Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$270.75
Buy

0 Likes 0 Comments
Avg. CMC 2.71
Card Color Breakdown
Card Type Breakdown

Avatar: The Last Airbender
releases on November 21, 2025!

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Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 65 cards, 33 distinct
Sort by:
:
Name  Ed. Price Type Cost T
Rarity Color
Creature (30)
4 Arcades, the Strategist
$1.67
Legendary Creature - Elder Dragon
5
3 Axebane Guardian
$0.13
Creature - Human Druid
3
2 Crashing Drawbridge
$0.34
Artifact Creature - Wall
4
3 Drift of Phantasms
$0.35
Creature - Spirit
5
4 Overgrown Battlement
$0.28
Creature - Wall
4
2 Sylvan Caryatid
$0.41
Creature - Plant
3
3 Wall of Blossoms
$0.14
Creature - Plant Wall
4
2 Wall of Denial
$0.41
Creature - Wall
8
2 Wall of Omens
$0.38
Creature - Wall
4
1 Wall of Reverence
$0.18
Creature - Spirit Wall
6
3 Wall of Roots
$0.54
Creature - Plant Wall
5
1 Wall of Stolen Identity
$2.43
Creature - Shapeshifter Wall
0
Instant (8)
2 Path to Exile
$1.12
Instant
2 Swords to Plowshares
$1.06
Instant
2 Teferi's Protection
$34.41
Instant
2 Tower Defense
$0.10
Instant
Sorcery (4)
2 Cultivate
$0.50
Sorcery
2 Farseek
$0.37
Sorcery
Enchantment (4)
1 Assault Formation
$0.44
Enchantment
3 High Alert
$0.31
Enchantment
Planeswalker (5)
1 Tamiyo, Field Researcher
$2.37
Legendary Planeswalker - Tamiyo
1 Teferi, Hero of Dominaria
$1.92
Legendary Planeswalker - Teferi
2 Teferi, Time Raveler
$5.02
Legendary Planeswalker - Teferi
1 Teyo, the Shieldmage
$0.17
Legendary Planeswalker - Teyo
Land (14)
1 Breeding Pool
$7.80
Land - Forest Island
2 Flooded Strand
$15.43
Land
2 Forest
$0.09
Basic Land - Forest
1 Hallowed Fountain
$11.33
Land - Plains Island
1 Island
$0.08
Basic Land - Island
1 Misty Rainforest
$26.90
Land
2 Plains
$0.11
Basic Land - Plains
1 Temple Garden
$11.95
Land - Forest Plains
3 Windswept Heath
$9.89
Land
Sideboard - 20 cards, 11 distinct
Sort by:
:
Name  Ed. Price Type Cost T
Rarity Color
Creature (4)
2 Deputy of Detention
$0.15
Creature - Vedalken Wizard
3
2 Knight of Autumn
$0.34
Creature - Dryad Knight
1
Instant (6)
2 Heroic Intervention
$10.90
Instant
2 Tower Defense
$0.10
Instant
2 Veil of Summer
$4.72
Instant
Artifact (2)
2 Pithing Needle
$0.35
Artifact
Enchantment (2)
2 Rest in Peace
$0.68
Enchantment
Planeswalker (1)
1 Teferi, Hero of Dominaria
$1.92
Legendary Planeswalker - Teferi
Token (2)
2 Wall
N/A
Token Artifact Creature - Wall
Emblem (3)
1 Emblem: Tamiyo, Field Researcher
$0.76
Emblem - Tamiyo
2 Emblem: Teferi, Hero of Dominaria
$3.32
Emblem - Teferi
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
Deck Name: The Living Fortress

Format: Legacy
Deck Type: Mechanic-Based Combo-Aggro
Deck Theme: Defender Power Conversion – Arcades + High Alert Engine
Colors: Green-White-Blue (Bant)

-----------------------------------------------------------------------------------------------
Description

"The Living Fortress" is a Legacy mechanic-based combo-aggro deck that transforms defense into overwhelming offense. By utilizing Arcades, the Strategist, High Alert, and Assault Formation, this deck turns high-toughness defenders into lethal attackers while maintaining a resilient defensive line. It builds a solid wall of ramp, draw, and protection until it is ready to strike in one explosive turn.

This deck thrives in both multiplayer and 1v1 Legacy environments, excelling against creature-based and midrange strategies. With efficient ramp creatures (Overgrown Battlement, Axebane Guardian), removal (Swords to Plowshares, Path to Exile), and planeswalkers (Teferi, Time Raveler, Tamiyo, Field Researcher), it controls the pace of the game until it assembles the perfect setup. Once the engine is active, the fortress comes alive, and every wall becomes a weapon.

-----------------------------------------------------------------------------------------------
How to Play

Early Game:
Establish your mana base with ramp walls such as Overgrown Battlement and Wall of Roots. Use Farseek or Cultivate to fix colors and accelerate toward Arcades, the Strategist or High Alert. Keep early threats in check with Swords to Plowshares and Path to Exile while drawing cards through Wall of Blossoms and Wall of Omens.

Mid-Game:
Resolve Arcades, the Strategist or High Alert to activate your offensive engine. Use Axebane Guardian to produce additional mana and cast more defenders, drawing multiple cards through Arcades. Planeswalkers like Teferi, Time Raveler and Tamiyo, Field Researcher maintain tempo and protect your combo by limiting instant-speed interaction.

Late Game:
Unleash your fortress. Use Crashing Drawbridge or Tower Defense to give your defenders haste or massive toughness boosts. Even a single Tower Defense often ends the game as every 0/8 becomes a lethal 8/8 attacker. Protect your board with Teferi’s Protection if a wipe threatens your position.

Ideal Opening Hand:
A strong hand should include:
Two lands (preferably one Forest for ramp consistency)
One ramp source (Overgrown Battlement or Cultivate)
One draw wall (Wall of Blossoms or Wall of Omens)
One interactive spell (Path to Exile or Swords to Plowshares)
Optionally: a combo piece (Arcades or High Alert)

Mulligan aggressively if the hand lacks ramp or a green source.

-----------------------------------------------------------------------------------------------
How the Combo Works

Set Up Defense:
Play ramping walls early to stabilize the field and build mana. Each defender not only blocks efficiently but contributes to your overall acceleration and draw potential.

Turn the Walls into Weapons:
Resolve Arcades, the Strategist or High Alert. These effects allow your defenders to attack with their toughness instead of power, transforming your board into an unexpected army.

Deliver the Finishing Blow:
Cast Crashing Drawbridge to grant haste or use Tower Defense for an instant +5 toughness swing. Multiple defenders attacking with 8–9 toughness each can wipe out opponents in one combat step. If disruption looms, protect your setup with Teferi’s Protection or Heroic Intervention from the sideboard.

This combo is consistent, thematic, and explosive—winning by surprise and turning patience into destruction.

-----------------------------------------------------------------------------------------------
Sideboard Strategy

Against Aggro Decks:
Heroic Intervention and Wall of Reverence provide durability and lifegain. Replace slower ramp spells with these for early stabilization. Tower Defense also doubles as both protection and finisher.

Against Control Decks:
Bring in Veil of Summer and Dovin’s Veto to safeguard your core engine. Teferi, Time Raveler disrupts counterplay and ensures that High Alert or Arcades resolve safely.

Against Combo Decks:
Add Pithing Needle and Rest in Peace to counter graveyard or artifact-based combos. Focus on surviving the early turns while you assemble your own engine.

Against Artifact/Enchantment Strategies:
Use Knight of Autumn and Deputy of Detention to remove key permanents that could stall your setup. Maintain pressure by re-deploying defenders after clears.

-----------------------------------------------------------------------------------------------
Skill Level and Playability

"The Living Fortress" is ideal for players who enjoy strategic buildup, sequencing, and timing. It requires balancing between patience and aggression—waiting for the right moment to convert defense into attack. Mastering when to switch modes from control to combo is the heart of the deck’s challenge.

Difficulty Level: Intermediate to Advanced
Playstyle: Defensive setup with an explosive combo finish
Best For: Both 1v1 and multiplayer Legacy environments

-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings

Power Level: ⭐⭐⭐⭐☆ (4/5)
Capable of generating massive swing turns while remaining resilient through protection and card advantage.

Mechanic vs Combo vs Control Ratio: 50% Mechanic / 30% Combo / 20% Control
Functions as a defensive mechanic deck that transitions into a sudden combo finish while maintaining control elements.

Speed: ⭐⭐☆☆☆ (2/5)
Wins usually occur around turns 5–6 once ramp and engine align.

Resilience: ⭐⭐⭐⭐☆ (4/5)
High redundancy and multiple protection layers allow consistent recovery from removal and wipes.

Best Format Fit:
⭐⭐⭐⭐⭐ 1v1 Competitive Casual
⭐⭐⭐☆☆ Multiplayer (4+ players)
⭐☆☆☆☆ Legacy Tournaments (requires meta-tuning)

Complexity: ⭐⭐⭐⭐☆ (4/5)
Precise sequencing, mana management, and protection timing are critical for success.

-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck

Never rush Arcades or High Alert without protection—wait until you can safeguard it.

Treat ramp as your lifeline; your early walls define your tempo.

Use Teferi, Time Raveler proactively—his static ability wins counter wars before they start.

Keep one Tower Defense in hand; it’s both an emergency save and your instant win card.

Remember: patience wins games. The longer you build, the deadlier the fortress becomes.

-----------------------------------------------------------------------------------------------
Quote:
"Every wall hides a weapon; every fortress waits to move."

Last Update: 10/11/2025
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