
Sideboard - 35 cards, 9 distinct
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Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Containment Priest | $0.50 | Creature - Human Cleric | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Harmonic Sliver | $0.40 | Creature - Sliver | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Disdainful Stroke | $0.09 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Dismember | $6.23 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Thoughtseize | $5.38 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Chalice of the Void | $22.86 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Pithing Needle | $0.33 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Rest in Peace | $0.35 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Token (20) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 | Sliver | N/A | Token |
Scratchpad - 0 cards, 0 distinct

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Notes
Deck Name: Slivergeddon
Format: Legacy
Deck Type: Aggro-Tribal
Deck Theme: Swarm Combat Synergy with Combo Finisher – Sliver Queen + Training Grounds
Colors: Five-Color (WUBRG)
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Description
“Slivergeddon” is a Legacy aggro-tribal deck built on the terrifying synergy of Slivers. Every creature is a piece of a living engine, each one granting new abilities to the swarm. Through raw combat strength, layered evasion, and strategic tutoring, the deck snowballs from early disruption into overwhelming board states.
At its core, the deck leverages the interaction between Sliver Queen and Training Grounds to generate infinite tokens, but never relies on combo alone. With tribal anthem effects (Predatory Sliver, Sinew Sliver, Sliver Legion), board-wide protection (Heroic Intervention, Crystalline Sliver), and aggressive tempo (Cloudshredder Sliver, Galerider Sliver), “Slivergeddon” is as fast as it is resilient.
Capable of explosive openings and brutal finishes, it thrives in both 1v1 Legacy and multiplayer pods, dismantling opponents through evolving threat density and sheer combat math.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Deploy cheap mana Slivers like Manaweft or Gemhide to ramp into bigger threats.
Apply early aerial pressure with Galerider Sliver and Cloudshredder Sliver.
Use Brainstorm, Ponder, and Worldly Tutor to fix your draws or find missing tribal pieces.
Mid-Game:
Layer multiple anthem effects and grant team-wide abilities (Shroud, Haste, Double Strike).
Drop Sliver Overlord to start tutoring threats or disruption on demand.
Hold Heroic Intervention to punish any attempt at wiping your board.
Late Game:
Land Sliver Queen and activate token generation.
If Training Grounds is in play, generate infinite tokens and swing for lethal.
Alternatively, use Patriarch’s Bidding to rebuild a fallen swarm and close the game.
Ideal Opening Hand:
2 lands (one being Cavern or Hive),
1 mana Sliver (Gemhide or Manaweft),
1 evasive Sliver (Galerider, Cloudshredder),
1 tutor (Worldly Tutor or Eladamri’s Call),
Optional: Heroic Intervention or Training Grounds.
Mulligan if the hand lacks lands, early Slivers, or utility.
-----------------------------------------------------------------------------------------------
How the Combo Works
Set Up:
Have Sliver Queen and Training Grounds on the battlefield.
Activate Queen’s ability: 1 mana = create a 1/1 Sliver token.
Repeat infinitely with available mana or mana-generating Slivers (Manaweft/Gemhide).
Combat Win:
With infinite tokens + anthem effects, swing wide with flying/double strike.
Even without combo, Sliver synergy often enables lethal in 2-3 full attacks.
Survivability:
Heroic Intervention, Crystalline Sliver, and Sliver Hivelord ensure you can recover from wipes or survive board-based interaction.
Patriarch’s Bidding revives an entire swarm with haste or flying, allowing comeback wins.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Dismember clears early pressure; Heroic Intervention protects your army from mass removal.
Sliver Queen can stabilize with tokens while gaining life from Syphon Sliver.
Against Control Decks:
Pithing Needle shuts down planeswalkers and utility lands.
Thoughtseize and Flusterstorm help force through key threats.
Against Combo Decks:
Chalice of the Void on X=1 slows most fast combo shells.
Containment Priest stops Show and Tell, Reanimator, and Sneak Attack.
Thoughtseize is your best early disruptive play.
Against Graveyard Strategies:
Rest in Peace shuts off flashback, delve, reanimation, and recursion loops.
Patriarch’s Bidding can be boarded out if symmetrical graveyard removal is needed.
Against Artifact/Enchantments:
Harmonic Sliver gives every Sliver a built-in Disenchant, repeatable if you make tokens.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
“Slivergeddon” is designed for players who enjoy tempo-based tribal synergy with combo finish potential. Success requires recognizing when to push damage vs when to hold protection, managing mana efficiency, and understanding tutoring paths. It rewards proactive sequencing and combat math mastery.
Difficulty Level: Intermediate
Playstyle: Aggro-tribal with combo and protection layers
Best For: Multiplayer pods and 1v1 Legacy with interactive metas
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Explosive board presence with high tribal synergy and strong combo finisher.
Tribal vs Mechanic-Based Ratio: 85% Tribal / 15% Combo
Core strategy is tribal aggro with a hidden infinite token engine.
Speed: ⭐⭐⭐⭐☆ (4/5)
Capable of pressure by turn 2–3, with lethal by turn 4–5 in unopposed games.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Built-in protection, recursion, and redundancy make it hard to disrupt cleanly.
Best Format Fit:
⭐⭐⭐⭐⭐ Multiplayer (3–5 players)
⭐⭐⭐☆☆ 1v1 Competitive Casual
⭐☆☆☆☆ Legacy Events (without dual/fetch optimization)
Complexity: ⭐⭐⭐☆☆ (3/5)
Requires tutoring experience, combat awareness, and resource balancing.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
1. Always lead with mana Slivers when you can — ramping into multiple threats is more important than early damage.
2. Keep Heroic Intervention or Crystalline Sliver in mind before overcommitting to the board.
3. Use Worldly Tutor reactively — fetch the Sliver you need now, not your finisher.
4. Know your board math — double strike or anthem layers mean unexpected kills.
5. In multiplayer, build slowly — let others draw heat before revealing your swarm.
Bonus: If you’re going for infinite tokens, declare clearly how you’re generating them — it keeps the table cleaner and avoids delays.
-----------------------------------------------------------------------------------------------
Quote:
“The swarm does not conquer. It consumes.”
Last Update: 01/07/25
Format: Legacy
Deck Type: Aggro-Tribal
Deck Theme: Swarm Combat Synergy with Combo Finisher – Sliver Queen + Training Grounds
Colors: Five-Color (WUBRG)
-----------------------------------------------------------------------------------------------
Description
“Slivergeddon” is a Legacy aggro-tribal deck built on the terrifying synergy of Slivers. Every creature is a piece of a living engine, each one granting new abilities to the swarm. Through raw combat strength, layered evasion, and strategic tutoring, the deck snowballs from early disruption into overwhelming board states.
At its core, the deck leverages the interaction between Sliver Queen and Training Grounds to generate infinite tokens, but never relies on combo alone. With tribal anthem effects (Predatory Sliver, Sinew Sliver, Sliver Legion), board-wide protection (Heroic Intervention, Crystalline Sliver), and aggressive tempo (Cloudshredder Sliver, Galerider Sliver), “Slivergeddon” is as fast as it is resilient.
Capable of explosive openings and brutal finishes, it thrives in both 1v1 Legacy and multiplayer pods, dismantling opponents through evolving threat density and sheer combat math.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Deploy cheap mana Slivers like Manaweft or Gemhide to ramp into bigger threats.
Apply early aerial pressure with Galerider Sliver and Cloudshredder Sliver.
Use Brainstorm, Ponder, and Worldly Tutor to fix your draws or find missing tribal pieces.
Mid-Game:
Layer multiple anthem effects and grant team-wide abilities (Shroud, Haste, Double Strike).
Drop Sliver Overlord to start tutoring threats or disruption on demand.
Hold Heroic Intervention to punish any attempt at wiping your board.
Late Game:
Land Sliver Queen and activate token generation.
If Training Grounds is in play, generate infinite tokens and swing for lethal.
Alternatively, use Patriarch’s Bidding to rebuild a fallen swarm and close the game.
Ideal Opening Hand:
2 lands (one being Cavern or Hive),
1 mana Sliver (Gemhide or Manaweft),
1 evasive Sliver (Galerider, Cloudshredder),
1 tutor (Worldly Tutor or Eladamri’s Call),
Optional: Heroic Intervention or Training Grounds.
Mulligan if the hand lacks lands, early Slivers, or utility.
-----------------------------------------------------------------------------------------------
How the Combo Works
Set Up:
Have Sliver Queen and Training Grounds on the battlefield.
Activate Queen’s ability: 1 mana = create a 1/1 Sliver token.
Repeat infinitely with available mana or mana-generating Slivers (Manaweft/Gemhide).
Combat Win:
With infinite tokens + anthem effects, swing wide with flying/double strike.
Even without combo, Sliver synergy often enables lethal in 2-3 full attacks.
Survivability:
Heroic Intervention, Crystalline Sliver, and Sliver Hivelord ensure you can recover from wipes or survive board-based interaction.
Patriarch’s Bidding revives an entire swarm with haste or flying, allowing comeback wins.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Dismember clears early pressure; Heroic Intervention protects your army from mass removal.
Sliver Queen can stabilize with tokens while gaining life from Syphon Sliver.
Against Control Decks:
Pithing Needle shuts down planeswalkers and utility lands.
Thoughtseize and Flusterstorm help force through key threats.
Against Combo Decks:
Chalice of the Void on X=1 slows most fast combo shells.
Containment Priest stops Show and Tell, Reanimator, and Sneak Attack.
Thoughtseize is your best early disruptive play.
Against Graveyard Strategies:
Rest in Peace shuts off flashback, delve, reanimation, and recursion loops.
Patriarch’s Bidding can be boarded out if symmetrical graveyard removal is needed.
Against Artifact/Enchantments:
Harmonic Sliver gives every Sliver a built-in Disenchant, repeatable if you make tokens.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
“Slivergeddon” is designed for players who enjoy tempo-based tribal synergy with combo finish potential. Success requires recognizing when to push damage vs when to hold protection, managing mana efficiency, and understanding tutoring paths. It rewards proactive sequencing and combat math mastery.
Difficulty Level: Intermediate
Playstyle: Aggro-tribal with combo and protection layers
Best For: Multiplayer pods and 1v1 Legacy with interactive metas
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Explosive board presence with high tribal synergy and strong combo finisher.
Tribal vs Mechanic-Based Ratio: 85% Tribal / 15% Combo
Core strategy is tribal aggro with a hidden infinite token engine.
Speed: ⭐⭐⭐⭐☆ (4/5)
Capable of pressure by turn 2–3, with lethal by turn 4–5 in unopposed games.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Built-in protection, recursion, and redundancy make it hard to disrupt cleanly.
Best Format Fit:
⭐⭐⭐⭐⭐ Multiplayer (3–5 players)
⭐⭐⭐☆☆ 1v1 Competitive Casual
⭐☆☆☆☆ Legacy Events (without dual/fetch optimization)
Complexity: ⭐⭐⭐☆☆ (3/5)
Requires tutoring experience, combat awareness, and resource balancing.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
1. Always lead with mana Slivers when you can — ramping into multiple threats is more important than early damage.
2. Keep Heroic Intervention or Crystalline Sliver in mind before overcommitting to the board.
3. Use Worldly Tutor reactively — fetch the Sliver you need now, not your finisher.
4. Know your board math — double strike or anthem layers mean unexpected kills.
5. In multiplayer, build slowly — let others draw heat before revealing your swarm.
Bonus: If you’re going for infinite tokens, declare clearly how you’re generating them — it keeps the table cleaner and avoids delays.
-----------------------------------------------------------------------------------------------
Quote:
“The swarm does not conquer. It consumes.”
Last Update: 01/07/25
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