Type: Built Deck
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Approx. Value:
$29.18
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Avg. CMC 5.08
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Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 65 cards, 30 distinct
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Name  Ed. Price Type Cost P
Rarity Color
Creature (25)
1 Charix, the Raging Isle
$0.35 Legendary Creature - Leviathan Crab 0
1 Deep-Sea Kraken
$1.86 Creature - Kraken 6
1 Gearseeker Serpent
$0.09 Creature - Serpent 5
3 Harbor Serpent
$0.03 Creature - Serpent 5
1 Icebreaker Kraken
$0.25 Snow Creature - Kraken 8
1 Kraken Hatchling
$0.12 Creature - Kraken 0
2 Kraken of the Straits
$0.17 Creature - Kraken 6
2 Lorthos, the Tidemaker
$0.43 Legendary Creature - Octopus 8
1 Reef Worm
$0.53 Creature - Worm 0
4 Reservoir Kraken
$0.19 Creature - Kraken 6
2 Scrapdiver Serpent
$0.09 Creature - Serpent 5
1 Shipbreaker Kraken
$0.24 Creature - Kraken 6
1 Spire Serpent
$0.07 Creature - Serpent 3
1 Stormsurge Kraken
$3.92 Creature - Kraken 5
1 Stormtide Leviathan
$0.66 Creature - Leviathan 8
2 Tromokratis
$0.26 Legendary Creature - Kraken 8
Instant (9)
2 Aetherize
$0.33 Instant
1 Counterspell
$2.17 Instant
4 Negate
$0.13 Instant
2 Serpentine Ambush
$0.04 Instant
Sorcery (4)
4 Whelming Wave
$0.51 Sorcery
Artifact (3)
1 Sol Ring
$1.27 Artifact
1 Sol Ring
$1.37 Artifact
1 Thran Dynamo
$2.63 Artifact
Planeswalker (1)
1 Teferi, Temporal Archmage
$0.75 Legendary Planeswalker - Teferi
Land (23)
4 Island
$0.13 Basic Land - Island
4 Island
$0.15 Basic Land - Island
4 Island
$0.50 Basic Land - Island
3 Island
$0.07 Basic Land - Island
8 Island
$0.44 Basic Land - Island
Sideboard - 0 cards, 0 distinct
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Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: Mysteries of the Abyss

Format: Legacy
Deck Type: Tribal-Control
Deck Theme: Sea Monster Control – Krakens, Leviathans & Bounce-Based Survival
Colors: Blue (Monoblue)

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Description

"Mysteries of the Abyss" is a Legacy tribal-control deck that channels the ancient power of the deep sea. Combining giant Krakens, Serpents, and Leviathans with battlefield manipulation, the deck controls the pace of the game while preparing devastating finishers. With bounce effects like Whelming Wave and Aetherize, efficient counters like Negate and Counterspell, and ramp via Sol Ring and Thran Dynamo, it buys time to awaken the abyssal horrors waiting in your hand.

From the tiny Kraken Hatchling to the terrifying Stormtide Leviathan, every creature plays a role in delaying, defending, or destroying. Whether in 1v1 duels or multiplayer seas, this deck rises like a tide—slow, inevitable, and impossible to resist.

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How to Play

Early Game:
Use your bounce spells (Whelming Wave, Aetherize) and counterspells (Negate, Counterspell) to prevent early threats from gaining traction. Establish mana rocks like Sol Ring and Thran Dynamo to accelerate your ramp. Your goal is simple: stall and survive.

Mid-Game:
Start casting your mid-cost threats like Reservoir Kraken, Kraken of the Straits, or Gearseeker Serpent. With large toughness and keyword abilities like Islandwalk, they become hard to block. If needed, cast Teferi, Temporal Archmage to dig deeper and untap your artifacts for mana advantage.

Late Game:
Finish the game with colossal threats such as Lorthos, the Tidemaker, Stormsurge Kraken, or Stormtide Leviathan. These creatures not only dominate combat but also lock opponents out of attacking or blocking effectively. Use Tromokratis to attack safely and pressure opponents into desperate plays.

Ideal Opening Hand:
Look for 2–3 lands, a mana rock (Sol Ring), a bounce spell, and one counterspell or midrange creature.
Avoid hands with only high-cost creatures or zero interaction.

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How the Control Strategy Works

Delay the Game:
Bounce enemy boards repeatedly with Whelming Wave and Aetherize, especially during combat steps in multiplayer.

Deny Threats:
Keep key spells off the stack using Negate and Counterspell, focusing on removal, planeswalkers, and game-ending combos.

Ramp into Power:
Use mana rocks to accelerate into 6+ mana threats by turn 4–5.

Dominate the Board:
Once your sea monsters land, control the table with their sheer size, evasion (Islandwalk), or disruptive abilities like Lorthos’s tap-lock or Stormtide Leviathan's lockdown.

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Skill Level and Playability

"Mysteries of the Abyss" rewards patience, foresight, and battlefield awareness. It's ideal for players who enjoy playing the long game, denying the enemy plan, and slowly building an unstoppable board presence. It shines in multiplayer, where bounce spells are devastating and sea monsters feel truly terrifying.

Difficulty Level: Beginner to Intermediate
Playstyle: Slow control with giant creatures as finishers
Best For: Multiplayer (3–5 players), Casual 1v1 Legacy

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Competitive Profile and Ratings

Power Level ⭐⭐⭐☆☆ (3/5)
Strong once online, weak early

Tribal vs Control Ratio 65% Tribal / 35% Control
Heavily creature-driven with control tools

Speed⭐⭐☆☆☆ (2/5)
Begins stabilizing around turns 5–6

Resilience⭐⭐☆☆☆ (2/5)
Recovers poorly from board wipes or hand disruption

Format Fit ⭐⭐⭐⭐☆ Casual Multiplayer

Complexity ⭐⭐⭐☆☆ (3/5)
Straightforward to play, but sequencing bounce and threats matters

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Play Like a Pro – 5 Tips for Mastering the Abyss

Time Your Whelming Wave for Maximum Impact:
Bounce after your creatures are in play, or during enemy alpha strikes.

Use Sol Ring and Thran Dynamo Wisely:
Casting a sea monster 2 turns early is the difference between survival and defeat.

Hold Your Counterspells for Threats, Not Tempo:
Don’t counter value plays—save it for board wipes or combo pieces.

Don’t Flood the Board Prematurely:
A well-timed enemy board wipe hurts—deploy threats gradually unless you're going for lethal.

Stormtide Leviathan = Lockdown Engine:
Once it's out, non-Islandwalk creatures can’t do anything. Plan around this and push to close.

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Quote:
"From the darkest depths, they rise—not to conquer... but to consume."

Last Update: 16/07/25
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