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ADAM HAGGERTY's profile
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- MTG COLLECTION
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Inventory
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Tradelist
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Wishlist
- MTG DECKS (1076)
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Alfredo
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Historic
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Arclight Pheonix/Holllow One
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Izzet Combo
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Naya Pump
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Walker Control
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Brawl!
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Brewer's Paradise
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Buying lists
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Choose
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Collection
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Format
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EDH
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Unused Staples
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Volrath
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Legacy
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Modern
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Pioneer
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MISC
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Sets
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Full Collection
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Cubes
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Companion Cube
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Constructed challenge
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Cube Sale
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Constructs based on Pulling
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Intricate Design
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MISC
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The Stack
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Walker Cube
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Wasteland
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Wasteland additions post D&D
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EDH
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ARC
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ARC 1
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ARC 2
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Others
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Syr Gwynn
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ARC 4
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ARC 6
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ARC 7
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ARC Future Generals
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Metalpocalypse
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EDH
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Companion/Partners
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Gandalf the Grey
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Garth
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Light Paws
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Misc
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Path of the Djinn
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R/G
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Rielle the Wheel
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The Gunslinger
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The Panthenon
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Valki
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WALL-E
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Pod
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Pod Series 1
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Pod Series 2
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Pod Series 3
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Fight Night
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Ep 1
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Ep 2
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Gauntlet
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Gift and Gamble
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Aggro
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Combo
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Control
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Midrange
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Historic
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Metagame as of:
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Mine
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Others
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Holiday challenge
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Legacy
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Modern
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Adam's Tools
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Full Throtle Death's Shadow
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Mill
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Archive
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Altar of Orb
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Artifact mill
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Azorius Stoneblade
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Bonds Combo
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Combo Esper Control
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Copy of Esper Mill Build
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Death mill V1
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Death mill V2
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Esper Creature mill
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Esper Mill
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Esper Mill Aether Revolt
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Esper Mill Ixalan
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Esper Mystic Mill
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Esper Mystic Mill NRG 01/11/19
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Esper Mystic Mill regionals 10/19
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Fractured Sanity
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Greedy 4c mill
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Grixis Creature mill
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Ikoria Mill
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Kaheera Mill
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Kaya Full Stop
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mystic
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Stoneage mill V1
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Stoneage mill V3
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Sultai Mill Creature balance
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Sultai Mill V1
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Sultai Mill V2
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Sultai Mystic Mill
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Sultai Mystical Teachings
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Super Lean Mill
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U/B Mill Field
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Uro mill
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Walker mill
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Yorion Mystic Mill
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Current projects
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Stack based Combo
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Fredo
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Lists
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Brews
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0 Cost
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Assault Loam
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Hollow one reborn
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Jeskai Xscendancy
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Lutri
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Misc
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4c combo!
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8 frog
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Angels?
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Awake the dragon
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Bedlam revaler
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Big CMC's
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Collective defiance
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creature counters
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Cycling breach
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Day's Undoing
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Equipment
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Flyers
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Free army
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Gain draw
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Goblins
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Grave Mages
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Heavy tax
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ironworks reborn
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Lands
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Lifegain Lands
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Locket of yesterday's
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Lots of grave creatures
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Lotus Cobra
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Mardu choices
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Maze's End Modern?
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Miracles
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Modern aid
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Modern zombies
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New pod
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No Amulet, No Bloom
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Psycho Surgery
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Reanimation line
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Reanimator
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Restore Balance
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Sent fire
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Slabs
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Snow
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Temporal Mastery
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Temur immortal
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The witcher
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U/W Control
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Wizards
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WR Sigarda's Aid Modern
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Mono Blue Aggro Revisited
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Nyx
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Pox
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Prison
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Summer Series
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BW Devotion
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Tokens 4 u
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Trap!
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The Belcher project
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Whitewash
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Wild Rec
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UW control
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Combo
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Control
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Eldrazi
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Esper
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Linear
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Skred Red
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Sultai
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Tempo
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Value
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Metagames
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COVID Meta
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4 color control
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4 color copy cat
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4 Color Time Warp
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4 color Uro
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Abzan Company
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Ad Nauseum
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Amulet Titan
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Azorius Belcher
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Bant Reclaimer
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Bant Snow
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Belcher bullshit the 2nd
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Boros Heliod
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Boros LD
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Dimir Rogues Duke
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Dimir Rogues LSV
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Dredge
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Eldrazi tron
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Esper Control
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Hu-mans
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Jengatha Nactyl
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Jeskai Lotus Field
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Jund
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Mardu Death's Shadow
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Mon-red prowess
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oops all spells
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Selesnya Company
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Selesnya Reclaimer
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UR Prowess
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Metagame 06/02/2018
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Metagame 1/11/19
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Control
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Graveyard Control
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Affinity
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Bant Snowblade
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Burn
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Eldrazi Tron
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Humans
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Selesnya Eldrazi
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Operable
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Advanced Procedures
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Oko/Urza
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Titan
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Bogles
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Devoted devastation
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Infect
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Storm
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Urza Tron
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Azorius control
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Jund
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Metagame 3/27/15
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Metagame 8/17/15
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Post Companion COVID
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Misc
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PT Atlanta and Regionals
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Titans
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Pioneer
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Adam's super secret tech
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Approach
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Big Booty
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Call Collect
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Control
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Dargons
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G/W Avacyn
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Jeskai Ascendancy
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Maze's End
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Midrange Kroxa
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Misc
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Affinity
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Black Devotion
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Collective defiance
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Control
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Copy of Temur immortal
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Diciple of deceit
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Emergent Ultimatum
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Gonti's machinations
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GW heliod
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Harvest season
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Lurrus/Professor of symbology
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Mill?
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Mono Red
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Oath of Nissa
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Real Big
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Riddle of lightning
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Slivers
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Stoke the flames
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The Lock: Pioneer edition
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Thunderkin
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Tokens?
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UG Heroic
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Vampires
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Wizards
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Yorion BS
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Rack?
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Sigarda's Aid
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Temur Immortal
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UW Obsession
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Yidaro
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Card pool
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Others Decks
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Decks
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Approach
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Arcanist/Prowess
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Bogles
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Control
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Copycat
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Counters
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Devotion
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Ensoul
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Jeskai Ascendancy
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Marvel
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Misc
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Reclamation
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Super Freinds
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Metas
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COVID Meta
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Lotus Field
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Oops all spells
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Azorius Spirits
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Boros Auras
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Boros Burn
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Boros Winnota
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Boros Wizards
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Chonky Gruul
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Chonky red
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Citadel Sacrifice
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Enter the Infinite
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Esper Yorion
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Four-color ramp
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Grixis Control
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Gruul Aggro
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Gruul Possibility Storm
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Inverter 1
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Jeskai Fires
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Jund Citadel
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Lurrus pyromancer
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Mono-Green Devotion
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Niv-Mizzet reborn
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Orzhov Humans
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Rakdos Arcanist (Lurrus)
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Simic Spirits
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Sultai Control
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Sultai Dredge
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Sultai Rec
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Temur Rec
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Wafo-Tapa Dimir Control
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Winnota
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Meta 14+22+29
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Pioneer 9/1/22
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Player Tour 1
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Standard
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Bloomburrow
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Core 2021
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COVID
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Eldrane
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Ikoria
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Kladheim
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Giants
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Mono Black
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Other's Decks
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Snow Patrol
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Collected conjuring
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Cycling
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Cycling 2
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Foretold
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Oracle
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Old Standard
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2020
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Aether Revolt
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Amonkhet
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Meta 4/25/2017
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Turbo Fog
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4 color Delerium
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Durdle Town
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Gaea's Revenge!
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Izzet Machine Gun
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Jeskai Control
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Mill/Dynavolt Tower
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Molten Nursery
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Tempo/ Lockout
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U/W flash
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Battle
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Dominaria
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Dragons of Tarkhir
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Eldritch Moon
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Fate Reforged
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Gatewatch
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Guilds of Ravnica
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After PTGR
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Control
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Favorable Winds
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G/B/X
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Izzet Burn?
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Other
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Hours of Devastation
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Ixalan
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Kaladesh
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M19
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Origins
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Pre Fate Reforged
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Ravnica Allegiance
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Rivals of Ixalan
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Shadows over Innistrad
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War of the Spark
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Maze's End
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Maze's End 30$
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Strixhaven
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Theros Beyond Death
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Zendikar Rising
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Vintage
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Kotis first cut
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Kotis workshop
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Avg. CMC 2.3 |
Card Color Breakdown |
Card Type Breakdown |

Columns
Sideboard - 97 cards, 86 distinct
Scratchpad - 0 cards, 0 distinct

No cards here. :(
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Notes
I saw a bit of this deck on the starcity modern stream. The deck completely sucked, and was even actively handicapping itself so must of been built by amateur control player. Even still, the deck played out very, very powerfully. Playing out a normal control game is fine, and then bridging into wilderness where you get to deploy, react, and acrue massive manaadvantage is just busted. I think the key for this deck to perform well is more velocity and more use of the excess mana. The original version built up massive advantage without anything to do with it and still 5-0 a league. Scaling spells are obviously a must. No hand disruption or sweepers seems like a mistake as well. Deck needs to inherently be able to convert mana into cards at all times, which will ensure our advantage gains exponential traction each turn. Should bury traditional control.
Picking a more cohesive end game seems poignant, as well as perhaps something that fades into the deck well. Blue sun's zenith is a good start, but I wonder if we can do better. Engines I want to explore are Season's past/Dark petition, as busted sorceries are also good once we have reclamation rolling. Animist's awakening is stupid good, and just the kind of thing we are looking for. It's an outlet for our front half mana that accelerates into our back half mana, and potentially itself. Nissa's pilgrimage requires more deckbuilding requirements and has a much lower ceiling, but it has twice as high a floor, so that needs to be weighed. All thats left is having the best outlet for using said mana. Maybe it's just banefire. Maybe it's villanous wealth!
Negri's mystical teachings verion is good and consistent, but underwhelming and is not really using all parts of the buffalo. Dark petition/seasons past was a busted engine in standard, and wilderness reclamation might just be the combo for it. Recur anything, search anything, answer anything. If we start with a hand disruption base as well should be relitively easy to spell mastery. Dark petition also acts as additional copies of wildnerness reclamation, which Negri's version was lacking. Season's past/cyclonc rift is pretty busted. We get in some trouble against graveyard hate, but we will probably be able to play through it anyway. Now the question is what is the engine, what are the needed further variance reducers, and how do we want to allocate our answer package. Versatility will be very much desired. I'm tempted to make a 2-1 split between dark petition and mastermind's acquisition, to make my sideboard accessible at all tines, and put some of the more narrow answers in the side to be easily tutored out. This makes some amount of cards not drawable but still accessible, whichis pretty awesome for a control deck. Like in addition to the answers, I could put in a few alternate win con's, further reducing the fail rate.
3/20/19 I've been thinking about this deck as of late. People say control in modern is unviable, and I tend to agree. But this deck seems fun, and potentially powerful. I bet a lot of games we win off the back of gearhulk and pit. I've also been thinking of mishra's bauble and growth spiral. T3 reclamation/ cryptic is assuredly awesome, as Is just making a quarter of the deck cantrip. I want to try out in any case.
Play what's good, right? You know what's good? Winning with old fashioned flash control. play on your opponents turn, answer all their crap, present a clock. I think torrential gearhulk is criminally underplayed, and the coatl is so good it deserves play for sure. So the task is to build a conservative control deck, able to robustly answer and navigate a tournament and then close the game through a sprint of combat.
Tamiyo/Nissa, vital reforge/planewide celebration/eternal witness/genesis/spore frog/ice-fang coatl/gifts ungiven/season's past
Picking a more cohesive end game seems poignant, as well as perhaps something that fades into the deck well. Blue sun's zenith is a good start, but I wonder if we can do better. Engines I want to explore are Season's past/Dark petition, as busted sorceries are also good once we have reclamation rolling. Animist's awakening is stupid good, and just the kind of thing we are looking for. It's an outlet for our front half mana that accelerates into our back half mana, and potentially itself. Nissa's pilgrimage requires more deckbuilding requirements and has a much lower ceiling, but it has twice as high a floor, so that needs to be weighed. All thats left is having the best outlet for using said mana. Maybe it's just banefire. Maybe it's villanous wealth!
Negri's mystical teachings verion is good and consistent, but underwhelming and is not really using all parts of the buffalo. Dark petition/seasons past was a busted engine in standard, and wilderness reclamation might just be the combo for it. Recur anything, search anything, answer anything. If we start with a hand disruption base as well should be relitively easy to spell mastery. Dark petition also acts as additional copies of wildnerness reclamation, which Negri's version was lacking. Season's past/cyclonc rift is pretty busted. We get in some trouble against graveyard hate, but we will probably be able to play through it anyway. Now the question is what is the engine, what are the needed further variance reducers, and how do we want to allocate our answer package. Versatility will be very much desired. I'm tempted to make a 2-1 split between dark petition and mastermind's acquisition, to make my sideboard accessible at all tines, and put some of the more narrow answers in the side to be easily tutored out. This makes some amount of cards not drawable but still accessible, whichis pretty awesome for a control deck. Like in addition to the answers, I could put in a few alternate win con's, further reducing the fail rate.
3/20/19 I've been thinking about this deck as of late. People say control in modern is unviable, and I tend to agree. But this deck seems fun, and potentially powerful. I bet a lot of games we win off the back of gearhulk and pit. I've also been thinking of mishra's bauble and growth spiral. T3 reclamation/ cryptic is assuredly awesome, as Is just making a quarter of the deck cantrip. I want to try out in any case.
Play what's good, right? You know what's good? Winning with old fashioned flash control. play on your opponents turn, answer all their crap, present a clock. I think torrential gearhulk is criminally underplayed, and the coatl is so good it deserves play for sure. So the task is to build a conservative control deck, able to robustly answer and navigate a tournament and then close the game through a sprint of combat.
Tamiyo/Nissa, vital reforge/planewide celebration/eternal witness/genesis/spore frog/ice-fang coatl/gifts ungiven/season's past
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