Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$103.58
Buy

0 Likes 0 Comments
Avg. CMC 2.91
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 68 cards, 39 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (18)
2 Balustrade Spy
$0.14 Creature - Vampire Rogue 2 20-Jan-2025 15:03
1 Consuming Aberration
$0.21 Creature - Horror * 20-Jan-2025 15:04
3 Deathcult Rogue
$0.06 Creature - Human Rogue 2 20-Jan-2025 15:04
2 Dinrova Horror
$0.07 Creature - Horror 4 20-Jan-2025 15:09
1 Diregraf Captain
$0.26 Creature - Zombie Soldier 2 20-Jan-2025 15:04
1 Haunter of Nightveil
$0.06 Creature - Spirit 3 20-Jan-2025 15:05
1 Hedron Crab
$4.47 Creature - Crab 0 16-Jun-2025 19:11
1 Incursion Specialist
$0.07 Creature - Human Wizard 1 20-Jan-2025 15:05
1 Jace's Phantasm
$0.24 Creature - Illusion 1 20-Jan-2025 15:05
1 Nightveil Specter
$0.43 Creature - Specter 2 20-Jan-2025 15:06
1 Sage's Row Denizen
$0.03 Creature - Vedalken Wizard 2 20-Jan-2025 15:07
1 Snapcaster Mage
$12.06 Creature - Human Wizard 2 16-Jun-2025 19:12
2 Wight of Precinct Six
$0.11 Creature - Zombie 1 20-Jan-2025 15:07
Instant (6)
2 Archive Trap
$0.51 Instant - Trap 20-Jan-2025 15:11
2 Grisly Spectacle
$0.04 Instant 20-Jan-2025 15:09
1 Mission Briefing
$0.24 Instant 16-Jun-2025 19:10
1 Surgical Extraction
$0.88 Instant 16-Jun-2025 19:08
Sorcery (12)
1 Breaking // Entering
$0.20 Sorcery // Sorcery // 20-Jan-2025 15:11
1 Damnation
$22.53 Sorcery 16-Jun-2025 19:06
1 Diabolic Tutor
$1.15 Sorcery 16-Jun-2025 19:13
1 Glimpse the Unthinkable
$3.17 Sorcery 20-Jan-2025 15:11
1 Mind Sculpt
$0.16 Sorcery 16-Jun-2025 19:47
1 Paranoid Delusions
$0.09 Sorcery 20-Jan-2025 15:09
1 Ponder
$1.72 Sorcery 16-Jun-2025 19:50
1 Rise from the Grave
$0.04 Sorcery 20-Jan-2025 15:10
1 Scheming Symmetry
$6.71 Sorcery 16-Jun-2025 19:09
1 Thoughtseize
$5.78 Sorcery 16-Jun-2025 19:08
1 Toxic Deluge
$5.80 Sorcery 16-Jun-2025 19:07
1 Whispering Madness
$1.22 Sorcery 20-Jan-2025 15:10
Artifact (3)
1 Dimir Keyrune
$0.18 Artifact 20-Jan-2025 15:08
1 Mesmeric Orb
$20.46 Artifact 16-Jun-2025 19:11
1 Profane Memento
$1.62 Artifact 18-Jun-2025 11:01
Enchantment (2)
1 Death's Approach
$0.02 Enchantment - Aura 18-Jun-2025 10:58
1 Fraying Sanity
$0.46 Enchantment - Aura Curse 20-Jan-2025 15:11
Planeswalker (1)
1 Ashiok, Dream Render
$1.19 Legendary Planeswalker - Ashiok 20-Jan-2025 15:11
Land (26)
2 Dimir Guildgate
$0.18 Land - Gate 20-Jan-2025 15:00
4 Evolving Wilds
$0.09 Land 20-Jan-2025 15:01
10 Island
$0.14 Basic Land - Island 20-Jan-2025 15:01
10 Swamp
$0.13 Basic Land - Swamp 20-Jan-2025 15:01
Sideboard - 16 cards, 10 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Instant (12)
2 Disfigure
$0.05 Instant 20-Jan-2025 15:13
2 Doom Blade
$0.13 Instant 20-Jan-2025 15:13
2 Drown in the Loch
$0.85 Instant 20-Jan-2025 15:12
1 Echoing Truth
$0.30 Instant 18-Jun-2025 10:59
1 Mystical Dispute
$0.32 Instant 18-Jun-2025 10:59
2 Negate
$0.24 Instant 20-Jan-2025 15:12
2 Thought Scour
$0.36 Instant 20-Jan-2025 15:13
Artifact (3)
1 Profane Memento
$1.62 Artifact 18-Jun-2025 10:59
2 Tormod's Crypt
$0.35 Artifact 20-Jan-2025 15:13
Planeswalker (1)
1 Jace, Memory Adept
$0.59 Legendary Planeswalker - Jace 20-Jan-2025 15:12
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: Mill Requiem

Format: Legacy
Deck Type: Mechanic-Based Control
Deck Theme: Mill Engine with Disruption Support
Colors: Blue-Black (Dimir)

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Description

"Mill Requiem" is a Casual Legacy control-mill deck that drains opponents' libraries with relentless precision. Fueled by Dimir's tactical disruption and haunting inevitability, it deploys powerful mill engines like Glimpse the Unthinkable, Archive Trap, Fraying Sanity, and Mesmeric Orb, while maintaining control through pinpoint removal and countermagic.

The deck thrives in multiplayer and 1v1 Legacy play, where each opponent's action accelerates their own demise. With a balance of synergy and disruption, Mill Requiem becomes more dangerous as the game progresses, transforming cards like Consuming Aberration and Wight of Precinct Six into endgame juggernauts.

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How to Play

Early Game:
Establish mana with Dimir Guildgate and Evolving Wilds.
Deploy early threats like Jace's Phantasm or Deathcult Rogue.
Open with Ponder or Mind Sculpt to dig or pressure early libraries.
Control threats using Doom Blade, Disfigure (side), or Death's Approach.

Mid-Game:
Begin heavy mill chains using Fraying Sanity + Glimpse/Trap combos.
Use Mission Briefing and Snapcaster Mage to double up on key spells.
Stabilize the board with Damnation or Toxic Deluge when under pressure.
Exploit Archive Trap via opponent search or Scheming Symmetry.

Late Game:
Drop Consuming Aberration or Dinrova Horror to apply hard pressure.
Cast Whispering Madness with Rogue creatures for mass disruption.
Exile key pieces from graveyards using Surgical Extraction or Rise from the Grave.
Finish with mill combos or Aberration swing for lethal.

Ideal Opening Hand:
2 Lands (ideally one blue, one black)
One cheap mill effect (e.g., Paranoid Delusions, Mind Sculpt)
One control/removal piece (Doom Blade, Thoughtseize)
Optional synergy piece (Fraying Sanity, Hedron Crab)

Mulligan if mana is clunky or hand has no early plays.

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How the Control-Mill Strategy Works

Set Up Control:
Mill Requiem uses low-cost disruption to delay threats and survive until its engines activate. Countermagic and removal keep the board manageable.

Trigger Synergies:
Combining Fraying Sanity with repeatable effects (Mesmeric Orb, Archive Trap, Glimpse) quickly empties libraries.
Cards like Snapcaster Mage and Mission Briefing allow spell recursion and flexibility.

Win Through Pressure:
Aberration and Wight scale with opponent graveyards, becoming overwhelming threats.
Mill is both the path to victory and the deck’s primary control tool.

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Sideboard Strategy

Against Aggro Decks:
+2 Disfigure, +2 Doom Blade, +1 Profane Memento
Cut slower cards like Whispering Madness or Keyrune.

Against Control Decks:
+2 Negate, +1 Mystical Dispute, +1 Jace, Memory Adept
Swap out situational removal or early blockers.

Against Graveyard/Combo Decks:
+2 Tormod’s Crypt, +2 Drown in the Loch
+1 Echoing Truth (if recursive permanents or tokens are involved)

Against Token or Swarm Strategies:
+1 Echoing Truth
+1 Toxic Deluge (already in main deck)

General Tuning:
Side in Thought Scour to improve graveyard setup and card draw velocity.

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Skill Level and Playability

"Mill Requiem" is ideal for players who enjoy patient control with an alternative win condition. The deck rewards precision, meta-awareness, and creative resource use.

Difficulty Level: Intermediate
Playstyle: Control-Mill Hybrid
Best For: Multiplayer or high-power casual Legacy 1v1

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Competitive Profile and Ratings

Power Level: ⭐⭐⭐⭐☆ (4/5)
Mill and control synergize into a consistent pressure deck with strong finishers.

Mechanic-Based vs Control Ratio: 70% Mechanic-Based / 30% Control
Disruption supports the mill strategy rather than standing alone.

Speed: ⭐⭐☆☆☆ (2/5)
Starts slowly but spikes when Fraying Sanity or combos hit.

Resilience: ⭐⭐⭐⭐☆ (4/5)
Can recover with recursion and board wipes. Good against creature-based decks.

Best Format Fit:
⭐⭐⭐⭐☆ Multiplayer (3–5 players)
⭐⭐⭐⭐☆ Casual 1v1 High Power
⭐⭐☆☆☆ Competitive Legacy (non-tournament)

Complexity: ⭐⭐⭐⭐☆ (4/5)
Demands planning, sequencing, and sideboard judgment.

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Play Like a Pro – 5 Tips for Mastering the Deck

Keep Fraying Sanity alive.
It’s your most explosive card — only cast it when you can follow up immediately.

Don’t overextend your graveyard hate.
Cards like Surgical Extraction shine when timed post-trigger, not blindly.

Land sequencing matters.
Use Evolving Wilds early to set up Hedron Crab or fix your mana.

Mulligan decisions are critical.
You need both early interaction and mill; don’t keep a slow hand.

Know when to pivot to creature damage.
Aberration and Wight often end games faster than mill — exploit them when mill stalls.

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Quote:
"In the silence of forgotten memories, only echoes of defeat remain."

Last Update: 18/06/2025
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