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Ed. | Price | Type | Cost | P | T | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (27) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Azor's Elocutors | ![]() ![]() |
$0.38 | Creature - Human Advisor | 3 | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Basilica Guards | ![]() ![]() |
$0.06 | Creature - Human Soldier | 1 | 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Champion of the Parish | ![]() ![]() |
$0.91 | Creature - Human Soldier | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Dearly Departed | ![]() ![]() |
$0.12 | Creature - Spirit | 5 | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Elder Cathar | ![]() ![]() |
$0.06 | Creature - Human Soldier | 2 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Elite Vanguard | ![]() ![]() |
$0.12 | Creature - Human Soldier | 2 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Fiend of the Shadows | ![]() ![]() ![]() |
$0.35 | Creature - Vampire Wizard | 3 | 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Geist-Honored Monk | ![]() ![]() |
$0.25 | Creature - Human Monk | * | * | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Gideon's Lawkeeper | ![]() ![]() |
$0.10 | Creature - Human Soldier | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Grand Abolisher | ![]() ![]() |
$10.64 | Creature - Human Cleric | 2 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Hand of Silumgar | ![]() ![]() |
$0.04 | Creature - Human Warrior | 2 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Ravenous Demon // Archdemon of Greed | ![]() ![]() ![]() |
$0.50 | Creature - Demon // Creature - Demon | 4 | 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Royal Assassin | ![]() ![]() |
$0.52 | Creature - Human Assassin | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Skirsdag Flayer | ![]() ![]() |
$0.10 | Creature - Human Cleric | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Skirsdag High Priest | ![]() ![]() |
$0.29 | Creature - Human Cleric | 1 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Syndicate Enforcer | ![]() ![]() |
$0.06 | Creature - Human Rogue | 3 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Thraben Sentry // Thraben Militia | ![]() ![]() ![]() |
$0.28 | Creature - Human Soldier // Creature - Human Soldier | 2 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Unruly Mob | ![]() ![]() |
$0.03 | Creature - Human | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Victory's Herald | ![]() ![]() ![]() |
$0.48 | Creature - Angel | 4 | 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Village Cannibals | ![]() ![]() |
$0.08 | Creature - Human | 2 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Vizkopa Guildmage | ![]() ![]() |
$0.46 | Creature - Human Wizard | 2 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (9) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Banishing Stroke | ![]() ![]() |
$0.11 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Dispense Justice | ![]() ![]() |
$0.11 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Geth's Verdict | ![]() ![]() |
$0.15 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Holy Day | ![]() ![]() |
$0.25 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Murder | ![]() ![]() |
$0.11 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Tragic Slip | ![]() ![]() |
$0.13 | Instant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Day of Judgment | ![]() ![]() |
$0.99 | Sorcery | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Exsanguinate | ![]() ![]() |
$0.67 | Sorcery | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Profane Command | ![]() ![]() |
$0.25 | Sorcery | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Terminus | ![]() ![]() |
$0.79 | Sorcery | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Unburial Rites | ![]() ![]() |
$0.16 | Sorcery | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Argentum Armor | ![]() ![]() |
$1.87 | Artifact - Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sword of War and Peace | ![]() ![]() |
$6.93 | Artifact - Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Whispersilk Cloak | ![]() ![]() |
$3.02 | Artifact - Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Blind Obedience | ![]() ![]() |
$2.01 | Enchantment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Commander's Authority | ![]() ![]() |
$0.09 | Enchantment - Aura | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Recumbent Bliss | ![]() ![]() |
$0.12 | Enchantment - Aura | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Spirit Mantle | ![]() ![]() |
$1.83 | Enchantment - Aura | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sorin, Lord of Innistrad | ![]() ![]() ![]() |
$2.27 | Legendary Planeswalker - Sorin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (23) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Castle Ardenvale | ![]() ![]() |
$0.29 | Land | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Plains | ![]() ![]() ![]() |
$2.46 | Basic Land - Plains | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Plains | ![]() ![]() ![]() |
$1.56 | Basic Land - Plains | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Plains | ![]() ![]() |
$0.40 | Basic Land - Plains | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Plains | ![]() ![]() |
$0.16 | Basic Land - Plains | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Plains | ![]() ![]() |
$0.31 | Basic Land - Plains | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Scoured Barrens | ![]() ![]() |
$0.12 | Land | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Swamp | ![]() ![]() |
$0.36 | Basic Land - Swamp | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Swamp | ![]() ![]() |
$0.21 | Basic Land - Swamp | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Swamp | ![]() ![]() |
$0.21 | Basic Land - Swamp |
Sideboard - 0 cards, 0 distinct
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No cards here. :(
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Scratchpad - 0 cards, 0 distinct

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No cards here. :(
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Notes
Deck Name: Human Black & White
Format: Legacy
Deck Type: Tribal-Control
Deck Theme: Orzhov Human Synergy with Removal and Token Pressure
Colors: White-Black (Orzhov)
-----------------------------------------------------------------------------------------------
Description
"Human Black & White" is a Legacy tribal-control deck that brings together the resilience and coordination of Humans with the ruthless tools of Orzhov disruption. It leverages powerful removal, incremental sacrifice payoffs, and sticky board presence to dominate creature-based decks and grind out wins in multiplayer environments.
Through the use of efficient creatures like Champion of the Parish and Unruly Mob, backed by potent spells such as Murder, Tragic Slip, and Profane Command, the deck maintains board control while developing a threat base that scales with attrition. Planeswalkers like Sorin, Lord of Innistrad and finishers like Victory’s Herald or Exsanguinate provide win conditions that reward survival and slow-game planning.
This deck is most effective in casual Legacy games where interaction, combat, and long-term value decide the winner. It shines when paired against other fair decks and punishes overly aggressive openings with sweepers like Day of Judgment and Terminus.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Deploy early threats like Elite Vanguard, Champion of the Parish, and Gideon’s Lawkeeper.
Use Blind Obedience and Tragic Slip to slow down opponents and gain incremental value.
Establish key utility creatures such as Grand Abolisher and Skirsdag High Priest.
Mid-Game:
Control the board with Murder, Geth’s Verdict, and Banishing Stroke.
Develop board presence using Geist-Honored Monk, Unruly Mob, and Village Cannibals.
Leverage lifelink from Syndicate Enforcer or build toward transformation with Ravenous Demon.
Late Game:
Drop haymakers like Exsanguinate, Victory’s Herald, or Azor’s Elocutors to turn the tide.
Use recursion tools like Unburial Rites to bring back finishers or synergy creatures.
Equip creatures with Sword of War and Peace or Whispersilk Cloak to finish opponents cleanly.
Ideal Opening Hand:
2–3 lands (one Plains, one Swamp preferred)
1 early creature (Champion, Vanguard, or Lawkeeper)
1 removal spell (Tragic Slip or Murder)
1 support card (Elder Cathar, Unruly Mob, or Blind Obedience)
Mulligan if you have no early plays or no colored mana access by turn 2.
-----------------------------------------------------------------------------------------------
How the Tribal-Control Strategy Works
This deck uses Human tribal synergy not for explosive aggression, but as a scalable engine for late-game dominance. It blends tribal interactions (like Elder Cathar, Village Cannibals, Unruly Mob) with attrition tactics (removal, recursion, and sacrifice value).
Its win strategy is to:
Control the early board with trades and spot removal.
Scale up threats as creatures die, growing mobs and leveraging graveyard synergy.
Finish with big plays like Victory’s Herald, Exsanguinate, or tokens from Sorin and Skirsdag High Priest.
This control-traditional approach gives it flexibility in both 1v1 and multiplayer, where it can shift between board stabilizer and aggressor.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"Human Black & White" is ideal for players who enjoy value-based creature decks that don't rely on combos but instead build incremental advantage through removal, recursion, and combat.
Difficulty Level: Beginner to Intermediate
Playstyle: Reactive midrange with flexible win conditions
Best For: Multiplayer and 1v1 casual Legacy play
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐☆☆☆ (2.5/5)
Wins fair games, but lacks acceleration, tutoring, or stack interaction to compete with optimized builds.
Tribal vs Control vs Combo Ratio:
50% Tribal / 30% Control / 20% Combo
Primarily tribal in flavor and synergy, with a strong backbone of control spells and a few one-card win conditions.
Speed: ⭐⭐☆☆☆ (2/5)
Slow to develop, with most wins occurring after turn 6.
Resilience: ⭐⭐⭐☆☆ (3/5)
Can recover post-sweeper due to recursion and token generation, but vulnerable to exile-based answers.
Best Format Fit:
⭐⭐⭐⭐☆ Casual Legacy
⭐⭐☆☆☆ Multiplayer (4–5 players)
⭐☆☆☆☆ Competitive Tournaments
Complexity: ⭐⭐☆☆☆ (2.5/5)
Straightforward sequencing with some decisions around board control and recursion timing.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Maximize your death triggers.
Cards like Unruly Mob, Elder Cathar, and Village Cannibals thrive on attrition. Block smart and trade to grow.
Don’t waste your sweepers.
Terminus and Day of Judgment are for resetting when behind. Use spot removal first.
Keep pressure on with tokens.
If you have Skirsdag High Priest or Sorin, protect them — the tokens win games.
Use your equipment wisely.
Sword of War and Peace and Whispersilk Cloak can turn even a 1/1 into a threat. Equip only when safe.
Know your recursion targets.
Use Unburial Rites on your most impactful creature: Victory’s Herald, Geist-Honored Monk, or even Fiend of the Shadows.
-----------------------------------------------------------------------------------------------
Quote:
"To be human is to adapt. To be Orzhov is to endure — and profit from it."
Last Update: 21/07/2025
Format: Legacy
Deck Type: Tribal-Control
Deck Theme: Orzhov Human Synergy with Removal and Token Pressure
Colors: White-Black (Orzhov)
-----------------------------------------------------------------------------------------------
Description
"Human Black & White" is a Legacy tribal-control deck that brings together the resilience and coordination of Humans with the ruthless tools of Orzhov disruption. It leverages powerful removal, incremental sacrifice payoffs, and sticky board presence to dominate creature-based decks and grind out wins in multiplayer environments.
Through the use of efficient creatures like Champion of the Parish and Unruly Mob, backed by potent spells such as Murder, Tragic Slip, and Profane Command, the deck maintains board control while developing a threat base that scales with attrition. Planeswalkers like Sorin, Lord of Innistrad and finishers like Victory’s Herald or Exsanguinate provide win conditions that reward survival and slow-game planning.
This deck is most effective in casual Legacy games where interaction, combat, and long-term value decide the winner. It shines when paired against other fair decks and punishes overly aggressive openings with sweepers like Day of Judgment and Terminus.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Deploy early threats like Elite Vanguard, Champion of the Parish, and Gideon’s Lawkeeper.
Use Blind Obedience and Tragic Slip to slow down opponents and gain incremental value.
Establish key utility creatures such as Grand Abolisher and Skirsdag High Priest.
Mid-Game:
Control the board with Murder, Geth’s Verdict, and Banishing Stroke.
Develop board presence using Geist-Honored Monk, Unruly Mob, and Village Cannibals.
Leverage lifelink from Syndicate Enforcer or build toward transformation with Ravenous Demon.
Late Game:
Drop haymakers like Exsanguinate, Victory’s Herald, or Azor’s Elocutors to turn the tide.
Use recursion tools like Unburial Rites to bring back finishers or synergy creatures.
Equip creatures with Sword of War and Peace or Whispersilk Cloak to finish opponents cleanly.
Ideal Opening Hand:
2–3 lands (one Plains, one Swamp preferred)
1 early creature (Champion, Vanguard, or Lawkeeper)
1 removal spell (Tragic Slip or Murder)
1 support card (Elder Cathar, Unruly Mob, or Blind Obedience)
Mulligan if you have no early plays or no colored mana access by turn 2.
-----------------------------------------------------------------------------------------------
How the Tribal-Control Strategy Works
This deck uses Human tribal synergy not for explosive aggression, but as a scalable engine for late-game dominance. It blends tribal interactions (like Elder Cathar, Village Cannibals, Unruly Mob) with attrition tactics (removal, recursion, and sacrifice value).
Its win strategy is to:
Control the early board with trades and spot removal.
Scale up threats as creatures die, growing mobs and leveraging graveyard synergy.
Finish with big plays like Victory’s Herald, Exsanguinate, or tokens from Sorin and Skirsdag High Priest.
This control-traditional approach gives it flexibility in both 1v1 and multiplayer, where it can shift between board stabilizer and aggressor.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"Human Black & White" is ideal for players who enjoy value-based creature decks that don't rely on combos but instead build incremental advantage through removal, recursion, and combat.
Difficulty Level: Beginner to Intermediate
Playstyle: Reactive midrange with flexible win conditions
Best For: Multiplayer and 1v1 casual Legacy play
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐☆☆☆ (2.5/5)
Wins fair games, but lacks acceleration, tutoring, or stack interaction to compete with optimized builds.
Tribal vs Control vs Combo Ratio:
50% Tribal / 30% Control / 20% Combo
Primarily tribal in flavor and synergy, with a strong backbone of control spells and a few one-card win conditions.
Speed: ⭐⭐☆☆☆ (2/5)
Slow to develop, with most wins occurring after turn 6.
Resilience: ⭐⭐⭐☆☆ (3/5)
Can recover post-sweeper due to recursion and token generation, but vulnerable to exile-based answers.
Best Format Fit:
⭐⭐⭐⭐☆ Casual Legacy
⭐⭐☆☆☆ Multiplayer (4–5 players)
⭐☆☆☆☆ Competitive Tournaments
Complexity: ⭐⭐☆☆☆ (2.5/5)
Straightforward sequencing with some decisions around board control and recursion timing.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Maximize your death triggers.
Cards like Unruly Mob, Elder Cathar, and Village Cannibals thrive on attrition. Block smart and trade to grow.
Don’t waste your sweepers.
Terminus and Day of Judgment are for resetting when behind. Use spot removal first.
Keep pressure on with tokens.
If you have Skirsdag High Priest or Sorin, protect them — the tokens win games.
Use your equipment wisely.
Sword of War and Peace and Whispersilk Cloak can turn even a 1/1 into a threat. Equip only when safe.
Know your recursion targets.
Use Unburial Rites on your most impactful creature: Victory’s Herald, Geist-Honored Monk, or even Fiend of the Shadows.
-----------------------------------------------------------------------------------------------
Quote:
"To be human is to adapt. To be Orzhov is to endure — and profit from it."
Last Update: 21/07/2025
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