Main Deck - 121 cards, 72 distinct
Sideboard - 97 cards, 86 distinct
Notes
I saw a bit of this deck on the starcity modern stream. The deck completely sucked, and was even actively handicapping itself so must of been built by amateur control player. Even still, the deck played out very, very powerfully. Playing out a normal control game is fine, and then bridging into wilderness where you get to deploy, react, and acrue massive manaadvantage is just busted. I think the key for this deck to perform well is more velocity and more use of the excess mana. The original version built up massive advantage without anything to do with it and still 5-0 a league. Scaling spells are obviously a must. No hand disruption or sweepers seems like a mistake as well. Deck needs to inherently be able to convert mana into cards at all times, which will ensure our advantage gains exponential traction each turn. Should bury traditional control.
Picking a more cohesive end game seems poignant, as well as perhaps something that fades into the deck well. Blue sun's zenith is a good start, but I wonder if we can do better. Engines I want to explore are Season's past/Dark petition, as busted sorceries are also good once we have reclamation rolling. Animist's awakening is stupid good, and just the kind of thing we are looking for. It's an outlet for our front half mana that accelerates into our back half mana, and potentially itself. Nissa's pilgrimage requires more deckbuilding requirements and has a much lower ceiling, but it has twice as high a floor, so that needs to be weighed. All thats left is having the best outlet for using said mana. Maybe it's just banefire. Maybe it's villanous wealth!
Negri's mystical teachings verion is good and consistent, but underwhelming and is not really using all parts of the buffalo. Dark petition/seasons past was a busted engine in standard, and wilderness reclamation might just be the combo for it. Recur anything, search anything, answer anything. If we start with a hand disruption base as well should be relitively easy to spell mastery. Dark petition also acts as additional copies of wildnerness reclamation, which Negri's version was lacking. Season's past/cyclonc rift is pretty busted. We get in some trouble against graveyard hate, but we will probably be able to play through it anyway. Now the question is what is the engine, what are the needed further variance reducers, and how do we want to allocate our answer package. Versatility will be very much desired. I'm tempted to make a 2-1 split between dark petition and mastermind's acquisition, to make my sideboard accessible at all tines, and put some of the more narrow answers in the side to be easily tutored out. This makes some amount of cards not drawable but still accessible, whichis pretty awesome for a control deck. Like in addition to the answers, I could put in a few alternate win con's, further reducing the fail rate.
3/20/19 I've been thinking about this deck as of late. People say control in modern is unviable, and I tend to agree. But this deck seems fun, and potentially powerful. I bet a lot of games we win off the back of gearhulk and pit. I've also been thinking of mishra's bauble and growth spiral. T3 reclamation/ cryptic is assuredly awesome, as Is just making a quarter of the deck cantrip. I want to try out in any case.
Play what's good, right? You know what's good? Winning with old fashioned flash control. play on your opponents turn, answer all their crap, present a clock. I think torrential gearhulk is criminally underplayed, and the coatl is so good it deserves play for sure. So the task is to build a conservative control deck, able to robustly answer and navigate a tournament and then close the game through a sprint of combat.
Tamiyo/Nissa, vital reforge/planewide celebration/eternal witness/genesis/spore frog/ice-fang coatl/gifts ungiven/season's past
Picking a more cohesive end game seems poignant, as well as perhaps something that fades into the deck well. Blue sun's zenith is a good start, but I wonder if we can do better. Engines I want to explore are Season's past/Dark petition, as busted sorceries are also good once we have reclamation rolling. Animist's awakening is stupid good, and just the kind of thing we are looking for. It's an outlet for our front half mana that accelerates into our back half mana, and potentially itself. Nissa's pilgrimage requires more deckbuilding requirements and has a much lower ceiling, but it has twice as high a floor, so that needs to be weighed. All thats left is having the best outlet for using said mana. Maybe it's just banefire. Maybe it's villanous wealth!
Negri's mystical teachings verion is good and consistent, but underwhelming and is not really using all parts of the buffalo. Dark petition/seasons past was a busted engine in standard, and wilderness reclamation might just be the combo for it. Recur anything, search anything, answer anything. If we start with a hand disruption base as well should be relitively easy to spell mastery. Dark petition also acts as additional copies of wildnerness reclamation, which Negri's version was lacking. Season's past/cyclonc rift is pretty busted. We get in some trouble against graveyard hate, but we will probably be able to play through it anyway. Now the question is what is the engine, what are the needed further variance reducers, and how do we want to allocate our answer package. Versatility will be very much desired. I'm tempted to make a 2-1 split between dark petition and mastermind's acquisition, to make my sideboard accessible at all tines, and put some of the more narrow answers in the side to be easily tutored out. This makes some amount of cards not drawable but still accessible, whichis pretty awesome for a control deck. Like in addition to the answers, I could put in a few alternate win con's, further reducing the fail rate.
3/20/19 I've been thinking about this deck as of late. People say control in modern is unviable, and I tend to agree. But this deck seems fun, and potentially powerful. I bet a lot of games we win off the back of gearhulk and pit. I've also been thinking of mishra's bauble and growth spiral. T3 reclamation/ cryptic is assuredly awesome, as Is just making a quarter of the deck cantrip. I want to try out in any case.
Play what's good, right? You know what's good? Winning with old fashioned flash control. play on your opponents turn, answer all their crap, present a clock. I think torrential gearhulk is criminally underplayed, and the coatl is so good it deserves play for sure. So the task is to build a conservative control deck, able to robustly answer and navigate a tournament and then close the game through a sprint of combat.
Tamiyo/Nissa, vital reforge/planewide celebration/eternal witness/genesis/spore frog/ice-fang coatl/gifts ungiven/season's past
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