Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$563.27
Buy

0 Likes 0 Comments
Avg. CMC 2.7
Card Color Breakdown
Card Type Breakdown

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 65 cards, 43 distinct
Sort by:
:
Name  Ed. Price Type Cost
Rarity Color
Creature (14)
1 Augur of Bolas
$0.20 Creature - Merfolk Wizard
1 Baral, Chief of Compliance
$1.69 Legendary Creature - Human Wizard
1 Brazen Borrower // Petty Theft
$3.10 Creature - Faerie Rogue // Instant - Adventure //
1 Consecrated Sphinx
$34.31 Creature - Sphinx
1 Gadwick, the Wizened
$0.44 Legendary Creature - Human Wizard
1 Hullbreacher
$1.55 Creature - Merfolk Pirate
1 Sea Gate Oracle
$0.14 Creature - Human Wizard
1 Snapcaster Mage
$12.13 Creature - Human Wizard
1 Stormtide Leviathan
$0.56 Creature - Leviathan
1 Subtlety
$6.88 Creature - Elemental Incarnation
1 Talrand, Sky Summoner
$0.27 Legendary Creature - Merfolk Wizard
1 Thing in the Ice // Awoken Horror
$0.42 Creature - Horror // Creature - Kraken Horror
1 Trinket Mage
$0.37 Creature - Human Wizard
1 Vendilion Clique
$2.49 Legendary Creature - Faerie Wizard
Instant (23)
1 Blue Sun's Zenith
$1.21 Instant
1 Brainstorm
$1.06 Instant
4 Counterspell
$1.36 Instant
1 Cyclonic Rift
$29.55 Instant
1 Dig Through Time
$0.32 Instant
2 Force of Will
$62.71 Instant
1 Into the Roil
$0.11 Instant
2 Mana Drain
$38.41 Instant
1 Mystic Confluence
$0.55 Instant
1 Mystical Tutor
$11.83 Instant
1 Pact of Negation
$16.39 Instant
1 Pongify
$1.99 Instant
1 Rapid Hybridization
$1.11 Instant
1 Snap
$1.85 Instant
2 Spell Pierce
$0.20 Instant
1 Turn to Frog
$0.14 Instant
1 Unsubstantiate
$0.10 Instant
Sorcery (1)
1 Preordain
$0.89 Sorcery
Artifact (2)
1 Isochron Scepter
$14.11 Artifact
1 Sensei's Divining Top
$30.59 Artifact
Enchantment (2)
1 Curiosity
$0.55 Enchantment - Aura
1 Rhystic Study
$42.38 Enchantment
Planeswalker (1)
1 Jace, the Mind Sculptor
$23.26 Legendary Planeswalker - Jace
Land (22)
1 Academy Ruins
$5.82 Legendary Land
1 Field of Ruin
$0.13 Land
17 Island
$0.08 Basic Land - Island
1 Minamo, School at Water's Edge
$50.79 Legendary Land
1 Mystic Sanctuary
$1.40 Land - Island
1 Otawara, Soaring City
$17.26 Legendary Land
Sideboard - 30 cards, 12 distinct
Sort by:
:
Name  Ed. Price Type Cost
Rarity Color
Creature (1)
1 Spellskite
$7.26 Artifact Creature - Phyrexian Horror
Instant (9)
2 Aetherize
$1.06 Instant
2 Echoing Truth
$0.29 Instant
1 Engulf the Shore
$0.55 Instant
2 Flusterstorm
$6.99 Instant
2 Stern Scolding
$0.20 Instant
Artifact (4)
1 Pithing Needle
$0.34 Artifact
2 Relic of Progenitus
$4.84 Artifact
1 Tormod's Crypt
$0.25 Artifact
Planeswalker (1)
1 Narset, Parter of Veils
$0.73 Legendary Planeswalker - Narset
Token (15)
3 Ape
N/A Token Creature - Ape
12 Drake
N/A Token Creature - Drake
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: Spell Happens

Format: Vintage
Deck Type: Tempo-Control
Deck Theme: Instant-Speed Stack Manipulation & Spell Tempo
Colors: Mono-Blue (U)

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Description

"Spell Happens" is a mono-blue tempo-control deck that thrives on timing, manipulation, and misdirection. It operates at instant speed, disrupting opponents with bounce spells, counter magic, and subtle transformation effects like Turn to Frog. Every spell fuels battlefield presence through Talrand’s drakes, while a small army of blue utility creatures keeps the board under control.

With an arsenal of answers like Counterspell, Cyclonic Rift, Subtlety, and Snapcaster Mage, the deck excels at staying ahead in tempo. Meanwhile, value engines like Baral, Sensei's Divining Top, and Isochron Scepter ensure you always have tools in hand. The game closes out with overwhelming card advantage (Consecrated Sphinx) or inevitable domination (Stormtide Leviathan).

“Spell Happens” rewards players who anticipate, react with precision, and strike when the stack favors them most.

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How to Play

Early Game:
Establish card selection with Preordain or Brainstorm. Develop your mana base and set up Baral or Top early.
Use Spell Pierce, Force of Will, and Unsubstantiate to protect tempo and prevent aggressive openings.

Mid-Game:
Deploy Talrand and start generating drakes. Loop spells with Snapcaster Mage or Isochron Scepter.
Keep the board clear with bounce spells like Cyclonic Rift or Snap while holding counters to protect your engine.

Late Game:
Play Consecrated Sphinx to take over the game or drop Stormtide Leviathan to lock combat.
Use Mystic Confluence or Blue Sun's Zenith for massive card draw or as a finisher.
Mystic Sanctuary with Jace or Zenith can enable long-game recursion and soft locks.

Ideal Opening Hand
Look for:
2–3 lands (including Mystic Sanctuary or Otawara)
One counterspell (Counterspell, Spell Pierce)
One cantrip (Preordain, Brainstorm)
One engine (Baral, Snapcaster, Top)
Optionally: Talrand or Isochron Scepter

Avoid hands with all finishers or only reactive spells.

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How the Tempo-Control Strategy Works

This deck doesn’t try to wipe the board — it controls the rhythm.
By bouncing threats, countering key spells, and creating pressure through cheap interaction, it steadily turns the tide.
Each instant not only protects your plan but builds your own offense — especially when Talrand is in play.

-----------------------------------------------------------------------------------------------
Sideboard Strategy

Against Aggro Decks:
Aetherize, Engulf the Shore: Mass bounce for tempo reset
Subtlety: Stops creatures without using the stack
Spellskite: Redirects targeted removal from Talrand or Sphinx

Against Control Decks:
Flusterstorm, Stern Scolding: Stack-efficient answers
Narset, Parter of Veils: Card draw denial
Pithing Needle: For planeswalkers or activated abilities

Against Combo Decks:
Relic of Progenitus: Shuts off grave-based loops
Echoing Truth: Disrupts token or engine setups
Pact of Negation: Surprise answer on the combo turn

Against Enchantments/Artifacts:
Tormod’s Crypt, Relic: Graveyard threats
Otawara, Soaring City: Versatile bounce
Pithing Needle: Stops activated lock pieces

-----------------------------------------------------------------------------------------------
Skill Level and Playability

"Spell Happens" is for players who love spells, mind games, and clean stack manipulation.
It doesn’t win through brute force but through control, clever tempo, and subtle accumulation of value.

Difficulty Level: Advanced
Playstyle: Reactive tempo-control with scalable finishers
Best For: 1v1 tuned casual or multiplayer with strong players

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Competitive Profile and Ratings

Power Level: ⭐⭐⭐⭐☆ (4.5/5)
Built to dominate mid-game and hold stack dominance into late.

Control vs Mechanic-Based vs Combo Ratio:
70% Control / 25% Mechanic-Based / 5% Combo
The deck wins by controlling tempo through spells and counterplay, with minor mechanic-based synergy and fringe combo setups (e.g., Isochron Scepter).

Speed: ⭐⭐⭐⭐☆ (4/5)
Capable of controlling early threats and racing with drakes by turn 5–6.

Resilience: ⭐⭐⭐☆☆ (3/5)
Can recover with topdeck value or Mystic Sanctuary loops, but vulnerable to mass wipes.

Best Format Fit:
⭐⭐⭐⭐☆ Casual Vintage
⭐⭐⭐☆☆ Multiplayer
⭐☆☆☆☆ Competitive Vintage Tournaments

Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires deep understanding of stack timing, bluffing, and adaptive play.

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Play Like a Pro – 5 Tips for Mastering the Deck

Don’t overreact — bounce is your friend.
Let threats resolve if you can bounce them later for less.

Use the stack as a weapon.
Hold Redirect or Subtlety until your opponent commits to something real.

Let Talrand live a full turn.
Don’t flood the board until you’re ready to protect him.

Isochron Scepter isn’t just for combo — it’s for pressure.
Lock in tempo tools like Snap or Turn to Frog and let the grind begin.

Use Mystic Sanctuary smart.
Recursion with Sanctuary + Top or Sanctuary + Zenith is your secret win engine.

Bonus: If your opponent is afraid of three Islands untapped… you’re doing it right.

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Quote:
“I don’t control the board. I control when you think you had a chance.”

Last Update: 25/07/2025
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