Type: Built Deck
Format (legal 👍)
legLegacy
Approx. Value:
$98.71
Buy

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Avg. CMC 3.45
Card Color Breakdown
Card Type Breakdown

Final Fantasy
was released on June 13, 2025!

Order now on CardKingdom Order now on TcgPlayer

Final Fantasy
was released on June 13, 2025!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 63 cards, 30 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (17)
2 Bloodhusk Ritualist
$0.19 Creature - Vampire Shaman
2 Fell Specter
$0.38 Creature - Specter
2 Gray Merchant of Asphodel
$0.76 Creature - Zombie
2 Kardur, Doomscourge
$0.55 Legendary Creature - Demon Berserker
2 Kazuul, Tyrant of the Cliffs
$0.23 Legendary Creature - Ogre Warrior
3 Magus of the Wheel
$0.61 Creature - Human Wizard
2 Master of the Feast
$2.97 Enchantment Creature - Demon
1 Tergrid, God of Fright // Tergrid's Lantern
$16.75 Legendary Creature - God // Legendary Artifact //
1 Typhoid Rats
$0.17 Creature - Rat
Instant (8)
2 Dual Strike
$0.10 Instant
2 Fog
$0.23 Instant
4 Terminate
$0.33 Instant
Sorcery (6)
1 Increasing Ambition
$0.76 Sorcery
1 Mastermind's Acquisition
$1.10 Sorcery
2 Necromantic Selection
$0.43 Sorcery
1 Prosperity
$2.65 Sorcery
1 Wheel of Fate
$2.65 Sorcery
Artifact (1)
1 Isolation Cell
$0.27 Artifact
Enchantment (5)
1 Sanguine Bond
$3.03 Enchantment
3 Underworld Dreams
$1.68 Enchantment
1 War's Toll
$4.82 Enchantment
Planeswalker (2)
2 Ob Nixilis, the Hate-Twisted
$0.27 Legendary Planeswalker - Nixilis
Land (24)
4 Bloodfell Caves
$0.11 Land
4 Mountain
$0.20 Basic Land - Mountain
4 Rakdos Carnarium
$1.54 Land
4 Rupture Spire
$0.07 Land
1 Swamp
$4.10 Basic Land - Swamp
1 Swamp
$0.10 Basic Land - Swamp
3 Swamp
$0.16 Basic Land - Swamp
3 Swamp
$0.13 Basic Land - Swamp
Sideboard - 25 cards, 14 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
1 Bloodhusk Ritualist
$0.19 Creature - Vampire Shaman
2 Kardur, Doomscourge
$0.55 Legendary Creature - Demon Berserker
2 Typhoid Rats
$0.17 Creature - Rat
Instant (2)
2 Master Warcraft
$0.60 Instant
Sorcery (8)
2 Blood Tithe
$0.30 Sorcery
2 Molten Psyche
$4.03 Sorcery
1 Prosperity
$2.65 Sorcery
3 Tyrant's Choice
$1.12 Sorcery
Artifact (1)
1 Howling Mine
$3.41 Artifact
Enchantment (4)
1 Ghostly Prison
$4.26 Enchantment
1 Ominous Seas
$1.09 Enchantment
2 Spiteful Visions
$1.20 Enchantment
Land (5)
4 Leechridden Swamp
$1.01 Land - Swamp
1 Witch's Cottage
$0.65 Land - Swamp
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: Draw Cards Red & Black

Format: Legacy
Deck Type: Mechanic-Based Control
Deck Theme: Wheel Punishment & Drain – Card Draw, Life Loss, and Disruption
Colors: Red-Black (Rakdos)

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Description

"Draw Cards Red & Black" is a Legacy mechanic-based control deck built around a punishing synergy of forced card draw, discard, and life loss. At its core, it weaponizes wheels (like Magus of the Wheel, Wheel of Fate, and Prosperity) and stacks the battlefield with triggers that punish drawing or discarding, such as Underworld Dreams, Spiteful Visions, and Ob Nixilis, the Hate-Twisted.

With layers of redundancy between life drain effects (Sanguine Bond, Gray Merchant of Asphodel), disruptive bodies (Fell Specter, Bloodhusk Ritualist), and targeted removal (Terminate), this deck keeps opponents constantly off-balance. And when Tergrid, God of Fright or Kardur, Doomscourge hits the board, the chaos turns lethal — forcing choices no one wants to make.

This deck thrives in multiplayer or casual competitive 1v1 Legacy games, especially against fair creature strategies and decks reliant on keeping cards in hand. While it doesn’t win quickly, its inevitability and flair for spectacle make it a favorite for patient Rakdos pilots.

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How to Play

Early Game:
Stabilize with Fog, Typhoid Rats, or Terminate to stall early aggression.
Set up mana with bounce lands and gain life with Bloodfell Caves if pressured.
Use Underworld Dreams or Master of the Feast to start punishing card draw immediately.

Mid-Game:
Deploy Magus of the Wheel or suspend Wheel of Fate to refill hands and enable your punishing triggers.
Begin draining opponents with Gray Merchant of Asphodel, Fell Specter, and Sanguine Bond.
Use Ob Nixilis, the Hate-Twisted to weaponize draw effects further — making opponents fear even drawing.

Late Game:
Chain big-impact plays like Necromantic Selection into a surprise Kazuul or Kardur for tempo swings.
Mastermind’s Acquisition or Increasing Ambition can tutor for finishers or answers.
If opponents are hanging on, end the game with a perfectly timed Prosperity into Underworld Dreams + Sanguine Bond chain.

Ideal Opening Hand:
2–3 Lands (one being Rakdos Carnarium or Bloodfell Cave is ideal)
One wheel piece or card draw (Magus or Wheel of Fate)
One punisher (Underworld Dreams or Fell Specter)
One form of removal (Terminate or Fog)

Mulligan if you’re missing lands, color fixing, or early interaction.

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How the Mechanic Works

This deck turns traditional value on its head — punishing the very act of drawing cards while feeding opponents more cards to burn them faster.

Trigger Layering: Stack multiple punishing effects like Spiteful Visions, Ob Nixilis, and Underworld Dreams.

Force the Draw: Use Magus of the Wheel, Prosperity, and Master of the Feast to feed the fire.

Punish the Discard: With Fell Specter, Bloodhusk Ritualist, and Tergrid, every card an opponent loses becomes a win for you.

The synergy between draw, discard, and drain means every phase of your opponent’s turn can be damaging — sometimes lethal.

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Sideboard Strategy

Against Aggro Decks:
Typhoid Rats and Fog delay pressure.
Kazuul, Tyrant of the Cliffs turns attacks into suicidal choices.
Ghostly Prison slows wide boards significantly.

Against Control Decks:
Mastermind’s Acquisition grabs threats or disruption.
Spiteful Visions punishes slow hands and passive playstyles.
Tyrant’s Choice accelerates pressure or forces sacrifice.

Against Combo Decks:
Blood Tithe and Fell Specter disrupt hands.
Kardur buys time by forcing awkward combat.
Underworld Dreams and Wheel of Fate combos can finish before combos go off.

Against Graveyard or Recursion Strategies:
Necromantic Selection resets boards and lets you reuse bodies.
Witch’s Cottage can recur impactful creatures post-board wipe.

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Skill Level and Playability

"Draw Cards Red & Black" is perfect for players who enjoy reactive gameplay, synergy layering, and Rakdos-style chaos. Timing is key: forcing card draw too early can help opponents, but with the right setup, it becomes a win condition.

Difficulty Level: Intermediate
Playstyle: Reactive disruption with burn-through-card-advantage
Best For: Multiplayer or mid-power 1v1 Legacy

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Competitive Profile and Ratings

Power Level: ⭐⭐⭐☆☆ (3/5)
Can deliver explosive chains, but lacks fast tutoring or hard lockdowns.

Mechanic-Based vs Control Ratio: 70% Mechanic-Based / 30% Control
While it includes removal and discard, the engine is powered by wheel and punishment synergy.

Speed: ⭐⭐☆☆☆ (2/5)
Starts slowly, wins through accumulation rather than burst.

Resilience: ⭐⭐⭐⭐☆ (4/5)
Board wipes, recursion, and multiple wincons give it strong staying power.

Best Format Fit:
⭐⭐⭐⭐☆ Competitive Casual (1v1 and Multiplayer)
⭐⭐⭐☆☆ Mid-Power Legacy Pods
⭐☆☆☆☆ Tournament Legacy

Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires sequencing mastery and strong understanding of card advantage mechanics.

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Play Like a Pro – 5 Tips for Mastering the Deck

Don’t wheel too early.
Let your punisher cards hit the board first — then spin the wheel for value and damage.

You are the arsonist, not the firefighter.
You’re not here to prevent damage — you’re here to set the game ablaze and enjoy the fire.

Let them draw — then punish them for it.
Never fear symmetrical draw if you’ve got the pain to back it up.

Time your board wipes wisely.
Necromantic Selection should flip the board state — not just clear it.

Tutor with purpose.
Know whether you need a wheel, a punisher, or a finisher — then go get it with Acquisition or Ambition.

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Quote:
“Draw seven. Burn ten. Discard all. Welcome to Rakdos reading hour.”

Last Update: 18/07/2025
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