instant
Sorcery (8)
1 Crush of Wurms
$1.87 Sorcery
1 Eldritch Evolution
$1.51 Sorcery
1 Finale of Devastation
$22.44 Sorcery
1 Green Sun's Zenith
$24.45 Sorcery
1 Natural Order
$11.44 Sorcery
1 See the Unwritten
$0.58 Sorcery
1 Shamanic Revelation
$0.72 Sorcery
1 Tooth and Nail
$1.53 Sorcery
Artifact (1)
1 The Great Henge
$66.54 Legendary Artifact
Enchantment (2)
1 Asceticism
$5.16 Enchantment
1 Defense of the Heart
$16.19 Enchantment
Planeswalker (1)
1 Garruk, Primal Hunter
$2.20 Legendary Planeswalker - Garruk
Land (23)
1 Castle Garenbrig
$4.80 Land
2 Cavern of Souls
$31.29 Land
14 Forest
$0.08 Basic Land - Forest
3 Myriad Landscape
$0.16 Land
1 Nykthos, Shrine to Nyx
$36.11 Legendary Land
2 Temple of the False God
$0.15 Land
Sideboard - 39 cards, 12 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
1 Manglehorn
$0.88 Creature - Beast
2 Reclamation Sage
$0.12 Creature - Elf Shaman
2 Scavenging Ooze
$0.18 Creature - Ooze
Instant (8)
1 Back to Nature
$0.36 Instant
2 Heroic Intervention
$9.89 Instant
2 Veil of Summer
$5.20 Instant
1 Weather the Storm
$0.59 Instant
2 Wrap in Vigor
$1.05 Instant
Sorcery (1)
1 Gaea's Blessing
$0.29 Sorcery
Token (25)
5 Beast // Wurm
N/A Token
10 Copy // Saproling
N/A Token
10 Wurm
N/A Token Artifact Creature - Wurm
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: It’s Wurm Time

Format: Legacy
Deck Type: Ramp-Tribal
Deck Theme: Mono-Green Wurm Ramp & Cheat
Colors: Green (Mono-Green)

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Description

It’s Wurm Time is a mono-green ramp-tribal deck that leverages explosive mana acceleration and battlefield cheats to summon gigantic Wurms long before opponents can respond. Fueled by a consistent elf-based ramp core and enhanced by tutor effects like Tooth and Nail, Natural Order, and Finale of Devastation, this deck unleashes 10+ power threats by turn 4–5 and doesn’t stop swinging.

From Worldspine Wurm to Craterhoof Behemoth, every creature is a finisher, and every ramp spell is a countdown to primal carnage. This is a deck that transforms mana into inevitability, with protection tools and draw engines to keep the pressure alive.

When the Wurms arrive, nothing survives.

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How to Play

Early Game:
Open with mana dorks (Llanowar Elves, Elvish Mystic, Priest of Titania) to build up 4+ mana by turn 2–3.
Use Green Sun’s Zenith or Fierce Empath to tutor ramp creatures or setup tools.
Play Defense of the Heart, Natural Order, or Lure of Prey if available for early cheat effects.

Mid Game:
Start deploying major threats like Nyxbloom Ancient, Grothama, All-Devouring, or Ulvenwald Hydra.
Use card draw from The Great Henge, Return of the Wildspeaker, or Shamanic Revelation to refill your hand.
Sequence threats with protection (Heroic Intervention, Asceticism) to survive board wipes.

Late Game:
Use Tooth and Nail (entwined) to tutor Craterhoof Behemoth and another creature for instant lethal.
Finale of Devastation at X ≥ 10 gives haste and pump to a wide board.
Any topdecked threat can close the game — it’s just a matter of which Wurm ends it.

Ideal Opening Hand:
2 Lands (one being Forest)
1–2 Ramp creatures
1 Tutor or Cheat effect
1 Payoff creature or draw spell

→ Mulligan hands that have no ramp or are top-heavy with uncastable creatures.

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How the Deck Works

Ramp Core – The Engine
Elves like Llanowar Elves, Priest of Titania, and Elvish Archdruid generate explosive mana, supported by lands like Castle Garenbrig, Myriad Landscape, and Nykthos. These allow turn 3–4 cheat effects or hardcasts of 8+ mana threats.

Cheat & Tutor Tools – The Acceleration
Tooth and Nail, Finale of Devastation, Lure of Prey, Natural Order — all bring threats directly into play.
Fierce Empath, Green Sun’s Zenith, Ulvenwald Hydra find the right tool at the right moment.

Threats – The Killers
Worldspine Wurm, Impervious Greatwurm, Pelakka Wurm — large bodies with trample and value.
Craterhoof Behemoth and Pathbreaker Ibex — convert a wide board into instant damage.
Nyxbloom Ancient and Grothama — engine pieces and beatsticks in one.

Draw & Protection – The Support
The Great Henge, Shamanic Revelation, Return of the Wildspeaker — refill your hand and pump your creatures.
Asceticism and Heroic Intervention — ensure your board stays alive through removal-heavy matchups.

-----------------------------------------------------------------------------------------------
Sideboard Strategy

Against Control / Discard
Bring in Veil of Summer to protect from hand disruption and counterspells.
IN: 2 × Veil of Summer
OUT: Garruk, Primal Hunter, Shamanic Revelation

Against Mass Removal Decks
Add Heroic Intervention to protect your creatures from sweepers.
IN: 2 × Heroic Intervention
OUT: See the Unwritten, Lure of Prey

Against Graveyard Decks
Use Scavenging Ooze and Gaea’s Blessing to neutralize recursion and mill.
IN: 2 × Scavenging Ooze, 1 × Gaea’s Blessing
OUT: Crush of Wurms, Bramble Sovereign, Return of the Wildspeaker

Against Artifact Combo
Disrupt critical pieces and slow their development.
IN: 2 × Reclamation Sage, 1 × Manglehorn
OUT: Beast Within, Eldritch Evolution, Pelakka Wurm

Against Enchantress / Bogles
Sweep enchantments and disable key threats.
IN: 2 × Reclamation Sage, 1 × Back to Nature
OUT: Tooth and Nail, Finale of Devastation, Nemata, Grove Guardian

Against Aggro / Token Decks
Survive early damage and protect your board for the counterstrike.
IN: 2 × Wrap in Vigor, 1 × Weather the Storm
OUT: Grothama, All-Devouring, Crush of Wurms, Pathbreaker Ibex

-----------------------------------------------------------------------------------------------
Skill Level and Playability

It’s Wurm Time is perfect for players who enjoy scaling power plays and overwhelming threats. It rewards patient ramp sequencing and clever tutor usage.

Difficulty Level: Intermediate
Playstyle: Mana ramp, battlefield dominance, tutor-based combos
Best For: Casual 1v1 and multiplayer pods (3+ players preferred)

You don’t need deep combo knowledge — just the instinct to ramp, tutor, and punish with gigantic creatures.

-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings

Power Level: ⭐⭐⭐⭐☆ (4/5)
Turn 4–5 wins are possible with proper ramp and tutor chains. Very hard to recover from once it snowballs.

Tribal vs Mechanic-Based vs Combo Ratio:
60% Tribal / 30% Mechanic-Based / 10% Combo

Speed: ⭐⭐⭐☆☆ (3/5)
Needs 1–2 turns to ramp before it starts playing threats. Turns explosive once it does.

Resilience: ⭐⭐⭐⭐☆ (4/5)
Protection spells and draw engines help it rebuild after board wipes.

Best Format Fit:
⭐⭐⭐⭐⭐ Multiplayer Legacy Pods
⭐⭐⭐☆☆ 1v1 Casual
⭐☆☆☆☆ Competitive Events

Complexity: ⭐⭐⭐☆☆ (3/5)
Relatively easy to pilot, but requires good sequencing and tutor decisions to be optimal.

-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck

Always keep ramp.
Hands without dorks or ramp spells should be mulliganed.

Know your threats.
Use Fierce Empath and Tooth and Nail to get exactly what the board state needs — not just the biggest creature.

Protect your payoffs.
Hold Heroic Intervention or Veil of Summer until it matters. One mistimed wipe can end your momentum.

Sequence draw spells late.
Don’t play Shamanic Revelation early. Wait until you’ve cheated out 2+ creatures for full value.

Finish strong.
If you have Finale of Devastation and a wide board, cast it for X ≥ 10. Giving haste and +10/+10 is often game over.

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Quote
“You thought it was over… but it’s WURM TIME, baby.”

Last Update: 10/06/2025
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