Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$264.44
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Avg. CMC 2.47
Card Color Breakdown
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Marvel's Spider Man
releases on September 26, 2025!

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Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 66 cards, 20 distinct
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Name  Ed. Price Type Cost
Rarity Color
Creature (38)
2 Allosaurus Shepherd
$28.16 Creature - Elf Shaman
2 Craterhoof Behemoth
$11.38 Creature - Beast
3 Elvish Archdruid
$0.29 Creature - Elf Druid
4 Elvish Mystic
$0.51 Creature - Elf Druid
2 Elvish Spirit Guide
$1.09 Creature - Elf Spirit
4 Elvish Visionary
$0.09 Creature - Elf Shaman
4 Fyndhorn Elves
$1.13 Creature - Elf Druid
4 Heritage Druid
$2.23 Creature - Elf Druid
4 Llanowar Elves
$0.25 Creature - Elf Druid
4 Priest of Titania
$0.43 Creature - Elf Druid
2 Wellwisher
$1.46 Creature - Elf
3 Wirewood Symbiote
$0.10 Creature - Insect
Sorcery (5)
1 Finale of Devastation
$24.78 Sorcery
4 Glimpse of Nature
$10.57 Sorcery
Enchantment (4)
2 Concordant Crossroads
$18.24 World Enchantment
2 Wild Defiance
$0.59 Enchantment
Planeswalker (3)
1 Freyalise, Llanowar's Fury
$2.07 Legendary Planeswalker - Freyalise
1 Garruk Wildspeaker
$2.73 Legendary Planeswalker - Garruk
1 Nissa, Who Shakes the World
$2.68 Legendary Planeswalker - Nissa
Land (16)
16 Forest
$0.10 Basic Land - Forest
Sideboard - 25 cards, 10 distinct
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Name  Ed. Price Type Cost
Rarity Color
Creature (7)
2 Collector Ouphe
$1.41 Creature - Ouphe
1 Endurance
$8.09 Creature - Elemental Incarnation
1 Reclamation Sage
$0.16 Creature - Elf Shaman
2 Scavenging Ooze
$0.23 Creature - Ooze
1 Wellwisher
$1.46 Creature - Elf
Instant (8)
3 Force of Vigor
$5.63 Instant
2 Guttural Response
$1.28 Instant
3 Veil of Summer
$3.54 Instant
Token (9)
9 Elf Druid
N/A Token
Emblem (1)
1 Emblem: Nissa, Who Shakes the World
$3.67 Emblem - Nissa
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: Elvish Storm Genesis

Format: Legacy
Deck Type: Tribal-Combo
Deck Theme: Glimpse Storm Elfball — Visionary / Symbiote draw loops into Craterhoof / Planeswalker finishers
Colors: Mono-Green

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Description

"Elvish Storm Genesis" is a Legacy tribal-combo deck that leverages explosive elf mana and draw engines to assemble a lethal board-state in the early turns. By combining Heritage Druid, Priest of Titania, Elvish Visionary and Wirewood Symbiote with Glimpse of Nature, the deck converts creatures into massive card advantage and mana — then finishes the game with Craterhoof Behemoth or planeswalker-powered overrun effects (Garruk Wildspeaker, Nissa, Who Shakes the World) or with a Finale of Devastation. The deck is designed to be ultra-fast while retaining recovery and longer-game plans through planeswalkers and backup creatures.

This deck performs best in aggressive pod-style Legacy environments where speed matters, but thanks to Freyalise and Garruk it also has lines to stabilize against disruption. It can win on turns 2–4 in ideal sequences, or grind out value in longer games by leveraging planeswalkers and recurring creatures. Protection and careful sequencing are essential — the deck wants to explode, but only with enough safety or relevant backup available.

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How to Play

Early Game:
Play mana dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Elvish Spirit Guide) to maximize available green mana. Prioritize assembling Heritage Druid + at least two mana dorks or Priest of Titania to enable large mana generation. Keep one Elvish Visionary or a draw enabler in hand when possible — it’s the lynchpin for Glimpse turns. Mulligan aggressively for a fast, functional start (multiple dorks + at least one draw piece or Heritage/Pries t).

Mid-Game:
Once you have 3–5 creatures and a Heritage Druid / Priest of Titania, cast Glimpse of Nature to chain draws and play additional creatures from those draws. Use Wirewood Symbiote to reuse Elvish Visionary/Archdruid and extend the loop. If under pressure or disrupted, deploy Freyalise or Garruk to rebuild tempo and produce tokens or untap mana sources. Don’t commit to a Craterhoof swing unless you can give haste (Concordant Crossroads) or otherwise ensure lethal that turn.

Late Game:
If the initial combo is disrupted or you reach a longer game, leverage planeswalkers as alternate finishers and value engines. Nissa, Who Shakes the World doubles Forest mana and can finish with an overwhelming animated-land alpha strike; Garruk Wildspeaker provides mana and an Overrun-style finisher; Freyalise both produces tokens and can emblem into permanent mana sources. Use Finale of Devastation as a backup finisher if you can search a big creature.

Ideal Opening Hand:
A solid opening hand should include:
2+ mana dorks (any combination of Llanowar, Fyndhorn, Mystic, Spirit Guide)
1 Heritage Druid or Priest of Titania (or both)
1 Elvish Visionary (or another draw piece) or Glimpse of Nature
Optional: Concordant Crossroads or a second draw piece (Wirewood Symbiote is excellent).

Mulligan aggressively if you lack early mana acceleration or any draw/engine piece.

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How the Combo Works

Set Up the Engine:
Establish multiple 1-drop mana dorks and a Heritage Druid / Priest of Titania to convert creatures into explosive mana production. Add Elvish Visionary (or equivalent) so that each creature played draws you cards.

Chain Draws into Board:
Cast Glimpse of Nature to turn each creature drop into more cards — in the proper sequence (Heritage + multiple elves + Visionary), Glimpse produces card advantage that lets you play out your deck in a single turn.

Generate Reuse / Loops:
Wirewood Symbiote can return tapped creatures (notably Visionary or Elvish Archdruid) to play, enabling repeated draw triggers and sustaining the chain. Elvish Spirit Guide or additional mana dorks give you the early mana to start the sequence.

Finish the Game:
Convert the amassed mana and creatures to a lethal swing using one of the finishers:
Cast Craterhoof Behemoth and give attackers massive pump (often paired with Concordant Crossroads for haste).
Use Finale of Devastation to find Craterhoof or another high-impact creature as a one-shot tutor-finisher.
If the game goes longer, use planeswalkers (Garruk Wildspeaker’s Overrun, Nissa’s land animation, Freyalise token generation + emblem) as alternative finishers.
This sequence is fragile to mass removal and targeted disruption, so protect the key pieces or be ready to pivot to walker value lines.

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Sideboard Strategy

Against Aggro Decks:
Include additional Wellwisher or Endurance to stabilize life totals and present blockers.
Veil of Summer can protect important spells from interaction in aggressive matchups that use removal or discard.

Against Control / Counter-Heavy Decks:
Veil of Summer and Force of Vigor are primary answers — Veil protects your combo turn and Force of Vigor deals with enchantment/artifact hate.
Mulligan strategy: keep faster, more proactive hands that can assemble in fewer moving parts.

Against Graveyard/Combo Decks:
Scavenging Ooze (in the sideboard) helps fight graveyard strategies and gains life.
Guttural Response and targeted interaction can disrupt opposing one-turn kills.

Against Artifact/Combo Disruption:
Collector Ouphe and Reclamation Sage shut down artifact-based combo pieces or problematic engines.
Force of Vigor is useful vs artifact/enchantment hate that otherwise would ruin your engine.

Matchup Notes:
Versus decks with frequent Toxic Deluge / Pyroclasm effects, play around sweeps and avoid over-committing; retain creatures to rebuild.
Versus fast linear combo (Storm/Ad Nauseam), race and protect your early assembly or sideboard more proactive disruption tools.

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Skill Level and Playability

"Elvish Storm Genesis" rewards precise sequencing, tight resource counting, and practiced mulligan decisions. Mastery of the deck requires familiarity with elf-interaction math (how many untaps/creatures you need to generate x mana) and knowing when to pivot to planeswalker value lines. It is a high-skill deck in terms of sequencing and timing, but extremely satisfying when the combo resolves.

Difficulty Level: Intermediate to Advanced
Playstyle: Explosive combo with tribal synergy and mid/late-game planeswalker backup
Best For: 1v1 Legacy pods and competitive-casual Legacy events (also strong in multiplayer pods that respect early combo threats)

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Competitive Profile and Ratings

Power Level: ⭐⭐⭐⭐☆ (4/5)
Very strong in pod and mid-power Legacy play; capable of early wins and resilient mid/late games with planeswalkers.

Speed: ⭐⭐⭐⭐☆ (4/5)
Capable of turn 2–4 wins in ideal sequences; slightly slower when planeswalkers are required.

Resilience: ⭐⭐⭐⭐☆ (4/5)
Planeswalkers and alternative finishers increase resilience compared to raw glass-cannon elf lists.

Complexity: ⭐⭐⭐⭐⭐ (5/5)
High sequencing demands; strong payoff for practiced pilots.

Tribal vs Combo Ratio: 60% Tribal / 40% Combo
Focuses primarily on tribal synergy and mana generation through elves, while the combo engine provides the explosive finishing potential that defines its power ceiling.

Best Format Fit:
⭐⭐⭐⭐☆ 1v1 Competitive Casual (excellent)
⭐⭐⭐☆☆ Multiplayer pods (good — watch interaction density)
⭐⭐⭐☆☆ Legacy Events (requires meta tuning for top-tier lists)

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Play Like a Pro – 5 Tips for Mastering the Deck

Count mana and triggers precisely.
Know exactly how many elves, untaps and Heritage/Priest taps you need to cast your win piece before committing to the sequence.

Protect the pivot pieces.
Treat Elvish Visionary, Heritage Druid and Priest of Titania as priority targets to protect — losing them early can kill your combo. Veil or careful sequencing saves games.

Don’t all-in unless lethal is guaranteed.
If a board wipe or disruption is likely, switch to planeswalker value lines instead of forcing a risky combo turn.

Use Wirewood Symbiote proactively.
Reusing Visionary/Archdruid on the same turn can convert a near-miss into a full storm; practice the timing.

Mulligan for speed.
Favor hands that assemble in fewer clicks: multiple dorks + one engine (Heritage/Priest + draw) over slow midrange setups.

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Quote:
"From a single whisper in the woods, the entire forest answers with thunder."

Last Update: 10/10/2025
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