Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$249.65

0 Likes 3 Comments
Avg. CMC 3.42
Card Color Breakdown
Card Type Breakdown

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Main Deck - 63 cards, 24 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (5)
1 Emrakul, the Aeons Torn
$34.99 Legendary Creature - Eldrazi
4 Kami of False Hope
$0.82 Creature - Spirit
Instant (14)
4 Angelsong
$0.26 Instant
4 Batwing Brume
$9.69 Instant
2 Dawn Charm
$2.07 Instant
4 Holy Day
$0.41 Instant
Sorcery (2)
2 Day's Undoing
$1.38 Sorcery
Artifact (4)
4 Howling Mine
$3.42 Artifact
Enchantment (10)
2 Blind Obedience
$2.07 Enchantment
4 Fevered Visions
$1.37 Enchantment
4 Leyline of Sanctity
$0.71 Enchantment
Planeswalker (4)
4 Nahiri, the Harbinger
$0.30 Legendary Planeswalker - Nahiri
Land (24)
4 Aether Hub
$0.38 Land
2 Celestial Colonnade
$1.02 Land
1 Clifftop Retreat
$0.82 Land
4 Glacial Fortress
$0.72 Land
1 Island
$0.12 Basic Land - Island
1 Mikokoro, Center of the Sea
$2.63 Legendary Land
1 Mountain
$0.09 Basic Land - Mountain
4 Plains
$0.06 Basic Land - Plains
2 Sacred Foundry
$18.67 Land - Mountain Plains
1 Sulfur Falls
$0.80 Land
1 Swamp
$1.71 Basic Land - Swamp
2 Watery Grave
$13.25 Land - Island Swamp
Sideboard - 37 cards, 21 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
1 Azor's Elocutors
$0.34 Creature - Human Advisor
2 Spellskite
$5.15 Artifact Creature - Phyrexian Horror
Instant (11)
1 Dawn Charm
$2.07 Instant
1 Dispel
$0.22 Instant
2 Negate
$0.13 Instant
2 Riot Control
$0.21 Instant
4 Runeflare Trap
$0.20 Instant - Trap
1 Utter End
$0.23 Instant
Sorcery (5)
1 Collective Brutality
$0.90 Sorcery
3 Crumble to Dust
$0.12 Sorcery
1 Slaughter Games
$0.19 Sorcery
Artifact (5)
2 Elixir of Immortality
$0.52 Artifact
1 Isochron Scepter
$15.60 Artifact
2 Pithing Needle
$0.50 Artifact
Enchantment (9)
1 Blind Obedience
$2.07 Enchantment
2 Circle of Protection: Red
$0.23 Enchantment
1 Luminarch Ascension
$10.79 Enchantment
2 Porphyry Nodes
$0.31 Enchantment
3 Stony Silence
$1.94 Enchantment
Planeswalker (4)
2 Ashiok, Nightmare Weaver
$1.11 Legendary Planeswalker - Ashiok
2 Jace Beleren
$1.65 Legendary Planeswalker - Jace

Notes
 
Eldrazi winter- I'm basically fitting my mill deck to the metagame. I'm using the "jacerator" engine of baby jace and howling mine with the turbo fog engine from Maze's end of 16 fog's plus 2 elixir of immortality. From there, just a few elements make the deck more viable, like a few dedicated mill cards, discard, and graveyard hate with utility like surgical extraction and crypt incursion.

I could still run path to exiles plus archive trap and ghost quarter, or even pair down to just ashiok plus a nephalia drownyard. The 3cmc walkers plus fetch lands and kami of the false hope is sick with sun titan, especially because a emeria sky ruin isn't even hard. And I get to run such AMAZING fog's: a fog that cycles, a fog that does damage, a fog that gains life, and a white spore frog! I feel like I got so much game against most deck's, and I have awesome sideboard options. This is the first deck where I feel like I can mostly do my thing and ignore the eldrazi player. Also, Batwing Brume, Ashiok, and Luminarch ascension give me access to a damage race.

11/1/2016- I think this deck is due for an update. I flopped hard against the starcity event to such creitan's as infect, valakut, affinity, and burn. Also present in large droves was dredge, lantern control, Bant Eldrazi, and your normal jund. If I shut off combat damage and to the face, can I just lock out my opponent? I know that's lantern control's plan. I would try to really lock that matchup down.

My initial thoughts for an update is to get away from elixir of immortality to Day's undoing which is very powerful and works well with less fetchlands. The problem with this is that it takes us away from the ultimate mill plan, but that could be totally fine if I mitigate it with nihil bomb or Tormod's crypt. I also believe this deck won more through damage than mill anyway, and that will be a better win con against many opponents. I can also ramp up this aspect of the deck, and I think it will give the deck the power it so desperately wants. This leaves the option for isochron post sideboard. I accomplish less fetchlands by incorporating the fast land base I created for  ascendancy/Maze's end. I should write about four-five color decks with three color mana bases. I can explore the passive win con's more, like fevered visions, luminarch, dynavolt tower, and aetherflux resevoir. Not to mention planeswalkers. I wonder also if there are some just auto win conditions that I can incorporate, or something like guttersnipe but enchantment based. Leyline of lightning?

This also could be a good home for the Nahiri combo. It interestingly and incidentally has built in exile effects for everything but planeswalkers, and the reshuffle off of Emrakul is an active element of the deck, and could be also triggered by having excess cards. It leaves the planeswalker problem for the sideboard. Detention Sphere? Fevered Visions plus Nahiri might be enough for locking down the long game.
Comments
  • Alfredo Caban | 24-Feb-2016 22:36






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    Howling Mine and Jace Beleren are dangerous card
    to play with. Having played against them, I more often draw what I need to beat
    the player who is playing them before they find there win con. Also with the Eldrazi deck and others like them
    they don’t have draw power in this case you are giving it to them. I am, loving
    the fog themed control build myself after play testing with the U/W control
    deck. The fact that you can get around Chalice of the Void is a big deal because
    the CMC of Riot Control,
    Batwing Brume, Angelsong and Kami of False Hope are
    all different. Luminarch Ascension and Ghostly Prison go great with the players going
    wide and you playing fog. From this shell I see Fog Control. I thing you need
    to choose do you want to mill and play walkers and the howling mines or if you
    want to control the game draw out a slow death for the unfortunate soul who
    gets stuck playing you lol. Check out my Esper Queens and let me know what you think I think it might give you a few ideas as well.


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    • Adam Haggerty | 24-Feb-2016 23:07
      Thank you for the feedback. I also think howling mine and jace beleren are a huge liability. Turbo fog requires access to a fog basically from T2-3 until the end of the game, and card draw is one powerful way to do it. The thought is if 70-80% of the field is eldrazi, affinity, infect, merfolk, and other aggressive creature based strategies, there shouldn't be any cards I'm worried about. If you draw more creatures, does it matter? If you destroy permanents, does it matter? If I can get to turn 6-7, then sun titan and emeria give me long term options. Using these tools against spell heavy formats or combo formats don't work, but versus control and aggro it's amazing. If I have 2+ fog's in my hand at any given time, does it matter what my eldrazi player draws? Not really. Burn, tron, and jund are a different stroy, but thats what sideboards are for. I think it's a good call right now, and I'm going to test it out. The ultimates off the planeswalkers are a real thing, and milling twenty or eating someones whole hand and graveyard after a board wipe is amazing. Setting up a slow death with fogs requires more reliance on isochron scepter and soulfire grandmaster, which seems more disruptable. Pithing needles, detention spheres, and nevermore solve a lot of problems, as does leyline of the void, disenchant, surgical extraction, and stony silence. There's almost no counter spells being played, nor auto win combo's. In a meta full creatures, Fog + card draw. I'll check out esper queens.
    • Adam Haggerty | 01-Nov-2016 20:28
      Hey Fredo! Check out my edits! I think I might to try to update this deck and play it out of eldrazi winter, like you suggested. I was thinking about it as a variant of the Nahiri combo, see my notes above. Shift away from mill, move more to the slow grindy death that can still drop a an emrakul into play. It still wins through a crap ton of decks, but will have difficulty with some jund, control, and combo decks. I like blind obedience a lot right now as a way to crank value out of spells with both life loss and gain, and then somes into play tapped is sometimes relevant and great with Nahiri. Blind obedience, batwing brume, and fevered visions is a great packahge as well. Let me know your thoughts on updating it, including win con's and maindecking leyline of sanctity.
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