Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$458.15
Buy

0 Likes 0 Comments
Avg. CMC 1.64
Card Color Breakdown
Card Type Breakdown

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 74 cards, 37 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (5)
4 Hedron Crab
$4.47 Creature - Crab 0 20-Sep-2019 15:51
1 Minister of Inquiries
$0.12 Creature - Vedalken Advisor 1 10-Jan-2019 18:02
Instant (25)
4 Archive Trap
$0.51 Instant - Trap 10-Jan-2019 16:30
1 Archmage's Charm
$0.67 Instant 22-Oct-2019 14:38
1 Cerulean Wisps
$2.11 Instant 10-Jan-2019 18:05
2 Cryptic Command
$3.43 Instant 22-Oct-2019 14:39
1 Deprive
$0.40 Instant 22-Oct-2019 14:39
1 Dispel
$0.28 Instant 10-Jan-2019 18:07
1 Dream Twist
$0.20 Instant 10-Jan-2019 17:51
1 Force of Negation
$54.02 Instant 20-Sep-2019 15:52
2 Mission Briefing
$0.24 Instant 10-Jan-2019 16:33
1 Pact of Negation
$16.77 Instant 10-Jan-2019 18:03
2 Surgical Extraction
$0.88 Instant 10-Jan-2019 16:30
4 Thought Scour
$0.36 Instant 10-Jan-2019 16:36
4 Visions of Beyond
$6.09 Instant 10-Jan-2019 16:33
Sorcery (14)
1 Ancestral Vision
$0.32 Sorcery 10-Jan-2019 18:02
1 Artful Dodge
$0.84 Sorcery 10-Jan-2019 18:04
1 Distortion Strike
$0.48 Sorcery 10-Jan-2019 18:04
1 Memory Sluice
$0.35 Sorcery 10-Jan-2019 18:13
1 Mystic Speculation
$0.84 Sorcery 10-Jan-2019 18:01
1 Sanity Grinding
$2.47 Sorcery 22-Oct-2019 14:39
4 Serum Visions
$0.69 Sorcery 10-Jan-2019 16:30
4 Tome Scour
$0.11 Sorcery 10-Jan-2019 16:36
Artifact (2)
2 Ensnaring Bridge
$4.95 Artifact 10-Jan-2019 16:39
Enchantment (8)
1 Curiosity
$0.57 Enchantment - Aura 10-Jan-2019 18:06
1 Curious Obsession
$0.30 Enchantment - Aura 10-Jan-2019 18:06
4 Drowned Secrets
$0.48 Enchantment 10-Jan-2019 16:35
2 Fraying Sanity
$0.46 Enchantment - Aura Curse 10-Jan-2019 16:36
Land (20)
1 Breeding Pool
$7.91 Land - Forest Island 10-Jan-2019 16:30
4 Darkslick Shores
$1.66 Land 10-Jan-2019 16:33
2 Field of Ruin
$0.18 Land 10-Jan-2019 16:30
4 Misty Rainforest
$26.97 Land 10-Jan-2019 16:30
4 Polluted Delta
$15.63 Land 10-Jan-2019 16:30
1 Snow-Covered Forest
$0.67 Basic Snow Land - Forest 10-Jan-2019 16:30
2 Snow-Covered Island
$0.80 Basic Snow Land - Island 10-Jan-2019 16:30
1 Snow-Covered Swamp
$0.36 Basic Snow Land - Swamp 10-Jan-2019 16:33
1 Watery Grave
$7.65 Land - Island Swamp 10-Jan-2019 16:30
Sideboard - 54 cards, 37 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (5)
1 Drowner Initiate
$0.25 Creature - Merfolk Wizard 1 10-Jan-2019 17:50
1 Jace's Phantasm
$0.24 Creature - Illusion 1 10-Jan-2019 16:30
1 Martyr of Frost
$0.16 Creature - Human Wizard 1 10-Jan-2019 17:52
1 Thing in the Ice // Awoken Horror
$0.56 Creature - Horror // Creature - Kraken Horror 0 10-Jan-2019 17:13
1 Trusted Advisor
$0.31 Creature - Human Advisor 1 10-Jan-2019 17:54
Instant (21)
4 Assassin's Trophy
$2.45 Instant 20-Sep-2019 15:51
1 Ceremonious Rejection
$0.08 Instant 10-Jan-2019 17:56
2 Fatal Push
$0.83 Instant 10-Jan-2019 16:33
1 Gigadrowse
$0.38 Instant 10-Jan-2019 17:51
1 Opt
$0.14 Instant 10-Jan-2019 17:56
1 Pongify
$2.14 Instant 10-Jan-2019 18:00
1 Quicken
$0.27 Instant 10-Jan-2019 17:59
1 Rapid Hybridization
$1.06 Instant 10-Jan-2019 17:59
2 Ravenous Trap
$0.22 Instant - Trap 10-Jan-2019 16:30
1 Remand
$0.24 Instant 10-Jan-2019 17:55
1 Repeal
$0.13 Instant 10-Jan-2019 17:58
1 Spell Pierce
$0.19 Instant 10-Jan-2019 17:52
1 Spell Snare
$4.18 Instant 10-Jan-2019 17:51
1 Stream of Unconsciousness
$0.23 Tribal Instant - Wizard 10-Jan-2019 17:55
1 Swan Song
$8.06 Instant 10-Jan-2019 17:52
1 Vapor Snag
$0.21 Instant 10-Jan-2019 17:53
Sorcery (6)
3 Collective Brutality
$0.28 Sorcery 10-Jan-2019 16:30
2 Damnation
$22.53 Sorcery 10-Jan-2019 16:30
1 Sleight of Hand
$0.16 Sorcery 10-Jan-2019 17:56
Artifact (11)
2 Damping Matrix
$0.85 Artifact 10-Jan-2019 16:30
2 Engineered Explosives
$1.19 Artifact 10-Jan-2019 16:30
1 Kraken's Eye
$0.11 Artifact 10-Jan-2019 17:51
2 Pithing Needle
$0.37 Artifact 10-Jan-2019 16:30
4 Profane Memento
$1.62 Artifact 10-Jan-2019 16:30
Enchantment (9)
1 Jace's Erasure
$0.20 Enchantment 10-Jan-2019 18:16
4 Leyline of the Void
$0.40 Enchantment 10-Jan-2019 16:30
1 Psychic Corrosion
$4.46 Enchantment 10-Jan-2019 18:16
1 Search for Azcanta // Azcanta, the Sunken Ruin
$1.79 Legendary Enchantment // Legendary Land 10-Jan-2019 18:11
1 Spontaneous Mutation
$0.03 Enchantment - Aura 10-Jan-2019 17:56
1 Telepathy
$0.62 Enchantment 10-Jan-2019 17:55
Land (2)
1 Ipnu Rivulet
$0.21 Land - Desert 10-Jan-2019 18:11
1 Oboro, Palace in the Clouds
$13.95 Legendary Land 10-Jan-2019 17:52

Notes
 
The concept here is based drowned secrets. If we concede more blue spells and less all other spells, and more low to the ground cantrips at that, then we in theory get a more consistent mill engine, and potentially more explosive. drowned secrets replaces glimpse, which means that it needs to mill 10 to be on par, and fraying sanity replaces mind funeral, which is assuredly even. We add thought scour the full boat of visions, which brings up to 12 1 mana cantrips. Visions should fire off more regularly, and with low curve we chould be able to dump our hand immediately. We also get a more streamlined manabase, with all lands needing to make untapped blue outside of the two field of ruin and basic swamp/forest.

Although potentially more explosive, we have serious concessions. Every non blue card in the deck is a significant cost, making the additions of surgical, ensnaring bridge (over damnation here for cmc and impact), and assasin's trophy definitely not free. We could eschew black, but that weakens our answer options, which we need some amount of. This deck would need to really hone on the most impactful 6-8 spots of interaction for any given weekend. Further, we open ourselves up to 2 new vulnerabilities, specifically chalice on 1 and the more likely engineered explosives. Destroying the enchantments before they have reached their potential means a loss of immediate value compared to the sorcery speed options. Part of the strength of the other approaches is that you only need 4-5 cards to close the game, where as this version is consistently working towards the plan at all times but more incrementally. It both a strength and a weakness as all cards, lands and all spells, become mill options so closing becomes easier, but it's perhaps a little slower and more vulnerable. I think the key to breaking this strategy is to be able to make drowned secrets just reliably more value than glimpse. A blue manamorphose would be perfect. Needs more testing and a couple fnm's to be a viable tournament option.
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