:
| Name |
Ed. | Price | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creature (10) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Gothmog, Morgul Lieutenant | $0.05 |
Legendary Creature - Human Soldier
|
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| 1 | Kroxa, Titan of Death's Hunger | $2.69 |
Legendary Creature - Elder Giant
|
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| 2 | Ledger Shredder | $6.15 |
Creature - Bird Advisor
|
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| 4 | Orcish Bowmasters | $28.80 |
Creature - Orc Archer
|
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| 2 | Sedgemoor Witch | $1.32 |
Creature - Human Warlock
|
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| Instant (14) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Brainstorm | $0.73 |
Instant
|
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| 1 | Cling to Dust | $0.28 |
Instant
|
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| 1 | Consider | $0.37 |
Instant
|
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| 2 | Counterspell | $0.99 |
Instant
|
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| 2 | Fatal Push | $0.33 |
Instant
|
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| 1 | Force of Negation | $48.24 |
Instant
|
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| 2 | Lightning Bolt | $0.53 |
Instant
|
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| 1 | Spell Pierce | $0.16 |
Instant
|
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| Sorcery (12) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Foray of Orcs | $0.07 |
Sorcery
|
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| 3 | Ponder | $1.04 |
Sorcery
|
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| 3 | Swarming of Moria | $0.08 |
Sorcery
|
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| 1 | Thoughtseize | $5.18 |
Sorcery
|
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| 2 | Treason of Isengard | $0.07 |
Sorcery
|
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| Artifact (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Mind Stone | $0.20 |
Artifact
|
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| 1 | Shadowspear | $35.95 |
Legendary Artifact - Equipment
|
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| 1 | The One Ring | $83.39 |
Legendary Artifact
|
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| Enchantment (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Book of Mazarbul | $0.06 |
Enchantment - Saga
|
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| 2 | March from the Black Gate | $0.08 |
Enchantment
|
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| 1 | The Meathook Massacre | $19.82 |
Legendary Enchantment
|
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| Planeswalker (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Dack Fayden | $1.25 |
Legendary Planeswalker - Dack
|
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| 1 | Narset, Parter of Veils | $0.65 |
Legendary Planeswalker - Narset
|
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| Land (21) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Bloodstained Mire | $13.30 |
Land
|
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| 2 | Fiery Islet | $2.30 |
Land
|
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| 2 | Haunted Ridge | $4.92 |
Land
|
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| 3 | Island | $0.05 |
Basic Land - Island
|
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| 2 | Mountain | $0.09 |
Basic Land - Mountain
|
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| 1 | Mystic Sanctuary | $1.19 |
Land - Island
|
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| 4 | Polluted Delta | $14.95 |
Land
|
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| 2 | Shipwreck Marsh | $4.54 |
Land
|
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| 2 | Stormcarved Coast | $1.88 |
Land
|
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| 1 | Swamp | $0.09 |
Basic Land - Swamp
|
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Sideboard - 25 cards, 14 distinct
:
| Name |
Ed. | Price | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Instant (9) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Abrade | $0.16 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Flusterstorm | $6.76 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Force of Negation | $48.24 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Hydroblast | $2.44 |
Instant
|
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| 2 | Pyroblast | $6.43 |
Instant
|
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| Sorcery (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Angrath's Rampage | $0.13 |
Sorcery
|
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| 1 | Thoughtseize | $5.18 |
Sorcery
|
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| Artifact (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Engineered Explosives | $1.49 |
Artifact
|
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| 1 | Karn's Sylex | $0.86 |
Legendary Artifact
|
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| 1 | Unlicensed Hearse | $0.33 |
Artifact - Vehicle
|
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| Token (9) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Orc Army | N/A |
Token Creature - Orc Army
|
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| 5 | Pest | N/A |
Token Creature - Pest
|
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| 2 | Treasure | N/A |
Token Artifact - Treasure
|
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| Emblem (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Emblem: Dack Fayden | $1.60 |
Emblem - Dack
|
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Scratchpad - 0 cards, 0 distinct
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No cards here. :(
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Notes
Deck Name: One Army to Rule Them All
Format: Legacy
Deck Type: Mechanic-Based Control
Deck Theme: Amass Legion Engine – Single Orc Army Scaling
Colors: Blue-Black-Red (Grixis)
-----------------------------------------------------------------------------------------------
Description
"One Army to Rule Them All" is a Legacy mechanic-based control deck that overwhelms the battlefield through a single, ever-growing Orc Army token. By utilizing Amass cards such as Swarming of Moria, Foray of Orcs, and Treason of Isengard, the deck transforms every spell into a moment of growth, forging one unstoppable threat from the fires of Grixis spellcraft.
The control elements allow you to dictate the pace of the game, ensuring that the Army grows without interruption. Interaction such as Fatal Push, Counterspell, and Lightning Bolt keeps opposing threats in check while your Amass engines escalate the pressure. With supporting tools like Ledger Shredder, The Meathook Massacre, and The One Ring, the deck maintains card advantage and stability until the Orc Army reaches critical mass.
This deck thrives in multiplayer and 1v1 Legacy, excelling in matchups against aggressive and midrange decks. With a combination of removal, counterspells, and Amass scaling, the deck steadily builds toward a decisive and overwhelming victory.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Use Fatal Push and Lightning Bolt to neutralize early threats.
Establish card draw and filtering with Brainstorm, Ponder, and Ledger Shredder.
Deploy Swarming of Moria early to form the first Orc Army and gain Treasure acceleration.
Mid-Game:
Control the board while growing your Army using Treason of Isengard and March from the Black Gate.
Maintain pressure with Orcish Bowmasters, which synergize naturally with the Amass plan.
Leverage Narset, Parter of Veils to restrict opposing draw engines and secure card advantage.
Late Game:
Scale your Orc Army through repeated Amass triggers from Foray of Orcs and Book of Mazarbul.
Equip Shadowspear to turn your massive token into a lifelinking, trampling finisher.
Use The Meathook Massacre to stabilize your life total and weaken opposing boards.
Refuel with The One Ring to ensure inevitability and maintain tempo through long games.
Ideal Opening Hand:
A strong opening hand should include:
Two lands (preferably with two colors represented)
A piece of interaction (Fatal Push, Lightning Bolt, Spell Pierce)
A cantrip (Brainstorm, Ponder)
An early engine piece (Swarming of Moria, Ledger Shredder, or March from the Black Gate)
Mulligan hands that lack mana consistency or have no early interaction.
-----------------------------------------------------------------------------------------------
How the Mechanic Works
Set Up the Engine:
Begin by establishing an Orc Army token through Swarming of Moria or Treason of Isengard.
This token serves as the single focal point of the deck’s win condition.
Scale Through Spells:
Each Amass effect adds counters to the same Army, causing exponential growth.
Cards like Foray of Orcs serve dual roles: removal and significant Army escalation.
March from the Black Gate and Book of Mazarbul provide repeatable or combat-based Army upgrades.
End the Game:
Once the Orc Army reaches a dominating size, Shadowspear converts it into a lifelinking, trampling force.
The One Ring ensures continued card flow, preventing the deck from running out of resources as you close the game.
The combination of control elements and a single massive threat forces opponents into an unwinnable position.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Engineered Explosives: Removes wide boards and low-cost threats.
The Meathook Massacre (already main): Excellent stabilizer against swarm strategies.
Hydroblast: Answers red-based aggression efficiently.
Against Control Decks:
Pyroblast: Dominant against blue-heavy decks.
Flusterstorm: Essential in counterspell wars.
Force of Negation: Protects your engines and key pieces at critical moments.
Against Combo Decks:
Thoughtseize: Disrupts key spells early.
Flusterstorm: Highly effective against spell-based combo lines.
Unlicensed Hearse: Targets graveyard-centric combos.
Against Artifact/Enchantment Strategies:
Abrade: Versatile removal for artifacts.
Karn’s Sylex: Board-wide answer to problematic permanents.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"One Army to Rule Them All" is ideal for players who enjoy careful board management and incremental advantage. Mastering Amass timing, sequencing, and interaction is critical to maintaining control while growing the Army into a decisive threat.
Difficulty Level: Intermediate to Advanced
Playstyle: Control framework with a single-scaling threat
Best For: Both 1v1 and multiplayer Legacy formats
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Strong scaling and excellent late-game inevitability.
Mechanic-Based vs Control Ratio: 70% Mechanic-Based / 30% Control
The deck leverages Amass engines as its primary win condition with control elements as support.
Speed: ⭐⭐☆☆☆ (2/5)
Typically assembles its main threat between turns 4–6.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Multiple Amass engines, graveyard recursion, and strong card advantage tools offer robust recovery.
Best Format Fit:
⭐⭐⭐⭐⭐ 1v1 Competitive Casual
⭐⭐⭐⭐ Multiplayer (3–5 players)
⭐⭐☆ Legacy Tournaments (optimized metagame)
Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires strong sequencing and awareness of removal windows.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Protect the Army’s growth engines.
Counter threats that disrupt Swarming, Treason, or March—these matter more than stray creatures.
Sequence Amass triggers carefully.
Combining Treason into Foray into Book-based combat grows the Army far faster than isolated plays.
Use Shadowspear only when it will swing the game.
Equipping too early wastes mana; equipping too late may miss lethal.
Leverage The One Ring for inevitability.
Deploy it when hands run low or when you need unstoppable card flow.
Keep your hand full and options open.
Blue cantrips give flexibility—use them to find either interaction or Amass pieces depending on the match.
-----------------------------------------------------------------------------------------------
Quote:
"One army. One will. One fate for all who stand against us."
Last Update: 14/11/2025
Format: Legacy
Deck Type: Mechanic-Based Control
Deck Theme: Amass Legion Engine – Single Orc Army Scaling
Colors: Blue-Black-Red (Grixis)
-----------------------------------------------------------------------------------------------
Description
"One Army to Rule Them All" is a Legacy mechanic-based control deck that overwhelms the battlefield through a single, ever-growing Orc Army token. By utilizing Amass cards such as Swarming of Moria, Foray of Orcs, and Treason of Isengard, the deck transforms every spell into a moment of growth, forging one unstoppable threat from the fires of Grixis spellcraft.
The control elements allow you to dictate the pace of the game, ensuring that the Army grows without interruption. Interaction such as Fatal Push, Counterspell, and Lightning Bolt keeps opposing threats in check while your Amass engines escalate the pressure. With supporting tools like Ledger Shredder, The Meathook Massacre, and The One Ring, the deck maintains card advantage and stability until the Orc Army reaches critical mass.
This deck thrives in multiplayer and 1v1 Legacy, excelling in matchups against aggressive and midrange decks. With a combination of removal, counterspells, and Amass scaling, the deck steadily builds toward a decisive and overwhelming victory.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Use Fatal Push and Lightning Bolt to neutralize early threats.
Establish card draw and filtering with Brainstorm, Ponder, and Ledger Shredder.
Deploy Swarming of Moria early to form the first Orc Army and gain Treasure acceleration.
Mid-Game:
Control the board while growing your Army using Treason of Isengard and March from the Black Gate.
Maintain pressure with Orcish Bowmasters, which synergize naturally with the Amass plan.
Leverage Narset, Parter of Veils to restrict opposing draw engines and secure card advantage.
Late Game:
Scale your Orc Army through repeated Amass triggers from Foray of Orcs and Book of Mazarbul.
Equip Shadowspear to turn your massive token into a lifelinking, trampling finisher.
Use The Meathook Massacre to stabilize your life total and weaken opposing boards.
Refuel with The One Ring to ensure inevitability and maintain tempo through long games.
Ideal Opening Hand:
A strong opening hand should include:
Two lands (preferably with two colors represented)
A piece of interaction (Fatal Push, Lightning Bolt, Spell Pierce)
A cantrip (Brainstorm, Ponder)
An early engine piece (Swarming of Moria, Ledger Shredder, or March from the Black Gate)
Mulligan hands that lack mana consistency or have no early interaction.
-----------------------------------------------------------------------------------------------
How the Mechanic Works
Set Up the Engine:
Begin by establishing an Orc Army token through Swarming of Moria or Treason of Isengard.
This token serves as the single focal point of the deck’s win condition.
Scale Through Spells:
Each Amass effect adds counters to the same Army, causing exponential growth.
Cards like Foray of Orcs serve dual roles: removal and significant Army escalation.
March from the Black Gate and Book of Mazarbul provide repeatable or combat-based Army upgrades.
End the Game:
Once the Orc Army reaches a dominating size, Shadowspear converts it into a lifelinking, trampling force.
The One Ring ensures continued card flow, preventing the deck from running out of resources as you close the game.
The combination of control elements and a single massive threat forces opponents into an unwinnable position.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Engineered Explosives: Removes wide boards and low-cost threats.
The Meathook Massacre (already main): Excellent stabilizer against swarm strategies.
Hydroblast: Answers red-based aggression efficiently.
Against Control Decks:
Pyroblast: Dominant against blue-heavy decks.
Flusterstorm: Essential in counterspell wars.
Force of Negation: Protects your engines and key pieces at critical moments.
Against Combo Decks:
Thoughtseize: Disrupts key spells early.
Flusterstorm: Highly effective against spell-based combo lines.
Unlicensed Hearse: Targets graveyard-centric combos.
Against Artifact/Enchantment Strategies:
Abrade: Versatile removal for artifacts.
Karn’s Sylex: Board-wide answer to problematic permanents.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"One Army to Rule Them All" is ideal for players who enjoy careful board management and incremental advantage. Mastering Amass timing, sequencing, and interaction is critical to maintaining control while growing the Army into a decisive threat.
Difficulty Level: Intermediate to Advanced
Playstyle: Control framework with a single-scaling threat
Best For: Both 1v1 and multiplayer Legacy formats
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
Strong scaling and excellent late-game inevitability.
Mechanic-Based vs Control Ratio: 70% Mechanic-Based / 30% Control
The deck leverages Amass engines as its primary win condition with control elements as support.
Speed: ⭐⭐☆☆☆ (2/5)
Typically assembles its main threat between turns 4–6.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Multiple Amass engines, graveyard recursion, and strong card advantage tools offer robust recovery.
Best Format Fit:
⭐⭐⭐⭐⭐ 1v1 Competitive Casual
⭐⭐⭐⭐ Multiplayer (3–5 players)
⭐⭐☆ Legacy Tournaments (optimized metagame)
Complexity: ⭐⭐⭐⭐☆ (4/5)
Requires strong sequencing and awareness of removal windows.
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Protect the Army’s growth engines.
Counter threats that disrupt Swarming, Treason, or March—these matter more than stray creatures.
Sequence Amass triggers carefully.
Combining Treason into Foray into Book-based combat grows the Army far faster than isolated plays.
Use Shadowspear only when it will swing the game.
Equipping too early wastes mana; equipping too late may miss lethal.
Leverage The One Ring for inevitability.
Deploy it when hands run low or when you need unstoppable card flow.
Keep your hand full and options open.
Blue cantrips give flexibility—use them to find either interaction or Amass pieces depending on the match.
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Quote:
"One army. One will. One fate for all who stand against us."
Last Update: 14/11/2025
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