Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$96.29
Buy

0 Likes 0 Comments
Avg. CMC 2.91
Card Color Breakdown
Card Type Breakdown

Final Fantasy
was released on June 13, 2025!

Order now on CardKingdom Order now on TcgPlayer

Final Fantasy
was released on June 13, 2025!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 68 cards, 39 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (18)
2 Balustrade Spy
$0.11 Creature - Vampire Rogue
1 Consuming Aberration
$0.17 Creature - Horror
3 Deathcult Rogue
$0.09 Creature - Human Rogue
2 Dinrova Horror
$0.07 Creature - Horror
1 Diregraf Captain
$0.34 Creature - Zombie Soldier
1 Haunter of Nightveil
$0.07 Creature - Spirit
1 Hedron Crab
$2.61 Creature - Crab
1 Incursion Specialist
$0.02 Creature - Human Wizard
1 Jace's Phantasm
$0.24 Creature - Illusion
1 Nightveil Specter
$0.68 Creature - Specter
1 Sage's Row Denizen
$0.03 Creature - Vedalken Wizard
1 Snapcaster Mage
$11.88 Creature - Human Wizard
2 Wight of Precinct Six
$0.10 Creature - Zombie
Instant (6)
2 Archive Trap
$0.71 Instant - Trap
2 Grisly Spectacle
$0.06 Instant
1 Mission Briefing
$0.23 Instant
1 Surgical Extraction
$1.12 Instant
Sorcery (12)
1 Breaking // Entering
$0.24 Sorcery // Sorcery //
1 Damnation
$22.21 Sorcery
1 Diabolic Tutor
$1.01 Sorcery
1 Glimpse the Unthinkable
$2.85 Sorcery
1 Mind Sculpt
$0.12 Sorcery
1 Paranoid Delusions
$0.04 Sorcery
1 Ponder
$1.65 Sorcery
1 Rise from the Grave
$0.09 Sorcery
1 Scheming Symmetry
$5.55 Sorcery
1 Thoughtseize
$5.40 Sorcery
1 Toxic Deluge
$5.12 Sorcery
1 Whispering Madness
$1.17 Sorcery
Artifact (3)
1 Dimir Keyrune
$0.15 Artifact
1 Mesmeric Orb
$18.81 Artifact
1 Profane Memento
$0.71 Artifact
Enchantment (2)
1 Death's Approach
$0.03 Enchantment - Aura
1 Fraying Sanity
$0.24 Enchantment - Aura Curse
Planeswalker (1)
1 Ashiok, Dream Render
$1.13 Legendary Planeswalker - Ashiok
Land (26)
2 Dimir Guildgate
$0.12 Land - Gate
4 Evolving Wilds
$0.11 Land
10 Island
$0.18 Basic Land - Island
10 Swamp
$0.20 Basic Land - Swamp
Sideboard - 16 cards, 10 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (12)
2 Disfigure
$0.05 Instant
2 Doom Blade
$0.15 Instant
2 Drown in the Loch
$0.76 Instant
1 Echoing Truth
$0.27 Instant
1 Mystical Dispute
$0.34 Instant
2 Negate
$0.24 Instant
2 Thought Scour
$0.34 Instant
Artifact (3)
1 Profane Memento
$0.71 Artifact
2 Tormod's Crypt
$0.28 Artifact
Planeswalker (1)
1 Jace, Memory Adept
$0.57 Legendary Planeswalker - Jace
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: Mill Requiem

Format: Legacy
Deck Type: Mechanic-Based Control
Deck Theme: Mill Engine with Disruption Support
Colors: Blue-Black (Dimir)

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Description

"Mill Requiem" is a Casual Legacy control-mill deck that drains opponents' libraries with relentless precision. Fueled by Dimir's tactical disruption and haunting inevitability, it deploys powerful mill engines like Glimpse the Unthinkable, Archive Trap, Fraying Sanity, and Mesmeric Orb, while maintaining control through pinpoint removal and countermagic.

The deck thrives in multiplayer and 1v1 Legacy play, where each opponent's action accelerates their own demise. With a balance of synergy and disruption, Mill Requiem becomes more dangerous as the game progresses, transforming cards like Consuming Aberration and Wight of Precinct Six into endgame juggernauts.

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How to Play

Early Game:
Establish mana with Dimir Guildgate and Evolving Wilds.
Deploy early threats like Jace's Phantasm or Deathcult Rogue.
Open with Ponder or Mind Sculpt to dig or pressure early libraries.
Control threats using Doom Blade, Disfigure (side), or Death's Approach.

Mid-Game:
Begin heavy mill chains using Fraying Sanity + Glimpse/Trap combos.
Use Mission Briefing and Snapcaster Mage to double up on key spells.
Stabilize the board with Damnation or Toxic Deluge when under pressure.
Exploit Archive Trap via opponent search or Scheming Symmetry.

Late Game:
Drop Consuming Aberration or Dinrova Horror to apply hard pressure.
Cast Whispering Madness with Rogue creatures for mass disruption.
Exile key pieces from graveyards using Surgical Extraction or Rise from the Grave.
Finish with mill combos or Aberration swing for lethal.

Ideal Opening Hand:
2 Lands (ideally one blue, one black)
One cheap mill effect (e.g., Paranoid Delusions, Mind Sculpt)
One control/removal piece (Doom Blade, Thoughtseize)
Optional synergy piece (Fraying Sanity, Hedron Crab)

Mulligan if mana is clunky or hand has no early plays.

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How the Control-Mill Strategy Works

Set Up Control:
Mill Requiem uses low-cost disruption to delay threats and survive until its engines activate. Countermagic and removal keep the board manageable.

Trigger Synergies:
Combining Fraying Sanity with repeatable effects (Mesmeric Orb, Archive Trap, Glimpse) quickly empties libraries.
Cards like Snapcaster Mage and Mission Briefing allow spell recursion and flexibility.

Win Through Pressure:
Aberration and Wight scale with opponent graveyards, becoming overwhelming threats.
Mill is both the path to victory and the deck’s primary control tool.

-----------------------------------------------------------------------------------------------
Sideboard Strategy

Against Aggro Decks:
+2 Disfigure, +2 Doom Blade, +1 Profane Memento
Cut slower cards like Whispering Madness or Keyrune.

Against Control Decks:
+2 Negate, +1 Mystical Dispute, +1 Jace, Memory Adept
Swap out situational removal or early blockers.

Against Graveyard/Combo Decks:
+2 Tormod’s Crypt, +2 Drown in the Loch
+1 Echoing Truth (if recursive permanents or tokens are involved)

Against Token or Swarm Strategies:
+1 Echoing Truth
+1 Toxic Deluge (already in main deck)

General Tuning:
Side in Thought Scour to improve graveyard setup and card draw velocity.

-----------------------------------------------------------------------------------------------
Skill Level and Playability

"Mill Requiem" is ideal for players who enjoy patient control with an alternative win condition. The deck rewards precision, meta-awareness, and creative resource use.

Difficulty Level: Intermediate
Playstyle: Control-Mill Hybrid
Best For: Multiplayer or high-power casual Legacy 1v1

-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings

Power Level: ⭐⭐⭐⭐☆ (4/5)
Mill and control synergize into a consistent pressure deck with strong finishers.

Mechanic-Based vs Control Ratio: 70% Mechanic-Based / 30% Control
Disruption supports the mill strategy rather than standing alone.

Speed: ⭐⭐☆☆☆ (2/5)
Starts slowly but spikes when Fraying Sanity or combos hit.

Resilience: ⭐⭐⭐⭐☆ (4/5)
Can recover with recursion and board wipes. Good against creature-based decks.

Best Format Fit:
⭐⭐⭐⭐☆ Multiplayer (3–5 players)
⭐⭐⭐⭐☆ Casual 1v1 High Power
⭐⭐☆☆☆ Competitive Legacy (non-tournament)

Complexity: ⭐⭐⭐⭐☆ (4/5)
Demands planning, sequencing, and sideboard judgment.

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Play Like a Pro – 5 Tips for Mastering the Deck

Keep Fraying Sanity alive.
It’s your most explosive card — only cast it when you can follow up immediately.

Don’t overextend your graveyard hate.
Cards like Surgical Extraction shine when timed post-trigger, not blindly.

Land sequencing matters.
Use Evolving Wilds early to set up Hedron Crab or fix your mana.

Mulligan decisions are critical.
You need both early interaction and mill; don’t keep a slow hand.

Know when to pivot to creature damage.
Aberration and Wight often end games faster than mill — exploit them when mill stalls.

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Quote:
"In the silence of forgotten memories, only echoes of defeat remain."

Last Update: 18/06/2025
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