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Name ![]() |
Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (35) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Bonecrusher Giant // Stomp | $0.24 | Creature - Giant // Instant - Adventure | // | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Creeping Trailblazer | $0.10 | Creature - Elemental | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Flamekin Harbinger | $1.40 | Creature - Elemental Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Healer of the Glade | $0.11 | Creature - Elemental | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Leafkin Druid | $0.09 | Creature - Elemental Druid | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Omnath, Locus of the Roil | $7.03 | Legendary Creature - Elemental | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Overgrowth Elemental | $0.08 | Creature - Elemental | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Phylath, World Sculptor | $0.21 | Legendary Creature - Elemental | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Risen Reef | $0.53 | Creature - Elemental | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Seasoned Pyromancer | $6.62 | Creature - Human Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Thunderkin Awakener | $0.34 | Creature - Elemental Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Young Pyromancer | $0.22 | Creature - Human Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Lightning Bolt | $0.85 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Lightning Strike | $0.10 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Flame Slash | $0.31 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Chandra, Awakened Inferno | $7.35 | Legendary Planeswalker - Chandra | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Chandra, Novice Pyromancer | $0.19 | Legendary Planeswalker - Chandra | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Chandra, Torch of Defiance | $1.80 | Legendary Planeswalker - Chandra | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (22) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Breeding Pool | $18.79 | Land - Forest Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Forest | $0.20 | Basic Land - Forest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Island | $0.16 | Basic Land - Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Mountain | $0.25 | Basic Land - Mountain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Spirebluff Canal | $2.47 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Steam Vents | $13.61 | Land - Island Mountain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Stomping Ground | $11.35 | Land - Mountain Forest |
Sideboard - 60 cards, 13 distinct
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Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Endurance | $7.42 | Creature - Elemental Incarnation | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Seasoned Pyromancer | $6.62 | Creature - Human Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (9) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Abrade | $0.14 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Flusterstorm | $6.02 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Force of Vigor | $5.94 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Heroic Intervention | $9.97 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Mystical Dispute | $0.30 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Sweltering Suns | $0.19 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Chandra, Torch of Defiance | $1.80 | Legendary Planeswalker - Chandra | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Token (30) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 | Elemental | N/A | Token Creature - Elemental | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 | Plant | $0.60 | Token Creature - Plant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Emblem (15) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 | Emblem: Chandra, Awakened Inferno | $0.77 | Emblem | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Emblem: Chandra, Torch of Defiance | N/A | Emblem - Chandra |
Scratchpad - 0 cards, 0 distinct

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Notes
Deck Name: Elemental Uprising v2
Format: Legacy
Deck Type: Tribal Tempo-Engine
Deck Theme: Elemental Synergy with Landfall, Burn, and Token Generation
Colors: Blue-Red-Green (Temur)
-----------------------------------------------------------------------------------------------
Description
“Elemental Uprising v2” is a Legacy tribal-tempo deck that ignites the battlefield with a synergy-driven army of Elementals, backed by burn spells, landfall triggers, and recursive token engines. Built around the powerful interactions between Risen Reef, Leafkin Druid, and Overgrowth Elemental, the deck floods the board with value and pressure while maintaining tempo through efficient burn and tutoring.
With a mana base free of taplands and a suite of removal, tutoring, and recursion, the deck plays aggressively but can pivot into a midrange value engine when needed. Elemental Uprising v2 thrives against creature-based and midrange strategies, while packing disruption tools for control and combo matchups. Its consistency and explosive synergy allow it to scale hard into the midgame and dominate through Phylath, Omnath, and Young Pyromancer tokens.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Use Flamekin Harbinger to tutor Risen Reef or a key payoff piece.
Ramp with Leafkin Druid, establishing early mana advantage.
Control tempo with Lightning Bolt, Stomp, and early Pyromancer pressure.
Mid Game:
Resolve Risen Reef, then chain Elementals to generate lands and draw.
Use Thunderkin Awakener to rebuy utility creatures (e.g., Harbinger, Reef, Pyromancer).
Drop Overgrowth Elemental to stabilize with +1/+1 counters and lifegain.
Late Game:
Cast Phylath to swarm the board with Plant tokens and start pumping.
Use Omnath, Locus of the Roil to clear threats and draw cards.
Finish games with Chandra, Awakened Inferno, which is uncounterable and inevitable.
Ideal Opening Hand:
2 lands (preferably 1 blue + 1 red or green shockland)
1 mana dork or tutor (Leafkin Druid or Harbinger)
1 interactive spell (Bolt or Stomp)
1 value piece (Risen Reef, Pyromancer)
Avoid hands with too many top-end threats or only reactive cards.
-----------------------------------------------------------------------------------------------
How the Tribal Engine Works
Elemental Synergy Core:
Risen Reef creates a land/value engine with every Elemental cast.
Leafkin Druid ramps consistently while triggering Reef and Awakeners.
Overgrowth Elemental gives lifegain and scaling power through +1/+1 counters.
Young Pyromancer and Seasoned Pyromancer provide Elemental tokens that fuel the engine and protect your life total.
Thunderkin Awakener enables recursion of key low-cost Elementals for long-term board presence.
Win Conditions & Finishers:
Phylath floods the board, and each landfall becomes a massive threat.
Omnath removes creatures and burns opponents with enough lands.
Chandra provides inevitability, wiping small boards or applying a constant clock.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Sweltering Suns / Anger of the Gods clean wide boards and exile recursive threats.
Overgrowth Elemental and Healer of the Glade stabilize life totals.
Seasoned Pyromancer generates blockers and filters poor hands.
Against Control Decks:
Mystical Dispute and Flusterstorm counter big control spells.
Chandra, Torch of Defiance / Awakened Inferno stick and apply long-term pressure.
Young Pyromancer pressures with bodies through countermagic.
Against Combo Decks:
Flusterstorm, Mystical Dispute, and Endurance shut down fast combo lines.
Heroic Intervention protects your board from wipes and effects like Tendrils or Grapeshot.
Against Artifacts/Enchantments:
Abrade and Force of Vigor provide clean answers to problematic permanents like Ensnaring Bridge or Leyline of Sanctity.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
Elemental Uprising v2 is ideal for players who enjoy fast-paced, synergy-heavy decks with recursive value lines and tempo play. While explosive and rewarding, it requires solid sequencing and adaptation based on opponent archetypes.
Difficulty Level: Intermediate
Playstyle: Tribal engine with snowball tempo and disruption
Best For: Competitive Casual Legacy (1v1 and small multiplayer pods)
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Redundant value engines and tempo pressure across all phases of the game.
Tribal vs Mechanic-Based Ratio:
85% Tribal (Elementals) / 15% Mechanic-Based (landfall, recursion, token)
The deck is clearly tribal-first, with mechanics enhancing rather than replacing the synergy.
Speed: ⭐⭐⭐☆☆ (3/5)
Can pressure fast decks by turn 3, with big power spikes midgame.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Redundancy, recursion, and burn-based finishers give depth and fallback options.
Best Format Fit:
⭐⭐⭐⭐⭐ Legacy Competitive Casual
⭐⭐⭐☆☆ Multiplayer (3–4 players)
⭐☆☆☆☆ Legacy Tournaments (competitive tiered events)
Complexity: ⭐⭐⭐⭐☆ (4/5)
Timing matters. Smart sequencing of Risen Reef triggers, mana usage, and recursion will win or lose you games.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Tutor early, not late. Use Harbinger on turn 1 to set up Risen Reef or other core engine pieces.
Don’t overcommit before sweepers. Always expect a wrath — hold one Pyromancer or Reef in hand unless you can win next turn.
Sequence land drops with Phylath and Omnath. These finishers scale heavily with smart land sequencing.
Burn wisely. Use Lightning Bolt and Stomp to clear early blockers or protect key creatures — don't waste them for 3 face damage unless lethal is near.
Use Thunderkin Awakener smartly. It can loop Harbinger or Pyromancer while triggering Reef or Trailblazer — key to grindy matches.
-----------------------------------------------------------------------------------------------
Quote:
"Fire, storm, earth, and sea — they rose not in anger, but to remind the world who shaped it first."
Last Update: 15/7/2025
Format: Legacy
Deck Type: Tribal Tempo-Engine
Deck Theme: Elemental Synergy with Landfall, Burn, and Token Generation
Colors: Blue-Red-Green (Temur)
-----------------------------------------------------------------------------------------------
Description
“Elemental Uprising v2” is a Legacy tribal-tempo deck that ignites the battlefield with a synergy-driven army of Elementals, backed by burn spells, landfall triggers, and recursive token engines. Built around the powerful interactions between Risen Reef, Leafkin Druid, and Overgrowth Elemental, the deck floods the board with value and pressure while maintaining tempo through efficient burn and tutoring.
With a mana base free of taplands and a suite of removal, tutoring, and recursion, the deck plays aggressively but can pivot into a midrange value engine when needed. Elemental Uprising v2 thrives against creature-based and midrange strategies, while packing disruption tools for control and combo matchups. Its consistency and explosive synergy allow it to scale hard into the midgame and dominate through Phylath, Omnath, and Young Pyromancer tokens.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Use Flamekin Harbinger to tutor Risen Reef or a key payoff piece.
Ramp with Leafkin Druid, establishing early mana advantage.
Control tempo with Lightning Bolt, Stomp, and early Pyromancer pressure.
Mid Game:
Resolve Risen Reef, then chain Elementals to generate lands and draw.
Use Thunderkin Awakener to rebuy utility creatures (e.g., Harbinger, Reef, Pyromancer).
Drop Overgrowth Elemental to stabilize with +1/+1 counters and lifegain.
Late Game:
Cast Phylath to swarm the board with Plant tokens and start pumping.
Use Omnath, Locus of the Roil to clear threats and draw cards.
Finish games with Chandra, Awakened Inferno, which is uncounterable and inevitable.
Ideal Opening Hand:
2 lands (preferably 1 blue + 1 red or green shockland)
1 mana dork or tutor (Leafkin Druid or Harbinger)
1 interactive spell (Bolt or Stomp)
1 value piece (Risen Reef, Pyromancer)
Avoid hands with too many top-end threats or only reactive cards.
-----------------------------------------------------------------------------------------------
How the Tribal Engine Works
Elemental Synergy Core:
Risen Reef creates a land/value engine with every Elemental cast.
Leafkin Druid ramps consistently while triggering Reef and Awakeners.
Overgrowth Elemental gives lifegain and scaling power through +1/+1 counters.
Young Pyromancer and Seasoned Pyromancer provide Elemental tokens that fuel the engine and protect your life total.
Thunderkin Awakener enables recursion of key low-cost Elementals for long-term board presence.
Win Conditions & Finishers:
Phylath floods the board, and each landfall becomes a massive threat.
Omnath removes creatures and burns opponents with enough lands.
Chandra provides inevitability, wiping small boards or applying a constant clock.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Sweltering Suns / Anger of the Gods clean wide boards and exile recursive threats.
Overgrowth Elemental and Healer of the Glade stabilize life totals.
Seasoned Pyromancer generates blockers and filters poor hands.
Against Control Decks:
Mystical Dispute and Flusterstorm counter big control spells.
Chandra, Torch of Defiance / Awakened Inferno stick and apply long-term pressure.
Young Pyromancer pressures with bodies through countermagic.
Against Combo Decks:
Flusterstorm, Mystical Dispute, and Endurance shut down fast combo lines.
Heroic Intervention protects your board from wipes and effects like Tendrils or Grapeshot.
Against Artifacts/Enchantments:
Abrade and Force of Vigor provide clean answers to problematic permanents like Ensnaring Bridge or Leyline of Sanctity.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
Elemental Uprising v2 is ideal for players who enjoy fast-paced, synergy-heavy decks with recursive value lines and tempo play. While explosive and rewarding, it requires solid sequencing and adaptation based on opponent archetypes.
Difficulty Level: Intermediate
Playstyle: Tribal engine with snowball tempo and disruption
Best For: Competitive Casual Legacy (1v1 and small multiplayer pods)
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Redundant value engines and tempo pressure across all phases of the game.
Tribal vs Mechanic-Based Ratio:
85% Tribal (Elementals) / 15% Mechanic-Based (landfall, recursion, token)
The deck is clearly tribal-first, with mechanics enhancing rather than replacing the synergy.
Speed: ⭐⭐⭐☆☆ (3/5)
Can pressure fast decks by turn 3, with big power spikes midgame.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Redundancy, recursion, and burn-based finishers give depth and fallback options.
Best Format Fit:
⭐⭐⭐⭐⭐ Legacy Competitive Casual
⭐⭐⭐☆☆ Multiplayer (3–4 players)
⭐☆☆☆☆ Legacy Tournaments (competitive tiered events)
Complexity: ⭐⭐⭐⭐☆ (4/5)
Timing matters. Smart sequencing of Risen Reef triggers, mana usage, and recursion will win or lose you games.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Tutor early, not late. Use Harbinger on turn 1 to set up Risen Reef or other core engine pieces.
Don’t overcommit before sweepers. Always expect a wrath — hold one Pyromancer or Reef in hand unless you can win next turn.
Sequence land drops with Phylath and Omnath. These finishers scale heavily with smart land sequencing.
Burn wisely. Use Lightning Bolt and Stomp to clear early blockers or protect key creatures — don't waste them for 3 face damage unless lethal is near.
Use Thunderkin Awakener smartly. It can loop Harbinger or Pyromancer while triggering Reef or Trailblazer — key to grindy matches.
-----------------------------------------------------------------------------------------------
Quote:
"Fire, storm, earth, and sea — they rose not in anger, but to remind the world who shaped it first."
Last Update: 15/7/2025
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