:
| Name |
Ed. | Price | Type | Cost | T | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creature (17) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Chevill, Bane of Monsters | $0.92 |
Legendary Creature - Human Rogue
|
3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Fynn, the Fangbearer | $0.24 |
Legendary Creature - Human Warrior
|
3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Groundbreaker | $1.44 |
Creature - Elemental
|
1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Questing Beast | $3.84 |
Legendary Creature - Beast
|
4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Varragoth, Bloodsky Sire | $1.72 |
Legendary Creature - Demon Rogue
|
3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Vengeful Reaper | $0.15 |
Creature - Angel Cleric
|
3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Vorinclex, Monstrous Raider | $29.19 |
Legendary Creature - Phyrexian Praetor
|
6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Instant (13) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Abrupt Decay | $0.65 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Assassin's Trophy | $2.61 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Collected Company | $1.03 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Once Upon a Time | $0.93 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Tyvar's Stand | $0.99 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sorcery (9) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Call of the Death-Dweller | $0.18 |
Sorcery
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Deadly Allure | $0.11 |
Sorcery
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Demonic Tutor | $48.57 |
Sorcery
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Diabolic Intent | $10.88 |
Sorcery
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Enchantment (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Glistening Oil | $5.67 |
Enchantment - Aura
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Planeswalker (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Tyvar, Jubilant Brawler | $0.33 |
Legendary Planeswalker - Tyvar
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Land (22) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Blooming Marsh | $1.03 |
Land
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Darkbore Pathway // Slitherbore Pathway | $4.15 |
Land // Land
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Hissing Quagmire | $0.61 |
Land
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Nurturing Peatland | $5.77 |
Land
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Overgrown Tomb | $12.96 |
Land - Swamp Forest
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Snow-Covered Forest | $0.71 |
Basic Snow Land - Forest
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Snow-Covered Swamp | $0.36 |
Basic Snow Land - Swamp
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sideboard - 15 cards, 9 distinct
:
| Name |
Ed. | Price | Type | Cost | T | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creature (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Reclamation Sage | $0.16 |
Creature - Elf Shaman
|
1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Scavenging Ooze | $0.25 |
Creature - Ooze
|
2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Tajuru Preserver | $4.46 |
Creature - Elf Shaman
|
1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Instant (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Fatal Push | $0.46 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Force of Vigor | $5.33 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Veil of Summer | $4.41 |
Instant
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sorcery (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Necromentia | $0.17 |
Sorcery
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Artifact (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | Pithing Needle | $0.33 |
Artifact
|
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| Enchantment (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Rune of Mortality | $0.12 |
Enchantment - Aura Rune
|
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Scratchpad - 0 cards, 0 distinct
:
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No cards here. :(
|
Notes
Deck Name: Ten Quiet Deaths
Format: Legacy
Deck Type: Mechanic-Based Combo
Deck Theme: Deathtouch → Poison inevitability — Fynn + Tyvar recursion + Vorinclex finish
Colors: Golgari (Black-Green)
-----------------------------------------------------------------------------------------------
Description
"Ten Quiet Deaths" is a Legacy Golgari mechanic-based combo deck that turns precise combat and patient recursion into an inevitable defeat for opponents. By exploiting deathtouch interactions led by Fynn, the Fangbearer, supplemented with robust recursion engines like Call of the Death-Dweller and tempo/value from Tyvar, Jubilant Brawler, the deck converts every successful strike into a step toward lethal poison.
Unlike straight Infect or pump-based strategies, this deck wins through a web of redundancy: multiple deathtouch bodies, recursion loops, tutors to find critical pieces, and finishers such as Questing Beast and Vorinclex, Monstrous Raider that convert incremental pressure into immediate victory. The shell is resilient to disruption, using removal and protection tools to preserve key creatures until the poison math becomes unstoppable.
This deck performs strongly in both 1v1 and multiplayer Legacy environments. It handles aggressive opening lines with efficient removal, grinds favorably against midrange through card advantage and recursion, and outmaneuvers control by assembling compact kill windows backed by protection and tutors.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Seek early interaction and the pieces that enable tempo — use Once Upon a Time, Once-upon synergies, and Diabolic Intent/Demonic Tutor to find Fynn, Tyvar, or a recursion route. Use Assassin’s Trophy and Abrupt Decay to remove problem permanents and clear paths for your creatures. If you can, drop a low-cost deathtouch body and hold priority to protect your engine.
Mid-Game:
Establish a stable board with Chevill, Bane of Monsters and recurring bodies via Call of the Death-Dweller. Leverage Tyvar, Jubilant Brawler to give key attackers haste or to recur threats; use Collected Company to refill the board while minimizing tempo loss. Look for Questing Beast and Vorinclex as finishers — a single connection with trample or doubled poison counters often ends the game.
Late Game:
Convert steady damage into poison inevitability. If Vorinclex resolves, accelerate your plan — previously small gains become catastrophic as counters double or small hits become lethal. Use Tyvar’s Stand and Veil of Summer from the sideboard to protect your win condition against removal and countermagic. If necessary, tutor for a recursion or the last enabler and close the game the following turn.
Ideal Opening Hand:
A reliable opening hand typically contains:
2–3 lands (a mix of basic/fetchable colors)
One creature enabler (Fynn or Chevill) or tutor (Once Upon a Time / Demonic Tutor)
One piece of interaction (Assassin’s Trophy / Abrupt Decay)
One card selection or accelerator (Once Upon a Time / Collected Company)
Mulligan aggressively if you lack both an early enabler and at least one interaction piece.
-----------------------------------------------------------------------------------------------
How the Combo Works
Set Up Defense:
Play small deathtouch creatures and keep control pieces ready. Chevill, removal, and interaction buy you the turns required to assemble recursion or the Fynn lines.
Create Recurrent Pressure:
Use Fynn, the Fangbearer to turn your deathtouch creatures into poison distributors on combat damage. Call of the Death-Dweller and Tyvar provide repeatable recursion, ensuring your engine survives single-target removal and that you can keep delivering poison hits.
Finish Efficiently:
When the board is prepared, either:
Attack with deathtouch bodies while Fynn is active to accumulate poison counters; or
Resolve Vorinclex or Questing Beast to convert board pressure into immediate lethal.
Tyvar’s Stand provides protection and trample to push through blockers when needed.
Why it’s robust: redundancy (multiple recursion lines), protection (Tyvar’s Stand, tutors, Veil options), and alternate finishers mean the deck has several independent paths to victory — it rarely folds after a single piece of removal.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Fatal Push and Scavenging Ooze are included to stabilize early life and remove fast threats. Bring them in to survive the opening rush and transition to the midgame.
Against Control Decks:
Veil of Summer (or additional protection) and Necromentia prevent counterspell chains and banish recursive engines. Use Diabolic Intent / Demonic Tutor to find alternate lines and force the opponent to spend answers.
Against Graveyard/Combo Decks:
Necromentia and Scavenging Ooze remove or suppress graveyard value; bring in Pithing Needle to stop recurring utility pieces as necessary.
Against Artifact/Enchantment Hate and Stax:
Force of Vigor and Reclamation Sage are useful vs artifact/enchantment locks. Preserve your creatures and find alternate routes with tutors if permanent hate lands.
Against Sacrifice / Edict Decks:
Tajuru Preserver provides protection from sacrifice and targeted removal; use the Preserver and additional recursion to outlast removal chains.
Adjust sideboard choices to the opponent's primary disruption type (discard, counterspells, mass removal) — the deck prefers to keep one of its recursion lines online whenever possible.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"Ten Quiet Deaths" is best for players who like sequencing, timing, and long-term planning. You must balance aggression (getting poison on the board) with caution (protecting your engines). Decision windows arise around when to commit Fynn, when to recur vs push, and how to allocate protection resources.
Difficulty Level: Intermediate to Advanced
Playstyle: Patient tempo + combo inevitability
Best For: Both 1v1 and multiplayer Legacy environments where resilience and redundancy matter
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
A resilient Tier-2 deck that leverages synergy and redundancy to outperform many midrange and control lists.
Mechanic vs Combo Ratio: 55% Mechanic-Based / 45% Combo
Plays as a mechanic-driven deck that uses combo finishes when the board state is right.
Speed: ⭐⭐⭐☆☆ (3/5)
Typical kill window: turns 3–5 with proper setup; not an all-in T2 deck but capable of quick finishes when draws align.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Strong recursion and protection suite allow recovery from targeted removal and disruption.
Complexity: ⭐⭐⭐☆☆ (3/5)
Requires careful sequencing, but lines are logical and repeatable once the player understands the engine.
Format Fit:
⭐⭐⭐⭐☆ 1v1 Competitive Casual — well suited
⭐⭐⭐☆☆ Multiplayer (4+ players) — solid, but slower game tempo may change lines
⭐⭐☆☆☆ High-wire Legacy Tournaments (without further optimization) — competitive but not tuned for top-tier metagame abuse
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Never commit your full board without protection when Fynn is the centerpiece — a single board wipe can reset your tempo irrevocably.
Use Tyvar proactively: his haste/recursion utility both enables immediate pressure and preserves long-term value. Time his +1 to maximize attacks.
Prioritize finding recursion lines (Call of the Death-Dweller) when facing single-target removal decks — resilience wins the long game.
Save Tyvar’s Stand for the decisive window: it both protects and often provides the lethal trample push you need.
Be humble with tutors — find the piece that fixes your immediate fragility (recursion vs finisher vs protection), not just the fanciest kill card.
-----------------------------------------------------------------------------------------------
Quote:
“You won’t see it. You won’t feel it. But you will count to ten.”
Last Update: 24/10/2025
Format: Legacy
Deck Type: Mechanic-Based Combo
Deck Theme: Deathtouch → Poison inevitability — Fynn + Tyvar recursion + Vorinclex finish
Colors: Golgari (Black-Green)
-----------------------------------------------------------------------------------------------
Description
"Ten Quiet Deaths" is a Legacy Golgari mechanic-based combo deck that turns precise combat and patient recursion into an inevitable defeat for opponents. By exploiting deathtouch interactions led by Fynn, the Fangbearer, supplemented with robust recursion engines like Call of the Death-Dweller and tempo/value from Tyvar, Jubilant Brawler, the deck converts every successful strike into a step toward lethal poison.
Unlike straight Infect or pump-based strategies, this deck wins through a web of redundancy: multiple deathtouch bodies, recursion loops, tutors to find critical pieces, and finishers such as Questing Beast and Vorinclex, Monstrous Raider that convert incremental pressure into immediate victory. The shell is resilient to disruption, using removal and protection tools to preserve key creatures until the poison math becomes unstoppable.
This deck performs strongly in both 1v1 and multiplayer Legacy environments. It handles aggressive opening lines with efficient removal, grinds favorably against midrange through card advantage and recursion, and outmaneuvers control by assembling compact kill windows backed by protection and tutors.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Seek early interaction and the pieces that enable tempo — use Once Upon a Time, Once-upon synergies, and Diabolic Intent/Demonic Tutor to find Fynn, Tyvar, or a recursion route. Use Assassin’s Trophy and Abrupt Decay to remove problem permanents and clear paths for your creatures. If you can, drop a low-cost deathtouch body and hold priority to protect your engine.
Mid-Game:
Establish a stable board with Chevill, Bane of Monsters and recurring bodies via Call of the Death-Dweller. Leverage Tyvar, Jubilant Brawler to give key attackers haste or to recur threats; use Collected Company to refill the board while minimizing tempo loss. Look for Questing Beast and Vorinclex as finishers — a single connection with trample or doubled poison counters often ends the game.
Late Game:
Convert steady damage into poison inevitability. If Vorinclex resolves, accelerate your plan — previously small gains become catastrophic as counters double or small hits become lethal. Use Tyvar’s Stand and Veil of Summer from the sideboard to protect your win condition against removal and countermagic. If necessary, tutor for a recursion or the last enabler and close the game the following turn.
Ideal Opening Hand:
A reliable opening hand typically contains:
2–3 lands (a mix of basic/fetchable colors)
One creature enabler (Fynn or Chevill) or tutor (Once Upon a Time / Demonic Tutor)
One piece of interaction (Assassin’s Trophy / Abrupt Decay)
One card selection or accelerator (Once Upon a Time / Collected Company)
Mulligan aggressively if you lack both an early enabler and at least one interaction piece.
-----------------------------------------------------------------------------------------------
How the Combo Works
Set Up Defense:
Play small deathtouch creatures and keep control pieces ready. Chevill, removal, and interaction buy you the turns required to assemble recursion or the Fynn lines.
Create Recurrent Pressure:
Use Fynn, the Fangbearer to turn your deathtouch creatures into poison distributors on combat damage. Call of the Death-Dweller and Tyvar provide repeatable recursion, ensuring your engine survives single-target removal and that you can keep delivering poison hits.
Finish Efficiently:
When the board is prepared, either:
Attack with deathtouch bodies while Fynn is active to accumulate poison counters; or
Resolve Vorinclex or Questing Beast to convert board pressure into immediate lethal.
Tyvar’s Stand provides protection and trample to push through blockers when needed.
Why it’s robust: redundancy (multiple recursion lines), protection (Tyvar’s Stand, tutors, Veil options), and alternate finishers mean the deck has several independent paths to victory — it rarely folds after a single piece of removal.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Fatal Push and Scavenging Ooze are included to stabilize early life and remove fast threats. Bring them in to survive the opening rush and transition to the midgame.
Against Control Decks:
Veil of Summer (or additional protection) and Necromentia prevent counterspell chains and banish recursive engines. Use Diabolic Intent / Demonic Tutor to find alternate lines and force the opponent to spend answers.
Against Graveyard/Combo Decks:
Necromentia and Scavenging Ooze remove or suppress graveyard value; bring in Pithing Needle to stop recurring utility pieces as necessary.
Against Artifact/Enchantment Hate and Stax:
Force of Vigor and Reclamation Sage are useful vs artifact/enchantment locks. Preserve your creatures and find alternate routes with tutors if permanent hate lands.
Against Sacrifice / Edict Decks:
Tajuru Preserver provides protection from sacrifice and targeted removal; use the Preserver and additional recursion to outlast removal chains.
Adjust sideboard choices to the opponent's primary disruption type (discard, counterspells, mass removal) — the deck prefers to keep one of its recursion lines online whenever possible.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"Ten Quiet Deaths" is best for players who like sequencing, timing, and long-term planning. You must balance aggression (getting poison on the board) with caution (protecting your engines). Decision windows arise around when to commit Fynn, when to recur vs push, and how to allocate protection resources.
Difficulty Level: Intermediate to Advanced
Playstyle: Patient tempo + combo inevitability
Best For: Both 1v1 and multiplayer Legacy environments where resilience and redundancy matter
-----------------------------------------------------------------------------------------------
Competitive Profile and Ratings
Power Level: ⭐⭐⭐⭐☆ (4/5)
A resilient Tier-2 deck that leverages synergy and redundancy to outperform many midrange and control lists.
Mechanic vs Combo Ratio: 55% Mechanic-Based / 45% Combo
Plays as a mechanic-driven deck that uses combo finishes when the board state is right.
Speed: ⭐⭐⭐☆☆ (3/5)
Typical kill window: turns 3–5 with proper setup; not an all-in T2 deck but capable of quick finishes when draws align.
Resilience: ⭐⭐⭐⭐☆ (4/5)
Strong recursion and protection suite allow recovery from targeted removal and disruption.
Complexity: ⭐⭐⭐☆☆ (3/5)
Requires careful sequencing, but lines are logical and repeatable once the player understands the engine.
Format Fit:
⭐⭐⭐⭐☆ 1v1 Competitive Casual — well suited
⭐⭐⭐☆☆ Multiplayer (4+ players) — solid, but slower game tempo may change lines
⭐⭐☆☆☆ High-wire Legacy Tournaments (without further optimization) — competitive but not tuned for top-tier metagame abuse
-----------------------------------------------------------------------------------------------
Play Like a Pro – 5 Tips for Mastering the Deck
Never commit your full board without protection when Fynn is the centerpiece — a single board wipe can reset your tempo irrevocably.
Use Tyvar proactively: his haste/recursion utility both enables immediate pressure and preserves long-term value. Time his +1 to maximize attacks.
Prioritize finding recursion lines (Call of the Death-Dweller) when facing single-target removal decks — resilience wins the long game.
Save Tyvar’s Stand for the decisive window: it both protects and often provides the lethal trample push you need.
Be humble with tutors — find the piece that fixes your immediate fragility (recursion vs finisher vs protection), not just the fanciest kill card.
-----------------------------------------------------------------------------------------------
Quote:
“You won’t see it. You won’t feel it. But you will count to ten.”
Last Update: 24/10/2025
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