Type: Built Deck
Format (legal 👍)
legLegacy
Approx. Value:
$29.62
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Avg. CMC 3.34
Card Color Breakdown
Card Type Breakdown

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 79 cards, 72 distinct
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Name  Ed. Price Type Cost T
Rarity Color
Creature (24)
1 Aether Membrane
$0.58 Creature - Wall 5
1 Bloodfire Colossus
$0.24 Creature - Giant 6
1 Brimstone Trebuchet
$0.08 Artifact Creature - Wall 3
1 Chandra's Phoenix
$0.23 Creature - Phoenix 2
1 Chartooth Cougar
$0.23 Creature - Cat Beast 4
1 Cinder Hellion
$0.02 Creature - Hellion 4
1 Cosi's Ravager
$0.17 Creature - Elemental 2
1 Fanatic of Mogis
$0.37 Creature - Minotaur Shaman 2
1 Forge Devil
$0.06 Creature - Devil 1
1 Gang of Devils
$0.14 Creature - Devil 3
1 Goblin Arsonist
$0.04 Creature - Goblin Shaman 1
1 Goblin Fireslinger
$0.09 Creature - Goblin Warrior 1
2 Hellfire Mongrel
$0.07 Creature - Elemental Dog 2
1 Lavaborn Muse
$0.18 Creature - Spirit 3
1 Mindclaw Shaman
$0.26 Creature - Viashino Shaman 2
1 Molten Hydra
$0.43 Creature - Hydra 1
1 Pitchburn Devils
$0.03 Creature - Devil 3
1 Pitchburn Devils
$0.02 Creature - Devil 3
1 Reckless Reveler
$0.02 Creature - Satyr 1
1 Scourge Wolf
$0.26 Creature - Wolf Horror 2
1 Taurean Mauler
$1.78 Creature - Shapeshifter 2
1 Viashino Pyromancer
$0.10 Creature - Viashino Wizard 1
1 Wall of Stone
$0.23 Creature - Wall 8
Instant (8)
1 Brimstone Volley
$0.06 Instant
1 Carbonize
$0.09 Instant
2 Comet Storm
$1.05 Instant
1 Incinerate
$0.10 Instant
1 Incinerate
$0.17 Instant
1 Searing Wind
$0.45 Instant
1 Shock
$0.14 Instant
Sorcery (11)
1 Alpha Brawl
$0.25 Sorcery
1 Browbeat
$0.36 Sorcery
1 Devil's Play
$0.18 Sorcery
1 Flashfires
$0.20 Sorcery
1 Illicit Auction
$2.31 Sorcery
1 Kaboom!
$0.44 Sorcery
1 Lava Axe
$0.55 Sorcery
1 Pillar of Flame
$0.03 Sorcery
1 Spitting Earth
$0.13 Sorcery
1 Volcanic Hammer
$0.17 Sorcery
1 Volcanic Hammer
$0.05 Sorcery
Artifact (1)
1 Dragon's Claw
$0.16 Artifact
Enchantment (5)
1 Aether Sting
$0.51 Enchantment
1 Impact Tremors
$1.49 Enchantment
1 Pyrostatic Pillar
$0.75 Enchantment
1 Sulfuric Vortex
$1.18 Enchantment
1 Sulfuric Vortex
$2.05 Enchantment
Land (30)
4 Forgotten Cave
$0.14 Land
1 Mountain
$0.18 Basic Land - Mountain
1 Mountain
$0.17 Basic Land - Mountain
1 Mountain
$0.34 Basic Land - Mountain
1 Mountain
$0.09 Basic Land - Mountain
1 Mountain
$0.80 Basic Land - Mountain
1 Mountain
$0.38 Basic Land - Mountain
1 Mountain
$0.55 Basic Land - Mountain
1 Mountain
$0.09 Basic Land - Mountain
1 Mountain
$0.06 Basic Land - Mountain
1 Mountain
$0.66 Basic Land - Mountain
1 Mountain
$0.40 Basic Land - Mountain
1 Mountain
$0.25 Basic Land - Mountain
1 Mountain
$0.09 Basic Land - Mountain
1 Mountain
$0.06 Basic Land - Mountain
1 Mountain
$0.44 Basic Land - Mountain
1 Mountain
$0.31 Basic Land - Mountain
1 Mountain
$0.54 Basic Land - Mountain
1 Mountain
$0.10 Basic Land - Mountain
1 Mountain
$0.11 Basic Land - Mountain
1 Mountain
$0.20 Basic Land - Mountain
1 Mountain
$0.35 Basic Land - Mountain
2 Mountain
$1.11 Basic Land - Mountain
2 Mountain
$0.26 Basic Land - Mountain
1 Mountain
$0.53 Basic Land - Mountain
Sideboard - 0 cards, 0 distinct
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Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: Red

Format: Legacy
Deck Type: Mechanic-Based Control
Deck Theme: Burn and Punisher Effects via Red Enchantments
Colors: Red (Mono-Red)

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Description

"Red" is a Legacy Mechanic-Based Control deck that weaponizes classic red enchantments and punisher mechanics to slowly bleed opponents dry. Instead of racing to deal 20 damage, it builds a system of inevitability — where every card drawn, spell cast, or turn passed chips away at enemy life totals.

At the heart of the deck are persistent damage engines like Sulfuric Vortex, Pyrostatic Pillar, and Impact Tremors, supported by punisher creatures such as Hellfire Mongrel, Lavaborn Muse, and Fanatic of Mogis. This arsenal is enhanced with traditional burn spells (Shock, Volcanic Hammer, Incinerate) and strange red finishers like Comet Storm or Devil’s Play.

Though it lacks the raw speed of Tier 1 burn decks, "Red" delivers relentless pressure, slowly forcing the game into a grind where opponents run out of options, cards, and life.

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How to Play

Early Game:
Deploy quick damage dealers: Goblin Arsonist, Viashino Pyromancer, Forge Devil.
Use Shock, Carbonize, or Volcanic Hammer to deal damage or control small threats.
Establish passive engines early: Impact Tremors, Sulfuric Vortex, or Pyrostatic Pillar.

Mid-Game:
Play punisher threats: Hellfire Mongrel, Lavaborn Muse, Fanatic of Mogis.
Use Browbeat to either refill your hand or pressure life totals.
Control the board indirectly with enchantments and threat deterrents like Aether Membrane.

Late Game:
Close out games with high-mana bombs like Devil’s Play, Alpha Brawl, or Bloodfire Colossus.
Use Comet Storm to finish multiple players in multiplayer settings.
Let enchantments drain the last few points turn by turn.

Ideal Opening Hand:
2 Mountains
1 low-cost burn spell
1 early creature
1 long-term threat (e.g., Sulfuric Vortex or Lavaborn Muse)

Mulligan if hand is flooded with high-CMC cards or lacks early pressure.

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How the Mechanic-Based Control Strategy Works

This deck doesn’t aim to stop every threat or race to the finish. Instead, it builds a system of enchantments and effects that punish every action the opponent takes. The mechanics do the work: Sulfuric Vortex punishes stalling, Pyrostatic Pillar punishes casting, and creatures like Lavaborn Muse punish holding cards.

The control element doesn’t lie in counters or sweepers, but in inevitability — if opponents don’t kill you fast, they’ll lose to your board of enchantments and engines.

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Skill Level and Playability

"Red" is perfect for players who want to burn with strategy, not just speed. It rewards sequencing, baiting punisher effects, and managing multiple sources of incremental damage.

Difficulty Level: Beginner to Intermediate
Playstyle: Passive-aggressive attrition via mechanics
Best For: Casual Legacy, multiplayer pods

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Competitive Profile and Ratings

Power Level: ⭐⭐☆☆☆ (2/5)
Fun and thematic, but lacks competitive tempo or card advantage.

Mechanic-Based vs Control Ratio: 60% Mechanic-Based / 40% Control
The deck relies heavily on passive enchantments and recurring effects, with light control backup through creature blocking and conditional red disruption.

Speed: ⭐⭐☆☆☆ (2/5)
Kill range typically begins at turn 6–8 unless opponents ignore your board.

Resilience: ⭐⭐☆☆☆ (2/5)
Low recursion. Once you run out of steam, recovery is limited.

Complexity: ⭐⭐☆☆☆ (2/5)
Easy to pick up, but punisher mechanics require good judgment and timing.

Best Format Fit:
⭐⭐⭐⭐☆ Casual Legacy
⭐⭐⭐☆☆ Multiplayer
⭐☆☆☆☆ Competitive Events

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Play Like a Pro – 5 Tips for Mastering the Deck

Establish engines before going wide.
Get down cards like Sulfuric Vortex, Pyrostatic Pillar, or Lavaborn Muse before committing extra burn — let the deck do the work for you.

Use punisher cards when your opponent is behind.
Cards like Browbeat or Illicit Auction are best when the opponent is low on life or cards. They’re weak when you're behind.

Don’t waste burn on creatures unless necessary.
Most of your creatures are disposable. Use burn to end games, not save Goblin Arsonist from a trade.

Time your finishers.
Comet Storm, Devil’s Play, and Searing Wind are game-enders — hold them until lethal or to punish overextension.

Your life total is a resource.
You're not racing — you're grinding. If you go to 8 life while the opponent drops to 3, you're winning.

Bonus Tip:
Pyrostatic Pillar hurts you too — don’t forget it! Sometimes it’s correct not to cast a spell at all if your enchantments are already winning.

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Quote:
"Some decks ignite. This one smolders — and everything burns in the end."

Last Update: 21/07/2025
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