Type: Deck Idea
Format (legal πŸ‘)
legLegacy
Approx. Value:
$220.55
Buy

0 Likes 0 Comments
Avg. CMC 2.15
Card Color Breakdown
Card Type Breakdown

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 66 cards, 21 distinct
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Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (29)
2 Acclaimed Contender
$0.21 Creature - Human Knight 3 21-Jul-2025 12:56
4 Blacklance Paragon
$0.21 Creature - Human Knight 3 21-Jul-2025 12:56
4 Fervent Champion
$0.33 Creature - Human Knight 1 21-Jul-2025 12:56
4 Inspiring Veteran
$0.10 Creature - Human Knight 2 21-Jul-2025 12:56
2 Kinsbaile Cavalier
$13.75 Creature - Kithkin Knight 2 21-Jul-2025 12:56
4 Knight of the Ebon Legion
$1.48 Creature - Vampire Knight 1 21-Jul-2025 12:56
2 Order of Midnight // Alter Fate
$0.05 Creature - Human Knight // Sorcery - Adventure // 2 21-Jul-2025 12:56
3 Rimrock Knight // Boulder Rush
$0.05 Creature - Dwarf Knight // Instant - Adventure // 3 21-Jul-2025 12:56
4 Venerable Knight
$0.13 Creature - Human Knight 2 21-Jul-2025 12:56
Instant (2)
2 Swords to Plowshares
$1.05 Instant 21-Jul-2025 12:56
Sorcery (3)
3 Thoughtseize
$5.75 Sorcery 21-Jul-2025 12:56
Artifact (6)
4 Embercleave
$8.05 Legendary Artifact - Equipment 21-Jul-2025 12:56
2 Steelclaw Lance
$0.05 Artifact - Equipment 21-Jul-2025 12:56
Land (26)
4 Blightstep Pathway // Searstep Pathway
$4.89 Land // Land 21-Jul-2025 12:56
4 Brightclimb Pathway // Grimclimb Pathway
$3.33 Land // Land 21-Jul-2025 12:56
2 Cavern of Souls
$34.16 Land 21-Jul-2025 12:56
3 Mountain
$0.09 Basic Land - Mountain 21-Jul-2025 12:56
4 Needleverge Pathway // Pillarverge Pathway
$3.04 Land // Land 21-Jul-2025 12:56
3 Plains
$0.07 Basic Land - Plains 21-Jul-2025 12:56
2 Swamp
$0.07 Basic Land - Swamp 21-Jul-2025 12:56
4 Tournament Grounds
$0.18 Land 21-Jul-2025 12:56
Sideboard - 15 cards, 8 distinct
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:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (3)
2 Containment Priest
$0.40 Creature - Human Cleric 2 21-Jul-2025 12:56
1 Order of Midnight // Alter Fate
$0.05 Creature - Human Knight // Sorcery - Adventure // 2 21-Jul-2025 12:56
Instant (8)
2 Abrade
$0.13 Instant 21-Jul-2025 12:56
2 Fatal Push
$0.79 Instant 21-Jul-2025 12:56
2 Pyroblast
$4.85 Instant 21-Jul-2025 12:56
2 Wear // Tear
$0.75 Instant // Instant // 21-Jul-2025 12:56
Enchantment (4)
2 Deafening Silence
$1.20 Enchantment 21-Jul-2025 12:56
2 Leyline of the Void
$0.37 Enchantment 21-Jul-2025 12:56
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: Knights of the Ember Throne

Format: Legacy
Deck Type: Tribal-Aggro
Deck Theme: Mardu Knight Tribal with Equipment & Disruption
Colors: White-Red-Black (Mardu)

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Description

"Knights of the Ember Throne" is a Legacy tribal-aggro deck built around the aggressive synergy of the Knight creature type, enhanced with efficient disruption and explosive combat tools like Embercleave. Fast-paced and deadly, it overwhelms opponents with waves of buffed, synergistic attackers.

The deck leverages a tight mana base with Tournament Grounds and Pathways to reliably support multi-colored Knights, while Inspiring Veteran, Kinsbaile Cavalier, and Steelclaw Lance scale early threats into lethal engines. Thoughtseize and Swords to Plowshares provide just enough interaction to push through blockers or deny opponents their key turns.

Designed for high-powered casual play and 1v1 duels, this deck punishes slow starts and stumbles with its ability to explode out of the gate and force blocks no opponent wants to make.

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How to Play

Early Game:
Curve out with Fervent Champion, Venerable Knight, or Knight of the Ebon Legion to build pressure quickly.
Disrupt key combo or control setups with Thoughtseize before they stabilize.
Use Steelclaw Lance or Rimrock Knight to push through early blockers.

Mid-Game:
Grow your board with Inspiring Veteran and Acclaimed Contender for draw power.
Flash in Blacklance Paragon for surprise first-strike and deathtouch trades.
Prepare for lethal setups with Order of Midnight for recursion and Kinsbaile Cavalier for wide double strike.

Late Game:
Cast Embercleave mid-combat for blowout kills.
Use Order of Midnight to recur key threats like Kinsbaile Cavalier or Knight of the Ebon Legion.
Finish the game with one large, double-striking, trampling Knight β€” often out of nowhere.

Ideal Opening Hand:
2–3 lands, including Tournament Grounds or Pathways
At least one 1-drop (e.g., Fervent Champion, Knight of the Ebon Legion)
One buff or equipment (Inspiring Veteran, Steelclaw Lance, or Embercleave)
Optional: Thoughtseize or Swords to Plowshares for interaction

Mulligan hands with too many 3-drops, no early pressure, or clunky mana.

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How the Tribe Synergy Works

This deck functions through a tight, aggressive tribal engine where Knights synergize with nearly every card in the list. Buffs, mana base, and equipment are all tuned to the tribe.

Inspiring Veteran and Kinsbaile Cavalier turn small creatures into overwhelming attackers. Tournament Grounds fixes multicolor mana needs, while Blacklance Paragon and Order of Midnight provide interaction and recursion.
Embercleave on a double striker often ends the game on the spot.

The deck rewards battlefield commitment and decisive play, with every card contributing to tribal momentum.

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Competitive Profile and Ratings

Power Level: β­β­β­β­β˜† (4/5)
Capable of fast kills through strong tribal synergy and explosive equipment finishers.

Speed: β­β­β­β­β˜† (4/5)
Consistent turn 4–5 kill potential, especially with Embercleave.

Resilience: β­β­β˜†β˜†β˜† (2/5)
Vulnerable to sweepers and grindy control decks due to low recursion and lack of card draw.

Tribal vs Mechanic-Based vs Combo Ratio:
75% Tribal / 20% Mechanic-Based / 5% Combo – Pure Knight tribal with tight synergy across creatures and spells. Equipment-based boosts and flash tricks give mechanical edge, while Embercleave allows occasional surprise kills acting as a soft combo finisher.

Best Format Fit:
β­β­β­β­β˜† Competitive Casual (Legacy – 1v1)
β­β­β˜†β˜†β˜† Multiplayer (loses impact without protection tools)
β­β˜†β˜†β˜†β˜† Tournament Legacy (lacks stack interaction and durability)

Complexity: β­β­β˜†β˜†β˜† (2/5)
Mostly linear play, but rewards experience in sequencing and bluffing with open mana.

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Play Like a Pro – 5 Tips for Mastering the Deck

Threaten Embercleave even when you don't have it. Leave two red mana open in combat to force bad blocks.

Use Thoughtseize early. Turn 1 discard can decide the pace of the game against control and combo.

Sequence smartly with Tournament Grounds. Prioritize casting multicolor Knights first.

Don’t overcommit against decks with wipes. Keep pressure consistent without playing into board resets.

Time your Paragon and Order of Midnight carefully. They offer surprise trades and comeback potential β€” don’t waste them early.

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Quote:
"Let them bring dragons and demons. We have courageβ€”and steel."

Last Update: 21/07/2025
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