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Name ![]() |
Ed. | Price | Type | Cost | P | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (34) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Allosaurus Shepherd | $27.92 | Creature - Elf Shaman | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Craterhoof Behemoth | $11.96 | Creature - Beast | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Elvish Archdruid | $0.32 | Creature - Elf Druid | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Elvish Mystic | $0.46 | Creature - Elf Druid | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Elvish Warmaster | $0.55 | Creature - Elf Warrior | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Ezuri, Renegade Leader | $7.25 | Legendary Creature - Elf Warrior | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Fyndhorn Elves | $1.19 | Creature - Elf Druid | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Heritage Druid | $2.41 | Creature - Elf Druid | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Leaf-Crowned Visionary | $2.48 | Creature - Elf Druid | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Llanowar Elves | $0.18 | Creature - Elf Druid | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Marwyn, the Nurturer | $1.45 | Legendary Creature - Elf Druid | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Nettle Sentinel | $0.28 | Creature - Elf Warrior | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Priest of Titania | $0.38 | Creature - Elf Druid | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Collected Company | $1.83 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Heroic Intervention | $11.07 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Veil of Summer | $5.14 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (8) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Finale of Devastation | $22.84 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Glimpse of Nature | $12.08 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Natural Order | $8.80 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun | $3.43 | Legendary Enchantment // Legendary Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sylvan Library | $23.02 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (17) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Castle Garenbrig | $4.72 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Cavern of Souls | $33.31 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | Forest | $0.21 | Basic Land - Forest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Nykthos, Shrine to Nyx | $35.76 | Legendary Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Wirewood Lodge | $4.82 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Yavimaya, Cradle of Growth | $8.65 | Legendary Land |
Sideboard - 35 cards, 10 distinct
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Name ![]() |
Ed. | Price | Type | Cost | P | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Collector Ouphe | $2.84 | Creature - Ouphe | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Destiny Spinner | $0.98 | Enchantment Creature - Human | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Hornet Nest | $0.31 | Creature - Insect | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Reclamation Sage | $0.13 | Creature - Elf Shaman | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (8) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Fog | $0.25 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Heroic Intervention | $11.07 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Krosan Grip | $1.06 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Veil of Summer | $5.14 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Wrap in Vigor | $1.29 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Token (20) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 | Insect // Elf Warrior | N/A | Token |
Scratchpad - 0 cards, 0 distinct

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No cards here. :(
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Notes
Deck Name: Elvish Overgrowth
Format: Legacy
Deck Type: Tribal Combo
Deck Theme: Elf Ramp Engine & Explosive Finale
Colors: Green (Mono-G)
-----------------------------------------------------------------------------------------------
Description
Elvish Overgrowth is a tribal ramp-combo deck that channels the timeless power of elves into overwhelming battlefield presence and game-ending plays. With a foundation built on mana acceleration, creature synergy, and tutoring engines, this deck aims to explode in a single turn using the tribal synergy of Elves and the raw finishing power of Finale of Devastation or Natural Order.
Through a finely tuned sequence of ramps (Heritage Druid, Priest of Titania), untaps (Wirewood Lodge), draw chains (Glimpse of Nature), and tutors (Finale, Natural Order), the deck creates turns where 10+ creatures hit the battlefield, mana doubles and triples, and Craterhoof Behemoth delivers the final blow.
Affordable replacements like Growing Rites of Itlimoc and Castle Garenbrig preserve the full power of the ramp engine, allowing you to play competitively without relying on expensive staples like Gaea’s Cradle.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Open with mana dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic) and quickly ramp into Heritage Druid or Priest of Titania.
Look for combo enablers like Leaf-Crowned Visionary, Marwyn, or Glimpse of Nature.
Use Collected Company to expand the board and set up combo lines.
Mid-Game:
Chain small Elves with Glimpse of Nature for card draw and combo extension.
Use Wirewood Lodge to untap mana producers like Priest of Titania.
Flip Growing Rites of Itlimoc and build mana to cast Finale of Devastation for Craterhoof Behemoth.
Late Game:
Fetch Craterhoof Behemoth with Finale or Natural Order and swing for lethal.
If the combo turn is disrupted, rebuild with Leaf-Crowned Visionary and Collected Company.
Protect your turn with Veil of Summer or Heroic Intervention.
-----------------------------------------------------------------------------------------------
How the Deck Works
Elf Tribal Synergy – The Engine
Mana Producers: Heritage Druid, Priest of Titania, Marwyn, Elvish Archdruid
Enablers: Nettle Sentinel, Wirewood Lodge, Castle Garenbrig
Card Draw: Glimpse of Nature, Leaf-Crowned Visionary, Sylvan Library
Combo Engine – Chain and Crush
Mana loops: Heritage Druid + Nettle Sentinel + Glimpse = storm-like turns.
Finale/Natural Order fetch Craterhoof Behemoth and end the game.
Collected Company ensures pressure and refill potential.
Protection & Resilience
Veil of Summer, Heroic Intervention, Wrap in Vigor, and Cavern of Souls protect key turns from disruption or wipes.
Ideal Opening Hand
A strong opening hand typically contains:
2–3 Lands, ideally including a Forest and a utility land (e.g., Nykthos, Lodge)
1–2 Mana Dorks (e.g., Llanowar Elves, Fyndhorn Elves, or Mystic)
1 Mana Engine (e.g., Heritage Druid, Priest of Titania, Marwyn)
1 Draw or Payoff Piece (e.g., Glimpse of Nature, Leaf-Crowned Visionary, Collected Company)
Mulligan if:
You have no ramp or enablers
You have only utility lands and no green sources
Your hand is all top-end finishers with no support
Tip: Always favor hands with early mana acceleration and sequencing potential over hands with just power cards.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
+2 Fog, +1 Hornet Nest → Buy time or trade favorably against go-wide attackers.
Against Control Decks:
+2 Veil of Summer, +2 Destiny Spinner → Prevent countermagic and targeted removal.
Against Artifacts/Enchantments:
+2 Collector Ouphe, +2 Reclamation Sage, +1 Krosan Grip → Stop combo pieces or stax effects.
Against Wraths / Mass Removal:
+2 Heroic Intervention, +2 Wrap in Vigor → Keep your board alive and apply pressure again.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
“Elvish Overgrowth” is perfect for players who enjoy explosive synergy turns, mana manipulation, and fast-paced tribal combo play. It rewards tight sequencing, resource tracking, and knowing the exact moment to combo off.
Difficulty Level: Intermediate
Playstyle: Tribal synergy with burst turns and combo finishes
Best For: Multiplayer & Casual 1v1 formats
The deck feels like a storm without being one — draw, deploy, overwhelm, and finish.
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Explosive enough to win by Turn 4, even in multiplayer.
Tribal vs Combo Ratio: 70% Tribal / 30% Combo
Primarily driven by Elf synergy, with combo lines used to maximize efficiency and end games fast.
Speed: ⭐⭐⭐⭐☆ (4/5)
High speed with explosive turns fueled by Glimpse and mana loops.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Very resistant to disruption thanks to redundant ramp and excellent protection.
Best Format Fit:
⭐⭐⭐⭐⭐ Multiplayer Casual
⭐⭐⭐⭐☆ 1v1 Legacy
⭐☆☆☆☆ Competitive Tournaments
Complexity: ⭐⭐⭐☆☆ (3/5)
Requires careful sequencing during combo turns but is intuitive to pick up.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
1. Don’t cast Glimpse of Nature without a plan.
Start the turn with 2–3 creatures in hand and a way to generate mana mid-chain (Heritage + Sentinel).
2. Sequence lands smartly.
Prioritize Forests first, then utility lands like Nykthos and Castle Garenbrig once you’ve established board presence.
3. Hold back Craterhoof until the time is right.
Swinging for 40+ trample damage in one turn is better than “almost lethal” too early.
4. Use Wirewood Lodge with mana engines.
Untapping Marwyn or Priest mid-chain can extend your turn significantly.
5. Post-board adapt per matchup.
Against wraths, don’t overcommit. Against combo, time your Collector Ouphe and Reclamation Sage effectively.
-----------------------------------------------------------------------------------------------
Quote:
“The forest does not wait. It grows, it thrives, and when the time is right… it strikes.”
Last Update: 02/06/2025
Format: Legacy
Deck Type: Tribal Combo
Deck Theme: Elf Ramp Engine & Explosive Finale
Colors: Green (Mono-G)
-----------------------------------------------------------------------------------------------
Description
Elvish Overgrowth is a tribal ramp-combo deck that channels the timeless power of elves into overwhelming battlefield presence and game-ending plays. With a foundation built on mana acceleration, creature synergy, and tutoring engines, this deck aims to explode in a single turn using the tribal synergy of Elves and the raw finishing power of Finale of Devastation or Natural Order.
Through a finely tuned sequence of ramps (Heritage Druid, Priest of Titania), untaps (Wirewood Lodge), draw chains (Glimpse of Nature), and tutors (Finale, Natural Order), the deck creates turns where 10+ creatures hit the battlefield, mana doubles and triples, and Craterhoof Behemoth delivers the final blow.
Affordable replacements like Growing Rites of Itlimoc and Castle Garenbrig preserve the full power of the ramp engine, allowing you to play competitively without relying on expensive staples like Gaea’s Cradle.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Open with mana dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic) and quickly ramp into Heritage Druid or Priest of Titania.
Look for combo enablers like Leaf-Crowned Visionary, Marwyn, or Glimpse of Nature.
Use Collected Company to expand the board and set up combo lines.
Mid-Game:
Chain small Elves with Glimpse of Nature for card draw and combo extension.
Use Wirewood Lodge to untap mana producers like Priest of Titania.
Flip Growing Rites of Itlimoc and build mana to cast Finale of Devastation for Craterhoof Behemoth.
Late Game:
Fetch Craterhoof Behemoth with Finale or Natural Order and swing for lethal.
If the combo turn is disrupted, rebuild with Leaf-Crowned Visionary and Collected Company.
Protect your turn with Veil of Summer or Heroic Intervention.
-----------------------------------------------------------------------------------------------
How the Deck Works
Elf Tribal Synergy – The Engine
Mana Producers: Heritage Druid, Priest of Titania, Marwyn, Elvish Archdruid
Enablers: Nettle Sentinel, Wirewood Lodge, Castle Garenbrig
Card Draw: Glimpse of Nature, Leaf-Crowned Visionary, Sylvan Library
Combo Engine – Chain and Crush
Mana loops: Heritage Druid + Nettle Sentinel + Glimpse = storm-like turns.
Finale/Natural Order fetch Craterhoof Behemoth and end the game.
Collected Company ensures pressure and refill potential.
Protection & Resilience
Veil of Summer, Heroic Intervention, Wrap in Vigor, and Cavern of Souls protect key turns from disruption or wipes.
Ideal Opening Hand
A strong opening hand typically contains:
2–3 Lands, ideally including a Forest and a utility land (e.g., Nykthos, Lodge)
1–2 Mana Dorks (e.g., Llanowar Elves, Fyndhorn Elves, or Mystic)
1 Mana Engine (e.g., Heritage Druid, Priest of Titania, Marwyn)
1 Draw or Payoff Piece (e.g., Glimpse of Nature, Leaf-Crowned Visionary, Collected Company)
Mulligan if:
You have no ramp or enablers
You have only utility lands and no green sources
Your hand is all top-end finishers with no support
Tip: Always favor hands with early mana acceleration and sequencing potential over hands with just power cards.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
+2 Fog, +1 Hornet Nest → Buy time or trade favorably against go-wide attackers.
Against Control Decks:
+2 Veil of Summer, +2 Destiny Spinner → Prevent countermagic and targeted removal.
Against Artifacts/Enchantments:
+2 Collector Ouphe, +2 Reclamation Sage, +1 Krosan Grip → Stop combo pieces or stax effects.
Against Wraths / Mass Removal:
+2 Heroic Intervention, +2 Wrap in Vigor → Keep your board alive and apply pressure again.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
“Elvish Overgrowth” is perfect for players who enjoy explosive synergy turns, mana manipulation, and fast-paced tribal combo play. It rewards tight sequencing, resource tracking, and knowing the exact moment to combo off.
Difficulty Level: Intermediate
Playstyle: Tribal synergy with burst turns and combo finishes
Best For: Multiplayer & Casual 1v1 formats
The deck feels like a storm without being one — draw, deploy, overwhelm, and finish.
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Explosive enough to win by Turn 4, even in multiplayer.
Tribal vs Combo Ratio: 70% Tribal / 30% Combo
Primarily driven by Elf synergy, with combo lines used to maximize efficiency and end games fast.
Speed: ⭐⭐⭐⭐☆ (4/5)
High speed with explosive turns fueled by Glimpse and mana loops.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Very resistant to disruption thanks to redundant ramp and excellent protection.
Best Format Fit:
⭐⭐⭐⭐⭐ Multiplayer Casual
⭐⭐⭐⭐☆ 1v1 Legacy
⭐☆☆☆☆ Competitive Tournaments
Complexity: ⭐⭐⭐☆☆ (3/5)
Requires careful sequencing during combo turns but is intuitive to pick up.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
1. Don’t cast Glimpse of Nature without a plan.
Start the turn with 2–3 creatures in hand and a way to generate mana mid-chain (Heritage + Sentinel).
2. Sequence lands smartly.
Prioritize Forests first, then utility lands like Nykthos and Castle Garenbrig once you’ve established board presence.
3. Hold back Craterhoof until the time is right.
Swinging for 40+ trample damage in one turn is better than “almost lethal” too early.
4. Use Wirewood Lodge with mana engines.
Untapping Marwyn or Priest mid-chain can extend your turn significantly.
5. Post-board adapt per matchup.
Against wraths, don’t overcommit. Against combo, time your Collector Ouphe and Reclamation Sage effectively.
-----------------------------------------------------------------------------------------------
Quote:
“The forest does not wait. It grows, it thrives, and when the time is right… it strikes.”
Last Update: 02/06/2025
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