:
| Name |
Ed. | Price | Type | Cost | P | T | Modified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creature (26) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Cursecatcher | $0.52 |
Creature - Merfolk Wizard
|
1 | 1 | 16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Lord of Atlantis | $6.84 |
Creature - Merfolk
|
2 | 2 | 16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Master of the Pearl Trident | $0.73 |
Creature - Merfolk
|
2 | 2 | 16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Merrow Reejerey | $0.41 |
Creature - Merfolk Soldier
|
2 | 2 | 16-Dec-2025 21:11 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Silvergill Adept | $0.14 |
Creature - Merfolk Wizard
|
2 | 1 | 16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | True-Name Nemesis | $2.49 |
Creature - Merfolk Rogue
|
3 | 1 | 16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Uro, Titan of Nature's Wrath | $2.79 |
Legendary Creature - Elder Giant
|
6 | 6 | 16-Dec-2025 21:11 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Instant (8) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Counterspell | $0.81 |
Instant
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Mana Leak | $0.15 |
Instant
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Negate | $0.23 |
Instant
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Artifact (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Aether Vial | $2.81 |
Artifact
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Enchantment (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Deeproot Waters | $0.10 |
Enchantment
|
17-Dec-2025 06:28 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Spreading Seas | $0.29 |
Enchantment - Aura
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Planeswalker (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Jace, the Mind Sculptor | $22.07 |
Legendary Planeswalker - Jace
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Oko, Thief of Crowns | $3.76 |
Legendary Planeswalker - Oko
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Land (20) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Forest | $0.08 |
Basic Land - Forest
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Hinterland Harbor | $0.46 |
Land
|
17-Dec-2025 06:26 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 8 | Island | $0.07 |
Basic Land - Island
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Mutavault | $3.77 |
Land
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sideboard - 35 cards, 12 distinct
:
| Name |
Ed. | Price | Type | Cost | P | T | Modified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creature (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Collector Ouphe | $1.62 |
Creature - Ouphe
|
2 | 2 | 16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Instant (11) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Aetherize | $0.45 |
Instant
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Counterspell | $0.81 |
Instant
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Dismember | $4.87 |
Instant
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Negate | $0.23 |
Instant
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Return to Nature | $0.07 |
Instant
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Submerge | $3.48 |
Instant
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Veil of Summer | $4.54 |
Instant
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Artifact (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Relic of Progenitus | $4.88 |
Artifact
|
16-Dec-2025 21:10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Token (20) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 5 | Elk | N/A |
Token Creature - Elk
|
3 | 3 | 17-Dec-2025 07:30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 5 | Food | N/A |
Token Artifact - Food
|
17-Dec-2025 07:31 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 10 | Merfolk | N/A |
Token
|
17-Dec-2025 07:29 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scratchpad - 0 cards, 0 distinct
:
|
No cards here. :(
|
Notes
Deck Name: No Shore Is Safe for Merfolk
Format: Legacy
Deck Type: Tribal Tempo-Control
Deck Theme: Merfolk Islandwalk & Board Pressure
Colors: Blue-Green (Simic)
-----------------------------------------------------------------------------------------------
Description
"No Shore Is Safe for Merfolk" is a Legacy tribal tempo-control deck that transforms the battlefield into hostile territory for every opponent. By combining classic Merfolk lord synergies with islandwalk pressure and subtle control elements, the deck steadily suffocates the table while remaining resilient and deceptively non-threatening.
Instead of explosive combos, this deck wins through inevitability. Spreading Seas turns enemy lands into islands, Merfolk lords convert unblockable attacks into lethal pressure, and resilient threats like True-Name Nemesis ensure that damage keeps flowing no matter how cluttered the board becomes. Supported by efficient counterspells and value-driven planeswalkers, the deck controls the pace of the game until opponents realize—often too late—that there is nowhere left to stand.
This build is especially powerful in multiplayer environments, where islandwalk scales naturally and political threat management allows Merfolk to strike decisively while others draw attention.
-----------------------------------------------------------------------------------------------
How to Play
Early Game
Establish your mana base and tribal core with Cursecatcher, Silvergill Adept, and Aether Vial.
Use Counterspell, Mana Leak, and Negate selectively—protect your board, not every spell.
Deploy Spreading Seas early to disrupt mana and quietly prepare islandwalk pressure.
Avoid appearing too aggressive; let other players take the spotlight.
Mid-Game
Begin stacking Merfolk lords to turn small creatures into real threats.
Play True-Name Nemesis to apply safe, unblockable pressure that demands answers.
Use Deeproot Waters to convert every Merfolk into long-term board advantage.
Stabilize chaotic boards with Oko, Thief of Crowns, neutralizing oversized or problematic permanents.
Late Game
Transition from pressure to inevitability.
Islandwalk becomes unavoidable, and multiple opponents start taking damage simultaneously.
Uro, Titan of Nature’s Wrath provides card advantage, life gain, and mana acceleration to outlast the table.
Jace, the Mind Sculptor locks games by controlling draws, removing blockers, and ensuring the Merfolk assault never runs out of fuel.
Ideal Opening Hand
A strong opening hand usually contains:
2–3 lands (preferably blue sources)
One early creature (Cursecatcher or Silvergill Adept)
One lord or Spreading Seas
One piece of interaction (Counterspell, Mana Leak, or Negate)
Avoid hands with no early board presence or hands overloaded with late-game value pieces.
-----------------------------------------------------------------------------------------------
How the Tribal Strategy Works
Establish the Tide
Merfolk lords stack aggressively, turning even small boards into lethal threats. With multiple lords in play, every Merfolk becomes a must-answer attacker.
Drown the Battlefield
Spreading Seas quietly converts enemy lands into islands, enabling islandwalk and disrupting mana bases without drawing excessive hate.
Apply Unavoidable Pressure
True-Name Nemesis and islandwalk creatures bypass traditional board stalls, forcing life totals down regardless of blockers.
Outlast the Table
Value engines like Deeproot Waters, Uro, Oko, and Jace ensure that Merfolk never run out of threats while opponents exhaust their resources.
This strategy excels in multiplayer, where inevitability matters more than speed and pressure can be distributed intelligently.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks
Dismember: Removes problematic creatures efficiently.
Aetherize: Resets overcommitted boards and punishes alpha strikes.
Against Control Decks
Veil of Summer: Protects key spells and breaks counter wars.
Additional Counterspells: Maintain tempo and protect your board presence.
Against Combo Decks
Counterspell / Negate: Prioritize combo enablers.
Relic of Progenitus: Disrupts graveyard-based strategies.
Against Artifact / Enchantment Strategies
Collector Ouphe: Shuts down artifact engines.
Return to Nature: Flexible answer to multiple permanent types.
Against Green-Based Decks
Submerge: Extremely efficient tempo swing in multiplayer and 1v1 alike.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"No Shore Is Safe for Merfolk" rewards players who understand timing, threat assessment, and political positioning. Knowing when not to counter, when to appear harmless, and when to strike is essential.
Difficulty Level: Intermediate
Playstyle: Tempo-driven tribal control with inevitability
Best For: Multiplayer Legacy and high-power casual tables
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Consistent pressure with strong inevitability, especially in multiplayer.
Tribal vs Control Ratio: 65% Tribal / 35% Control
Plays primarily as a tribal deck, with control elements supporting inevitability.
Speed: ⭐⭐⭐☆☆ (3/5)
Not explosive, but reliably closes games once islandwalk is online.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Multiple value engines and resilient threats ensure recovery after disruption.
Best Format Fit:
⭐⭐⭐⭐⭐ Multiplayer Competitive Casual
⭐⭐⭐⭐☆ 1v1 Legacy Casual
⭐⭐⭐☆☆ Legacy Tournaments
Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires careful sequencing, threat evaluation, and multiplayer awareness.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Do not look dangerous early.
Merfolk wins when opponents underestimate the tide.
Spreading Seas is a win condition, not just disruption.
Every island created is future unblockable damage.
True-Name Nemesis is pressure, not bait.
Play it when you can protect it or capitalize immediately.
Save counters for inevitability breakers.
Board wipes and combo pieces matter more than creatures.
Attack politically.
Spread damage intelligently—finish players one by one, not all at once.
Bonus:
If the table starts fighting each other, you’re already winning.
-----------------------------------------------------------------------------------------------
Quote:
"The sea does not chase you. It simply waits for you to drown."
Last Update: 17/12/2025
Format: Legacy
Deck Type: Tribal Tempo-Control
Deck Theme: Merfolk Islandwalk & Board Pressure
Colors: Blue-Green (Simic)
-----------------------------------------------------------------------------------------------
Description
"No Shore Is Safe for Merfolk" is a Legacy tribal tempo-control deck that transforms the battlefield into hostile territory for every opponent. By combining classic Merfolk lord synergies with islandwalk pressure and subtle control elements, the deck steadily suffocates the table while remaining resilient and deceptively non-threatening.
Instead of explosive combos, this deck wins through inevitability. Spreading Seas turns enemy lands into islands, Merfolk lords convert unblockable attacks into lethal pressure, and resilient threats like True-Name Nemesis ensure that damage keeps flowing no matter how cluttered the board becomes. Supported by efficient counterspells and value-driven planeswalkers, the deck controls the pace of the game until opponents realize—often too late—that there is nowhere left to stand.
This build is especially powerful in multiplayer environments, where islandwalk scales naturally and political threat management allows Merfolk to strike decisively while others draw attention.
-----------------------------------------------------------------------------------------------
How to Play
Early Game
Establish your mana base and tribal core with Cursecatcher, Silvergill Adept, and Aether Vial.
Use Counterspell, Mana Leak, and Negate selectively—protect your board, not every spell.
Deploy Spreading Seas early to disrupt mana and quietly prepare islandwalk pressure.
Avoid appearing too aggressive; let other players take the spotlight.
Mid-Game
Begin stacking Merfolk lords to turn small creatures into real threats.
Play True-Name Nemesis to apply safe, unblockable pressure that demands answers.
Use Deeproot Waters to convert every Merfolk into long-term board advantage.
Stabilize chaotic boards with Oko, Thief of Crowns, neutralizing oversized or problematic permanents.
Late Game
Transition from pressure to inevitability.
Islandwalk becomes unavoidable, and multiple opponents start taking damage simultaneously.
Uro, Titan of Nature’s Wrath provides card advantage, life gain, and mana acceleration to outlast the table.
Jace, the Mind Sculptor locks games by controlling draws, removing blockers, and ensuring the Merfolk assault never runs out of fuel.
Ideal Opening Hand
A strong opening hand usually contains:
2–3 lands (preferably blue sources)
One early creature (Cursecatcher or Silvergill Adept)
One lord or Spreading Seas
One piece of interaction (Counterspell, Mana Leak, or Negate)
Avoid hands with no early board presence or hands overloaded with late-game value pieces.
-----------------------------------------------------------------------------------------------
How the Tribal Strategy Works
Establish the Tide
Merfolk lords stack aggressively, turning even small boards into lethal threats. With multiple lords in play, every Merfolk becomes a must-answer attacker.
Drown the Battlefield
Spreading Seas quietly converts enemy lands into islands, enabling islandwalk and disrupting mana bases without drawing excessive hate.
Apply Unavoidable Pressure
True-Name Nemesis and islandwalk creatures bypass traditional board stalls, forcing life totals down regardless of blockers.
Outlast the Table
Value engines like Deeproot Waters, Uro, Oko, and Jace ensure that Merfolk never run out of threats while opponents exhaust their resources.
This strategy excels in multiplayer, where inevitability matters more than speed and pressure can be distributed intelligently.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks
Dismember: Removes problematic creatures efficiently.
Aetherize: Resets overcommitted boards and punishes alpha strikes.
Against Control Decks
Veil of Summer: Protects key spells and breaks counter wars.
Additional Counterspells: Maintain tempo and protect your board presence.
Against Combo Decks
Counterspell / Negate: Prioritize combo enablers.
Relic of Progenitus: Disrupts graveyard-based strategies.
Against Artifact / Enchantment Strategies
Collector Ouphe: Shuts down artifact engines.
Return to Nature: Flexible answer to multiple permanent types.
Against Green-Based Decks
Submerge: Extremely efficient tempo swing in multiplayer and 1v1 alike.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"No Shore Is Safe for Merfolk" rewards players who understand timing, threat assessment, and political positioning. Knowing when not to counter, when to appear harmless, and when to strike is essential.
Difficulty Level: Intermediate
Playstyle: Tempo-driven tribal control with inevitability
Best For: Multiplayer Legacy and high-power casual tables
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Consistent pressure with strong inevitability, especially in multiplayer.
Tribal vs Control Ratio: 65% Tribal / 35% Control
Plays primarily as a tribal deck, with control elements supporting inevitability.
Speed: ⭐⭐⭐☆☆ (3/5)
Not explosive, but reliably closes games once islandwalk is online.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Multiple value engines and resilient threats ensure recovery after disruption.
Best Format Fit:
⭐⭐⭐⭐⭐ Multiplayer Competitive Casual
⭐⭐⭐⭐☆ 1v1 Legacy Casual
⭐⭐⭐☆☆ Legacy Tournaments
Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires careful sequencing, threat evaluation, and multiplayer awareness.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Do not look dangerous early.
Merfolk wins when opponents underestimate the tide.
Spreading Seas is a win condition, not just disruption.
Every island created is future unblockable damage.
True-Name Nemesis is pressure, not bait.
Play it when you can protect it or capitalize immediately.
Save counters for inevitability breakers.
Board wipes and combo pieces matter more than creatures.
Attack politically.
Spread damage intelligently—finish players one by one, not all at once.
Bonus:
If the table starts fighting each other, you’re already winning.
-----------------------------------------------------------------------------------------------
Quote:
"The sea does not chase you. It simply waits for you to drown."
Last Update: 17/12/2025
Comments
No comments yet.
Text with Printing (Arena, Moxfield etc)