Type: Deck Idea
Format (invalid) modModern
Approx. Value:
$833.23

0 Likes 0 Comments
Avg. CMC 2.3
Card Color Breakdown
Card Type Breakdown

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Main Deck - 121 cards, 72 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (8)
1 God-Eternal Kefnet
$2.78 Legendary Creature - Zombie God
4 Ice-Fang Coatl
$0.83 Snow Creature - Snake
3 Torrential Gearhulk
$0.57 Artifact Creature - Construct
Instant (54)
2 Abrupt Decay
$2.89 Instant
1 Archmage's Charm
$4.33 Instant
3 Assassin's Trophy
$3.30 Instant
4 Cryptic Command
$7.55 Instant
1 Cyclonic Rift
$28.64 Instant
1 Display of Dominance
$0.05 Instant
1 Fact or Fiction
$0.13 Instant
3 Fatal Push
$2.04 Instant
1 Flashfreeze
$0.03 Instant
1 Force of Despair
$5.01 Instant
1 Force of Negation
$37.63 Instant
1 Fry
$0.13 Instant
4 Growth Spiral
$0.29 Instant
4 Hieroglyphic Illumination
$0.08 Instant
2 Nexus of Fate
$13.17 Instant
3 Opt
$0.09 Instant
2 Pact of Negation
$10.60 Instant
3 Pulse of Murasa
$0.08 Instant
4 Remand
$1.11 Instant
4 Repeal
$0.07 Instant
1 Skred
$3.34 Instant
1 Slaughter Pact
$1.89 Instant
1 Spell Snare
$0.64 Instant
1 Sultai Charm
$0.12 Instant
1 Surgical Extraction
$2.57 Instant
1 Tribute to Hunger
$0.11 Instant
1 Visions of Beyond
$6.09 Instant
1 Voidslime
$3.42 Instant
Sorcery (17)
2 Animist's Awakening
$3.88 Sorcery
3 Collective Brutality
$1.15 Sorcery
1 Damnation
$18.29 Sorcery
2 Dark Petition
$3.07 Sorcery
1 Dead of Winter
$0.42 Sorcery
1 Firespout
$0.42 Sorcery
4 Inquisition of Kozilek
$0.30 Sorcery
1 Liliana's Defeat
$0.05 Sorcery
1 Pyroclasm
$0.16 Sorcery
1 Scheming Symmetry
$6.24 Sorcery
Artifact (7)
1 Arcum's Astrolabe
$0.07 Snow Artifact
1 Engineered Explosives
$18.12 Artifact
1 Isochron Scepter
$14.28 Artifact
1 Nihil Spellbomb
$0.54 Artifact
1 Oblivion Stone
$0.92 Artifact
2 Thaumatic Compass // Spires of Orazca
$2.14 Artifact // Land
Enchantment (11)
2 Marit Lage's Slumber
$0.28 Legendary Snow Enchantment
2 Search for Azcanta // Azcanta, the Sunken Ruin
$3.26 Legendary Enchantment // Legendary Land
4 Utopia Sprawl
$0.40 Enchantment - Aura
3 Wilderness Reclamation
$1.53 Enchantment
Planeswalker (2)
1 Ashiok, Dream Render
$3.34 Legendary Planeswalker - Ashiok
1 Narset, Parter of Veils
$0.90 Legendary Planeswalker - Narset
Land (22)
1 Alchemist's Refuge
$1.28 Land
1 Arch of Orazca
$0.38 Land
1 Barren Moor
$0.19 Land
1 Blast Zone
$0.34 Land
1 Breeding Pool
$16.61 Land - Forest Island
1 Creeping Tar Pit
$0.83 Land
1 Field of Ruin
$0.18 Land
1 Forest
$0.08 Basic Land - Forest
1 Ghost Quarter
$0.99 Land
1 Island
$0.09 Basic Land - Island
1 Lonely Sandbar
$0.19 Land
1 Lotus Field
$5.60 Land
1 Misty Rainforest
$20.39 Land
1 Overgrown Tomb
$11.51 Land - Swamp Forest
4 Polluted Delta
$31.86 Land
1 Prismatic Vista
$29.20 Land
1 Swamp
$1.16 Basic Land - Swamp
1 Tranquil Thicket
$0.19 Land
1 Watery Grave
$13.15 Land - Island Swamp
Sideboard - 97 cards, 86 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (26)
1 Boreal Druid
$2.37 Snow Creature - Elf Druid
1 Collector Ouphe
$3.85 Creature - Ouphe
1 Courser of Kruphix
$0.78 Enchantment Creature - Centaur
1 Elvish Reclaimer
$7.89 Creature - Elf Warrior
1 Emrakul, the Aeons Torn
$22.32 Legendary Creature - Eldrazi
1 Frilled Mystic
$0.07 Creature - Elf Lizard Wizard
1 Gaea's Revenge
$0.17 Creature - Elemental
1 God-Eternal Kefnet
$2.78 Legendary Creature - Zombie God
1 Hexdrinker
$3.69 Creature - Snake
1 Hydroid Krasis
$2.66 Creature - Jellyfish Hydra Beast
1 Kalitas, Traitor of Ghet
$8.38 Legendary Creature - Vampire Warrior
1 Mystic Snake
$1.06 Creature - Snake
1 Notion Thief
$2.20 Creature - Human Rogue
1 Obstinate Baloth
$0.22 Creature - Beast
1 Plague Engineer
$0.76 Creature - Phyrexian Carrier
4 Snapcaster Mage
$14.85 Creature - Human Wizard
1 Sylvan Advocate
$0.15 Creature - Elf Druid Ally
1 Tasigur, the Golden Fang
$0.20 Legendary Creature - Human Shaman
1 Teferi, Mage of Zhalfir
$2.00 Legendary Creature - Human Wizard
1 Thing in the Ice // Awoken Horror
$2.68 Creature - Horror // Creature - Kraken Horror
1 Vendilion Clique
$4.32 Legendary Creature - Faerie Wizard
1 Wall of Shards
$5.01 Snow Creature - Wall
1 Wolfir Avenger
$0.14 Creature - Wolf Warrior
Instant (30)
1 Awakening of Vitu-Ghazi
$0.15 Instant
1 Blue Sun's Zenith
$1.57 Instant
1 Cast Down
$0.19 Instant
1 Ceremonious Rejection
$0.07 Instant
1 Commence the Endgame
$0.36 Instant
1 Consume the Meek
$0.20 Instant
1 Diabolic Edict
$0.07 Instant
2 Dispel
$0.25 Instant
1 Disrupting Shoal
$0.68 Instant - Arcane
1 Doom Blade
$0.22 Instant
1 Flusterstorm
$25.75 Instant
2 Forbidden Alchemy
$0.07 Instant
1 Force of Vigor
$14.93 Instant
1 Fracturing Gust
$1.90 Instant
1 Hero's Downfall
$0.41 Instant
1 Life Goes On
$0.05 Instant
1 Logic Knot
$0.24 Instant
1 Moment of Craving
$0.04 Instant
1 Muddle the Mixture
$0.98 Instant
3 Mystical Teachings
$0.11 Instant
1 Negate
$0.13 Instant
1 Shadow of Doubt
$4.06 Instant
2 Spell Burst
$0.28 Instant
1 Veil of Summer
$5.54 Instant
1 Whispers of the Muse
$0.36 Instant
Sorcery (22)
1 Black Sun's Zenith
$4.09 Sorcery
1 Bontu's Last Reckoning
$0.59 Sorcery
1 Commune with the Gods
$0.08 Sorcery
1 Creeping Corrosion
$0.56 Sorcery
1 Discovery // Dispersal
$0.16 Sorcery // Instant //
1 Duress
$0.05 Sorcery
1 Echo of Eons
$18.02 Sorcery
1 Finale of Revelation
$3.69 Sorcery
1 Mastermind's Acquisition
$1.78 Sorcery
1 Nissa's Pilgrimage
$0.43 Sorcery
1 Nissa's Renewal
$0.12 Sorcery
1 Seasons Past
$1.00 Sorcery
4 Serum Visions
$0.66 Sorcery
1 Shatter Assumptions
$0.08 Sorcery
1 Sleight of Hand
$0.51 Sorcery
1 Thoughtseize
$11.56 Sorcery
1 Torment of Hailfire
$19.02 Sorcery
1 Unmoored Ego
$0.30 Sorcery
1 Villainous Wealth
$0.41 Sorcery
Artifact (3)
1 Crucible of Worlds
N/A Artifact
1 Mishra's Bauble
$0.89 Artifact
1 Pithing Needle
$0.46 Artifact
Enchantment (4)
1 Cover of Winter
$0.40 Snow Enchantment
1 Helix Pinnacle
$8.94 Enchantment
1 Leyline of the Void
$2.28 Enchantment
1 On Thin Ice
$1.20 Snow Enchantment - Aura
Planeswalker (2)
1 Nissa, Steward of Elements
$0.89 Legendary Planeswalker - Nissa
1 Tamiyo, Collector of Tales
$0.29 Legendary Planeswalker - Tamiyo
Land (10)
1 Drowned Catacomb
$2.50 Land
1 Flooded Grove
$1.88 Land
1 Frostwalk Bastion
$0.14 Snow Land
1 Hinterland Harbor
$1.35 Land
1 Lumbering Falls
$0.31 Land
1 Mouth of Ronom
$0.57 Snow Land
1 Nephalia Drownyard
$0.65 Land
1 Nurturing Peatland
$6.58 Land
1 Scrying Sheets
$6.58 Snow Land
1 Waterlogged Grove
$1.86 Land

Notes
 
I saw a bit of this deck on the starcity modern stream. The deck completely sucked, and was even actively handicapping itself so must of been built by amateur control player. Even still, the deck played out very, very powerfully. Playing out a normal control game is fine, and then bridging into wilderness where you get to deploy, react, and acrue massive manaadvantage is just busted. I think the key for this deck to perform well is more velocity and more use of the excess mana. The original version built up massive advantage without anything to do with it and still 5-0 a league. Scaling spells are obviously a must. No hand disruption or sweepers seems like a mistake as well. Deck needs to inherently be able to convert mana into cards at all times, which will ensure our advantage gains exponential traction each turn. Should bury traditional control.

Picking a more cohesive end game seems poignant, as well as perhaps something that fades into the deck well. Blue sun's zenith is a good start, but I wonder if we can do better. Engines I want to explore are Season's past/Dark petition, as busted sorceries are also good once we have reclamation rolling. Animist's awakening is stupid good, and just the kind of thing we are looking for. It's an outlet for our front half mana that accelerates into our back half mana, and potentially itself. Nissa's pilgrimage requires more deckbuilding requirements and has a much lower ceiling, but it has twice as high a floor, so that needs to be weighed. All thats left is having the best outlet for using said mana. Maybe it's just banefire. Maybe it's villanous wealth!

Negri's mystical teachings verion is good and consistent, but underwhelming and is not really using all parts of the buffalo. Dark petition/seasons past was a busted engine in standard, and wilderness reclamation might just be the combo for it. Recur anything, search anything, answer anything. If we start with a hand disruption base as well should be relitively easy to spell mastery. Dark petition also acts as additional copies of wildnerness reclamation, which Negri's version was lacking. Season's past/cyclonc rift is pretty busted. We get in some trouble against graveyard hate, but we will probably be able to play through it anyway. Now the question is what is the engine, what are the needed further variance reducers, and how do we want to allocate our answer package. Versatility will be very much desired. I'm tempted to make a 2-1 split between dark petition and mastermind's acquisition, to make my sideboard accessible at all tines, and put some of the more narrow answers in the side to be easily tutored out. This makes some amount of cards not drawable but still accessible, whichis pretty awesome for a control deck. Like in addition to the answers, I could put in a few alternate win con's, further reducing the fail rate.

3/20/19 I've been thinking about this deck as of late. People say control in modern is unviable, and I tend to agree. But this deck seems fun, and potentially powerful. I bet a lot of games we win off the back of gearhulk and pit. I've also been thinking of mishra's bauble and growth spiral. T3 reclamation/ cryptic is assuredly awesome, as Is just making a quarter of the deck cantrip. I want to try out in any case.

Play what's good, right? You know what's good? Winning with old fashioned flash control. play on your opponents turn, answer all their crap, present a clock. I think torrential gearhulk is criminally underplayed, and the coatl is so good it deserves play for sure. So the task is to build a conservative control deck, able to robustly answer and navigate a tournament and then close the game through a sprint of combat.

Tamiyo/Nissa, vital reforge/planewide celebration/eternal witness/genesis/spore frog/ice-fang coatl/gifts ungiven/season's past
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