Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$399.34
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Avg. CMC 3.39
Card Color Breakdown
Card Type Breakdown

Avatar: The Last Airbender
released on November 21, 2025!

Order now on CardKingdom Order now on TcgPlayer

Avatar: The Last Airbender
released on November 21, 2025!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 66 cards, 23 distinct
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:
Name  Ed. Price Type Cost P T Modified
Rarity Color
Creature (25)
1 Elesh Norn, Grand Cenobite
$17.89
Legendary Creature - Phyrexian Praetor
4 7 15-Dec-2025 06:54
3 Elite Spellbinder
$0.18
Creature - Human Cleric
3 1 15-Dec-2025 06:54
4 Esper Sentinel
$44.87
Artifact Creature - Human Soldier
1 1 15-Dec-2025 06:54
2 Extraction Specialist
$0.18
Creature - Human Rogue
3 2 15-Dec-2025 06:54
2 Giant Killer // Chop Down
$0.24
Creature - Human Peasant // Instant - Adventure
// 1 2 15-Dec-2025 06:54
3 Knight-Captain of Eos
$2.17
Creature - Human Knight
2 2 15-Dec-2025 06:54
2 Myrel, Shield of Argive
$17.72
Legendary Creature - Human Soldier
3 4 15-Dec-2025 06:54
2 Palace Jailer
$0.07
Creature - Human Soldier
2 2 15-Dec-2025 06:54
2 Rick, Steadfast Leader
$45.04
Legendary Creature - Human Soldier
3 4 15-Dec-2025 07:18
2 Thalia, Guardian of Thraben
$0.38
Legendary Creature - Human Soldier
2 1 15-Dec-2025 06:54
2 Thalia, Heretic Cathar
$0.58
Legendary Creature - Human Soldier
3 2 15-Dec-2025 07:18
Instant (4)
4 Swords to Plowshares
$1.12
Instant
15-Dec-2025 06:54
Sorcery (5)
2 Council's Judgment
$0.35
Sorcery
15-Dec-2025 06:54
3 Wrath of God
$3.18
Sorcery
15-Dec-2025 06:54
Enchantment (3)
3 Wedding Announcement // Wedding Festivity
$0.29
Enchantment // Enchantment
15-Dec-2025 06:54
Planeswalker (5)
2 Elspeth, Sun's Champion
$1.24
Legendary Planeswalker - Elspeth
15-Dec-2025 06:54
1 Gideon of the Trials
$1.17
Legendary Planeswalker - Gideon
15-Dec-2025 07:19
2 Gideon, Ally of Zendikar
$0.61
Legendary Planeswalker - Gideon
15-Dec-2025 06:54
Land (24)
2 Castle Ardenvale
$0.27
Land
15-Dec-2025 06:54
2 Eiganjo, Seat of the Empire
$4.68
Legendary Land
15-Dec-2025 06:54
1 Mutavault
$3.77
Land
15-Dec-2025 06:54
16 Plains
$0.08
Basic Land - Plains
15-Dec-2025 07:28
3 Windbrisk Heights
$0.13
Land
15-Dec-2025 06:54
Sideboard - 48 cards, 13 distinct
Sort by:
:
Name  Ed. Price Type Cost P T Modified
Rarity Color
Creature (4)
2 Containment Priest
$0.54
Creature - Human Cleric
2 2 15-Dec-2025 08:24
2 Sanctifier en-Vec
$0.28
Creature - Human Cleric
2 2 15-Dec-2025 08:24
Instant (4)
2 Disenchant
$0.12
Instant
15-Dec-2025 08:24
2 Silence
$6.35
Instant
15-Dec-2025 08:24
Sorcery (3)
1 Council's Judgment
$0.35
Sorcery
15-Dec-2025 08:24
2 Wrath of God
$3.18
Sorcery
15-Dec-2025 08:24
Enchantment (4)
2 Deafening Silence
$0.95
Enchantment
15-Dec-2025 08:24
2 Rest in Peace
$0.63
Enchantment
15-Dec-2025 08:24
Token (30)
10 Human
$0.19
Token Creature - Human
15-Dec-2025 08:48
10 Soldier
N/A
Token Creature - Soldier
15-Dec-2025 08:44
10 Soldier
N/A
Token Creature - Soldier
15-Dec-2025 08:44
Emblem (3)
2 Emblem: Elspeth, Sun's Champion
$1.87
Emblem - Elspeth
15-Dec-2025 08:50
1 Emblem: Gideon of the Trials
$0.61
Emblem - Gideon
15-Dec-2025 08:49
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: Human Resources

Format: Legacy
Deck Type: Tribal Control
Deck Theme: Human Authority, Taxation & Resource Management
Colors: Mono-White

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Description

“Human Resources” is a Legacy Tribal Control deck that treats the game as a matter of management rather than combat. Built around a carefully selected Human core, the deck focuses on taxation, disruption, and long-term control—turning every spell, attack, and resource exchange into a calculated decision for the opponent.

Instead of overwhelming the battlefield, Human Resources reshapes it. Esper Sentinel, Thalia, Guardian of Thraben, and Elite Spellbinder regulate how opponents deploy their resources, slowing development and exposing critical decisions. Palace Jailer transforms the game into an economic struggle through the Monarch mechanic, forcing opponents to overcommit simply to remain competitive.

As the game progresses, the deck shifts from regulation to enforcement. Knight-Captain of Eos neutralizes combat entirely, while well-timed board wipes erase attempts to regain footing. With the battlefield under control, planeswalkers and value engines quietly take over. Elspeth, Sun’s Champion and Gideon, Ally of Zendikar apply constant pressure without risking overextension, while incremental token generation ensures inevitability.

A single non-Human authority figure, Elesh Norn, Grand Cenobite, serves as the final escalation—ending resistance once the system is fully in place.

“Human Resources” excels in grindy matchups, punishing aggressive and midrange strategies while thriving in multiplayer environments where patience, positioning, and resource denial define victory.

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How to Play

Early Game:
Establish regulation early with Esper Sentinel and Thalia, Guardian of Thraben.
Use Swords to Plowshares selectively, removing only threats that compromise control.
Cast Elite Spellbinder to delay key cards and gain critical information.
Focus on tempo control and structure rather than early damage.

Mid-Game:
Secure advantage with Palace Jailer, claiming the Monarch and forcing unfavorable combat.
Use Wrath of God once opponents commit resources to the board.
Deploy Knight-Captain of Eos to shut down creature-based strategies entirely.
Begin accruing long-term value through Wedding Announcement.

Late Game:
Transition into inevitability:
Elspeth, Sun’s Champion stabilizes the board, rebuilds, and acts as a primary win condition.
Gideon, Ally of Zendikar creates pressure without exposing you to unnecessary risk.
Maintain control through token generation rather than mass creature deployment.
If necessary, resolve Elesh Norn, Grand Cenobite to close the game decisively.

Ideal Opening Hand:
A strong opening hand should include:
2–3 lands
One early disruptive Human (Esper Sentinel, Thalia, or Spellbinder)
One piece of interaction (Swords to Plowshares or Wrath of God)
Optionally, a value engine (Palace Jailer or Wedding Announcement)

Avoid hands that lack early disruption or reliable mana.

-----------------------------------------------------------------------------------------------
How the Control Strategy Works

Regulate the Game:
Early Humans limit efficiency, forcing opponents to play slower and reveal intentions.

Deny Momentum:
Board wipes and exile effects punish overextension, while Knight-Captain of Eos removes combat as a viable option.

Accumulate Advantage:
Monarch, planeswalkers, and enchantment-based engines ensure steady resource superiority.

Enforce the Endgame:
Once stabilized, opponents are left without meaningful choices. Victory arrives through inevitability rather than speed.

This deck does not rush the end—it ensures there is no alternative.

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Sideboard Strategy

Against Aggro Decks:
Wrath of God: Additional resets against wide creature strategies.
Sanctifier en-Vec: Strong against red and black aggressive decks.

Against Control Decks:
Gideon of the Trials: Provides emblem-based inevitability.
Silence: Forces critical turns through counter-heavy matchups.

Against Combo Decks:
Deafening Silence: Limits spell chains and combo turns.
Containment Priest: Stops cheating creatures into play.

Silence: Buys time and protects key turns.
Against Graveyard Strategies:
Rest in Peace: Completely shuts down graveyard-based engines.

Against Artifact / Enchantment Strategies:
Disenchant
Council’s Judgment

-----------------------------------------------------------------------------------------------
Skill Level and Playability

“Human Resources” rewards patience, precise sequencing, and strong matchup awareness. Success comes from knowing when to apply pressure, when to reset the board, and when to simply deny progress.

Difficulty Level: Advanced
Playstyle: Tribal Control with lock elements
Best For: High-power casual Legacy, both 1v1 and multiplayer environments

-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings

Power Level: ⭐⭐⭐⭐☆ (4/5)
Strong against aggressive and midrange decks; highly effective in long, resource-driven games.

Tribal vs Control Ratio: 45% Tribal / 55% Control
Humans provide the structural framework and disruption, while control elements—wraths, planeswalkers, and monarch—secure the endgame.

Speed: ⭐⭐☆☆☆ (2/5)
Games are won after full stabilization rather than early pressure.

Resilience: ⭐⭐⭐⭐☆ (4/5)
Strong recovery potential after board wipes and extended attrition.

Complexity: ⭐⭐⭐⭐☆ (4/5)
This deck demands careful sequencing, threat evaluation, and long-term planning.
Players must understand when to hold interaction, when to reset the board, and when to shift from regulation to enforcement.
Poor timing or resource mismanagement can quickly undo an otherwise dominant position.

Best Format Fit:
⭐⭐⭐⭐⭐ High-Power Casual Legacy
⭐⭐⭐⭐☆ Multiplayer (3–5 players)
⭐⭐⭐☆☆ 1v1 Competitive Casual

-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck

You manage the game; opponents react.
Do not rush plays simply because you can make them.
Force opponents to act first and reveal their plans before you commit resources.

Monarch is leverage, not a bonus. Protect it.
Continuous card advantage is the engine of this deck.
Defending the Monarch often matters more than deploying additional threats.

Wraths are threats even when uncast.
The possibility of a board wipe shapes how opponents deploy creatures.
Use this pressure to extract inefficient plays before resetting the board.

Planeswalkers win games quietly.
Deploy them when opponents are low on answers or overextended.
A protected planeswalker often represents inevitability rather than immediate value.

Victory comes from denying choices, not dealing damage.
When opponents can no longer attack profitably or resolve meaningful spells, the game is already decided.
Damage is simply the final formality.

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Quote:
“People are resources. Control is deciding how they are spent.”

Last Update: 15/12/2025
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