Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$56.01
Buy

0 Likes 0 Comments
Avg. CMC 3.55
Card Color Breakdown
Card Type Breakdown

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 17 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Instant (19)
4 Censor
$0.19 Instant 14-Mar-2018 16:25
3 Hieroglyphic Illumination
$0.05 Instant 14-Mar-2018 16:25
2 Negate
$0.25 Instant 14-Mar-2018 16:25
3 Renewed Faith
$0.06 Instant 14-Mar-2018 16:25
4 Ritual of Rejuvenation
$0.06 Instant 14-Mar-2018 16:25
3 Settle the Wreckage
$2.61 Instant 14-Mar-2018 16:25
Sorcery (6)
3 Approach of the Second Sun
$1.96 Sorcery 14-Mar-2018 16:25
3 Fumigate
$0.40 Sorcery 14-Mar-2018 16:25
Enchantment (10)
4 Cast Out
$0.08 Enchantment 14-Mar-2018 16:25
4 Desert's Hold
$0.10 Enchantment - Aura 14-Mar-2018 16:25
2 Search for Azcanta // Azcanta, the Sunken Ruin
$1.63 Legendary Enchantment // Legendary Land 14-Mar-2018 16:25
Land (25)
4 Glacial Fortress
$0.48 Land 14-Mar-2018 16:25
4 Ipnu Rivulet
$0.21 Land - Desert 14-Mar-2018 16:25
4 Irrigated Farmland
$0.23 Land - Plains Island 14-Mar-2018 16:25
3 Island
$0.07 Basic Land - Island 14-Mar-2018 16:25
8 Plains
$0.07 Basic Land - Plains 14-Mar-2018 16:25
2 Scavenger Grounds
$0.46 Land - Desert 14-Mar-2018 16:25
Sideboard - 16 cards, 12 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (2)
2 Nezahal, Primal Tide
$7.42 Legendary Creature - Elder Dinosaur 7 15-Mar-2018 03:40
Instant (6)
1 Essence Scatter
$0.10 Instant 14-Mar-2018 16:25
1 Forsake the Worldly
$0.13 Instant 15-Mar-2018 17:26
1 Jace's Defeat
$0.08 Instant 14-Mar-2018 16:25
2 Negate
$0.25 Instant 14-Mar-2018 16:25
1 Spell Pierce
$0.20 Instant 14-Mar-2018 16:25
Sorcery (3)
1 Fumigate
$0.40 Sorcery 14-Mar-2018 16:25
1 Hour of Devastation
$0.53 Sorcery 15-Mar-2018 17:25
1 Hour of Revelation
$0.77 Sorcery 15-Mar-2018 17:26
Artifact (3)
1 The Immortal Sun
$11.43 Legendary Artifact 15-Mar-2018 03:37
2 Treasure Map // Treasure Cove
$0.36 Artifact // Land 14-Mar-2018 16:25
Enchantment (2)
2 Ixalan's Binding
$0.11 Enchantment 14-Mar-2018 16:25

Notes
 
So, this deck will stay legal until rotation in fall in it's entirety. It will always exist with the Scarab God. Therefore, as it's consistent and doesn't really rely on the meta, it will be my Standard deck of choice until rotation. Dedicated combo decks in standard that are viable are super good, hard to get enough experience or sideboard against.

In G2 and G3 something is needed to add a second win con (I guess?). traditionally, it's three torrential gearhulk. It's not terrible, but we are not really a dedicated control deck, really just delaying long enough until we win, so TG is not devastating. It's also easily anticipated and countered, destroyed, removed. Kim Davis added green for Carnage Tyrant, but the manabase sucks. Nate Lisko says he has had success with Kefnet, but I think people are already packing more exile for scarab. I want to try out 2x Nazahal, 1 immortal sun instead. Nazahal is like carnage tyrant, but beats carnage tyrant. It's also a 3 turn clock, replaces fumigate fine, and the card draw still builds towards approach and generally what i want in the control matchups. I should have enough extra cards and them few enough removal to effectively use it's exile ability. I don't want three, so I thought immortal sun is interesting. It does everything I want in a control matchup, including shutting down walkers, a resource I'm not using. It accelerates my primary plan, and makes it easier to hold up effective counter magic. It also importantly taxes there disruption for noncreature permanents further. The one downside I anticipate is the decks using Abrade who keep it in to kill gearhulk (grixis energy).

Out of the spoiled cards for Dominaria, Teferi stands out as the best card by far for this deck. More card draw, a removal option, and the ultimate is insane n this deck with all the cycling and cantrips. I think I want to try a build that runs 2 of them. Other cards would potentially be the 2 mana exile flash enchantment, the grip of roil, and Urza's beam of destruction (or whatever) although the last requires a change in deckbuilding.
Comments
    No comments yet.