Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$72.39

0 Likes 0 Comments
Avg. CMC 1.83
Card Color Breakdown
Card Type Breakdown

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Main Deck - 15 cards, 6 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (12)
4 Clever Lumimancer
$0.05 Creature - Human Wizard
4 Dragonsguard Elite
$0.10 Creature - Human Druid
4 Leonin Lightscribe
$0.29 Creature - Cat Cleric
Instant (1)
1 Snakeskin Veil
$0.13 Instant
Sorcery (2)
1 Blessing of Frost
$0.14 Snow Sorcery
1 Blizzard Brawl
$0.10 Snow Sorcery
Sideboard - 52 cards, 52 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (17)
1 Ardenvale Tactician // Dizzying Swoop
$0.03 Creature - Human Knight // Instant - Adventure //
1 Boreal Outrider
$0.05 Snow Creature - Elf Warrior
1 Edgewall Innkeeper
$0.11 Creature - Human Peasant
1 Faerie Guidemother // Gift of the Fae
$0.04 Creature - Faerie // Sorcery - Adventure //
1 Giant Killer // Chop Down
$0.23 Creature - Human Peasant // Instant - Adventure //
1 Gnarled Professor
$0.13 Creature - Treefolk Druid
1 Gnarlid Colony
$0.03 Creature - Beast
1 Icehide Troll
$0.03 Snow Creature - Troll Warrior
1 Ilysian Caryatid
$0.10 Creature - Plant
1 Jorn, God of Winter // Kaldring, the Rimestaff
$0.19 Legendary Snow Creature - God // Legendary Snow Artifact //
1 Lovestruck Beast // Heart's Desire
$0.13 Creature - Beast Noble // Sorcery - Adventure //
1 Lurrus of the Dream-Den
$0.86 Legendary Creature - Cat Nightmare
1 Professor of Symbology
$0.06 Creature - Kor Cleric
1 Quandrix Pledgemage
$0.03 Creature - Merfolk Druid
1 Quirion Dryad
$0.14 Creature - Dryad
1 Rosethorn Acolyte // Seasonal Ritual
$0.04 Creature - Elf Druid // Sorcery - Adventure //
1 Toski, Bearer of Secrets
$6.29 Legendary Creature - Squirrel
Instant (9)
1 Charge Through
$0.07 Instant
1 Defiant Strike
$0.04 Instant
1 Kabira Takedown // Kabira Plateau
$0.22 Instant // Land
1 Khalni Ambush // Khalni Territory
$0.34 Instant // Land
1 Ram Through
$0.14 Instant
1 Ranger's Guile
$0.05 Instant
1 Sejiri Shelter // Sejiri Glacier
$0.94 Instant // Land
1 Study Break
$0.01 Instant
1 Vastwood Fortification // Vastwood Thicket
$0.13 Instant // Land
Sorcery (18)
1 Academic Probation
$0.08 Sorcery - Lesson
1 Adventurous Impulse
$0.02 Sorcery
1 Basic Conjuration
$0.08 Sorcery - Lesson
1 Containment Breach
$0.07 Sorcery - Lesson
1 Environmental Sciences
$0.04 Sorcery - Lesson
1 Expanded Anatomy
$0.03 Sorcery - Lesson
1 Fractal Summoning
$0.03 Sorcery - Lesson
1 Guiding Voice
$0.02 Sorcery
1 Inkling Summoning
$0.02 Sorcery - Lesson
1 Introduction to Annihilation
$0.06 Sorcery - Lesson
1 Introduction to Prophecy
$0.07 Sorcery - Lesson
1 Mascot Exhibition
$0.27 Sorcery - Lesson
1 Pest Summoning
$0.04 Sorcery - Lesson
1 Rabid Bite
$0.02 Sorcery
1 Reduce to Memory
$0.03 Sorcery - Lesson
1 Search for Glory
$0.61 Snow Sorcery
1 Spirit Summoning
$0.02 Sorcery - Lesson
1 Teachings of the Archaics
$0.07 Sorcery - Lesson
Artifact (1)
1 The Great Henge
$55.39 Legendary Artifact
Enchantment (4)
1 Rune of Might
$0.10 Enchantment - Aura Rune
1 Rune of Sustenance
$0.29 Enchantment - Aura Rune
1 Setessan Training
$0.11 Enchantment - Aura
1 Sparring Regimen
$0.09 Enchantment
Land (3)
1 Faceless Haven
$0.24 Snow Land
1 Snow-Covered Forest
$1.15 Basic Snow Land - Forest
1 Snow-Covered Plains
$0.88 Basic Snow Land - Plains

Notes
 
There's quite a confluence with prowess in strixhaven, that's for sure. I'm interested in exploring the White/Green prowess creature package. It has to be both to get the best critical mass of good prowess creatures. It also has to be instant and sorcery spell dense from here, but that gives us a lot of options which I'll lay out. These creatures intrigue me for their use with a snow package, as having prowess creatures with blessing of frost seems sick. Blizzard brawl is a blowout for creature matchups with or without the benefit, and we also get snakeskin veil as a super pickup. We seem to have natural cross synergy with +1/+1 counters.

Where we go from here is actually really intriguing. We have a surprising density of low to the ground high impact options. First, there are further snow-payoffs. This offset by dfc land cards that can help increase our spellcount, althought the tapped land in this shell isn't the most valuable. Then there is the variety of green and white cantrips at 2 or less, which there are great options for. Then comes the most intriguing pacakages. The entire adventure subtheme is of course broken in it's own right, but pick's up additional value when every additional creature has a magecraft triggering spell attached to it. What's more is we have multiple spells that look for creatures, which get better when they also snag spells. Then there is the learn package, which has wonderful utility with our core, and allows us to shape our gameplan. The cross synergies between these subsets of cards seems to ensure we never run out of gas or bodies, and if built correctly can put some incredible early pressure incidentally.

It feels like there is a version here that just has it all fairly incidentally. One of the most interesting interaction is rosethorn druid. It's a "free" spell, which matters a lot with our prowess creatures. A playset of these in the deck allows for some busted sequences, and a mana ramping 2/3 isn't the worst leftover considering we can build in the learn package. I mean we could cast 6 spells on T2 theoretically, which is nut's if you consider either the one drop magecraft creature or edgewall inn-keeper being play.

The difficulty of this deck is deciding how to build the machine, what is essential, and how to maximize efficiency. That's really the aim of this deck. peak efficiency.
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