:
| Name |
Ed. | Price | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creature (15) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Arclight Phoenix | $0.54 |
Creature - Phoenix
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Brazen Borrower // Petty Theft | $3.46 |
Creature - Faerie Rogue // Instant - Adventure
|
// | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Jace, Vryn's Prodigy // Jace, Telepath Unbound | $5.18 |
Legendary Creature - Human Wizard // Legendary Planeswalker - Jace
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Ledger Shredder | $6.11 |
Creature - Bird Advisor
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Thing in the Ice // Awoken Horror | $0.73 |
Creature - Horror // Creature - Kraken Horror
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Young Pyromancer | $0.23 |
Creature - Human Shaman
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Instant (23) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Brainstorm | $0.60 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Consider | $0.39 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Counterspell | $0.99 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Force of Negation | $48.38 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Lightning Bolt | $0.48 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Manamorphose | $3.46 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Spell Pierce | $0.17 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Unholy Heat | $0.22 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sorcery (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Faithless Looting | $0.35 |
Sorcery
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Ponder | $1.10 |
Sorcery
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Temporal Trespass | $2.84 |
Sorcery
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Artifact (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Mishra's Bauble | $1.29 |
Artifact
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Planeswalker (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Ral, Storm Conduit | $0.78 |
Legendary Planeswalker - Ral
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Land (16) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Castle Vantress | $0.41 |
Land
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Island | $0.04 |
Basic Land - Island
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Mountain | $0.09 |
Basic Land - Mountain
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Scalding Tarn | $25.59 |
Land
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Steam Vents | $16.93 |
Land - Island Mountain
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Swiftwater Cliffs | $0.08 |
Land
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sideboard - 25 cards, 11 distinct
:
| Name |
Ed. | Price | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Instant (10) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Abrade | $0.17 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Aether Gust | $0.14 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Flusterstorm | $6.72 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Pyroblast | $6.43 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Red Elemental Blast | $3.50 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Surgical Extraction | $0.59 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sorcery (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Meltdown | $0.15 |
Sorcery
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Artifact (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Relic of Progenitus | $3.32 |
Artifact
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Enchantment (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Blood Moon | $6.50 |
Enchantment
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Token (9) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 9 | Elemental | N/A |
Token Creature - Elemental
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Emblem (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Emblem: Jace, Telepath Unbound | N/A |
Emblem - Jace
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scratchpad - 0 cards, 0 distinct
:
|
No cards here. :(
|
Notes
Deck Name: Spellfire Rebirth
Format: Legacy
Deck Type: Mechanic-Based Tempo-Combo
Deck Theme: Spell Recursion & Phoenix Revival Engine
Colors: Blue-Red (Izzet)
-----------------------------------------------------------------------------------------------
Description
“Spellfire Rebirth” is a Legacy mechanic-based tempo-combo deck that harnesses the power of spell recursion, graveyard synergy, and explosive battlefield manipulation. By utilizing Arclight Phoenix, Thing in the Ice, and an arsenal of cheap instants and sorceries, the deck constantly shifts between disruption and aggression while sustaining relentless pressure.
The tempo elements allow you to dictate the pace of the game, ensuring that every spell cast fuels your board, your graveyard, and your long-term momentum. With recursive threats, powerful planeswalkers, and efficient interaction, this deck overwhelms opponents with a cycle of spells and rebirths that never truly ends.
This deck thrives in multiplayer and 1v1 Legacy, excelling in matchups where early pressure and tactical spellcasting can snowball into an unstoppable advantage. With efficient removal (Lightning Bolt, Unholy Heat), countermagic (Spell Pierce, Counterspell), and value engines (Jace, Telepath Unbound, Ledger Shredder), the deck keeps threats in check until it’s ready to burst into a devastating assault.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Use Brainstorm, Ponder, and Consider to sculpt your hand and load the graveyard.
Develop early pressure with Dragon’s Rage Channeler effects via Ledger Shredder loots and spell triggers.
Use Spell Pierce and Lightning Bolt to maintain tempo advantage while setting up for Phoenix recursion.
Transform Jace, Vryn’s Prodigy early when possible to enable flashback and secure card advantage.
Mid-Game:
Bring back Arclight Phoenix by chaining multiple spells in a single turn.
Deploy Thing in the Ice to threaten a board reset and a massive tempo swing.
Maintain battlefield control with Lightning Bolt and Unholy Heat while expanding your damage output.
Utilize Ral, Storm Conduit to amplify spell sequences and close games through incremental damage.
Late Game:
Use Temporal Trespass to take an extra turn after setting up a strong board state.
Repeatedly recur Phoenix to apply unavoidable pressure through flyers.
Leverage Jace’s flashback ability to rebuy critical spells such as Manamorphose, Bolt, or Faithless Looting.
Allow Ral, Storm Conduit to accumulate value or threaten lethal with copied spells and ping damage.
Ideal Opening Hand:
A solid opening hand should include:
2–3 lands (preferably one blue source)
One cantrip (Ponder, Brainstorm, Consider)
A piece of interaction (Lightning Bolt, Spell Pierce)
Ideally: a recursive piece (Arclight Phoenix or Thing in the Ice)
Mulligan aggressively if lacking lands or early interaction.
-----------------------------------------------------------------------------------------------
How the Mechanic-Based Engine Works
Spell Chain Development:
Play cheap spells such as Consider, Manamorphose, and Faithless Looting to fill the graveyard, trigger Ledger Shredder, and prepare for Phoenix recursion.
Phoenix Recursion:
Casting three spells in one turn returns all Arclight Phoenixes from the graveyard to the battlefield, creating sudden aerial pressure and overwhelming tempo advantage.
Transformation & Control:
Thing in the Ice transforms into Awoken Horror after the fourth spell, bouncing all non-Horror creatures and generating massive battlefield momentum.
Planeswalker Interaction:
Jace, Telepath Unbound grants flashback to critical spells, ensuring recurring value.
Ral, Storm Conduit amplifies spell sequences and creates lethal windows through copy effects.
This engine is difficult to interrupt once online and rewards precise spell sequencing and careful management of resources.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Abrade: Removes early threats or problem artifacts.
Meltdown: Sweeps artifact swarms and cheap permanents.
Aether Gust: Slows red/green aggression and buys critical time.
Against Control Decks:
Pyroblast / Red Elemental Blast: Efficient answers to blue-based disruption.
Flusterstorm: Protects key spells during counter wars.
Blood Moon: Punishes greedy manabases and shuts down control shells.
Against Combo Decks:
Surgical Extraction: Disrupts graveyard loops or removes core combo pieces.
Flusterstorm: Excellent against Storm, Doomsday, and instant-speed combos.
Relic of Progenitus: Shuts down reanimator and graveyard-enabled combos.
Against Artifact/Graveyard Strategies:
Meltdown: Efficient board wipe for artifact decks.
Relic of Progenitus: Clears graveyards and cycles if unneeded.
Abrade: Flexible removal for creatures or artifacts.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
“Spellfire Rebirth” is perfect for players who enjoy tactical tempo management, intricate spell sequencing, and explosive mid-game swings. Carefully balancing graveyard setup, recursion, and on-board threats is essential to unlocking the deck’s full potential.
Difficulty Level: Intermediate to Advanced
Playstyle: Tempo-combo with recursive pressure
Best For: Both 1v1 and multiplayer Legacy formats
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Reliable recursive threats and explosive turns give the deck strong finishing power.
Mechanic-Based vs Control Ratio:
70% Mechanic-Based / 30% Control
Operates as a tempo deck built on spell recursion, with a lightweight control shell.
Speed: ⭐⭐⭐☆☆ (3/5)
Phoenix recursion and Thing in the Ice flips can occur as early as turn 3–4.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Multiple recursive engines, resilient flyers, and planeswalker value allow the deck to rebound consistently.
Best Format Fit:
⭐⭐⭐⭐⭐ 1v1 Competitive Casual
⭐⭐⭐☆☆ Multiplayer (3–4 players)
⭐⭐☆☆☆ Legacy Tournaments (needs meta-tuned optimization)
Complexity: ⭐⭐⭐⭐☆ (4/5)
Sequencing is critical; mismanaging spells or graveyard resources can cost games.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Sequence your spells deliberately. Phoenix recursion and Thing in the Ice flips require precise timing to maximize impact.
Respect your mana and your graveyard. Every spell matters; keep enough density to chain plays effectively.
Use Jace for value, not greed. Flashback only what advances your board or recursion plan.
Ral is a finisher—protect him. A single turn of uninterrupted value can seal a game.
Stay unpredictable. Hold spells to bluff interaction or surprise Phoenix returns in combat.
-----------------------------------------------------------------------------------------------
Quote:
"From every spark, a flame. From every flame, a rebirth."
Last Update: 14/11/2025
Format: Legacy
Deck Type: Mechanic-Based Tempo-Combo
Deck Theme: Spell Recursion & Phoenix Revival Engine
Colors: Blue-Red (Izzet)
-----------------------------------------------------------------------------------------------
Description
“Spellfire Rebirth” is a Legacy mechanic-based tempo-combo deck that harnesses the power of spell recursion, graveyard synergy, and explosive battlefield manipulation. By utilizing Arclight Phoenix, Thing in the Ice, and an arsenal of cheap instants and sorceries, the deck constantly shifts between disruption and aggression while sustaining relentless pressure.
The tempo elements allow you to dictate the pace of the game, ensuring that every spell cast fuels your board, your graveyard, and your long-term momentum. With recursive threats, powerful planeswalkers, and efficient interaction, this deck overwhelms opponents with a cycle of spells and rebirths that never truly ends.
This deck thrives in multiplayer and 1v1 Legacy, excelling in matchups where early pressure and tactical spellcasting can snowball into an unstoppable advantage. With efficient removal (Lightning Bolt, Unholy Heat), countermagic (Spell Pierce, Counterspell), and value engines (Jace, Telepath Unbound, Ledger Shredder), the deck keeps threats in check until it’s ready to burst into a devastating assault.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Use Brainstorm, Ponder, and Consider to sculpt your hand and load the graveyard.
Develop early pressure with Dragon’s Rage Channeler effects via Ledger Shredder loots and spell triggers.
Use Spell Pierce and Lightning Bolt to maintain tempo advantage while setting up for Phoenix recursion.
Transform Jace, Vryn’s Prodigy early when possible to enable flashback and secure card advantage.
Mid-Game:
Bring back Arclight Phoenix by chaining multiple spells in a single turn.
Deploy Thing in the Ice to threaten a board reset and a massive tempo swing.
Maintain battlefield control with Lightning Bolt and Unholy Heat while expanding your damage output.
Utilize Ral, Storm Conduit to amplify spell sequences and close games through incremental damage.
Late Game:
Use Temporal Trespass to take an extra turn after setting up a strong board state.
Repeatedly recur Phoenix to apply unavoidable pressure through flyers.
Leverage Jace’s flashback ability to rebuy critical spells such as Manamorphose, Bolt, or Faithless Looting.
Allow Ral, Storm Conduit to accumulate value or threaten lethal with copied spells and ping damage.
Ideal Opening Hand:
A solid opening hand should include:
2–3 lands (preferably one blue source)
One cantrip (Ponder, Brainstorm, Consider)
A piece of interaction (Lightning Bolt, Spell Pierce)
Ideally: a recursive piece (Arclight Phoenix or Thing in the Ice)
Mulligan aggressively if lacking lands or early interaction.
-----------------------------------------------------------------------------------------------
How the Mechanic-Based Engine Works
Spell Chain Development:
Play cheap spells such as Consider, Manamorphose, and Faithless Looting to fill the graveyard, trigger Ledger Shredder, and prepare for Phoenix recursion.
Phoenix Recursion:
Casting three spells in one turn returns all Arclight Phoenixes from the graveyard to the battlefield, creating sudden aerial pressure and overwhelming tempo advantage.
Transformation & Control:
Thing in the Ice transforms into Awoken Horror after the fourth spell, bouncing all non-Horror creatures and generating massive battlefield momentum.
Planeswalker Interaction:
Jace, Telepath Unbound grants flashback to critical spells, ensuring recurring value.
Ral, Storm Conduit amplifies spell sequences and creates lethal windows through copy effects.
This engine is difficult to interrupt once online and rewards precise spell sequencing and careful management of resources.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Abrade: Removes early threats or problem artifacts.
Meltdown: Sweeps artifact swarms and cheap permanents.
Aether Gust: Slows red/green aggression and buys critical time.
Against Control Decks:
Pyroblast / Red Elemental Blast: Efficient answers to blue-based disruption.
Flusterstorm: Protects key spells during counter wars.
Blood Moon: Punishes greedy manabases and shuts down control shells.
Against Combo Decks:
Surgical Extraction: Disrupts graveyard loops or removes core combo pieces.
Flusterstorm: Excellent against Storm, Doomsday, and instant-speed combos.
Relic of Progenitus: Shuts down reanimator and graveyard-enabled combos.
Against Artifact/Graveyard Strategies:
Meltdown: Efficient board wipe for artifact decks.
Relic of Progenitus: Clears graveyards and cycles if unneeded.
Abrade: Flexible removal for creatures or artifacts.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
“Spellfire Rebirth” is perfect for players who enjoy tactical tempo management, intricate spell sequencing, and explosive mid-game swings. Carefully balancing graveyard setup, recursion, and on-board threats is essential to unlocking the deck’s full potential.
Difficulty Level: Intermediate to Advanced
Playstyle: Tempo-combo with recursive pressure
Best For: Both 1v1 and multiplayer Legacy formats
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Reliable recursive threats and explosive turns give the deck strong finishing power.
Mechanic-Based vs Control Ratio:
70% Mechanic-Based / 30% Control
Operates as a tempo deck built on spell recursion, with a lightweight control shell.
Speed: ⭐⭐⭐☆☆ (3/5)
Phoenix recursion and Thing in the Ice flips can occur as early as turn 3–4.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Multiple recursive engines, resilient flyers, and planeswalker value allow the deck to rebound consistently.
Best Format Fit:
⭐⭐⭐⭐⭐ 1v1 Competitive Casual
⭐⭐⭐☆☆ Multiplayer (3–4 players)
⭐⭐☆☆☆ Legacy Tournaments (needs meta-tuned optimization)
Complexity: ⭐⭐⭐⭐☆ (4/5)
Sequencing is critical; mismanaging spells or graveyard resources can cost games.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Sequence your spells deliberately. Phoenix recursion and Thing in the Ice flips require precise timing to maximize impact.
Respect your mana and your graveyard. Every spell matters; keep enough density to chain plays effectively.
Use Jace for value, not greed. Flashback only what advances your board or recursion plan.
Ral is a finisher—protect him. A single turn of uninterrupted value can seal a game.
Stay unpredictable. Hold spells to bluff interaction or surprise Phoenix returns in combat.
-----------------------------------------------------------------------------------------------
Quote:
"From every spark, a flame. From every flame, a rebirth."
Last Update: 14/11/2025
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