Type: Built Deck
Format (legal 👍)
legLegacy
Approx. Value:
$50.17
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Avg. CMC 3.14
Card Color Breakdown
Card Type Breakdown

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 71 cards, 62 distinct
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Name  Ed. Price Type Cost P
Rarity Color
Creature (25)
1 Ageless Entity
$0.21 Creature - Elemental 4
1 Ageless Entity
$0.29 Creature - Elemental 4
2 Ajani's Pridemate
$0.27 Creature - Cat Soldier 2
1 Archetype of Endurance
$1.32 Enchantment Creature - Boar 6
1 Centaur Healer
$0.08 Creature - Centaur Cleric 3
1 Elgaud Inquisitor
$0.06 Creature - Human Cleric 2
1 Essence Warden
$2.80 Creature - Elf Shaman 1
2 Felidar Sovereign
$1.98 Creature - Cat Beast 4
1 Fountain Watch
$1.75 Creature - Human Cleric 2
1 Grazing Gladehart
$0.58 Creature - Antelope 2
1 Gyre Sage
$2.72 Creature - Elf Druid 1
1 Hero of Leina Tower
$0.13 Creature - Human Warrior 1
1 Loxodon Hierarch
$0.33 Creature - Elephant Cleric 4
1 Multani, Maro-Sorcerer
$4.67 Legendary Creature - Elemental *
1 Pulsemage Advocate
$1.59 Creature - Human Cleric 1
1 Qasali Pridemage
$0.20 Creature - Cat Wizard 2
1 Rhox Faithmender
$2.26 Creature - Rhino Monk 1
1 Serra Avatar
$0.39 Creature - Avatar *
2 Soul Warden
$2.37 Creature - Human Cleric 1
2 Speaker of the Heavens
$0.55 Creature - Human Cleric 1
1 Trained Caracal
$0.09 Creature - Cat 1
Instant (9)
1 Congregate
$0.10 Instant
1 Divine Offering
$0.09 Instant
1 Gnaw to the Bone
$0.32 Instant
1 Heroes' Reunion
$0.10 Instant
1 Path to Exile
$1.84 Instant
1 Reward the Faithful
$0.17 Instant
2 War Report
$0.20 Instant
1 Whitesun's Passage
$0.10 Instant
Sorcery (4)
1 Bountiful Harvest
$0.07 Sorcery
1 Bountiful Harvest
$0.08 Sorcery
1 Breath of Life
$0.21 Sorcery
1 Stream of Life
$0.13 Sorcery
Artifact (1)
1 Behemoth Sledge
$0.44 Artifact - Equipment
Enchantment (12)
1 Angelic Accord
$0.64 Enchantment
3 Divine Favor
$0.02 Enchantment - Aura
1 Ephara's Radiance
$0.05 Enchantment - Aura
1 Glorious Anthem
$2.44 Enchantment
2 Griffin Aerie
$0.07 Enchantment
1 Path of Bravery
$0.24 Enchantment
1 Primal Rage
$3.33 Enchantment
1 Test of Endurance
$3.07 Enchantment
1 Unflinching Courage
$0.12 Enchantment - Aura
Land (20)
1 Forest
$0.08 Basic Land - Forest
1 Forest
$1.48 Basic Land - Forest
1 Forest
$0.10 Basic Land - Forest
1 Forest
$0.18 Basic Land - Forest
1 Forest
$0.25 Basic Land - Forest
1 Forest
$0.29 Basic Land - Forest
1 Graypelt Refuge
$0.31 Land
1 Plains
$0.40 Basic Land - Plains
1 Plains
$0.33 Basic Land - Plains
1 Plains
$0.43 Basic Land - Plains
1 Plains
$0.58 Basic Land - Plains
1 Plains
$0.12 Basic Land - Plains
1 Plains
$0.70 Basic Land - Plains
1 Plains
$0.13 Basic Land - Plains
1 Plains
$0.31 Basic Land - Plains
1 Plains
$0.11 Basic Land - Plains
1 Plains
$0.09 Basic Land - Plains
2 Selesnya Guildgate
$0.10 Land - Gate
1 Selesnya Guildgate
$0.13 Land - Gate
Sideboard - 0 cards, 0 distinct
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Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: Getting Life Green & White

Format: Legacy
Deck Type: Mechanic-Based Midrange
Deck Theme: Life Gain Synergy with Alternate Win Conditions
Colors: Green-White (Selesnya)

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Description

"Getting Life Green & White" is a Legacy midrange deck built around the synergistic engine of life gain and its transformative impact on the battlefield. Using early triggers like Soul Warden, Essence Warden, and Speaker of the Heavens, the deck passively builds life while activating a suite of life-dependent effects and threats.

It leverages a variety of scalable creatures like Ajani’s Pridemate and Ageless Entity to grow into powerful board presence, while alternate win conditions such as Felidar Sovereign and Test of Endurance threaten to end the game instantly once you’ve crossed the 40 life threshold.

Support spells like Congregate, War Report, and Stream of Life allow for massive life swings, especially effective in multiplayer games. With anthem effects like Path of Bravery and Glorious Anthem, even the smallest creatures can become overwhelming forces.

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How to Play

Early Game:
Play Soul Warden, Essence Warden, or Speaker of the Heavens to begin stacking lifegain.
Use low-cost creatures and enchantments like Divine Favor and Elgaud Inquisitor to stabilize against early aggression.
Prioritize board development while gaining life incrementally.

Mid Game:
Deploy life burst spells like Congregate and War Report to swing momentum.
Grow threats like Ajani’s Pridemate and activate Griffin Aerie or Angelic Accord for token generation.
Buff the board with Path of Bravery or Glorious Anthem for combat dominance.

Late Game:
Once above 40 life, drop Felidar Sovereign or Test of Endurance to pressure for instant wins.
Serra Avatar and Ageless Entity act as giant beaters fueled by your inflated life total.
Use Archetype of Endurance or Fountain Watch to shield win conditions from removal.

Ideal Opening Hand:
2 Lands (ideally one green, one white)
1 drop lifegain enabler (Soul Warden, Essence Warden)
A payoff (Ajani’s Pridemate, Griffin Aerie)
A midgame support piece (War Report, Divine Favor)

Mulligan hands that lack land, early lifegain, or synergy.

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How the Mechanic Works

Gain Life Consistently:
Play low-drop creatures and spells that trigger life gain on entering the battlefield or combat resolution. The deck uses many spells and creatures with incidental or persistent lifegain.

Trigger Payoffs Efficiently:
Cards like Griffin Aerie, Ajani’s Pridemate, and Angelic Accord are activated by repeated life gain, rewarding you with tokens, size, or value.

End the Game Through Alternative Conditions:
At 40+ life, Felidar Sovereign or Test of Endurance can win the game outright. These serve as clean answers to stalled boards or pillow-fort metas.

Scale Into Overwhelm:
Buffed creatures with Unflinching Courage, anthem effects, or raw life-powered scaling (like Ageless Entity) ensure that you can win even without the combo.

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Skill Level and Playability

"Getting Life Green & White" is ideal for players who enjoy value-based board building and life-focused interactions. It rewards patience, long-game planning, and understanding of tempo swings.

Difficulty Level: Beginner to Intermediate
Playstyle: Value Midrange with Lifegain Engine
Best For: Multiplayer and casual Legacy pods; especially resilient in aggressive metas

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Competitive Profile and Ratings

Power Level: ⭐⭐☆☆☆ (2/5)
Capable of closing games through alt-wins or wide board pressure, but lacks fast interaction or high consistency.

Mechanic-Based vs Control Ratio: 90% Mechanic-Based / 10% Control
Primarily focused on lifegain synergies with minimal reactive or denial tools typical of control decks.

Speed: ⭐⭐☆☆☆ (2/5)
Stabilizes by turns 4–5 and aims to win around turns 7–9 via scaling or combos.

Resilience: ⭐⭐☆☆☆ (2/5)
Moderate: Good against creature decks; weak to wipes and counter-heavy disruption.

Best Format Fit:
⭐⭐⭐⭐ Multiplayer Casual (3–5 players)
⭐⭐☆☆☆ 1v1 Casual Legacy
⭐☆☆☆ Competitive Legacy Pods

Complexity: ⭐⭐☆☆☆ (2/5)
Very easy to learn; mastery comes from timing win cons and recognizing lifegain thresholds.

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Play Like a Pro – 5 Tips for Mastering the Deck

Don’t telegraph Felidar or Test unless protected.
Drop them when you’re above 40 life and can protect them, or hold for a clean post-board swing.

Use lifegain spells tactically.
Don’t just gain life for value — do it to trigger win cons or ambush burn decks.

Balance creature pressure with lifegain.
You can win through combat just as well — don’t tunnel on combo.

Save Congregate for explosive turns.
Use it for surprise wins or to stabilize from 5 to 45 life in one shot.

Think like a tank.
You’re not fast, but you’re hard to kill — lean into it and make them work for every point.

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Quote:
"Some fight with swords, others with spells. I prefer 60 life and a smile."

Last Update: 16/07/2025
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