:
| Name |
Ed. | Price | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creature (34) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Adeline, Resplendent Cathar | $2.43 |
Legendary Creature - Human Knight
|
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| 4 | Champion of the Parish | $0.95 |
Creature - Human Soldier
|
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| 2 | Coppercoat Vanguard | $0.19 |
Creature - Human Soldier
|
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| 3 | Dauntless Bodyguard | $0.23 |
Creature - Human Knight
|
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| 3 | Elite Spellbinder | $0.24 |
Creature - Human Cleric
|
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| 4 | Esper Sentinel | $49.42 |
Artifact Creature - Human Soldier
|
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| 3 | Mother of Runes | $7.87 |
Creature - Human Cleric
|
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| 3 | Recruiter of the Guard | $5.90 |
Creature - Human Soldier
|
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| 2 | Sanctifier en-Vec | $0.28 |
Creature - Human Cleric
|
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| 4 | Thalia, Guardian of Thraben | $0.38 |
Legendary Creature - Human Soldier
|
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| 4 | Thalia's Lieutenant | $0.90 |
Creature - Human Soldier
|
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| Instant (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Brave the Elements | $0.34 |
Instant
|
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| 4 | Swords to Plowshares | $1.19 |
Instant
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| Artifact (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Aether Vial | $3.36 |
Artifact
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| Enchantment (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Honor of the Pure | $0.68 |
Enchantment
|
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| Planeswalker (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Basri Ket | $1.25 |
Legendary Planeswalker - Basri
|
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| Land (20) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Cavern of Souls | $44.44 |
Land
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| 2 | Eiganjo, Seat of the Empire | $5.58 |
Legendary Land
|
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| 16 | Plains | $0.14 |
Basic Land - Plains
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Sideboard - 30 cards, 11 distinct
:
| Name |
Ed. | Price | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creature (12) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Archon of Emeria | $1.05 |
Creature - Archon
|
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| 2 | Burrenton Forge-Tender | $0.31 |
Creature - Kithkin Wizard
|
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| 2 | Containment Priest | $0.71 |
Creature - Human Cleric
|
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| 2 | Kataki, War's Wage | $0.92 |
Legendary Creature - Spirit
|
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| 2 | Leonin Relic-Warder | $0.28 |
Creature - Cat Cleric
|
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| 2 | Sanctum Prelate | $0.61 |
Creature - Human Cleric
|
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| Sorcery (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Council's Judgment | $0.69 |
Sorcery
|
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| Enchantment (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Rest in Peace | $0.88 |
Enchantment
|
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| Token (14) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 9 | Human | N/A |
Token Creature - Human
|
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| 5 | Soldier | $0.11 |
Token Creature - Soldier
|
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| Emblem (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Emblem: Basri Ket | N/A |
Emblem
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Scratchpad - 0 cards, 0 distinct
:
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No cards here. :(
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Notes
Deck Name: March of the Parish
Format: Legacy
Deck Type: Tribal Aggro
Deck Theme: Human Swarm & Tax Pressure
Colors: White (Mono-White)
-----------------------------------------------------------------------------------------------
Description
“March of the Parish” is a Legacy mono-white Tribal Aggro deck built to overwhelm opponents through relentless Human synergies, early board presence, and selective control via tax effects. From the very first turn, the deck applies pressure while restricting the opponent’s ability to respond efficiently, forcing suboptimal lines of play under constant threat.
At its core, the deck revolves around Champion of the Parish and Thalia’s Lieutenant, turning every Human spell into permanent, compounding pressure. Rather than relying on traditional control spells, Thalia, Guardian of Thraben, Esper Sentinel, and Elite Spellbinder introduce soft control elements that delay, tax, and disrupt opponents without slowing down the deck’s aggressive momentum.
This is not a deck that waits to stabilize — it advances relentlessly. Once the Parish begins to march, opponents are forced to answer immediately or be buried under an ever-growing Human army.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Deploy early Humans aggressively — Champion of the Parish and Esper Sentinel are ideal turn-one plays.
Follow quickly with Thalia, Guardian of Thraben to tax opposing interaction while continuing to develop your board.
Prioritize presence over answers. Your creatures are the pressure.
Mid-Game:
This is the deck’s strongest phase.
Thalia’s Lieutenant, Honor of the Pure, and Adeline, Resplendent Cathar transform a modest board into a lethal threat.
Use Elite Spellbinder and Recruiter of the Guard to maintain tempo, disrupt key plays, and sculpt optimal attack lines.
Protect critical attackers with Mother of Runes and Brave the Elements.
Late Game:
Games should already be closing, but if not:
Basri Ket converts board presence into inevitability through tokens or a game-ending emblem.
A single, well-timed Brave the Elements often ends the game instantly.
Continue attacking — your deck rebuilds faster than most opponents can recover.
Ideal Opening Hand:
A strong opening hand usually includes:
2 lands
1 early Human (Champion of the Parish or Esper Sentinel)
1 tax/disruption piece (Thalia or Spellbinder)
1 payoff or protection spell
Mulligan hands that lack early pressure or creatures.
-----------------------------------------------------------------------------------------------
How the Tribal Aggro Strategy Works
The strategy is built on stacking incremental advantages at maximum speed:
Every Human makes future Humans stronger.
Tribal synergies define the win condition.
Control elements exist only to limit options, not to answer everything.
Protection spells turn wide boards into unavoidable finishing blows.
You are not trying to control the game —
you are trying to end it before control becomes relevant.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Burrenton Forge-Tender mitigates red-based pressure.
Council’s Judgment removes problematic creatures you can’t race.
Against Control Decks:
Sanctum Prelate and Archon of Emeria restrict spell density and interaction windows.
Commit threats carefully and avoid unnecessary overextension into sweepers.
Against Combo Decks:
Archon of Emeria, Sanctum Prelate, and Containment Priest are key.
Shift slightly from pure damage to disruption until the opponent is constrained, then close quickly.
Against Graveyard Strategies:
Rest in Peace and Sanctifier en-Vec shut down recursion and graveyard-based value entirely.
Against Artifact-Based Decks:
Kataki, War’s Wage and Leonin Relic-Warder dismantle boards while maintaining pressure.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
“March of the Parish” rewards players who understand tempo, sequencing, and combat math. While the game plan is straightforward, optimal play requires knowing when to commit fully and when to protect your advantage.
Difficulty Level: Intermediate
Playstyle: Hyper-proactive Tribal Aggro with soft control elements
Best For: 1v1 Legacy and competitive casual multiplayer
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Consistent pressure backed by disruptive Humans gives the deck strong matchups across many archetypes.
Tribal vs Control Ratio: 75% Tribal / 25% Control
The deck is overwhelmingly tribal in identity and win condition. Control elements exist only in the form of tax and disruption creatures that restrict opposing lines of play, rather than establishing a reactive control plan.
Speed: ⭐⭐⭐⭐☆ (4/5)
Lethal pressure is commonly established by turns 4–6.
Resilience: ⭐⭐⭐☆☆ (3/5)
Redundancy and protection help recover from spot removal, but mass sweepers remain the primary weakness.
Best Format Fit:
⭐⭐⭐⭐⭐ 1v1 Competitive Casual
⭐⭐⭐⭐☆ Multiplayer (3–4 players)
⭐⭐⭐☆☆ Legacy Tournaments (meta-dependent)
Complexity: ⭐⭐⭐☆☆ (3/5)
Easy to learn, difficult to master — sequencing, positioning, and timing matter greatly.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
You are the aggressor — always.
If you start reacting, you’ve already lost tempo.
Thalia’s job is to slow, not to survive.
Even if she dies, the tax already paid dividends.
Brave the Elements is a finisher, not a trick.
Treat it like a combo card.
Don’t overextend without protection.
Two protected attackers often do more work than six exposed ones.
Force answers on your terms.
Make opponents spend mana inefficiently — that’s where this deck wins games.
-----------------------------------------------------------------------------------------------
Quote
“The Parish does not ask who leads the march — only who dares to stand in its way.”
Last Update: 17/12/2025
Format: Legacy
Deck Type: Tribal Aggro
Deck Theme: Human Swarm & Tax Pressure
Colors: White (Mono-White)
-----------------------------------------------------------------------------------------------
Description
“March of the Parish” is a Legacy mono-white Tribal Aggro deck built to overwhelm opponents through relentless Human synergies, early board presence, and selective control via tax effects. From the very first turn, the deck applies pressure while restricting the opponent’s ability to respond efficiently, forcing suboptimal lines of play under constant threat.
At its core, the deck revolves around Champion of the Parish and Thalia’s Lieutenant, turning every Human spell into permanent, compounding pressure. Rather than relying on traditional control spells, Thalia, Guardian of Thraben, Esper Sentinel, and Elite Spellbinder introduce soft control elements that delay, tax, and disrupt opponents without slowing down the deck’s aggressive momentum.
This is not a deck that waits to stabilize — it advances relentlessly. Once the Parish begins to march, opponents are forced to answer immediately or be buried under an ever-growing Human army.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Deploy early Humans aggressively — Champion of the Parish and Esper Sentinel are ideal turn-one plays.
Follow quickly with Thalia, Guardian of Thraben to tax opposing interaction while continuing to develop your board.
Prioritize presence over answers. Your creatures are the pressure.
Mid-Game:
This is the deck’s strongest phase.
Thalia’s Lieutenant, Honor of the Pure, and Adeline, Resplendent Cathar transform a modest board into a lethal threat.
Use Elite Spellbinder and Recruiter of the Guard to maintain tempo, disrupt key plays, and sculpt optimal attack lines.
Protect critical attackers with Mother of Runes and Brave the Elements.
Late Game:
Games should already be closing, but if not:
Basri Ket converts board presence into inevitability through tokens or a game-ending emblem.
A single, well-timed Brave the Elements often ends the game instantly.
Continue attacking — your deck rebuilds faster than most opponents can recover.
Ideal Opening Hand:
A strong opening hand usually includes:
2 lands
1 early Human (Champion of the Parish or Esper Sentinel)
1 tax/disruption piece (Thalia or Spellbinder)
1 payoff or protection spell
Mulligan hands that lack early pressure or creatures.
-----------------------------------------------------------------------------------------------
How the Tribal Aggro Strategy Works
The strategy is built on stacking incremental advantages at maximum speed:
Every Human makes future Humans stronger.
Tribal synergies define the win condition.
Control elements exist only to limit options, not to answer everything.
Protection spells turn wide boards into unavoidable finishing blows.
You are not trying to control the game —
you are trying to end it before control becomes relevant.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Burrenton Forge-Tender mitigates red-based pressure.
Council’s Judgment removes problematic creatures you can’t race.
Against Control Decks:
Sanctum Prelate and Archon of Emeria restrict spell density and interaction windows.
Commit threats carefully and avoid unnecessary overextension into sweepers.
Against Combo Decks:
Archon of Emeria, Sanctum Prelate, and Containment Priest are key.
Shift slightly from pure damage to disruption until the opponent is constrained, then close quickly.
Against Graveyard Strategies:
Rest in Peace and Sanctifier en-Vec shut down recursion and graveyard-based value entirely.
Against Artifact-Based Decks:
Kataki, War’s Wage and Leonin Relic-Warder dismantle boards while maintaining pressure.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
“March of the Parish” rewards players who understand tempo, sequencing, and combat math. While the game plan is straightforward, optimal play requires knowing when to commit fully and when to protect your advantage.
Difficulty Level: Intermediate
Playstyle: Hyper-proactive Tribal Aggro with soft control elements
Best For: 1v1 Legacy and competitive casual multiplayer
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Consistent pressure backed by disruptive Humans gives the deck strong matchups across many archetypes.
Tribal vs Control Ratio: 75% Tribal / 25% Control
The deck is overwhelmingly tribal in identity and win condition. Control elements exist only in the form of tax and disruption creatures that restrict opposing lines of play, rather than establishing a reactive control plan.
Speed: ⭐⭐⭐⭐☆ (4/5)
Lethal pressure is commonly established by turns 4–6.
Resilience: ⭐⭐⭐☆☆ (3/5)
Redundancy and protection help recover from spot removal, but mass sweepers remain the primary weakness.
Best Format Fit:
⭐⭐⭐⭐⭐ 1v1 Competitive Casual
⭐⭐⭐⭐☆ Multiplayer (3–4 players)
⭐⭐⭐☆☆ Legacy Tournaments (meta-dependent)
Complexity: ⭐⭐⭐☆☆ (3/5)
Easy to learn, difficult to master — sequencing, positioning, and timing matter greatly.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
You are the aggressor — always.
If you start reacting, you’ve already lost tempo.
Thalia’s job is to slow, not to survive.
Even if she dies, the tax already paid dividends.
Brave the Elements is a finisher, not a trick.
Treat it like a combo card.
Don’t overextend without protection.
Two protected attackers often do more work than six exposed ones.
Force answers on your terms.
Make opponents spend mana inefficiently — that’s where this deck wins games.
-----------------------------------------------------------------------------------------------
Quote
“The Parish does not ask who leads the march — only who dares to stand in its way.”
Last Update: 17/12/2025
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Text with Printing (Arena, Moxfield etc)