Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$461.44
Buy

0 Likes 0 Comments
Avg. CMC 3.26
Card Color Breakdown
Card Type Breakdown

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 67 cards, 24 distinct
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Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (30)
2 Archangel of Thune
$46.82
Creature - Angel
3 14-Jan-2026 14:10
3 Archon of Emeria
$1.06
Creature - Archon
2 14-Jan-2026 14:10
1 Avacyn, Angel of Hope
$34.27
Legendary Creature - Angel
8 14-Jan-2026 14:10
3 Aven Mindcensor
$0.60
Creature - Bird Wizard
2 14-Jan-2026 14:10
4 Drannith Magistrate
$2.17
Creature - Human Wizard
1 14-Jan-2026 14:10
1 Emeria Shepherd
$1.87
Creature - Angel
4 14-Jan-2026 14:10
3 Leonin Arbiter
$0.55
Creature - Cat Cleric
2 14-Jan-2026 14:10
2 Lyra Dawnbringer
$1.16
Legendary Creature - Angel
5 14-Jan-2026 14:10
2 Resplendent Angel
$4.78
Creature - Angel
3 14-Jan-2026 14:10
3 Spirit of the Labyrinth
$0.62
Enchantment Creature - Spirit
3 14-Jan-2026 14:10
4 Thalia, Guardian of Thraben
$0.39
Legendary Creature - Human Soldier
2 14-Jan-2026 14:10
2 Thalia, Heretic Cathar
$0.88
Legendary Creature - Human Soldier
3 14-Jan-2026 14:10
Instant (6)
2 Fateful Absence
$0.40
Instant
14-Jan-2026 14:38
4 Swords to Plowshares
$0.26
Instant
14-Jan-2026 14:10
Sorcery (2)
2 Council's Judgment
$0.35
Sorcery
14-Jan-2026 14:10
Artifact (4)
4 Chalice of the Void
$13.63
Artifact
14-Jan-2026 14:10
Enchantment (2)
2 Blind Obedience
$1.99
Enchantment
14-Jan-2026 14:10
Planeswalker (2)
1 Elspeth, Sun's Champion
$1.70
Legendary Planeswalker - Elspeth
14-Jan-2026 15:24
1 Gideon of the Trials
$1.70
Legendary Planeswalker - Gideon
14-Jan-2026 14:45
Land (21)
3 Cavern of Souls
$44.51
Land
14-Jan-2026 14:10
2 Emeria, the Sky Ruin
$23.24
Land
14-Jan-2026 14:10
4 Flagstones of Trokair
$4.33
Legendary Land
14-Jan-2026 14:10
10 Plains
$0.16
Basic Land - Plains
14-Jan-2026 14:10
2 Shefet Dunes
$0.25
Land - Desert
14-Jan-2026 14:10
Sideboard - 22 cards, 10 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (8)
3 Containment Priest
$0.69
Creature - Human Cleric
2 14-Jan-2026 14:11
2 Kataki, War's Wage
$1.01
Legendary Creature - Spirit
2 14-Jan-2026 14:11
1 Linvala, Keeper of Silence
$17.56
Legendary Creature - Angel
3 14-Jan-2026 14:11
2 Sanctum Prelate
$0.63
Creature - Human Cleric
2 14-Jan-2026 14:11
Sorcery (2)
2 Wrath of God
$3.35
Sorcery
14-Jan-2026 14:11
Artifact (2)
2 Pithing Needle
$0.41
Artifact
14-Jan-2026 14:11
Enchantment (3)
3 Rest in Peace
$0.48
Enchantment
14-Jan-2026 14:11
Token (5)
5 Soldier
$0.21
Token Creature - Soldier
14-Jan-2026 16:36
Emblem (2)
1 Emblem: Elspeth, Sun's Champion
$1.92
Emblem - Elspeth
14-Jan-2026 16:34
1 Emblem: Gideon of the Trials
$0.58
Emblem - Gideon
14-Jan-2026 16:35
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Heaven’s Lockdown

Format: Legacy
Deck Type: Mechanic-Based Control
Deck Theme: Angel Prison – Divine Lockdown & Inevitable Judgment
Colors: White (Mono-White)

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Description

“Heaven’s Lockdown” is a Legacy mechanic-based control deck that wins by denying the opponent the ability to meaningfully play the game. Instead of racing, trading value, or assembling explosive engines, this deck applies layered taxation, rule-setting, and tempo denial to suffocate opponents under a divine prison — then closes the game with inevitable Angelic finishers.

This is not an Angel midrange deck, nor a lifegain-focused strategy. Angels here are not engines; they are executioners. The true core of the deck lies in hatebears, Chalice of the Void, and soft-lock effects that distort mana usage, restrict spellcasting, and shut down tutors, graveyards, and cheat mechanics. Once the board is locked into a slow, constrained state, powerful Angels and planeswalkers step in to end the game cleanly and decisively.

“Heaven’s Lockdown” thrives in both 1v1 and multiplayer Legacy environments, particularly against combo, greedy manabases, and spell-dense strategies. It rewards patience, correct sequencing, and a deep understanding of when to tighten the lock — and when to deliver judgment.

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How to Play

Early Game
Establish rule-setting as fast as possible with Thalia, Guardian of Thraben, Drannith Magistrate, or Chalice of the Void (usually on 1).
Disrupt tutors, fetchlands, and card draw with Leonin Arbiter, Aven Mindcensor, and Spirit of the Labyrinth.
Do not rush removal — use Swords to Plowshares only on threats that bypass your prison.

Mid Game
Layer multiple tax effects to restrict the opponent to one inefficient action per turn.
Use Blind Obedience and Thalia, Heretic Cathar to eliminate tempo bursts, haste threats, and explosive turns.
Deploy Gideon of the Trials to neutralize key threats and secure long-game safety through his emblem.

Late Game
Transition from denial to inevitability.
Drop Angels like Lyra Dawnbringer, Archangel of Thune, or Avacyn, Angel of Hope once the opponent is functionally locked.
Elspeth, Sun’s Champion acts as a reset button or a standalone win condition in stalled or creature-heavy boards.
Emeria, the Sky Ruin ensures that prolonged games heavily favor you.

Ideal Opening Hand
A strong opening hand typically includes:
2–3 lands
At least one early tax piece (Thalia, Drannith, Chalice)
One interaction spell (Swords to Plowshares or Fateful Absence)

Mulligan hands that are reactive but lack prison elements. This deck wins by preventing plays, not by answering everything.

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How the Mechanic-Based Control Works

“Heaven’s Lockdown” does not trade on the stack. It rewrites the rules of the game.
Chalice of the Void eliminates entire swaths of opposing decks.
Thalia + Archon of Emeria turns spell-based strategies into slow, inefficient turns.
Drannith Magistrate shuts down casting from exile, graveyards, and command-like effects.
Leonin Arbiter + Aven Mindcensor destroys mana consistency and tutor reliability.
Blind Obedience and Thalia, Heretic Cathar remove tempo advantages and punish haste or fast development.

Once these layers are established, Angels and planeswalkers act as inevitability tools — not threats that must be rushed, but finishers that end a game already decided.

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Sideboard Strategy

Against Combo Decks
Containment Priest
Sanctum Prelate
Pithing Needle
Shut down cheat mechanics, key spells, and activated abilities. Stack rule-setting effects aggressively.

Against Aggro / Go-Wide Strategies
Wrath of God
Blind Obedience (keep in)
Elspeth, Sun’s Champion
Stabilize, reset, then take over the game.

Against Artifact-Based Decks
Kataki, War’s Wage
Pithing Needle
Force mana inefficiency and resource collapse.

Against Graveyard Decks
Rest in Peace
No exceptions. Shut the door completely.

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Skill Level and Playability

“Heaven’s Lockdown” rewards players who enjoy proactive control and long-term planning. Correct sequencing of prison pieces is far more important than raw card advantage.

Difficulty Level: Advanced
Playstyle: Proactive prison control with inevitability finishers
Best For: Competitive-casual Legacy, 1v1 and multiplayer

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Competitive Profile and Ratings

Power Level: ⭐⭐⭐⭐☆ (4/5)
Consistently punishes combo and greedy strategies; excels in prolonged games.

Control vs Mechanic-Based Ratio:
70% Control / 30% Mechanic Lock

Speed: ⭐⭐☆☆☆ (2/5)
The deck is not fast — it makes the opponent slower than you.

Resilience: ⭐⭐⭐⭐☆ (4/5)
Multiple overlapping lock pieces and recursive endgame plans.

Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires strong mulligan decisions, sequencing, and matchup knowledge.

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Play Like a Pro – 5 Tips for Mastering the Deck

You win by saying “no” before threats exist.
Don’t wait to react — deploy rules early.

Layer, don’t rush.
One tax effect slows. Two end games.

Angels are the verdict, not the argument.
Never cast them until the board is already locked.

Protect the lock, not your life total.
Life is a resource. Structure is everything.

Know when the game is already over.
If the opponent is taking one bad action per turn, you’re winning — even at 3 life.

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Quote
“The gates of heaven are closed — not to keep you out, but to keep order in.”

Last Update
14/01/2026
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